diff --git a/html/changelog.html b/html/changelog.html index 128495b4625..2d1e095f15b 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -1,11 +1,28 @@ - - -
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- Space Station 13
-
Changelog- - - - -19 December 2011 -
-7 June 2011. -
- -1 June 2011, Canadian Day Against Homophobia -
- -19 May 2011 -
-14 May 2011, late friday 13 update. -
-7 May 2011, Mother's day? -
-6 May 2011, AMURRICA FUCK YEAH day -
- -2 April 2011, International Children's Book Day -
- -26 March 2011 -
- -23 March 2011, World Meteorological Day -
- -18 March 2011 -
-15 March 2011, International Day Against Police Brutality -
12.02.2011, 01.00 GMT, r1021-
11.02.2011, r1001-1020-
08.02.2011, r999-1000-
06.02.2011, r979-
05.02.2011, r968-
Changelog-05.02.2011, r968-
20.01.2011, r894-
14.01.2011, r853-
08.01.2011,8:00PST, r820-
17.12.2010,11:00GMT-
Sunday, November 21, 3:34 PST-
Tuesday, November 16, 00:20 GMT-
Sunday, November 14, 18:05-
Friday, November 5, 19:29-
Tuesday, November 2, 19:11(GMT)-
Thursday, October 28, 19:30(GMT)-
Monday, October 18, 06:24(GMT)-
Wednesday, October 13, 14:12(GMT)-
Sunday, October 10, 14:25(GMT)-
Wednesday, October 6, 18:36-
Tuesday, October 5, 01:41-
Wednesday, September 29, 15:40-
Sunday, September 26, 17:51-
Tuesday, September 21, 17:51-
Friday, September 17, 23:03-
Thursday, September 16, 20:11-
Monday, September 13, 13:30-
Monday, September 12, 12:48-
Thursday, September 2, 22:45-
Monday, August 30, 16:24-
Sunday, August 29, 05:09-
Thursday, August 26, 21:07-
Friday, August 06, 20:32-
Tuesday, July 13, 22:35-
Saturday, July 10, 15:10-
Friday, July 09, 05:16-
Tuesday, July 06, 19:16-
Sunday, April 25, 18:53- -
Monday 2.0, April 19, 2100-
Funday, December 31, 2099-"FINALLY, DEV IS OUT"-
Tuesday, February 23, 2010-
Sunday, February 21, 2010-
Thursday, February 18, 2010-
Sunday, February 14, 2010-
Friday, February 5, 2010-
Wednesday, February 2, 2010-
Tuesday, February 2, 2010-
Saturday, December 5, 2009-
Friday, December 4, 2009-
Monday, November 30, 2009-
Friday, November 27, 2009-
Monday, November 3, 2009-
Sunday, October 25, 2009-
Saturday, October 24, 2009-
Monday, October 19, 2009-
Friday, October 16, 2009-
Monday, October 12, 2009-
Monday, September 28, 2009-
Saturday, August 29, 2009-
Friday, July 31, 2009-
Wednesday, July 29th, 2009- -These are a collection of the updates from the last 6 days. I promise to update - the changelog once a week. Note that this does not include all the changes in - the past 6 days. - -
Saturday, June 27th, 2009- -
Saturday, June 27th, 2009-
Friday, June 12th, 2009-
Wednesday, June 3rd, 2009-
Monday, June 1st, 2009-
Wednesday, May 6th, 2009-
Monday, May 4th, 2009-
Saturday, April 18th, 2009-
Fri, April 10, 2009-
Wed&Thu, April 8&9, 2009-
Mon&Tue, April 6&7, 2009-
Sunday, April 5, 2009-
Saturday, April 4, 2009-
Wednesday, April 1, 2009-
Friday, March 27, 2009-
Thursday, March 26, 2009-
Tuesday, March 24, 2009-
Monday, March 23, 2009 (EXPERIMENTAL)-
Monday, March 23, 2009-
Saturday, March 21, 2009-
Thursday, March 19, 2009-
Tuesday, March 17, 2009-
Saturday, March 14, 2009-
Saturday, March 7, 2009-
Tuesday, February 24, 2009-
Saturday, February 22, 2009-
Thursday, February 19, 2009-
Monday, February 17, 2009-
Friday, February 13, 2009-
Tuesday, February 10, 2009-
Sunday, February 8, 2009-
Friday, February 6, 2009-
Thursday, February 5, 2009-
Tuesday, February 3, 2009-
Monday, February 2, 2009-
Saturday, January 31, 2009-
Thursday, January 29, 2009-
Saturday, January 10, 2009-
Wednesday, January 7, 2009-
Monday, January 5, 2009-
- GoonStation 13 Development Team- Coders: Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion- Spriters: Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No - - -
|
Kor updated: +
+General/Misc Changes
+Escape pods no longer go + to the horrific gibbing chambers. Rather, they will be picked + up by a salvage ship in deep space. (This basically changes + nothing mechanics wise, just fluff) +
+An ion rifle now spawns on + the nuclear operative shuttle. Maybe this will help with them + getting destroyed by sec borgs every round? +
+Wizard Changes
+The wizard can now + purchase magic artefacts in addition to spells in a subsection + of the spellbook. +
+The first (and currently + only) new artefact is the Staff of Change, which functions as a + self recharging energy weapon with some special effects. +
+The wizard has a new + alternative set of robes on his shuttle. +
+Cult Changes
+Cultists now each start + with three words (join, blood, self). No more will you suffer + at the hands of cultists who refuse to share words. +
+The starting supply + talisman can now be used five times and can now be used to + spawn armor and a blade
+Replaced the sprites on the cultist robes/hood. +
+18 December 2011 +
+Carnwennan updated: +
+Thanks to the wonders of + modern technology and the Nanotrasen steel press Ian's head has + been shaped to fit even more silly hats. The taxpayers will be + pleased. +
+Doohl updated: +
+Vending machines got yet another overhaul! Good + lord, when will they stop assfucking those damned vendors?? + +
+17 December 2011 +
+Erro updated: +
+Your direct supervisors are now displayed when you + are assigned a job at round start or late join. +
+14 December 2011 +
+Erro updated: +
+Meteor mode is hopefully + deadly again! +
+Kor updated: +
+Research director has a new toy: Reactive Teleport + Armour. Click it in your hand to activate it and try it out! +
+11 December 2011 +
+NEO updated: +
+AIs actually consume power + from APCs now +
+Bigass malf overhaul. tl;dr no more AI sat, instead + you have to play whackamole with APCs. +
+10 December 2011 +
+Doohl updated: +
+Title music now plays in + the pregame lobby. You can toggle this with a verb in "Special + Verbs" if you really want to. +
+User Interface preferences + now properly get transferred when you get cloned. +
+Erro updated: +
+Escape pods have been + added to test the concept. +
+Escaping alone in a pod + does not count towards the escape alone objective, it counts + towards the escape alive objective tho. Escape alone only + requires you to escape alone on the emergency shuttle, it + doesn't require you to ensure all pods are empty. Cult members + that escape on the pods do not ocunt towards the cult escaping + acolyte number objective. Escaping on a pod is a valid way to + survive meteor. +
+Polymorph updated: +
