Removes most hardsuits from the code, replaces with MODsuits where appropriate, alongside a small sprite cleanup (#23652)

* TODO: ERT HARDSUITS

* Drask and Taj

* Unathi, Vox and Vulp

* Last things

* Hats off to you

* Fixes a dumb drask corset issue
This commit is contained in:
DGamerL
2024-01-06 23:04:33 +00:00
committed by GitHub
parent e91dce3ee7
commit fad6509b5e
21 changed files with 38 additions and 318 deletions
-3
View File
@@ -195,9 +195,6 @@
if(istype(array, /obj/machinery/doppler_array))
var/obj/machinery/doppler_array/Array = array
Array.sense_explosion(x0,y0,z0,devastation_range,heavy_impact_range,light_impact_range,took,orig_dev_range,orig_heavy_range,orig_light_range)
if(istype(array, /obj/item/clothing/head/helmet/space/hardsuit/rd))
var/obj/item/clothing/head/helmet/space/hardsuit/rd/Helm_Array = array
Helm_Array.sense_explosion(x0,y0,z0,devastation_range,heavy_impact_range,light_impact_range,took,orig_dev_range,orig_heavy_range,orig_light_range)
if(istype(array, /obj/item/mod/module/reagent_scanner/advanced))
var/obj/item/mod/module/reagent_scanner/advanced/Mod_Array = array
Mod_Array.sense_explosion(x0,y0,z0,devastation_range,heavy_impact_range,light_impact_range,took,orig_dev_range,orig_heavy_range,orig_light_range)
@@ -187,8 +187,6 @@ GLOBAL_LIST_INIT(sinew_recipes, list (
layer = MOB_LAYER
dynamic_icon_state = TRUE
var/static/list/goliath_platable_armor_typecache = typecacheof(list(
/obj/item/clothing/suit/space/hardsuit/mining,
/obj/item/clothing/head/helmet/space/hardsuit/mining,
/obj/item/clothing/suit/hooded/explorer,
/obj/item/clothing/head/hooded/explorer,
/obj/item/clothing/head/helmet/space/plasmaman/mining))