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then-we-shall-reforge-the-armor-from-what-remains
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@@ -52,7 +52,7 @@
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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burn_state = LAVA_PROOF
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slowdown = 0
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armor = list(melee = 70, bullet = 40, laser = 10, energy = 10, bomb = 50, bio = 100, rad = 100)
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armor = list("melee" = 70, "bullet" = 40, "laser" = 10, "energy" = 10, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
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allowed = list(/obj/item/flashlight, /obj/item/tank, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
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/obj/item/clothing/suit/space/hostile_environment/New()
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@@ -81,7 +81,7 @@
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w_class = WEIGHT_CLASS_NORMAL
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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flags = THICKMATERIAL // no space protection
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armor = list(melee = 70, bullet = 40, laser = 10, energy = 10, bomb = 50, bio = 100, rad = 100)
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armor = list("melee" = 70, "bullet" = 40, "laser" = 10, "energy" = 10, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
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burn_state = LAVA_PROOF
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/obj/item/clothing/head/helmet/space/hostile_environment/New()
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@@ -20,6 +20,7 @@ GLOBAL_LIST_INIT(marker_beacon_colors, list(
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desc = "Prism-brand path illumination devices. Used by miners to mark paths and warn of danger."
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icon = 'icons/obj/lighting.dmi'
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icon_state = "marker"
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armor = list("melee" = 50, "bullet" = 75, "laser" = 75, "energy" = 75, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 25, "acid" = 0)
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merge_type = /obj/item/stack/marker_beacon
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max_amount = 100
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var/picked_color = "random"
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@@ -80,7 +80,7 @@
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flags = PREVENT_CLICK_UNDER
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reinf = TRUE
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heat_resistance = 1600
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armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100)
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armor = list("melee" = 90, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
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smooth = SMOOTH_MORE
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canSmoothWith = list(/turf/simulated/wall/mineral/titanium/survival, /obj/machinery/door/airlock/survival_pod, /obj/structure/window/shuttle/survival_pod)
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explosion_block = 3
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