+Fire is now actually dangerous. Do not touch fire. +
+8 December 2011 +
+Errorage updated: +
+Fixed the comms console + locking up when you tried to change the alert level. +
+Added a keycard + authentication device, which is used for high-security events. + The idea behind it is the same as the two-key thing from + submarine movies. You select the event you wish to trigger on + one of the devices and then swipe your ID, if someone swipes + their ID on one of the other devices within 2 seconds, the + event is enacted. These devices are in each of the head's + offices and all heads have the access level to confirm an + event, it can also be added to cards at the HoP's ID computer. + The only event that can currently be enacted is Red alert. +
+Kor updated: +
+The chef now has a fancy dinner mint in his kitchen. + It is only wafer thin! +
+3 December 2011 +
+Pete & Erro Christmas + update: +
+Reinforced metal renamed + to steel and steel floor tile renamed to metal floor tile to + avoid confusion before it even happens. +
+It is no longer possible + to make steel from metal or vice versa or from the autolathe. + You can however make metal from the autolathe and still insert + steel to increase the metal resource. +
+To make steel you can now + use the mining smelting unit and smelt iron and plasma ore. +
+The RCD can no longer take + down reinforced walls. +
+Errorage updated: +
+Grass plants in hydro now + make grass floor tiles instead of the awkward patches. +
+Petethegoat updated: +
+Fixed all known vending + machine issues. +
+Fixed a minor visual bug + with emagged lockers. +
+Clarified some of the APC + construction/deconstruction messages. +
+Numbers updated: +
+Potency variations tipped + in favour of bigger changes over smaller periods of time. +
+PolymorphBlue updated: +
+Traitors in the escape + shuttle's prison cell will now fail their objective. +
+Lockers are no longer + soundproof! (or flashproof, for that matter) +
+Headrevs can no longer be borged, revs are dereved + when borged. +
+30 November 2011 +
++ Vinyl + Scratch updated: +
+New ambient sounds for the + station and AI Sat. +
+He's baaaaaack... +
+27 November 2011 +
+Kor updated: +
+Changeling husks are now + borgable again (though not clonable) and genome requirements + were lowered +
+De-revved revolutionaries + had their message clarified a bit. You remember the person who + flashed you, and so can out ONE revhead +
+Light tubes/bulbs can now be created in the + autolathe. Recycle those broken lights! +
+22 November 2011 +
+Doohl updated: +
+The firing range now has a purpose. Go check it out; + there's a few surprises! +
+19 November 2011 +
+Doohl updated: +
+Toggling admin midis will + now DISABLE THE CURRENT MIDI OH MY GOSH! + +
+Tobba updated: +
+We're looking for feedback + on the updated chem dispenser! It no longer dispenses beakers + of the reagent, and instead places a variable amount of the + reagent into the beaker of your choosing. +
+Petethegoat updated: +
+Diagonal movement is gone + on account of them proving to be a bad idea in practice. A + grand experiment nonetheless. +
+Kor updated: +
+The PALADIN lawset in the AI upload has been replaced + with the corporate lawset +
+16 November 2011 +
+Tobba updated: +
+Report any issues with the updated vending machines! +
+16 November 2011 +
+Petethegoat updated: +
+Security, Engineer, Medical, and Janitor borgs no + longer get a choice of skin. This is for purposes of quick + recognition, and is the first part of a series of upcoming + cyborg updates. +
+7 November 2011 +
+Kor updated: +
+Repair bots (mechs) are + now adminspawn only +
+Extra loyalty implants are + now orderable via cargo bay (60 points for 4 implants) +
+Changeling regen stasis now takes two full minutes to + use, but can be used while dead. Burning and gibbing are the + only way to keep them dead now. +
+29 October 2011 +
+ConstantA updated: +
+Added step and turn sounds + for mechs +
+Added another mecha + equipment - plasma converter. Works similar to portable + generator. Uses solid plasma as fuel. Can be refueled either by + clicking on it with plasma in hand, or directly from mecha - + selecting it and clicking on plasma. +
+Added mecha laser cannon. +
+Added damage absorption + for mechs. Different mechs have different absorption for + different types of damage. +
+Metal foam now blocks air + movement. +
+Petethegoat updated: +
+Fixed sticking C4 to + containers. +
+Rearranged the armoury, + and changed the medical treatment room in Sec to an + interrogation room. +
+Mr Fixit has been powered off and returned to the + armoury. Deploying him every round is still recommended! +
+29 October 2011 +
+Petethegoat updated: +
+Stunglove overhaul: part + one. Stun gloves are now made by wiring a pair of gloves, and + then attaching a battery- this shows up on the object sprite, + but not on your character. Stungloves use 2500 charge per stun! + This means that some low capacity batteries will make useless + stungloves. To get your old inconspicous gloves back, simply + cut away the wire and battery. Note that + insulated gloves lose their insulation when you wire them up! + Yet to come: stungloves taking extra damage from shocked doors. + +
+Removed + sleepypens! Paralysis pens have been changed to look + like normal pens instead of penlights, and have been slightly + nerfed. They will paralyse for about fifteen seconds, and cause + minor brain damage and dizziness. +
+Uplink Implants now have + five telecrystals instead of four. +
+Doohl updated: +
+More hairs added and a + very long beard. +
+Finally fixed the request console announcements going + AMP AMP AMP all the time when you + use punctuation. +
+27 October 2011 +
+Mport updated: +
+New WIP TK system added. To activate your TK click + the throw button with an empty hand. This will bring up a + tkgrab item. Click on a non-anchored (currently) non mob Object + to select it as your "focus". Once a focus is + selected so long as you are in range of the focus you can now + click somewhere to throw the focus at the target. To quit using + TK just drop the tkgrab item. +
+21 October 2011, Tuesday: +
+Errorage updated: +
+Old
+ keyboard hotkey layout option available again! home,
+ end, page down and page up now once again do what they did
+ before by default. To use diagonal movement you will need to
+ use your numpad with NUM LOCK enabled.
