Removes most hardsuits from the code, replaces with MODsuits where appropriate, alongside a small sprite cleanup (#23652)

* TODO: ERT HARDSUITS

* Drask and Taj

* Unathi, Vox and Vulp

* Last things

* Hats off to you

* Fixes a dumb drask corset issue
This commit is contained in:
DGamerL
2024-01-06 23:04:33 +00:00
committed by GitHub
parent e91dce3ee7
commit fad6509b5e
21 changed files with 38 additions and 318 deletions
+5 -5
View File
@@ -469,13 +469,13 @@
else
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
// These two fluff items are commented out due to the transfer to MODsuits breaking these. Sprites are still in custom_items.dmi , but they need a resprite to work with MODsuits.
/obj/item/fluff/pyro_wintersec_kit //DarkLordpyro: Valthorne Haliber
name = "winter sec conversion kit"
desc = "A securirty hardsuit conversion kit."
icon_state = "modkit"
w_class = WEIGHT_CLASS_SMALL
/*
/obj/item/fluff/pyro_wintersec_kit/afterattack(atom/target, mob/user, proximity)
if(!proximity || !ishuman(user) || user.incapacitated())
return
@@ -521,14 +521,14 @@
H.update_inv_wear_suit()
return
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
*/
/obj/item/fluff/sylus_conversion_kit //Decemviri: Sylus Cain
name = "cerberus pattern conversion kit"
desc = "A securirty hardsuit conversion kit."
icon_state = "modkit"
w_class = WEIGHT_CLASS_SMALL
/*
/obj/item/fluff/sylus_conversion_kit/afterattack(atom/target, mob/user, proximity)
if(!proximity || !ishuman(user) || user.incapacitated())
return
@@ -581,7 +581,7 @@
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
*/
//////////////////////////////////
//////////// Clothing ////////////
//////////////////////////////////