Tasers will now cause movement slow downs on the first hit

Before:  Tasers do 40 halloss damage and that drops to 39 on next life() tick so most people won't be slowed down by the first taser hit.

After:  If you have any halloss you will slow down some.  I've set it at 1 delay for every 10 halloss, this might need adjusting (15 instead of 10 possibly)

Conflicts:
	code/modules/mob/living/carbon/human/human_movement.dm
This commit is contained in:
Ccomp5950
2014-07-23 00:41:17 -05:00
committed by ZomgPonies
parent e93220cfd0
commit fa8afbc09e
@@ -21,9 +21,12 @@
if (istype(loc, /turf/space)) return -1 // It's hard to be slowed down in space by... anything
var/health_deficiency = (100 - health + halloss)
var/health_deficiency = (100 - health)
if(health_deficiency >= 40) tally += (health_deficiency / 25)
if(halloss >= 10) tally += (halloss / 10)
var/hungry = (500 - nutrition)/5 // So overeat would be 100 and default level would be 80
if (hungry >= 70) tally += hungry/50