The new list of
+ hotkeys is as follows: (Valid as of 21.10.2011)
+
Numpad with Num Lock + enabled = movement in wanted direction. +
+Numpad with Num Lock + disabled = as it was before. movement north-south-east-west + and throw, drop, swap hands, use item on itself. +
+Page up (also numpad 9 + with num lock disabled) = swap hands +
+Page down (also numpad 3 + with num lock disabled) = use item in hand on itself +
+home (also numpad 7 with + num lock disabled) = drop +
+end (also numpad 1 with + num lock disabled) = throw +
+CTRL + A = throw +
+CTRL + S = swap hands +
+CTRL + D = drop +
+CTRL + W = use item in + hand on itself +
+Numpad divide (/) = throw + +
+Numpad multiply (*) = + swap hands +
+Numpad subtract (-) = + drop +
+Numpad add (+) = use item + in hand on itself +
+In short, use Num Lock to + swap between the two layouts. +
+18 October 2011, Tuesday: +
+Errorage updated: +
+You + can now move diagonally! To do so, use the numpad. The + keybaord has been remapped to make this possible: +
+CTRL + A = throw +
+CTRL + S = swap hands +
+CTRL + D = drop +
+CTRL + W = use item in + hand on itself +
+Numpad divide (/) = throw + +
+Numpad multiply (*) = + swap hands +
+Numpad subtract (-) = + drop +
+Numpad add (+) = use item in hand on itself +
+15 October 2011, White + Cane Safety Day: +
+Agouri updated: +
+There has been a tidal + wave of bugfixes over the last 5 or so days. If you had + previously tried something on the station, saw that it was + bugged and never tried it again, chances are it got fixed. I + don't want you to neglect using stuff because you think it was + bugged, which it was at one point, but no longer is. Thanks, + happy new semester to everyone~ +
+Errorage updated: +
+When you're unconscious, + paralyzed, sleeping, etc. you will still see the same blackness + as always, but it will rarely flicker a bit to allow you to see + a little of your surroundings. +
+Doohl updated: +
+New hairstyles! YOU never asked for this! +
+11 October 2011: +
+ConstantA updated: +
+Added radios to exosuits. + Setting can be found in 'Electronics' menu. +
+Exosuit maintenance can be initiated even if it's + occupied. The pilot must permit maintenance through + 'Permissions & Logging' - 'Permit maintenance protocols'. + For combat exosuits it's disabled by default. While in + maintenance mode, exosuit can't move or use equipment. +
+8 October 2011: +
+Doohl updated: +
+You can put things on + trays and mass-transport them now. To put stuff on trays, + simply pick up a tray with items underneath/on top of it and + they'll be automatically carried on top of the tray. Be careful + not to make a mess~! +
+Mport updated: +
+Telekenesis now only + allows you to pick up objects. +
+Stun gloves ignore intent. + +
+Moved the loyalty implants + to the HoS' locker. +
+Job system redone, remember to setup your prefs. +
+2 October 2011: +
+Petethegoat updated: +
+Pandemic recharge speed is + affected by the number of different types of antibodies in the + blood sample. For maximum efficiency, use blood samples with + only a single type of antibody. (Blood samples with two types + of antibodies will still let the Pandemic recharge slightly + faster than it used to.) +
+Errorage updated: +
+Opening a storage item on + your belt will now display the proper number of slots even if + the number is different from 7. +
+Less ponies, gryphons, and Tohou. +
+1 October 2011: +
++ Knognob + Lungsparkle updated: +
+Xenomorphic aliens can now + shape resin membranes (organic windows basically). +
+The AI can no longer see runes. Instead, they will + see blood splatters. +
+28 September 2011: +
+Rolan7 updated: +
+New method for job + assignment. Remember to review your preferences. Send all your + hate and bug reports to me. +
+Doohl updated: +
+Putting someone inside a cloning machine's DNA + scanner will notify the person that they are about to be + cloned. This completely removes the necessity to announce over + OOC for someone to get back in their body. +
+22 September 2011, OneWebDay: +
+Errorage updated: +
+Added an additional 9 + colors, into which you can color bedsheets, jumpsuits, gloves + and shoes at the washing machine. +
+A new click proc will need to + be live-tested. The testing will be announced via OOC + and you will get a message when it happens. When testing is + going on, the new click proc will be used. If testing is going + on and you notice a bug, please report it via adminhelp. If you + find yourself unable to perform an action, you can double click + (By that I mean spam the shit out of clicking) to use the old + proc, which is unchanged and will behave like you're used to. + Standard roleplay rules apply during + tests, they're not an excuse to murder eachother. +
+20 September 2011, 10 year + anniversary of the declaration of the "war on terror": + +
+Errorage updated: +
+You + can no longer clone people who suicided. I REPEAT! You can no + longer clone people who have suicided! So use suiciding + more carefully and only if you ACTUALLY want to get out of a + round. You can normally clone people who succumbed tho, so + don't worry about that. +
+Washing your hands in the sink will now only wash + your hands and gloves. You can wash items if you have them in + your hands. Both of these actions are no longer instant tho. +
+18 September 2011, World Water + Monitoring Day: +
+Errorage updated: +
+Added the most fun + activity in your every-day life. Laundry. Check the dormitory. + (Sprites by Hempuli) +
+You can now change the + color of jumpsuits, shoes, gloves and bedsheets using the + washing machine. +
+Some religions (currently + Islam, Scientology and Atheism) set your chapel's symbols to + the symbols of that religion. +
+A new old-style cabinet's + been added to the detective's office. (Sprite by Hempuli) +
++ Runtime the cat ran away!! And it gets even worse! Mr. + Deempisi met a premature end during an excursion to the + kitchen's freezer! -- I was ORDERED to do this... don't kill + me! :( +
+Kudzu can now be spawned + (Currently admin-only. Will test a bit, balance it properly and + add it as a random event) (Original code and sprites donated by + I Said No) +
