then-we-shall-reforge-the-armor-from-what-remains

This commit is contained in:
Fox McCloud
2019-09-10 07:03:05 -04:00
parent 177ac43f23
commit f998cb74ad
147 changed files with 390 additions and 398 deletions
@@ -4,7 +4,7 @@
icon = 'icons/obj/closet.dmi'
icon_state = "closed"
density = 1
armor = list(melee = 20, bullet = 10, laser = 10, energy = 0, bomb = 10, bio = 0, rad = 0)
armor = list("melee" = 20, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 60)
var/icon_closed = "closed"
var/icon_opened = "open"
var/opened = FALSE
@@ -8,7 +8,7 @@
icon_opened = "fireaxe1100"
anchored = TRUE
density = FALSE
armor = list(melee = 50, bullet = 50, laser = 50, energy = 100, bomb = 10, bio = 100, rad = 100)
armor = list("melee" = 50, "bullet" = 20, "laser" = 0, "energy" = 100, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 50)
var/localopened = FALSE //Setting this to keep it from behaviouring like a normal closet and obstructing movement in the map. -Agouri
opened = TRUE
var/hitstaken = FALSE
@@ -104,7 +104,7 @@
user.put_in_hands(fireaxe)
to_chat(user, "<span class='notice'>You take \the [fireaxe] from the [src].</span>")
fireaxe = null
add_fingerprint(user)
update_icon()
else
@@ -179,13 +179,13 @@
/obj/structure/closet/fireaxecabinet/proc/update_icon_opening()
var/hasaxe = fireaxe != null
icon_state = "fireaxe[hasaxe][localopened][hitstaken][smashed]opening"
spawn(10)
spawn(10)
update_icon()
/obj/structure/closet/fireaxecabinet/proc/update_icon_closing()
var/hasaxe = fireaxe != null
icon_state = "fireaxe[hasaxe][localopened][hitstaken][smashed]closing"
spawn(10)
spawn(10)
update_icon()
/obj/structure/closet/fireaxecabinet/update_icon() //Template: fireaxe[has fireaxe][is opened][hits taken][is smashed]. If you want the opening or closing animations, add "opening" or "closing" right after the numbers
@@ -7,7 +7,7 @@
opened = 0
locked = 1
broken = 0
armor = list(melee = 30, bullet = 50, laser = 50, energy = 100, bomb = 0, bio = 0, rad = 0)
armor = list("melee" = 30, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
var/large = 1
icon_closed = "secure"
var/icon_locked = "secure1"
@@ -161,7 +161,7 @@
if(C.use(15))
to_chat(user, "<span class='notice'>You rig [src].</span>")
rigged = TRUE
else
else
to_chat(user, "<span class='warning'>You need atleast 15 wires to rig [src]!</span>")
return
else if(istype(W, /obj/item/radio/electropack))
@@ -236,6 +236,7 @@
var/greenlight = "securecrateg"
var/sparks = "securecratesparks"
var/emag = "securecrateemag"
armor = list("melee" = 30, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
broken = 0
locked = 1
health = 1000