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https://github.com/ParadiseSS13/Paradise.git
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@@ -258,12 +258,12 @@
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number_wounds += E.number_wounds
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var/leg_tally = 2
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var/canstand_l = 1
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var/canstand_r = 1
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var/hasleg_l = 1
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var/hasleg_r = 1
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var/hasarm_l = 1
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var/hasarm_r = 1
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var/canstand_l = 1 //Can stand on left leg
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var/canstand_r = 1 //Can stand on right leg
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var/hasleg_l = 1 //Have left leg
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var/hasleg_r = 1 //Have right leg
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var/hasarm_l = 1 //Have left arm
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var/hasarm_r = 1 //Have right arm
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for(var/datum/organ/external/E in organs)
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E.process()
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if(E.status & ORGAN_ROBOT && prob(E.brute_dam + E.burn_dam))
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@@ -312,6 +312,14 @@
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if(!(E.status & ORGAN_SPLINTED))
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leg_tally-- // let it fail even if just foot&leg
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// standing is poor
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if(leg_tally <= 0 && !paralysis && !(lying || resting) && prob(5))
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emote("scream")
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emote("collapse")
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paralysis = 10
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//Check arms and legs for existence
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var/datum/organ/external/E
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E = get_organ("l_leg")
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if(E.status & ORGAN_DESTROYED && !(E.status & ORGAN_SPLINTED))
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@@ -334,12 +342,8 @@
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if(E.status & ORGAN_DESTROYED && !(E.status & ORGAN_SPLINTED))
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hasarm_r = 0
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// standing is poor
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if(leg_tally <= 0 && !paralysis && !(lying || resting) && prob(5))
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emote("scream")
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emote("collapse")
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paralysis = 10
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// Can stand if have at least one full leg (with leg and foot parts present)
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// Has limbs to move around if at least one arm or leg is at least partially there
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can_stand = canstand_l||canstand_r
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has_limbs = hasleg_l||hasleg_r||hasarm_l||hasarm_r
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@@ -246,6 +246,7 @@ proc/get_damage_icon_part(damage_state, body_part)
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lying_icon = new /icon('icons/mob/human.dmi', "body_[g]_l")
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individual_limbs = 0
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//remove destroyed limbs from base icon
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for(var/datum/organ/external/part in organs)
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if(!istype(part, /datum/organ/external/groin) \
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&& !istype(part, /datum/organ/external/chest) \
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@@ -258,7 +259,7 @@ proc/get_damage_icon_part(damage_state, body_part)
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temp.MapColors(-1,0,0,0, 0,-1,0,0, 0,0,-1,0, 0,0,0,-1, 1,1,1,1)
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lying_icon.AddAlphaMask(temp)
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// Draw each individual limb
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// Draw each individual limb (AterIgnis: not sure why this is needed at all - base icon have all of these, but that was before me)
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if(!husk && individual_limbs)
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stand_icon.Blend(new /icon('icons/mob/human.dmi', "chest_[g]_s"), ICON_OVERLAY)
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lying_icon.Blend(new /icon('icons/mob/human.dmi', "chest_[g]_l"), ICON_OVERLAY)
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@@ -271,6 +272,7 @@ proc/get_damage_icon_part(damage_state, body_part)
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stand_icon.Blend(new /icon('human.dmi', "groin_[g]_s"), ICON_OVERLAY)
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lying_icon.Blend(new /icon('human.dmi', "groin_[g]_l"), ICON_OVERLAY)
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// Draw nondestroyed robotic limbs grayscale
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for(var/datum/organ/external/part in organs)
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if(!istype(part, /datum/organ/external/groin) \
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&& !istype(part, /datum/organ/external/chest) \
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@@ -221,5 +221,5 @@
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var/soghun_talk_understand = 0
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var/skrell_talk_understand = 0
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var/has_limbs = 1
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var/can_stand = 1
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var/has_limbs = 1 //Whether this mob have any limbs he can move with
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var/can_stand = 1 //Whether this mob have ability to stand
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