diff --git a/code/game/machinery/atmoalter/area_atmos_computer.dm b/code/game/machinery/atmoalter/area_atmos_computer.dm
index d254f6bd1d5..d0efba6c0e1 100644
--- a/code/game/machinery/atmoalter/area_atmos_computer.dm
+++ b/code/game/machinery/atmoalter/area_atmos_computer.dm
@@ -39,31 +39,4 @@
var/area/A2 = T2.loc
if ( istype(A2) && A2.master && A2.master == A )
SCRUBBER.on = scrubber_state
- SCRUBBER.update_icon()
-
-
-
-
-/obj/machinery/computer/mining_shuttle/attack_hand(user as mob)
- src.add_fingerprint(usr)
- var/dat
- dat = text("
Mining shuttle:
Send")
- user << browse("[dat]", "window=miningshuttle;size=200x100")
-
-/obj/machinery/computer/mining_shuttle/Topic(href, href_list)
- if(..())
- return
- usr.machine = src
- src.add_fingerprint(usr)
- if(href_list["move"])
- if(ticker.mode.name == "blob")
- if(ticker.mode:declared)
- usr << "Under directive 7-10, [station_name()] is quarantined until further notice."
- return
-
- if (!mining_shuttle_moving)
- usr << "\blue Shuttle recieved message and will be sent shortly."
- move_mining_shuttle()
- else
- usr << "\blue Shuttle is already moving."
-
+ SCRUBBER.update_icon()
\ No newline at end of file
diff --git a/code/game/supplyshuttle.dm b/code/game/supplyshuttle.dm
index 998fd1f5ba3..82b7689a720 100644
--- a/code/game/supplyshuttle.dm
+++ b/code/game/supplyshuttle.dm
@@ -154,24 +154,26 @@ var/ordernum=0
//Check for mobs
for(var/mob/living/M in world)
var/area/A = get_area(M)
- if(!A.type) continue
- if(A && A.type == /area/supply/station)
+ if(!A || !A.type) continue
+ if(A.type == /area/supply/station)
return 0
//Check for beacons
for(var/obj/item/device/radio/beacon/B in world)
var/area/A = get_area(B)
- if(!A.type) continue
- if(A && A.type == /area/supply/station)
+ if(!A || !A.type) continue
+ if(A.type == /area/supply/station)
return 0
//Check for mechs. I think this was added because people were somehow on centcomm and bringing back centcomm mechs.
for(var/obj/mecha/Mech in world)
var/area/A = get_area(Mech)
- if(A && A.type == /area/supply/station)
+ if(!A || !A.type) continue
+ if(A.type == /area/supply/station)
return 0
//Check for nuke disk This also prevents multiple nuke disks from being made -Nodrak
for(var/obj/item/weapon/disk/nuclear/N)
var/area/A = get_area(N)
- if(A && A.type == /area/supply/station)
+ if(!A || !A.type) continue
+ if(A.type == /area/supply/station)
return 0
return 1
/*
diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm
index 82a5de69434..548dae189ec 100644
--- a/code/modules/mob/new_player/new_player.dm
+++ b/code/modules/mob/new_player/new_player.dm
@@ -3,6 +3,8 @@
datum/preferences/preferences = null
ready = 0
spawning = 0//Referenced when you want to delete the new_player later on in the code.
+ totalPlayers = 0 //Player counts for the Lobby tab
+ totalPlayersReady = 0
invisibility = 101
@@ -147,8 +149,8 @@
Stat()
..()
- statpanel("Game")
- if(client.statpanel=="Game" && ticker)
+ statpanel("Lobby")
+ if(client.statpanel=="Lobby" && ticker)
if(ticker.hide_mode)
stat("Game Mode:", "Secret")
else
@@ -159,11 +161,14 @@
if((ticker.current_state == GAME_STATE_PREGAME) && !going)
stat("Time To Start:", "DELAYED")
- statpanel("Lobby")
- if(client.statpanel=="Lobby" && ticker)
if(ticker.current_state == GAME_STATE_PREGAME)
+ stat("Players: [totalPlayers]", "Players Ready: [totalPlayersReady]")
+ totalPlayers = 0
+ totalPlayersReady = 0
for(var/mob/new_player/player in world)
stat("[player.key]", (player.ready)?("(Playing)"):(null))
+ totalPlayers++
+ if(player.ready)totalPlayersReady++
Topic(href, href_list[])
if(!client) return 0
@@ -344,13 +349,27 @@
proc/LateChoices()
- var/dat = ""
+ var/mills = world.time // 1/10 of a second, not real milliseconds but whatever
+ //var/secs = ((mills % 36000) % 600) / 10 //Not really needed, but I'll leave it here for refrence.. or something
+ var/mins = (mills % 36000) / 600
+ var/hours = mills / 36000
+
+ var/dat = ""
+ dat += "Round Duration: [round(hours)]h [round(mins)]m
"
+
+ if(emergency_shuttle) //In case Nanotrasen decides reposess CentComm's shuttles.
+ if(emergency_shuttle.direction == 2) //Shuttle is going to centcomm, not recalled
+ dat += "The station has been evacuated.
"
+ if(emergency_shuttle.direction == 1 && emergency_shuttle.timeleft() < 300) //Shuttle is past the point of no recall
+ dat += "The station is currently undergoing evacuation procedures.
"
+
dat += "Choose from the following open positions:
"
for(var/datum/job/job in job_master.occupations)
if(job && IsJobAvailable(job.title))
dat += "[job.title]
"
- src << browse(dat, "window=latechoices;size=300x640;can_close=0")
+ dat += ""
+ src << browse(dat, "window=latechoices;size=300x640;can_close=1")
proc/create_character()
diff --git a/code/modules/mob/new_player/preferences.dm b/code/modules/mob/new_player/preferences.dm
index ba290f2207e..3a64bc04516 100644
--- a/code/modules/mob/new_player/preferences.dm
+++ b/code/modules/mob/new_player/preferences.dm
@@ -146,7 +146,7 @@ datum/preferences
dat += "Ghost sight: [ghost_sight == 0 ? "Nearest Creatures" : "All Emotes"]
"
if(config.allow_Metadata)
- dat += "OOC Notes/ERP Preferences: Edit
"
+ dat += "OOC Notes: Edit
"
if((user.client) && (user.client.holder) && (user.client.holder.rank) && (user.client.holder.level >= 5))
dat += "
OOC
"
diff --git a/html/changelog.html b/html/changelog.html
index 646399d29f5..9d1cdd524fc 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -106,6 +106,15 @@ should be listed in the changelog upon commit tho. Thanks. -->
•How they're classified: They're contraband, so it's perfectly okay for security officers to confiscate them. Punishment for contraband-providers (or end-users, if you want to go full nazi) is up to the situational commanding officers.
+ Nodrak updated:
+
+ - Merged 'Game' and 'Lobby' tabs during pre-game into one tab
+ - Added the little red x to the late-join job list
+ - Late-joiners are warned if the shuttle is past the point of recall, and if the shuttle has already left the station
+ - Late-joiners now see how long the round has been going on.
+ - Mining shuttle computer no longer spits out both 'Shuttle has been sent' and 'The shuttle is already moving' every time.
+
+