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You can no longer cheese open shocked doors (#21573)
* You can no longer cheese open shocked doors * Update code/game/machinery/doors/airlock.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * TRUE // FALSE // MAYBE --------- Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
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@@ -77,7 +77,6 @@ GLOBAL_LIST_EMPTY(airlock_emissive_underlays)
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var/aiHacking = FALSE
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var/obj/machinery/door/airlock/closeOther
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var/closeOtherId
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var/justzap = FALSE
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var/obj/item/airlock_electronics/electronics
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var/shockCooldown = FALSE //Prevents multiple shocks from happening
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var/obj/item/note //Any papers pinned to the airlock
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@@ -192,11 +191,8 @@ GLOBAL_LIST_EMPTY(airlock_emissive_underlays)
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/obj/machinery/door/airlock/bumpopen(mob/living/user) //Airlocks now zap you when you 'bump' them open when they're electrified. --NeoFite
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if(!issilicon(usr))
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if(isElectrified())
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if(!justzap)
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if(shockCooldown <= world.time)
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if(shock(user, 100))
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justzap = TRUE
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spawn (10)
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justzap = FALSE
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return
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else
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return
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@@ -312,14 +308,25 @@ GLOBAL_LIST_EMPTY(airlock_emissive_underlays)
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if(shockCooldown > world.time)
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return FALSE //Already shocked someone recently?
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if(..())
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shockCooldown = world.time + 2 SECONDS
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shockCooldown = world.time + 1 SECONDS //Time must be lowered from 2 seconds due to bump, bump was only 1 second.
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return TRUE
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else
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return FALSE
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//Checks if the user can get shocked and shocks him if it can. Returns TRUE if it happened
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/obj/machinery/door/airlock/proc/shock_user(mob/user, prob)
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return (!issilicon(user) && isElectrified() && shock(user, prob))
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var/output = !issilicon(user) && isElectrified() && shock(user, prob)
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if(output)
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return TRUE //We got shocked, end of story
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if(issilicon(user))
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return FALSE //Borgs don't get door shocked
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if(ishuman(user) && isElectrified()) //We don't want people without insulated gloves able to open doors.
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var/mob/living/carbon/human/H = user
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if(H.gloves)
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var/obj/item/clothing/gloves/G = H.gloves
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if(G.siemens_coefficient == 0)
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return FALSE
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return TRUE
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/obj/machinery/door/airlock/toggle_polarization()
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polarized_on = !polarized_on
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