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Merge pull request #11570 from Tayyyyyyy/autocomplete
Autocomplete input
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@@ -402,9 +402,10 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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to_chat(usr, "Not when you're not dead!")
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return
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var/area/A = input("Area to jump to", "BOOYEA") as null|anything in ghostteleportlocs
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var/area/thearea = ghostteleportlocs[A]
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var/datum/async_input/A = input_autocomplete_async(usr, "Area to jump to: ", ghostteleportlocs)
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A.on_close(CALLBACK(src, .proc/teleport))
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/mob/dead/observer/proc/teleport(area/thearea)
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if(!thearea)
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return
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@@ -425,9 +426,8 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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set desc = "Follow and orbit a mob."
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var/list/mobs = getpois(skip_mindless=1)
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var/input = input("Please, select a mob!", "Haunt", null, null) as null|anything in mobs
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var/mob/target = mobs[input]
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ManualFollow(target)
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var/datum/async_input/A = input_autocomplete_async(usr, "Please, select a mob: ", mobs)
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A.on_close(CALLBACK(src, .proc/ManualFollow))
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// This is the ghost's follow verb with an argument
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/mob/dead/observer/proc/ManualFollow(var/atom/movable/target)
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@@ -499,25 +499,21 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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set name = "Jump to Mob"
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set desc = "Teleport to a mob"
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if(isobserver(usr)) //Make sure they're an observer!
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var/list/dest = list() //List of possible destinations (mobs)
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var/target = null //Chosen target.
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if(isobserver(usr)) //Make sure they're an observer!
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var/list/dest = getpois(mobs_only=1) //Fill list, prompt user with list
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var/datum/async_input/A = input_autocomplete_async(usr, "Enter a mob name: ", dest)
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A.on_close(CALLBACK(src, .proc/jump_to_mob))
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dest += getpois(mobs_only=1) //Fill list, prompt user with list
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target = input("Please, select a mob!", "Jump to Mob", null, null) as null|anything in dest
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if(!target) //Make sure we actually have a target
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return
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else
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var/mob/M = dest[target] //Destination mob
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var/mob/A = src //Source mob
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var/turf/T = get_turf(M) //Turf of the destination mob
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if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
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A.forceMove(T)
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else
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to_chat(A, "This mob is not located in the game world.")
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/mob/dead/observer/proc/jump_to_mob(mob/M)
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if(!M)
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return
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var/mob/A = src //Source mob
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var/turf/T = get_turf(M) //Turf of the destination mob
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if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
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A.forceMove(T)
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return
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to_chat(A, "This mob is not located in the game world.")
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/* Now a spell. See spells.dm
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/mob/dead/observer/verb/boo()
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