+Kor updated: +
+Added purple goggles to + chemistry (you're welcome Lasty) +
+Added a third MMI to + robotics and monkey cubes to xenobio (dont fucking spam them in + the halls) +
+Mport updated: +
+Turns out tasers and a few + other weapons were slightly bugged when it came to checking the + internal powercell. Tasers and such gained an extra shot. +
+Ion Rifle shots lowered to 5 per charge. +
+17 September 2011, Operation Market + Garden remembrance day: +
+Errorage updated: +
+You can now insert a coin into vending machines. Some + machines (currently only the cigarette vending machine) have + special items that you can only get to with a coin. No, hacking + will not let you get the items, coin only. +
+14 September 2011: +
+Lasty updated: +
+Runtime now actually + spawns in medbay because nobody cared whether it is a tiny + smugfaced espeon that explodes violently on death or a spacecat + that presumably doesn't. +
+You can no longer put + someone into a sleeper and erase them from existence by + climbing into the same sleeper. +
+Players who haven't + entered the game will no longer be able to hear administrators + in deadchat. +
+Pete updated: +
+Added new sprites for the + light tube and glasses boxes. +
+Fixed the bug where + syndicate bundles would have an emergency O2 tank and breath + mask. +
+Mport, SECOND REMOVER OF + SUNS updated: +
+Singularity absorbtion + explosion range lowered and is now dependent on singularity + size. +
+Bag of Holding no longer + instakills singularity, and the chance for bombs to destroy a + singularity has been changed from 10% to 25%. +
+Removed THE SUN. +
+Damage and stun duration from shocked doors has been + lowered to account for a larger amount of energy in the + powernet. +
+13 September 2011: +
+Errorage updated: +
+Healing, attacking or + 'gently tapping' Ian will now properly display the name of the + attacker to all people. +
++ Vinyl + Scratch updated: +
+Runtime! +
+Mine ambience now fades + out at the end so that not only is it less jarring when it + ends, but it also loops properly. +
+Malfunctioning AI's + runtime message now has a voice clip to go with it (courtesy of + Rosen Ritter) +
+Every headset will now + display the commands for their respective channels upon + examine. +
++ Miss + Phaeron updated: +
+E-Swords now have a chance + to deflect projectiles when active +
+Taser/Laser shots now + drain 40 battery per use from a borg, as opposed to 20 +
+EMPs do 60 damage to borgs + now, up from 25. They also stun them momentarily and drain 1k + charge +
+As part of a joint effort + between Mport, Falazameer, and myself an Ion Rifle has been + added to the armoury +
+The Mutate spell now gives Laser Vision and Hulk +
+11 September 2011: +
+Errorage updated: +
++ Ian can now be toolboxed. + +
+Ian can now be healed with + bruisepacks, unless he's already dead. +
+You can now walk over Ian + when he's killed. +
+Ian will chase food, if you leave it on the floor. If + he notices it and you pick it up, he'll chase you around, if + you stay close enough. +
+10 September 2011: +
+Errorage updated: +
+A new pet on the bridge. +
+The pet can now be buckled + and will no longer escape from closed containers, such as + closets or the cloning pods. +
+Vending machines and + request consoles are the first to use the new in-built browser + in the upper-right of the user interface. If feedback is + positive on these, more machines will be added to this. Hoping + that this will eventually reduce the number of popup + micromanagement. +
+Lasty updated: +
+The collectible hats have + been removed from the theatre, doomed to rot forever in the hat + crates they spawned from. No longer shall you see racks full of + "collectible hard hat"! +
+TLE updated: +
+You can now toggle the + message for becoming a pAI on and off in your prefs. +
+Mport updated: +
+Synaptizine now once again + helps you recover from being stunned, however it is now also + slightly toxic and may cause a small amount of toxins damage + for every tick that it is in your system. +
+Assembly updating! +
+Original blob is back, + though it still has lava sprites. +
+The bug where you would spawn on the wizard shuttle + for a second at the start of the round should no longer occur. +
+8 September 2011: +
+Lasty updated: +
+Suicide has been changed + to biting your tongue off instead of holding your breath, and + examining someone who has comitted suicide will give you a + message stating that their tongue is missing. +
+Chemsprayers are now large items instead of small, + meaning they can no longer fit in your pocket. +
+6 September 2011 +
++ Greek + Rioter updated: +
+Removed dumb/badly sprited + drinks for barman. This is for you, people that love to play + barman. Your job is now non-retarded again. EDIT: + FIXED DRINK MIXING +
+More info here: rev2136 + +
+Lasty updated: +
+Fixed the karma exploit! + Uhangi can rest in peace knowing his -87 karma ways were not + his own. +
+Added new ambient sound + for space and the mines. +
+Examining an oxygen tank + will now tell you if it is about to run out of air. If it is, + you will recieve a beep and a message, and if not, then you'll + just get the default "this is an oxygentank!" + message. +
++ Rageroro + updated: +
+Sleeper update! Sleepers + can now only inject soporific, dermaline, bicaridine, and + dexaline into people with 1% or more health. They can also + inject inaprovaline into people with -100% or more health. + Nothing can be injected into people who are dead. +
+Superxpdude updated: +
+Virology is now part of + medbay, and as such the RD no longer has Virology access and + the CMO and Virologist no longer have Research access. +
+Uhangi updated: +
+Electropacks, + screwdrivers, headsets, radio signalers, and station bounced + radios can now be constructed from the autolathe. +
+Added a courtroom to + Centcom. +
+Fixed electropack bug + regarding using screwdrivers on electropacks. +
+Microwave updated: +
+Nuka Cola re-added. +
+Urist McDorf updated: +
+Added XCom aliens, by + Xerif (Donated by the Foundation + project ) +
+Cheridan updated: +
