Fixed some stupid stuff with the Spec Ops shuttle and the wrong energy guns given to mobs.

This commit is contained in:
SkyMarshal
2012-01-22 19:41:13 -07:00
parent 9bc6c7eb9a
commit fa06a12b1e
4 changed files with 95 additions and 7 deletions
+1 -1
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@@ -120,7 +120,7 @@ proc/trigger_armed_response_team()
equip_if_possible(new /obj/item/clothing/under/color/black(src), slot_w_uniform)
equip_if_possible(new /obj/item/device/flashlight(src), slot_l_store)
equip_if_possible(new /obj/item/weapon/clipboard(src), slot_r_store)
equip_if_possible(new /obj/item/weapon/gun/energy/taser(src), slot_belt)
equip_if_possible(new /obj/item/weapon/gun/energy/gun(src), slot_belt)
//Glasses
equip_if_possible(new /obj/item/clothing/glasses/sunglasses/sechud(src), slot_glasses)
+90 -5
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@@ -2,6 +2,7 @@
#define SPECOPS_MOVETIME 600 //Time to station is milliseconds. 60 seconds, enough time for everyone to be on the shuttle before it leaves.
#define SPECOPS_STATION_AREATYPE "/area/shuttle/specops/station" //Type of the spec ops shuttle area for station
#define SPECOPS_DOCK_AREATYPE "/area/shuttle/specops/centcom" //Type of the spec ops shuttle area for dock
#define SPECOPS_RETURN_DELAY 6000 //Time between the shuttle is capable of moving.
var/specops_shuttle_moving_to_station = 0
var/specops_shuttle_moving_to_centcom = 0
@@ -9,6 +10,7 @@ var/specops_shuttle_at_station = 0
var/specops_shuttle_can_send = 1
var/specops_shuttle_time = 0
var/specops_shuttle_timeleft = 0
var/specops_shuttle_timereset = 0
/obj/machinery/computer/specops_shuttle
name = "Spec. Ops. Shuttle Console"
@@ -19,6 +21,67 @@ var/specops_shuttle_timeleft = 0
var/hacked = 0
var/allowedtocall = 0
/proc/specops_return()
var/area/centcom/control/cent_com = locate()//To find announcer. This area should exist for this proc to work.
var/mob/living/silicon/decoy/announcer = locate() in cent_com//We need a fake AI to announce some stuff below. Otherwise it will be wonky.
var/message_tracker[] = list(0,1,2,3,5,10,30,45)//Create a a list with potential time values.
var/message = "THE SPECIAL OPERATIONS SHUTTLE IS PREPARING FOR LAUNCH"//Initial message shown.
if(announcer)
announcer.say(message)
while(specops_shuttle_time - world.timeofday > 0)
var/ticksleft = specops_shuttle_time - world.timeofday
if(ticksleft > 1e5)
specops_shuttle_time = world.timeofday + 10 // midnight rollover
specops_shuttle_timeleft = (ticksleft / 10)
//All this does is announce the time before launch.
if(announcer)
var/rounded_time_left = round(specops_shuttle_timeleft)//Round time so that it will report only once, not in fractions.
if(rounded_time_left in message_tracker)//If that time is in the list for message announce.
message = "ALERT: [rounded_time_left] SECOND[(rounded_time_left!=1)?"S":""] REMAIN"
if(rounded_time_left==0)
message = "ALERT: TAKEOFF"
announcer.say(message)
message_tracker -= rounded_time_left//Remove the number from the list so it won't be called again next cycle.
//Should call all the numbers but lag could mean some issues. Oh well. Not much I can do about that.
sleep(5)
specops_shuttle_moving_to_station = 0
specops_shuttle_moving_to_centcom = 0
specops_shuttle_at_station = 1
var/area/start_location = locate(/area/shuttle/specops/station)
var/area/end_location = locate(/area/shuttle/specops/centcom)
var/list/dstturfs = list()
var/throwy = world.maxy
for(var/turf/T in end_location)
dstturfs += T
if(T.y < throwy)
throwy = T.y
// hey you, get out of the way!
for(var/turf/T in dstturfs)
// find the turf to move things to
var/turf/D = locate(T.x, throwy - 1, 1)
//var/turf/E = get_step(D, SOUTH)
for(var/atom/movable/AM as mob|obj in T)
AM.Move(D)
if(istype(T, /turf/simulated))
del(T)
start_location.move_contents_to(end_location)
for(var/turf/T in get_area_turfs(end_location) )
var/mob/M = locate(/mob) in T
M << "\red You have arrived at Central Command. Operation has ended!"
