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Merge pull request #16579 from FlattestGuitar/armor-defines
Adds defines for damage flags
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@@ -293,7 +293,7 @@
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amount_per_transfer_from_this = 20
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possible_transfer_amounts = list(5,10,15,20,25,30,50,80,100,120)
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volume = 120
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 50) //Weak melee protection, because you can wear it on your head
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armor = list(MELEE = 10, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 75, ACID = 50) //Weak melee protection, because you can wear it on your head
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slot_flags = SLOT_HEAD
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resistance_flags = NONE
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container_type = OPENCONTAINER
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@@ -304,7 +304,7 @@
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icon_state = "woodbucket"
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item_state = "woodbucket"
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materials = null
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
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armor = list(MELEE = 10, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 50)
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resistance_flags = FLAMMABLE
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/obj/item/reagent_containers/glass/bucket/equipped(mob/user, slot)
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@@ -22,7 +22,7 @@
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/obj/structure/reagent_dispensers/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
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. = ..()
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if(. && obj_integrity > 0)
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if(tank_volume && (damage_flag == "bullet" || damage_flag == "laser"))
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if(tank_volume && (damage_flag == BULLET || damage_flag == LASER))
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boom(FALSE, TRUE)
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/obj/structure/reagent_dispensers/attackby(obj/item/I, mob/user, params)
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