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Kitchen rework part 1: machines and recipes. (#28277)
* Kitchen rework part 1: machines and recipes. * update oldstation * update updatepaths script number * fix blank icon test * remove old deep fryer completely * fix duped recipes and recipe datum names * add chef PDA cart to chefdrobe * nerf grill wood consumption rate * multiply food for cooking machine rating * fix runtime * add cookware to syndie base and oldstation * remove dupe burger recipe, update syndie/oldstation setups * nerf potency quality award * buff burn/ignite times, remove pointless on_fire flag * more grill woodburn nerf * meh * try and unfuck timing issues * more fixes and icon updates * more fixes * more review changes * fix linter * disable pcwj debug * fix grill and deep fryer overlays * fix timers with no containers * attempt to fix reagent adding issues * more cleanups * allow rped usage * grammar, null checks, reagent display * PDA updates, map updates * fix mats values * new panel sprites * recipe fixes, add prep bowl * revert unused icon file changes * move this to mesh with smith TM * remove food quality for now * New sprites, autochef. * fix examine text * reduce oven cook times * lots of fixes * fix autochef recipes that start with reagents * prevent shenanigans * megapatch 1 * block ingredients behind oven door * PDA app improvements * remove unused proc * fixes for cookbook, descontructions, completed steps * allow empty containers with a tracker to be claimed * allow reclaiming * autochef reliability fixes * autochef reliability fixes * fix quality product count * update updatepaths script * better stack handling * more fixes for stacks and reagents * timers no longer turn off burners automatically * autochef turn offs and make sure we can see output storage * add microwave recipe for roundremoving player brains * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: warriorstar-orion <orion@snowfrost.garden> * burza review 1 * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: warriorstar-orion <orion@snowfrost.garden> * fix berry muffin name while i'm here * grill -> microwave in new tests * grill -> microwave in new tests, but actually for realsies * i definitely know what i'm doing * redundant attack chain setting * add examine text about clearing buffer * remove unused vars and start improving docs --------- Signed-off-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
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Burzah
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name = "Greetings from Billy Bob"
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info = "<B>Hey fellow botanist!</B><BR>\n<BR>\nI didn't trust the station folk so I left<BR>\na couple of weeks ago. But here's some<BR>\ninstructions on how to operate things here.<BR>\nYou can grow plants and each iteration they become<BR>\nstronger, more potent and have better yield, if you<BR>\nknow which ones to pick. Use your botanist's analyzer<BR>\nfor that. You can turn harvested plants into seeds<BR>\nat the seed extractor, and replant them for better stuff!<BR>\nSometimes if the weed level gets high in the tray<BR>\nmutations into different mushroom or weed species have<BR>\nbeen witnessed. On the rare occassion even weeds mutate!<BR>\n<BR>\nEither way, have fun!<BR>\n<BR>\nBest regards,<BR>\nBilly Bob Johnson.<BR>\n<BR>\nPS.<BR>\nHere's a few tips:<BR>\nIn nettles, potency = damage<BR>\nIn amanitas, potency = deadliness + side effect<BR>\nIn Liberty caps, potency = drug power + effect<BR>\nIn chilis, potency = heat<BR>\n<B>Nutrients keep mushrooms alive!</B><BR>\n<B>Water keeps weeds such as nettles alive!</B><BR>\n<B>All other plants need both.</B>"
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/obj/item/paper/chef
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name = "Cooking advice from Morgan Ramslay"
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info = "Right, so you're wanting to learn how to feed the teeming masses of the station yeah?<BR>\n<BR>\nWell I was asked to write these tips to help you not burn all of your meals and prevent food poisonings.<BR>\n<BR>\nOkay first things first, making a humble ball of dough.<BR>\n<BR>\nCheck the lockers for a bag or two of flour and then find a glass cup or a beaker, something that can hold liquids. Next pour 15 units of flour into the container and then pour 10 units of water in as well. Hey presto! You've made a ball of dough, which can lead to many possibilities.<BR>\n<BR>\nAlso, before I forget, KEEP YOUR FOOD OFF THE DAMN FLOOR! Space ants love getting onto any food not on a table or kept away in a closed locker. You wouldn't believe how many injuries have resulted from space ants...<BR>\n<BR>\nOkay back on topic, let's make some cheese, just follow along with me here.<BR>\n<BR>\nLook in the lockers again for some milk cartons and grab another glass to mix with. Next look around for a bottle named 'Universal Enzyme' unless they changed the look of it, it should be a green bottle with a red label. Now pour 5 units of enzyme into a glass and 40 units of milk into the glass as well. In a matter of moments you'll have a whole wheel of cheese at your disposal.<BR>\n<BR>\nOkay now that you've got the ingredients, let's make a classic crewman food, cheese bread.<BR>\n<BR>\nMake another ball of dough, and cut up your cheese wheel with a knife or something else sharp such as a pair of wire cutters. Okay now look around for an oven in the kitchen and put 2 balls of dough and 2 cheese wedges into the oven and turn it on. After a few seconds a fresh and hot loaf of cheese bread will pop out. Lastly cut it into slices with a knife and serve.<BR>\n<BR>\nCongratulations on making it this far. If you haven't created a burnt mess of slop after following these directions you might just be on your way to becoming a master chef someday.<BR>\n<BR>\nBe sure to look up other recipes and bug the Head of Personnel if Botany isn't providing you with crops, wheat is your friend and lifeblood.<BR>\n<BR>\nGood luck in the kitchen, and try not to burn down the place.<BR>\n<BR>\n-Morgan Ramslay"
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/obj/item/paper/djstation
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name = "Mission Briefing"
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info = "<center><h2>Welcome to Listening Post Yenisei!</h2></center><br>\
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