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then-we-shall-reforge-the-armor-from-what-remains
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@@ -15,7 +15,7 @@
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anchored = 1
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density = 1
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on_blueprints = TRUE
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armor = list(melee = 25, bullet = 10, laser = 10, energy = 100, bomb = 0, bio = 100, rad = 100)
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armor = list("melee" = 25, "bullet" = 10, "laser" = 10, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 30)
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var/datum/gas_mixture/air_contents // internal reservoir
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var/mode = 1 // item mode 0=off 1=charging 2=charged
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var/flush = 0 // true if flush handle is pulled
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@@ -679,7 +679,7 @@
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var/dpdir = 0 // bitmask of pipe directions
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dir = 0 // dir will contain dominant direction for junction pipes
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var/health = 10 // health points 0-10
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armor = list("melee" = 25, "bullet" = 10, "laser" = 10, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100)
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armor = list("melee" = 25, "bullet" = 10, "laser" = 10, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 30)
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layer = DISPOSAL_PIPE_LAYER // slightly lower than wires and other pipes
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var/base_icon_state // initial icon state on map
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