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Merge pull request #16579 from FlattestGuitar/armor-defines
Adds defines for damage flags
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@@ -197,7 +197,7 @@
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hitsound = 'sound/weapons/bladeslice.ogg'
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usesound = 'sound/items/crowbar.ogg'
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max_integrity = 200
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 30)
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resistance_flags = FIRE_PROOF
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/obj/item/twohanded/fireaxe/update_icon() //Currently only here to fuck with the on-mob icons.
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@@ -283,7 +283,7 @@
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block_chance = 75
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sharp_when_wielded = TRUE // only sharp when wielded
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max_integrity = 200
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 70)
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resistance_flags = FIRE_PROOF
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light_power = 2
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needs_permit = TRUE
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@@ -399,7 +399,7 @@
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no_spin_thrown = TRUE
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var/obj/item/grenade/explosive = null
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max_integrity = 200
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 30)
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needs_permit = TRUE
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var/icon_prefix = "spearglass"
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@@ -652,7 +652,7 @@
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throwforce = 15
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throw_range = 1
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w_class = WEIGHT_CLASS_HUGE
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armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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armor = list(MELEE = 50, BULLET = 50, LASER = 50, ENERGY = 0, BOMB = 50, BIO = 0, RAD = 0, FIRE = 100, ACID = 100)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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var/charged = 2
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origin_tech = "combat=4;bluespace=4;plasmatech=7"
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