fixes saber spelling (#26766)

This commit is contained in:
Coolrune206
2024-09-19 02:26:03 +00:00
committed by GitHub
parent 23b4f2837a
commit fb199c82b9
11 changed files with 30 additions and 30 deletions
@@ -23,11 +23,11 @@
to_chat(viewers(user), "<span class='suicide'>[user] is strangling [user.p_themselves()] with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return OXYLOSS
/obj/item/melee/sabre
name = "captain's sabre"
/obj/item/melee/saber
name = "captain's saber"
desc = "An elegant weapon, for a more civilized age."
icon_state = "sabre"
item_state = "sabre"
icon_state = "saber"
item_state = "saber"
flags = CONDUCT
force = 15
throwforce = 10
@@ -40,11 +40,11 @@
materials = list(MAT_METAL = 1000)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF // Theft targets should be hard to destroy
/obj/item/melee/sabre/examine(mob/user)
/obj/item/melee/saber/examine(mob/user)
. = ..()
. += "<span class='notice'>The blade looks very well-suited for piercing armour.</span>"
/obj/item/melee/sabre/examine_more(mob/user)
/obj/item/melee/saber/examine_more(mob/user)
. = ..()
. += "Swords are a traditional ceremonial weapon carried by commanding officers of many armies and navies, even long after firearms and laserarms rendered them obsolete. \
Despite having no roots in such traditions, Nanotrasen participates in them, as these trappings of old tradition help to promote the air of authority the company wishes for its captains to possess."
@@ -53,7 +53,7 @@
able to both inflict grievous wounds on aggressors that get too close, whilst also elegantly parrying their blows (assuming the wielder is skilled with the blade). \
The sharp edge is adept at hacking unarmored targets, whilst the rigid tip is also quite effective at at defeating even modern body armor with thrusting attacks, as modern armor is generally designed to defeat ballistic and laser weapons rather than swords..."
/obj/item/melee/sabre/Initialize(mapload)
/obj/item/melee/saber/Initialize(mapload)
. = ..()
AddComponent(/datum/component/parry, _stamina_constant = 2, _stamina_coefficient = 0.5, _parryable_attack_types = NON_PROJECTILE_ATTACKS)
RegisterSignal(src, COMSIG_PARENT_QDELETING, PROC_REF(alert_admins_on_destroy))
@@ -733,7 +733,7 @@
storage_slots = 1
w_class = WEIGHT_CLASS_BULKY
max_w_class = WEIGHT_CLASS_BULKY
can_hold = list(/obj/item/melee/sabre)
can_hold = list(/obj/item/melee/saber)
layer_over_suit = TRUE
large = TRUE
@@ -776,15 +776,15 @@
var/mob/living/L = loc
L.update_inv_belt()
/obj/item/storage/belt/sheath/sabre
name = "sabre sheath"
desc = "Can hold sabres."
/obj/item/storage/belt/sheath/saber
name = "saber sheath"
desc = "Can hold sabers."
icon_state = "sheath"
item_state = "sheath"
can_hold = list(/obj/item/melee/sabre)
can_hold = list(/obj/item/melee/saber)
/obj/item/storage/belt/sheath/sabre/populate_contents()
new /obj/item/melee/sabre(src)
/obj/item/storage/belt/sheath/saber/populate_contents()
new /obj/item/melee/saber(src)
update_appearance(UPDATE_ICON_STATE)
/obj/item/storage/belt/sheath/snakesfang
@@ -14,7 +14,7 @@
new /obj/item/storage/bag/garment/captain(src)
new /obj/item/cartridge/captain(src)
new /obj/item/radio/headset/heads/captain/alt(src)
new /obj/item/storage/belt/sheath/sabre(src)
new /obj/item/storage/belt/sheath/saber(src)
new /obj/item/gun/energy/gun(src)
new /obj/item/flash(src)
new /obj/item/door_remote/captain(src)