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Merge pull request #16579 from FlattestGuitar/armor-defines
Adds defines for damage flags
This commit is contained in:
@@ -11,7 +11,7 @@
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can_be_unanchored = TRUE
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max_integrity = 25
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resistance_flags = ACID_PROOF
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 100)
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rad_insulation = RAD_VERY_LIGHT_INSULATION
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var/ini_dir = null
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var/state = WINDOW_OUT_OF_FRAME
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@@ -487,7 +487,7 @@
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icon_state = "rwindow"
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reinf = TRUE
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heat_resistance = 1600
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armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
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armor = list(MELEE = 50, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 25, BIO = 100, RAD = 100, FIRE = 80, ACID = 100)
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rad_insulation = RAD_HEAVY_INSULATION
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max_integrity = 50
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explosion_block = 1
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@@ -580,7 +580,7 @@
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heat_resistance = 32000
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max_integrity = 150
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explosion_block = 1
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armor = list("melee" = 75, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 45, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
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armor = list(MELEE = 75, BULLET = 5, LASER = 0, ENERGY = 0, BOMB = 45, BIO = 100, RAD = 100, FIRE = 99, ACID = 100)
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rad_insulation = RAD_NO_INSULATION
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/obj/structure/window/plasmabasic/BlockSuperconductivity()
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@@ -596,7 +596,7 @@
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reinf = TRUE
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max_integrity = 500
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explosion_block = 2
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armor = list("melee" = 85, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
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armor = list(MELEE = 85, BULLET = 20, LASER = 0, ENERGY = 0, BOMB = 60, BIO = 100, RAD = 100, FIRE = 99, ACID = 100)
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rad_insulation = RAD_NO_INSULATION
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damage_deflection = 21
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@@ -634,7 +634,7 @@
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smooth = SMOOTH_TRUE
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canSmoothWith = list(/obj/structure/window/full/basic, /obj/structure/window/full/reinforced, /obj/structure/window/full/reinforced/polarized, /obj/structure/window/full/reinforced/tinted, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced, /turf/simulated/wall/indestructible/fakeglass)
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explosion_block = 1
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armor = list("melee" = 75, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 45, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
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armor = list(MELEE = 75, BULLET = 5, LASER = 0, ENERGY = 0, BOMB = 45, BIO = 100, RAD = 100, FIRE = 99, ACID = 100)
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rad_insulation = RAD_NO_INSULATION
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/obj/structure/window/full/plasmareinforced
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@@ -650,7 +650,7 @@
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reinf = TRUE
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max_integrity = 1000
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explosion_block = 2
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armor = list("melee" = 85, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
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armor = list(MELEE = 85, BULLET = 20, LASER = 0, ENERGY = 0, BOMB = 60, BIO = 100, RAD = 100, FIRE = 99, ACID = 100)
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rad_insulation = RAD_NO_INSULATION
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/obj/structure/window/full/plasmareinforced/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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@@ -666,7 +666,7 @@
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max_integrity = 100
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reinf = TRUE
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heat_resistance = 1600
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armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
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armor = list(MELEE = 50, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 25, BIO = 100, RAD = 100, FIRE = 80, ACID = 100)
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rad_insulation = RAD_HEAVY_INSULATION
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explosion_block = 1
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glass_type = /obj/item/stack/sheet/rglass
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@@ -697,7 +697,7 @@
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reinf = TRUE
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heat_resistance = 1600
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explosion_block = 3
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armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
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armor = list(MELEE = 50, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 50, BIO = 100, RAD = 100, FIRE = 80, ACID = 100)
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smooth = SMOOTH_TRUE
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canSmoothWith = null
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glass_type = /obj/item/stack/sheet/titaniumglass
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@@ -716,7 +716,7 @@
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max_integrity = 100
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reinf = TRUE
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heat_resistance = 1600
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armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
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armor = list(MELEE = 50, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 50, BIO = 100, RAD = 100, FIRE = 80, ACID = 100)
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rad_insulation = RAD_HEAVY_INSULATION
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smooth = SMOOTH_TRUE
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canSmoothWith = null
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@@ -731,7 +731,7 @@
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icon_state = "clockwork_window_single"
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resistance_flags = FIRE_PROOF | ACID_PROOF
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max_integrity = 80
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armor = list("melee" = 60, "bullet" = 25, "laser" = 0, "energy" = 0, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
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armor = list(MELEE = 60, BULLET = 25, LASER = 0, ENERGY = 0, BOMB = 25, BIO = 100, RAD = 100, FIRE = 80, ACID = 100)
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explosion_block = 2 //fancy AND hard to destroy. the most useful combination.
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glass_type = /obj/item/stack/tile/brass
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reinf = FALSE
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