diff --git a/code/modules/mob/new_player/sprite_accessories.dm b/code/modules/mob/new_player/sprite_accessories.dm
index 4f1e2763339..d977e233bef 100644
--- a/code/modules/mob/new_player/sprite_accessories.dm
+++ b/code/modules/mob/new_player/sprite_accessories.dm
@@ -74,10 +74,18 @@
name = "Kusanagi Hair"
icon_state = "hair_kusanagi"
- ponytail
- name = "Ponytail"
+ ponytail1
+ name = "Ponytail 1"
icon_state = "hair_ponytail"
+ ponytail2
+ name = "Ponytail 2"
+ icon_state = "hair_pa"
+
+ ponytail3
+ name = "Ponytail 3"
+ icon_state = "hair_ponytail3"
+
cut
name = "Cut Hair"
icon_state = "hair_c"
diff --git a/html/changelog.html b/html/changelog.html
index 1fa7daf2792..cc1035b7891 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -49,10 +49,6 @@ should be listed in the changelog upon commit tho. Thanks. -->
Friday, June 15th
-
-
-
-
15 June 2012
Carnwennan updated:
- First update for update_icons stuffs:
Fixed husking and fatties
Fixed floor tiles still appearing in hand when laying them
Fixed runtimes with fatties.
@@ -66,10 +62,14 @@ should be listed in the changelog upon commit tho. Thanks. -->
- Greatly reduced the amount of damage high pressure does.
- Fire suits, firefighting helmets (red harhats) and the chief engineer's white hardhat now protect against high pressure.
+
Icarus updated:
+
+ - Ported over ponytail sprites from Baystation
+
-
14 June 2012
+
Thursday, June 14th
Carn updated:
- FEAR NOT! You can now store a pen in your pda. (aka Best commit all commits)
diff --git a/icons/mob/human_face.dmi b/icons/mob/human_face.dmi
index 46bb3fbbefb..939d942f158 100644
Binary files a/icons/mob/human_face.dmi and b/icons/mob/human_face.dmi differ