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Adds Fusion Gauntlets to RND (#18804)
* do a once over first * merge conflict shit * armor pen to modern stuff * Apply suggestions from code review Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com> * BOY SMELL THEM MERGE CONFLICTS * icons / final changes Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
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@@ -127,7 +127,7 @@
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else
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to_chat(user, "<span class='warning'>You can't reach, close it first!</span>")
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if(istype(W, /obj/item/gun/energy/plasmacutter) || istype(W, /obj/item/pickaxe/drill/diamonddrill) || istype(W, /obj/item/pickaxe/drill/jackhammer) || istype(W, /obj/item/melee/energy/blade))
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if(istype(W, /obj/item/gun/energy/plasmacutter) || istype(W, /obj/item/pickaxe/drill/diamonddrill) || istype(W, /obj/item/pickaxe/drill/jackhammer) || istype(W, /obj/item/melee/energy/blade) || istype(W, /obj/item/twohanded/required/pyro_claws))
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dismantle(user, TRUE)
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/obj/structure/falsewall/welder_act(mob/user, obj/item/I)
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@@ -66,6 +66,12 @@
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refundMetal(metalUsed)
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qdel(src)
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else if(istype(W, /obj/item/twohanded/required/pyro_claws))
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playsound(loc, W.usesound, 100, 1)
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to_chat(user, "<span class='notice'>You melt the girder!</span>")
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refundMetal(metalUsed)
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qdel(src)
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else if(istype(W, /obj/item/stack))
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if(iswallturf(loc))
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to_chat(user, "<span class='warning'>There is already a wall present!</span>")
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