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Implemented IS_SLOW.
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@@ -1,6 +1,9 @@
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/mob/living/carbon/human/movement_delay()
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var/tally = 0
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if(species && species & IS_SLOW)
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tally = 10
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if (istype(loc, /turf/space)) return -1 // It's hard to be slowed down in space by... anything
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handle_embedded_objects() //Moving with objects stuck in you can cause bad times.
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