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Removes most hardsuits from the code, replaces with MODsuits where appropriate, alongside a small sprite cleanup (#23652)
* TODO: ERT HARDSUITS * Drask and Taj * Unathi, Vox and Vulp * Last things * Hats off to you * Fixes a dumb drask corset issue
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@@ -469,13 +469,13 @@
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else
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to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
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// These two fluff items are commented out due to the transfer to MODsuits breaking these. Sprites are still in custom_items.dmi , but they need a resprite to work with MODsuits.
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/obj/item/fluff/pyro_wintersec_kit //DarkLordpyro: Valthorne Haliber
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name = "winter sec conversion kit"
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desc = "A securirty hardsuit conversion kit."
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icon_state = "modkit"
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w_class = WEIGHT_CLASS_SMALL
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/*
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/obj/item/fluff/pyro_wintersec_kit/afterattack(atom/target, mob/user, proximity)
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if(!proximity || !ishuman(user) || user.incapacitated())
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return
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@@ -521,14 +521,14 @@
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H.update_inv_wear_suit()
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return
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to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
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*/
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/obj/item/fluff/sylus_conversion_kit //Decemviri: Sylus Cain
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name = "cerberus pattern conversion kit"
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desc = "A securirty hardsuit conversion kit."
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icon_state = "modkit"
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w_class = WEIGHT_CLASS_SMALL
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/*
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/obj/item/fluff/sylus_conversion_kit/afterattack(atom/target, mob/user, proximity)
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if(!proximity || !ishuman(user) || user.incapacitated())
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return
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@@ -581,7 +581,7 @@
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to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
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*/
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//////////////////////////////////
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//////////// Clothing ////////////
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//////////////////////////////////
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