+New sprites for beds and air, plasma and nitrogen + tanks (The ones found in maintenance shafts). +
+5 September 2011. +
++ Rageroro + updated: +
+Updates made to the HoP's + ID computer. New interface and removing a card will now put it + directly in your hand, if it's empty. Using your card on the + computer will place it in the appropriate spot. If it has + access to edit cards it will put it as the authentication card, + otherwise as the card to be modified. If you have two cards + with ID computer access first insert the authentication card, + then the one you wish to midify, or do it manually like before. + +
++ Placed extra fire suits in maintenance (Near eva and mining) + and an extra fire closet to atmos. +
+4 September 2011. +
+Urist McDorf updated: +
+People who have been + infected by facehuggers can no longer suicide. +
+Stammering has been + reworked. +
+The chaplain can now no + longer discern what ghosts are saying, instead receiving + flavour text indicating that ghosts are speaking to him. +
+Walking Mushroom yield + decreased from 4 to 1. +
+Glowshrooms now only + spread on asteroid tiles. +
+Fixed rev round end + message reporting everyone as dead. +
+Gave the changeling an + unfat sting. +
+Erro updated: +
+R'n'D and Gas Storage + locations have been swapped in order for R&D to be given a + hallway-facing table, just like Chemistry. +
+Buckling someone to a + chair now causes them to face in the same direction as the + chair. +
+Conveyor will now move + only 10 items per game cycle. This is to prevent miners from + overloading the belts with 2000 pieces of ore and slowing down + time by turning it on. Does not apply to mobs on belt. +
+Doohl updated: +
+New escape shuttle! +
+Metroids get hungry + slower, but gain more nutrients from eating. +
+Kor updated: +
+Added Necronomicon bible + (credit Joseph Curwen) +
+Removed Doc Scratch + clothing from chaplainӳ locker and added as a random + spawn in the theatre. +
+Shaft Miners now start + with regular oxygen tanks. +
+Mutate now gives the + wizard hulk and OPTIC BLAST instead of hulk and TK. +
+Spiderman suit is no + longer armoured or space worthy. +
+Crayons +
+Superxpdude updated: +
+New, more appropriate + arrivals message. +
+Shuttle escape doors + fixed. +
+New RIG sprite. +
+Lasty updated: +
+Switched xenomorph weeds + to run in the background, hopefully causing them to destroy the + server slightly less. +
+Microwave updated: +
+Added sink to hydroponics +
+Cleaned up autolathe menu +
+Glasses and cups can now be filled with water from + sinks. +
+31 August 2011. +
+Lasty updated: +
+The costumes that spawn in + the theatre are now randomized. +
+The kitchen now has a + Smartfridge which can be directly loaded from the Botanistӳ + plantbags. No more crates! (credit to Rolan7). +
+Snappops can now be + acquired from the arcade machines. Amaze your friends! (credit + to Petethegoat) +
+Bangindonk.ogg added to + random end sounds list. +
+Urist McDorf updated: +
+Players can no longer be + randomly assigned to Librarian, Atmospherics Technician, + Chaplain, and Lawyer unless all other non-assisstant job slots + are full or they have those jobs in their preferences. +
+Changeling mode now has + multiple changelings. +
+Superpxdude updated: +
+The mail system actually + works properly now! Probably! +
+Most hats had their ԨeadspaceԠtag + removed, meaning they will no longer substitute for a space + helmet in protecting you from the dangers of space. +
+28 August 2011. +
+Doohl updated: +
+Chaplains can now select + different bible icons when they start. The selection is applied + globally and the library's bible printer will print the same + bibles. +
+Joy to the world! The + Library's bible-printing function now has a one-minute + cooldown. One minute may seem a little extreme, but it is + necessary to prevent people from spamming the fuck out of + everything with 100,000,000,000,000 carbon-copy bibles. +
+Tweaked Metroids a bit; they are slightly more + aggressive and become hungrier faster. To compensate, they now + move slightly slower. +
+26 August 2011. +
+Mport updated: +
+Rev: +
+Station Heads or Head + Revs who leave z1 will count as dead so long as they are off + of the z level. +
+Once a player has been + unconverted they may not be reconverted. +
+Cult: +
+Heads other than the + Captain and HoS are now able to start as or be converted to a + cultist. +
+New Item: Loyalty + Implant, which will prevent revving/culting. 4 spawn in the + armory. +
+If a rev (not cultist) is + injected with one he will unconvert, if a revhead is injected + it will display a resist message. +
+Loyalty Implants show up + on the SecHud +
+New Machine: Loyalty Implanter - Is on the prison + station, shove a guy inside it to implant a loyalty implant. + It can implant 5 times before it needs a 10 minute cooldown. +
+20 August 2011. +
+Doohl updated: +
+The smoke chemistry recipe has been upgraded! You can + lace smoke with chemicals that can bathe people or enter their + lungs through inhalation. Yes, this means you can make chloral + hydrate smoke bombs. No, this doesn't mean you can make napalm + smoke or foam smoke. +
+16 August 2011. +
+Superxpdude updated: +
+Traitor item bundles: Contains a random selection of + traitor gear +
+Uhangi updated: +
+.38 Special Ammo can now be made from unhacked + autolathes +
+15 August 2011. +
+Superxpdude updated: +
+NEW MINING STATION, POST + YOUR OPINIONS AND BUGS HERE + +
+Added some new awesome mining-related sprites by + Petethegoat. All credit for the sprites goes to him. +
+9 August 2011. +
+Mport updated: +
+Cyborgs once again have + open cover/cell icons. +
+To override a cyborg's + laws you must emag it when the cover is open. +
+Emags can unlock a cyborgs + cover. +
+Xbow radiation damage has been lowered from 100 to 20 + a hit +
+5 August 2011. +
+Mport updated: +
+The various assemblies + should be working now. +
+Old style bombs and suicide vests temporarily + removed. +
+3 August 2011. +
+Superxpdude updated: +
+Virology Airlock changed + to no longer cycle air. Should work faster and prevent + virologists from suffocating. +
+Server Room APC is now + connected to the power grid. +
