diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm
index b6167338ad3..bbeaba5d4f7 100644
--- a/code/datums/uplink_item.dm
+++ b/code/datums/uplink_item.dm
@@ -499,15 +499,12 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
surplus = 25
gamemodes = list(/datum/game_mode/nuclear)
-/datum/uplink_item/dangerous/sniper_compact //For when you really really hate that one guy.
- name = "Compact Sniper Rifle"
- desc = "A compact, unscoped version of the operative sniper rifle. Packs a powerful punch, but ammo is limited."
- reference = "CSR"
- item = /obj/item/gun/projectile/automatic/sniper_rifle/compact
- cost = 16
- surplus = 0
- cant_discount = TRUE
- excludefrom = list(/datum/game_mode/nuclear)
+/datum/uplink_item/dangerous/false_briefcase_sniper
+ name = "False Bottomed Briefcase with Compact Rifle"
+ desc = "A modified briefcase capable of storing and firing a gun under a false bottom. Comes loaded with a powerful compact rifle and 3 rounds. Use a screwdriver to pry away the false bottom and make modifications. Distinguishable upon close examination due to the added weight."
+ reference = "FBBC"
+ item = /obj/item/storage/briefcase/false_bottomed/sniper
+ cost = 11
/datum/uplink_item/dangerous/crossbow
name = "Energy Crossbow"
@@ -1627,7 +1624,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
reference = "CIB"
item = /obj/item/storage/box/cyber_implants/bundle
cost = 40
-
+
/datum/uplink_item/bundles_TC/medical
name = "Medical Bundle"
desc = "The support specialist: Aid your fellow operatives with this medical bundle. Contains a tactical medkit, \
diff --git a/code/game/objects/items/weapons/storage/briefcase.dm b/code/game/objects/items/weapons/storage/briefcase.dm
index 2450648cded..b378354f0b2 100644
--- a/code/game/objects/items/weapons/storage/briefcase.dm
+++ b/code/game/objects/items/weapons/storage/briefcase.dm
@@ -20,10 +20,85 @@
force = 10
/obj/item/storage/briefcase/sniperbundle/New()
- ..()
+ ..()
new /obj/item/gun/projectile/automatic/sniper_rifle/syndicate(src)
new /obj/item/clothing/accessory/red(src)
new /obj/item/clothing/under/syndicate/sniper(src)
new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src)
new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src)
- new /obj/item/suppressor/specialoffer(src)
\ No newline at end of file
+ new /obj/item/suppressor/specialoffer(src)
+
+/obj/item/storage/briefcase/false_bottomed
+ name = "briefcase"
+ desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. This one feels a bit heavier than normal for how much fits in it."
+ icon_state = "briefcase"
+ force = 8.0
+ throw_speed = 1
+ throw_range = 3
+ w_class = WEIGHT_CLASS_BULKY
+ max_w_class = WEIGHT_CLASS_SMALL
+ max_combined_w_class = 10
+
+ var/busy_hunting = 0
+ var/bottom_open = 0 //is the false bottom open?
+ var/obj/item/stored_item = null //what's in the false bottom. If it's a gun, we can fire it
+
+/obj/item/storage/briefcase/false_bottomed/Destroy()
+ if(stored_item)//since the stored_item isn't in the briefcase' contents we gotta remind the game to delete it here.
+ qdel(stored_item)
+ stored_item = null
+ ..()
+
+/obj/item/storage/briefcase/false_bottomed/afterattack(atom/A, mob/user, flag, params)
+ ..()
+ if(stored_item && istype(stored_item, /obj/item/gun) && get_dist(A, user) > 1)
+ var/obj/item/gun/stored_gun = stored_item
+ stored_gun.afterattack(A, user, flag, params)
+ return
+
+/obj/item/storage/briefcase/false_bottomed/attackby(var/obj/item/item, mob/user)
+ if(istype(item, /obj/item/screwdriver))
+ if(!bottom_open && !busy_hunting)
+ to_chat(user, "You begin to hunt around the rim of \the [src]...")
+ busy_hunting = 1
+ if(do_after(user, 20, target = src))
+ if(user)
+ to_chat(user, "You pry open the false bottom!")
+ bottom_open = 1
+ busy_hunting = 0
+ else if(bottom_open)
+ to_chat(user, "You push the false bottom down and close it with a click[stored_item ? ", with \the [stored_item] snugly inside." : "."]")
+ bottom_open = 0
+ else if(bottom_open)
+ if(stored_item)
+ to_chat(user, "There's already something in the false bottom!")
+ return
+ if(item.w_class > WEIGHT_CLASS_NORMAL)
+ to_chat(user, "\The [item] is too big to fit in the false bottom!")
+ return
+ if(!user.drop_item(item))
+ user << "\The [item] is stuck to your hands!"
+ return
+
+ stored_item = item
+ max_w_class = WEIGHT_CLASS_NORMAL - stored_item.w_class
+ item.forceMove(null) //null space here we go - to stop it showing up in the briefcase
+ to_chat(user, "You place \the [item] into the false bottom of the briefcase.")
+ else
+ return ..()
+
+/obj/item/storage/briefcase/false_bottomed/attack_hand(mob/user)
+ if(bottom_open && stored_item)
+ user.put_in_hands(stored_item)
+ to_chat(user, "You pull out \the [stored_item] from \the [src]'s false bottom.")
+ stored_item = null
+ max_w_class = initial(max_w_class)
+ else
+ return ..()
+
+/obj/item/storage/briefcase/false_bottomed/sniper
+
+/obj/item/storage/briefcase/false_bottomed/sniper/New()
+ ..()
+ var/obj/item/gun/projectile/automatic/sniper_rifle/compact/SNIPER = new
+ stored_item = SNIPER
diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm
index d5dfb454e09..de60cf290b0 100644
--- a/code/modules/projectiles/gun.dm
+++ b/code/modules/projectiles/gun.dm
@@ -163,7 +163,7 @@
return 0
return 1
-obj/item/gun/proc/newshot()
+/obj/item/gun/proc/newshot()
return
/obj/item/gun/proc/process_fire(atom/target as mob|obj|turf, mob/living/user as mob|obj, message = 1, params, zone_override)
diff --git a/code/modules/projectiles/guns/projectile/sniper.dm b/code/modules/projectiles/guns/projectile/sniper.dm
index e030c9afb2a..76157b4a95d 100644
--- a/code/modules/projectiles/guns/projectile/sniper.dm
+++ b/code/modules/projectiles/guns/projectile/sniper.dm
@@ -178,7 +178,7 @@
name = "sniper rounds (compact)"
desc = "An extremely powerful round capable of inflicting massive damage on a target."
ammo_type = /obj/item/ammo_casing/compact
- max_ammo = 4
+ max_ammo = 3
/obj/item/ammo_casing/compact
desc = "A .50 caliber compact round casing."