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Removes most hardsuits from the code, replaces with MODsuits where appropriate, alongside a small sprite cleanup (#23652)
* TODO: ERT HARDSUITS * Drask and Taj * Unathi, Vox and Vulp * Last things * Hats off to you * Fixes a dumb drask corset issue
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@@ -195,9 +195,6 @@
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if(istype(array, /obj/machinery/doppler_array))
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var/obj/machinery/doppler_array/Array = array
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Array.sense_explosion(x0,y0,z0,devastation_range,heavy_impact_range,light_impact_range,took,orig_dev_range,orig_heavy_range,orig_light_range)
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if(istype(array, /obj/item/clothing/head/helmet/space/hardsuit/rd))
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var/obj/item/clothing/head/helmet/space/hardsuit/rd/Helm_Array = array
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Helm_Array.sense_explosion(x0,y0,z0,devastation_range,heavy_impact_range,light_impact_range,took,orig_dev_range,orig_heavy_range,orig_light_range)
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if(istype(array, /obj/item/mod/module/reagent_scanner/advanced))
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var/obj/item/mod/module/reagent_scanner/advanced/Mod_Array = array
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Mod_Array.sense_explosion(x0,y0,z0,devastation_range,heavy_impact_range,light_impact_range,took,orig_dev_range,orig_heavy_range,orig_light_range)
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@@ -187,8 +187,6 @@ GLOBAL_LIST_INIT(sinew_recipes, list (
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layer = MOB_LAYER
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dynamic_icon_state = TRUE
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var/static/list/goliath_platable_armor_typecache = typecacheof(list(
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/obj/item/clothing/suit/space/hardsuit/mining,
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/obj/item/clothing/head/helmet/space/hardsuit/mining,
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/obj/item/clothing/suit/hooded/explorer,
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/obj/item/clothing/head/hooded/explorer,
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/obj/item/clothing/head/helmet/space/plasmaman/mining))
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