+Stun Batons now start OFF. Make sure to turn them on + before hitting people with them. +
+2 August 2011. The day the earth + stood still. +
+Agouri updated: +
+SSUs now correctly cycle + and dump the unlucky occupant when designated to supercycle, + when the criteria to do so are met. +
+Fixed bugshit +
+You can now make normal martinis again, removed a + silly recipe conflict (Thanks, muskets.). Good barmen are urged + to blend the good ol' recipes since the new ones have sprites + that SUCK ASS JESUS CHRIST +
+Doohl updated: +
+Speech bubbles: you can + toggle them on in the character setup window. Basically, + whenever someone around you talks, you see a speech bubble + appear above them. +
+You can no longer create + wizarditis and xenomicrobes with metroid cores. +
+Tweak: Using an exclamation mark as an AI, pAI, or + cyborg will not longer get rid of the last exclamation mark. +
+30 July 2011. +
+Superxpdude Updated: +
+Engineer and CE space + helmets now have built-in lights. +
+Rockdtben updated: +
+Bugfix: Fixed a bug where + you could dupe diamonds +
+Doohl updated: +
+New virus: Retrovirus. It + basically screws over your DNA. +
+You can now do CTRL+MOVEMENT to face any direction + you want. See those chairs in Medbay and the Escape Wing? You + can do CTRL+EAST to actually RP that you're sitting on them. Is + this cool or what?! +
+29 July 2011. - Day of Forum revival! + +
+Doohl updated: +
+Bugfix: Metroids should + never "shut down" and just die in a corner when they + begin starving. And so, hungry Metroids are a force to be + feared. +
+The Cargo computers now + have the ability to cancel pending orders to refund credits. + This was put in place so that idiots couldn't waste all the + cargo points and run off. However, if the shuttle is en route + to the station you won't be able to cancel orders. +
+Bugfix: + the manifest has been fixed! Additionally, the manfiest + is now updated realtime; job changes and new arrivals will be + automatically updated into the manifest. Joy! +
+Metroids, when wrestled + off of someone's head or beaten off, now get stunned for a few + seconds. +
+Agouri updated: +
+I was always bothered by + how unprofessional it was of Nanotransen (in before + >Nanotransen >professionalism) to just lay expensive + spacesuits in racks and just let them be. Well, no more. + Introducing... +
+Suit Storage Units. + Rumored to actually be repurposed space radiators, these + wondrous machines will store any kind of spacesuit in a clean + and sterile environment. +
+The user can interact with + the unit in various ways. You can start a UV cauterisation + cycle to disinfect its contents, effectively sterilising and + cleaning eveyrthing from the suits/helmets stored inside. +
+A sneaky yordle can also + hide in it, if he so desires, or hack it, or lock it or do a + plethora of shady stuff with it. Beware, though, there's plenty + of dangerous things you can do with it, both to you and your + target. +
+The Unit's control panel + can be accessed by screwdriving it. That's all I'm willing to + say, I'd like to let the players find out what each hack option + does and doesn't. Will add more stuff later. +
+Added Command Space suit, + Chief Engineer space suit and Chief Medical Officer spacesuit + (In a new space that you'll probably notice by yourself) to + make it easier for you to look like a special snowflake. +
+EVA and CMO office + modified to accomodate the new suits and SSUs. Look, I'm not a + competent mapper, okay? Fuck you too. A mapper is strongly + recommended to rearrange my half assed shit. +
+Soda cans, cigarette + packets, cigarettes and cigars as well as bullet casings are + now considered trash and can be picked up by the trashbag. Now + you can annoy the janitor even more! +
+Sprite credit goes to Alex + Jones, his portfolio can be found here: http://bspbox.com. + Thanks a lot, bro. +
+With the recent forum fuss + and all that, I've got a thread to specifically contain rants + and bug reports about this update. Click + me +
+Uhangi updated: +
+EVA redesigned +
+An electropack is now + available once again on the prison station +
+Errorage updated: +
+Hopefully fixed the derelict 'hotspots'. Derelict + medbay has also been fixed. +
+4 July - 28 July 2011. +
+Trubble Bass updated + (committed by Superxpdude): +
+Hat crates. Hat Station + 13. +
+Matty: +
+Engineers and miners now + start off with the new industrial backpack. +
+Agouri: +
+Sleepers are now OP and + heal every kind of damage. +
+Made cloning 30% faster, + due to popular demand. +
+Superxpdude updated: +
+Added in the Submachine + Gun to R&D. +
+Syndicate agents now have + Mini-Uzis. +
+Added an exosuit recharged + to the mining station. +
+New labcoats for + scientists, virologists, chemists, and genetecists. +
+Moved the vault and added + a bridge meeting room next to the HoP's office. +
+Deathsquad armor now + functions like a space suit. +
+Added in security + jackboots. +
+Uhangi updated: +
+Traitors can now purchase + syndicate balloons, which serve no purpose other than to blow + your cover. For a limited time only, you can get them at a + bargain price - just 10 telecrystals! +
+Removed security shotguns + from the armory. No fun allowed. +
+Changed some bullet damage + stuff. +
+Microwave updated: +
+Monkey boxes: +
+Contains a score of monkey + cubes, which you apply water to create monkies. Nanotrasen + provides only the finest technology! +
+You can order monkey + crates from the cargo bay. They contain monkey boxes. +
+Changed the amount of + labels labelers have to 30. 10 was too low and 30 should not be + too griefy. +
+Maximum label text length + increased from 10 to 64. +
+You can no longer label + people because they can just peel the labels off. Sorry, + clowns! +
+Jelly dooonnuuuutsss! + Happy birthday, officers! +
+Made xenomeat not give any + nutrition. +
+Added some new reagents. +
+Made it possible to feed + monkies and xenos things, as well as making it possible for + them to eat themselves (please don't read that too literally). +
+Added in synthiflesh. +
+Plasma is now not used in + reactions, instead, is treated as a catalyst that is not used + up. This only applies to certain reactions. +