/proc/specops_process()
var/area/centcom/control/cent_com = locate()//To find announcer. This area should exist for this proc to work.
var/area/centcom/specops/special_ops = locate()//Where is the specops area located?
@@ -156,8 +219,15 @@ var/specops_shuttle_timeleft = 0
M << "\red You have arrived to [station_name]. Commence operation!"
/proc/specops_can_move()
if(specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom) return 0
else return 1
if(specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom)
return 0
else if(world.time <= specops_shuttle_timereset)
return 0
return 1
/obj/machinery/computer/specops_shuttle/proc/make_move()
specops_shuttle_timereset = world.time
return
/obj/machinery/computer/specops_shuttle/attack_ai(var/mob/user as mob)
return attack_hand(user)
@@ -190,7 +260,7 @@ var/specops_shuttle_timeleft = 0
else
dat += {"<BR><B>Special Operations Shuttle</B><HR>
\nLocation: [specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom ? "Departing for [station_name] in ([specops_shuttle_timeleft] seconds.)":specops_shuttle_at_station ? "Station":"Dock"]<BR>
[specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom ? "\n*The Special Ops. shuttle is already leaving.*<BR>\n<BR>":specops_shuttle_at_station ? "\n<A href='?src=\ref[src];sendtodock=1'>Shuttle Offline</A><BR>\n<BR>":"\n<A href='?src=\ref[src];sendtostation=1'>Depart to [station_name]</A><BR>\n<BR>"]
[specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom ? "\n*The Special Ops. shuttle is already leaving.*<BR>\n<BR>":specops_shuttle_at_station ? "\n<A href='?src=\ref[src];sendtodock=1'>Shuttle standing by...</A><BR>\n<BR>":"\n<A href='?src=\ref[src];sendtostation=1'>Depart to [station_name]</A><BR>\n<BR>"]
\n<A href='?src=\ref[user];mach_close=computer'>Close</A>"}
user << browse(dat, "window=computer;size=575x450")
@@ -207,8 +277,22 @@ var/specops_shuttle_timeleft = 0
if (href_list["sendtodock"])
if(!specops_shuttle_at_station|| specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom) return
usr << "\blue Central Command will not allow the Special Operations shuttle to return."
return
if (!specops_can_move())
usr << "\blue Central Command will not allow the Special Operations shuttle to return yet."
if(world.time <= specops_shuttle_timereset)
usr << "\blue [(world.time - specops_shuttle_timereset)/10] seconds remain!"
return
usr << "\blue The Special Operations shuttle will arrive at Central Command in [(SPECOPS_MOVETIME/10)] seconds."
temp += "Shuttle departing.<BR><BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
updateUsrDialog()
specops_shuttle_moving_to_centcom = 1
specops_shuttle_time = world.timeofday + SPECOPS_MOVETIME
specops_shuttle_timereset = world.time + SPECOPS_RETURN_DELAY
spawn(0)
specops_return()
else if (href_list["sendtostation"])
if(specops_shuttle_at_station || specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom) return
@@ -228,6 +312,7 @@ var/specops_shuttle_timeleft = 0
specops_shuttle_moving_to_station = 1
specops_shuttle_time = world.timeofday + SPECOPS_MOVETIME
specops_shuttle_timereset = world.time + SPECOPS_RETURN_DELAY
spawn(0)
specops_process()
+4
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@@ -480,6 +480,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
"assassin",
"death commando",
"syndicate commando",
"response team",
"centcom official",
"centcom commander",
"special ops officer",
@@ -677,6 +678,9 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if("syndicate commando")
M.equip_syndicate_commando()
if("response team")
M.equip_strike_team()
if("centcom official")
M.equip_if_possible(new /obj/item/clothing/under/rank/centcom_officer(M), M.slot_w_uniform)
M.equip_if_possible(new /obj/item/clothing/shoes/black(M), M.slot_shoes)