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Glass container reagents saftey check (#18096)
* changed fake disintegrate to not need a permit (as far as sec bots are concerned) * prefer boolean defines to magic numbers Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> * added check * Update code/modules/reagents/reagent_containers/glass_containers.dm Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
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co-authored by
AffectedArc07
Sirryan2002
parent
3c0603f7ea
commit
faf173b35c
@@ -68,12 +68,15 @@
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playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1)
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/obj/item/reagent_containers/glass/afterattack(obj/target, mob/user, proximity)
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if((!proximity) || !check_allowed_items(target,target_self = TRUE))
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if((!proximity) || !check_allowed_items(target, target_self = TRUE))
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return
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if(!is_open_container())
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return
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if(!reagents)
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return
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if(target.is_refillable()) //Something like a glass. Player probably wants to transfer TO it.
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if(!reagents.total_volume)
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to_chat(user, "<span class='warning'>[src] is empty!</span>")
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