+Made it possible to grind + more things in the chemistry grinder. +
+Errorage updated: +
+Increased environmental + damage by a factor of 1.5. +
+Made firesuits a lot more + resistant to heat. Previously, they stopped protecting at + around 4,500 degrees. They now go up to around 10,000 (which is + also the temperature which the floor starts melting) +
+Edited the quartermaster's + office a bit. +
+Cargo technicians now have + access to a cargo ordering console. +
+Added different-colored + hardhats. The CE gets a white hardhat. +
+Rastaf.Zero updated: +
+Botanists get a new toy: + Biogenerator. Insert biological items, recieve biological + items. +
+Added roller beds, + otherwise known as stretchers, to medbay. You can buckle people + onto them and pull them. +
+Added egg-smashing and + tomato-smashing decals. +
+Muskets updated: +
+The prepackaged songs + (Space Asshole, Cuban Pete, Darkest Honk, etc) have been + removed. This doesn't mean admins can't play midis, this just + gets rid of a lot of unnecessary download time. +
+Firecage updated: +
+A whole bunch of new + drinks and food. Seriously, there's alot! +
+New weapons such as the + shock revolver and large energy crossbow. +
+Hydroponics can now grow a + bunch more stuff. A lot of these new crops have some very + interesting mutations. +
+Added a command for AIs to + change their icon. +
+New costumes to the + costume room. +
+Urist McDorf updated: +
+Adding shading to pills. +
+Detective's office noir + look has been removed. The icon operations required to render + everything in monochrome was too heavy on the players. +
+Added in an uplink + implant. +
+Doohl updated: +
+A + new alien race: Metroids! They are a mostly non-sentient + race of jellyfish-like organisms that float in the air and feed + on the life energy of other organisms. While most Metroids have + never shown signs of self-awareness, they do exhibit signs of + basic logic and reasoning skills as well as very sophisticated + perception. Nanotrasen has shipped two baby Metroids for the + xenobiology department. They should be handled with the utmost + care - they are some of the deadliest beings in the known + universe! +
+R&D gets a new toy: + the freeze gun. Despite popular belief, this will not literally + freeze things! +
+Every single chemical + reagent has been assigned a color. +
+You can now see beakers + fill up with chemicals. You can also observe how the colors mix + inside the beakers. Spray bottles also will also show the color + of whatever you're spraying. +
+Added a timestamp to + combat logs. +
+Non-insulated gloves now + need to be wrapped in wire in order to be electrified. +
+You can now shoot at + people on the ground by simply clicking on the tile they're on. + +
+Changeling husks are now uncloneable. To clarify: + when a changeling sucks out a victim's DNA, the victim is said + to become a "husk". +
+4 July 2011. +
+Agouri updated: +
+Medical stuff overhaul in + preparation of Erro's big Medic update: +
+Sleepers are now able to + heal every kind of damage. Drag your ass to medbay and ask a + doctor to get you in one. +
+A lil' bit faster cloning + (about 30% faster) due to popular demand. +
+Sleepers are now all + located in the inner part of medbay, except for the examination + room one. +
+Added Dermaline, + burn-healing drug that outpowers kelotane (and kelotane is + getting a major nerf, so be sure to know how to get this). + Recipe is on the wiki if you need to make it. +
+Drugs no longer heal or + metabolise when injected in dead bodies, fuck. Thank god you + guys missed this major bug or we'd have + cloning-by-injecting-healing-drugs. +
+Reminder to coders: + Goddamn, update the changelog. +
+Matty updated: +
+New engineering backpacks. Enjoy! +
+18 June 2011. +
+Agouri updated: +
+Bugfixes: The reagent + grinding now works, allowing the miners to FINALLY bring plasma + to the chemistry. +
+Bugfixes: Pill bottles and clipboards can now be + removed from the pockets once placed there. +
+
7 June 2011.
+
TLE updated: +
+Wiped/suicided pAIs should + be eligible for being candidates again (5 minute cooldown + between prompts.) +
+pAIs are now affected by + EMP bursts. pAIs hit with a burst will be silenced (no speech + or PDA messaging) for two minutes and may have their directives + or master modified. A sufficiently powerful EMP burst will have + a 20% chance of killing a pAI. +
+Neo updated: +
+Nar-sie is now a more + vengeful eldritch being. When summoned into our world, he first + rewards his loyal cultists by chasing down and eating them + first, then turns his attention to any remaining humans. +
+Darem updated: +
+Gun Code Overhaul Phase 1. + +
+Taser guns shoot ONE WHOLE + SHOT more then they do now. +
+Energy Crossbow has a + slightly higher shot capacity (still automatically recharges). +
+Revolvers can either be + loaded one shell at a time or all at once with an ammo box. +
+Shotguns no longer need to + be pumped before firing (will change back in phase 2). +
+K0000 updated: +
+Arcane tome now has a + "notes" option. Set English translations for + runewords which come up when scribing runes. Attack an arcane + tome with another arcane tome to copy your notes to the target + tome. +
+Stun rune buffed + considerably. Its a 1-use item so it deserved longer stun time. + +
+Tome text: Added missing word description for stun + rune. +
+
1 June 2011, Canadian Day Against
+ Homophobia
+
Noise updated: +
+Changed holopad speaking + to :h on request. +
+Ninja fixes, changes, etc. + Refer to the code + changelog for more info. +
+Neo updated: +
+Department radio chat now + shows with the department name instead of the frequency. +
+Veyveyr updated: +
+Spent casing sprites + SMG + sprite. +
+Sprites for 1x4 and 1x2 + pod doors. +
+Errorage updated: +
+Fixed twohanded weapon + throwing, which left the 'off-hand' object in your other hand. +
+Doors now hide items under + them when closed, mobs are still always above. +
+Singularity engine emitter + is now much quieter. +
+Mining station redesigned. + +
+Atmospherics' misc gasses + tank now starts with N2O. +
