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Various bugfixes (#15873)
* pAI Record Fix * AI Respawnability * Wine Reagents * Ghost Repulsing * Agent ID Card Numbers * Maint Drone Lights * Fix fixes Co-authored-by: Farie82 <farie82@users.noreply.github.com> * Headpocket runtimes Co-authored-by: Farie82 <farie82@users.noreply.github.com>
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@@ -28,7 +28,7 @@ GLOBAL_LIST_EMPTY(empty_playable_ai_cores)
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current_mode.possible_traitors.Remove(src)
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// Ghost the current player and disallow them to return to the body
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ghostize(FALSE)
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ghostize()
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// Delete the old AI shell
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qdel(src)
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@@ -362,6 +362,10 @@
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. = ..()
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density = emagged //this is reset every canmove update otherwise
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/mob/living/silicon/robot/drone/add_ventcrawl(obj/machinery/atmospherics/starting_machine)
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..()
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update_headlamp(TRUE, 0, FALSE)
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/mob/living/silicon/robot/drone/flash_eyes(intensity = 1, override_blindness_check = FALSE, affect_silicon = FALSE, visual = FALSE)
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if(affect_silicon)
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return ..()
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@@ -1146,17 +1146,20 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
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if(stat || lamp_recharging || low_power_mode)
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to_chat(src, "<span class='danger'>This function is currently offline.</span>")
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return
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if(is_ventcrawling(src))
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return
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//Some sort of magical "modulo" thing which somehow increments lamp power by 2, until it hits the max and resets to 0.
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lamp_intensity = (lamp_intensity+2) % (lamp_max+2)
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to_chat(src, "[lamp_intensity ? "Headlamp power set to Level [lamp_intensity/2]" : "Headlamp disabled."]")
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update_headlamp()
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/mob/living/silicon/robot/proc/update_headlamp(turn_off = 0, cooldown = 100)
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/mob/living/silicon/robot/proc/update_headlamp(turn_off = 0, cooldown = 100, show_warning = TRUE)
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set_light(0)
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if(lamp_intensity && (turn_off || stat || low_power_mode))
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to_chat(src, "<span class='danger'>Your headlamp has been deactivated.</span>")
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if(show_warning)
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to_chat(src, "<span class='danger'>Your headlamp has been deactivated.</span>")
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lamp_intensity = 0
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lamp_recharging = 1
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spawn(cooldown) //10 seconds by default, if the source of the deactivation does not keep stat that long.
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