then-we-shall-reforge-the-armor-from-what-remains

This commit is contained in:
Fox McCloud
2019-09-10 07:03:05 -04:00
parent 177ac43f23
commit f998cb74ad
147 changed files with 390 additions and 398 deletions
+10 -9
View File
@@ -32,6 +32,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
flags = ON_BORDER
can_be_unanchored = TRUE
max_integrity = 25
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
var/ini_dir = null
var/state = WINDOW_OUT_OF_FRAME
var/reinf = FALSE
@@ -478,7 +479,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
reinf = TRUE
cancolor = TRUE
heat_resistance = 1600
armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 25, "bio" = 100, "rad" = 100)
armor = list("melee" = 90, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
max_integrity = 50
explosion_block = 1
glass_type = /obj/item/stack/sheet/rglass
@@ -552,7 +553,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
heat_resistance = 32000
max_integrity = 120
explosion_block = 1
armor = list("melee" = 75, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 45, "bio" = 100, "rad" = 100)
armor = list("melee" = 90, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 45, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
/obj/structure/window/plasmabasic/BlockSuperconductivity()
return 1
@@ -566,7 +567,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
reinf = TRUE
max_integrity = 160
explosion_block = 2
armor = list("melee" = 85, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 100, "rad" = 100)
armor = list("melee" = 90, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
/obj/structure/window/plasmareinforced/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
return
@@ -602,7 +603,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
smooth = SMOOTH_TRUE
canSmoothWith = list(/obj/structure/window/full/basic, /obj/structure/window/full/reinforced, /obj/structure/window/full/reinforced/tinted, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced)
explosion_block = 1
armor = list("melee" = 75, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 45, "bio" = 100, "rad" = 100)
armor = list("melee" = 90, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 45, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
/obj/structure/window/full/plasmareinforced
name = "reinforced plasma window"
@@ -615,7 +616,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
reinf = TRUE
max_integrity = 320
explosion_block = 2
armor = list("melee" = 85, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 100, "rad" = 100)
armor = list("melee" = 90, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
/obj/structure/window/full/plasmareinforced/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
return
@@ -630,7 +631,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
max_integrity = 100
reinf = TRUE
heat_resistance = 1600
armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 25, "bio" = 100, "rad" = 100)
armor = list("melee" = 90, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
explosion_block = 1
glass_type = /obj/item/stack/sheet/rglass
cancolor = TRUE
@@ -657,7 +658,7 @@ obj/structure/window/full/reinforced/ice
reinf = TRUE
heat_resistance = 1600
explosion_block = 3
armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100)
armor = list("melee" = 90, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
smooth = SMOOTH_TRUE
canSmoothWith = null
glass_type = /obj/item/stack/sheet/titaniumglass
@@ -679,7 +680,7 @@ obj/structure/window/full/reinforced/ice
flags = PREVENT_CLICK_UNDER
reinf = TRUE
heat_resistance = 1600
armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100)
armor = list("melee" = 95, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
smooth = SMOOTH_TRUE
canSmoothWith = null
explosion_block = 3
@@ -695,7 +696,7 @@ obj/structure/window/full/reinforced/ice
burn_state = FIRE_PROOF
unacidable = 1
max_integrity = 80
armor = list("melee" = 60, "bullet" = 25, "laser" = 0, "energy" = 0, "bomb" = 25, "bio" = 100, "rad" = 100)
armor = list("melee" = 60, "bullet" = 25, "laser" = 0, "energy" = 0, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
explosion_block = 2 //fancy AND hard to destroy. the most useful combination.
glass_type = /obj/item/stack/tile/brass
reinf = FALSE