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Added an icon to differentiate the blueprints from the CE's blueprints. purely to prevent confusion.
Fixed the pinpointer from pointing to cyborg and slime blueprints by; Changing the steal objectives to require the CE's copy of the blueprints exclusive. Which required changing few lines in various places that reference that specific copy. Signed-off-by: Aquilar <20759278+Aquilar@users.noreply.github.com> missed the line in photography.dm
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@@ -256,7 +256,7 @@ var/list/SpookyGhosts = list("ghost","shade","shade2","ghost-narsie","horror","s
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var/atom/A = sorted[i]
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if(A)
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var/icon/img = getFlatIcon(A)//build_composite_icon(A)
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if(istype(A, /obj/item/areaeditor/blueprints))
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if(istype(A, /obj/item/areaeditor/blueprints/ce))
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blueprints = 1
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// If what we got back is actually a picture, draw it.
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