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Merge pull request #16579 from FlattestGuitar/armor-defines
Adds defines for damage flags
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@@ -28,7 +28,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
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singular_name = "glass sheet"
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icon_state = "sheet-glass"
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materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 100)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 100)
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resistance_flags = ACID_PROOF
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origin_tech = "materials=1"
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created_window = /obj/structure/window/basic
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@@ -101,7 +101,7 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
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singular_name = "reinforced glass sheet"
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icon_state = "sheet-rglass"
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materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 70, ACID = 100)
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resistance_flags = ACID_PROOF
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origin_tech = "materials=2"
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created_window = /obj/structure/window/reinforced
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@@ -137,7 +137,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
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icon_state = "sheet-plasmaglass"
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item_state = "sheet-rglass"
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materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT*2)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 100)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 75, ACID = 100)
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resistance_flags = ACID_PROOF
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origin_tech = "plasmatech=2;materials=2"
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created_window = /obj/structure/window/plasmabasic
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@@ -180,7 +180,7 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
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icon_state = "sheet-plasmarglass"
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item_state = "sheet-rglass"
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materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT*2)
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armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
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armor = list(MELEE = 20, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 100)
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resistance_flags = ACID_PROOF
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origin_tech = "plasmatech=2;materials=2"
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created_window = /obj/structure/window/plasmareinforced
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@@ -202,7 +202,7 @@ GLOBAL_LIST_INIT(titaniumglass_recipes, list(
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icon_state = "sheet-titaniumglass"
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item_state = "sheet-rglass"
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materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/titaniumglass
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full_window = /obj/structure/window/full/shuttle
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@@ -222,7 +222,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
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icon_state = "sheet-plastitaniumglass"
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item_state = "sheet-rglass"
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materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT, MAT_PLASMA=MINERAL_MATERIAL_AMOUNT, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/plastitaniumglass
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full_window = /obj/structure/window/full/plastitanium
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@@ -170,8 +170,8 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
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if(is_type_in_typecache(target, goliath_platable_armor_typecache))
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var/obj/item/clothing/C = target
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var/datum/armor/current_armor = C.armor
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if(current_armor.getRating("melee") < 60)
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C.armor = current_armor.setRating(melee_value = min(current_armor.getRating("melee") + 10, 60))
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if(current_armor.getRating(MELEE) < 60)
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C.armor = current_armor.setRating(melee_value = min(current_armor.getRating(MELEE) + 10, 60))
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to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against melee attacks.</span>")
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use(1)
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else
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@@ -180,9 +180,9 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
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var/obj/mecha/working/ripley/D = target
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if(D.hides < 3)
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D.hides++
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D.armor = D.armor.setRating(melee_value = min(D.armor.getRating("melee") + 10, 70))
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D.armor = D.armor.setRating(bullet_value = min(D.armor.getRating("bullet") + 5, 50))
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D.armor = D.armor.setRating(laser_value = min(D.armor.getRating("laser") + 5, 50))
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D.armor = D.armor.setRating(melee_value = min(D.armor.getRating(MELEE) + 10, 70))
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D.armor = D.armor.setRating(bullet_value = min(D.armor.getRating(BULLET) + 5, 50))
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D.armor = D.armor.setRating(laser_value = min(D.armor.getRating(LASER) + 5, 50))
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to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against melee attacks.</span>")
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D.update_icon()
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if(D.hides == 3)
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@@ -162,7 +162,7 @@ GLOBAL_LIST_INIT(plasteel_recipes, list(
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icon_state = "sheet-plasteel"
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item_state = "sheet-metal"
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materials = list(MAT_METAL=2000, MAT_PLASMA=2000)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 80)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 80)
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resistance_flags = FIRE_PROOF
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throwforce = 10.0
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flags = CONDUCT
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@@ -220,7 +220,7 @@ GLOBAL_LIST_INIT(wood_recipes, list(
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icon_state = "sheet-wood"
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origin_tech = "materials=1;biotech=1"
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resistance_flags = FLAMMABLE
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 0)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 0)
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merge_type = /obj/item/stack/sheet/wood
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/obj/item/stack/sheet/wood/New(loc, amount=null)
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