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Merge pull request #16579 from FlattestGuitar/armor-defines
Adds defines for damage flags
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@@ -639,7 +639,7 @@
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return FALSE
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if(!istype(Proj.firer, /obj/machinery/power/emitter) && power_changes)
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investigate_log("has been hit by [Proj] fired by [key_name(Proj.firer)]", "supermatter")
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if(Proj.flag != "bullet")
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if(Proj.flag != BULLET)
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if(power_changes) //This needs to be here I swear
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power += Proj.damage * bullet_energy
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if(!has_been_powered)
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