+Hitting the resist button + while handcuffed and buckled to something will make you attempt + to free yourself. The process is the same as trying to remove + handcuffs. When the 2 minutes pass you will be unbuckled but + still handcuffed. +
+ConstantA updated: +
+Added exosuit energy relay + equipment. Uses area power (any power channel available) + instead of powercell for movement and actions, recharges + powercell. +
+Exosuits can be renamed. + Command is in Permissions & Logging menu. +
+Lowered construction time + for Ripley parts. +
+Exosuit wreckage can be + salvaged for exosuit parts (torso, limbs etc). +
+Speed-up for mecha. +
+New malf-AI sprite. + (Sprite donated by the D2K5 server) +
+Cheridan updated: +
+Updated mine floor and + wall edge sprites. +
+Urist McDorf updated: +
+AIs no longer bleed when + they reach 0HP (Critical health). +
+Added 2 more security HUDs + to security. +
+Security HUDs now show if + a person has a tracking implant. +
+Microwave updated: +
+Barman renamed to + Bartender. +
+The amount of drink you + get when mixing things in the bar has been rebalanced. +
+Fixed arrivals maintenance + shaft not having air at round start. +
+Deuryn updated: +
+Meteors now do a bit more + damage and they're not stopped by grills. +
+TLE updated: +
+Added personal AIs (pAI). +
+
19 May 2011
+
Errorage updated: +
+Asteroid floors can be + built on by adding tiles +
+Mining satchels now fit in + rig suit storage, on belts and in pockets. +
+Cables now come in four + colors: Red, yellow, green and blue. +
+NEO updated: +
+Armour + overhaul, phase 3. See rev + notes for details. +
+AI cores should now block + movement. +
+MMIs are now properly + buildable with the mecha fabricator. +
+Urist updated: +
+Added sandstone and + mineral doors. Mineral boors cannot be opened by the AI or + NPCs. +
+Removed Imperium robes + from map. +
+Added the ability to draw + letters and graffiti with crayons. +
+Removed fire axes except + for bridge and atmospherics. +
+Veyveyr updated: +
+New serviceborg sprite + option. +
+Map changes to robotics; + removed borg fabricators and added second exosuit fabricator. +
+Cyborg + parts are now built from exosuit fabricators and benefit from + research. +
+New exosuit fabricator and borg frame sprites. +
+
14 May 2011, late friday 13
+ update.
+
K0000 updated: +
+Cult + updates: +
+New rune! Stun rune. When + used as rune, briefly stuns everyone around (including + cultists). When imbued into a talisman, hit someone to stun and + briefly mute them. Spawnable with the starter talisman. +
+Imbue rune doesnt + disappear after succesful invocation, only the source rune. +
+Chaplain's bible now has + 20% chance to convert a cultist (was 10%), and gives a message + on success. +
+Also, wrapping paper is + back! Find it in the mailroom. +
+NEO updated: +
+Beginning of armor + overhaul. Armor now has slightly better defence against melee, + and weaker against shots. More coming soon...someday +
+Cyborgs finally drop their + MMI when gibbed like they were supposed to back when I added + MMIs. Round- start cyborgs use whatever name you have selected + for your character for the brain that gets spawned for them. +
+Darem updated: +
+Chemistry update +
+In containers where there + isn't a perfect ratio of reagents, reactions won't consume ALL + of the related reagents (so if you mix 10 anti-toxin with 20 + inaprovaline, you get 10 tricordrazine and 10 inaprovaline + rather then just 10 tricodrazine) +
+Catalysts: + some reactions might need presence of an element, while not + directly consuming it. +
+Reactions changed to use + catalysts: all recipes that require Universal Enzyme now + require 5 units of the enzyme but the enzyme isn't consumed (So + Tofu, Cheese, Moonshine, Wine, Vodka, and Kahlua recipes). +
+Errorage updated: +
+Smooth tables: Tables + now automatically determine which direction and sprite they'll + use. They will connect to any adjacent table unless there is a + window between them (regular, reinforced, tinted, whichever) +
+
7 May 2011, Mother's day?
+
Agouri updated: +
+Fireaxes now work. Derp. +
+Erro updated: +
+New sprites for thermited + walls and girders. Rework of thermited walls. Thermited walls + leave a remnant damaged wall, crowbar it to scrap it. +
+More colors for the + lightfloors CANCELLED/POSTPONED +
+Noise updated: +
+Codephrases for traitors. + More details here + +
+New mech sprite +
+
6 May 2011, AMURRICA FUCK YEAH
+ day
+
DANGERCON + UPDATE:Agouri and Erro updated(I'm + in the DangerCon team now, nyoro~n :3): +
+Backpacks removed from all + players. It was unrealistic. You can now had to the living + quarters to get one from the personal closets there. +
+Any firearms now send you + to critical in 1-2 shots. Doctors need to get the wounded man + to surgery to provide good treatment. Guide for bullet removal + is up on the wiki. +
+Brute packs and kelotane + removed altogether to encourage use of surgery for heavy + injury. +
+Just kidding +
+Fireaxe cabinets and + Extinguisher wall-mounted closets now added around the station, + thank Nanotransen for that. +
+Because of Nanotransen + being Nanotransen, the fire cabinets are electrically operated. + AIs can lock them and you can hack them if you want the + precious axe inside and it's locked. The axe itself uses an + experimental two-handed system, so while it's FUCKING + ROBUST you need to wield it to fully unlock its + capabilities. Pick up axe and click it in your hand to wield + it, click it again or drop to unwield and carry it.You can also + use it as a crowbar for cranking doors and firedoors open when + wielded, utilising the lever on the back of the blade. And I + didn't lie to you. It's fucking robust. +
+Fireaxe, when wielded, + fully takes up your other hand as well. You can't switch hands + and the fireaxe itself is unwieldy and won't fit anywhere. +
+A fireaxe cabinet can also + be smashed if you've got a strong enough object in your hand.
+EXTINGUISHER CLOSETS, made + by dear Erro, can be found in abundance around the station. + Click once to open them, again to retrieve the extinguisher, + attack with extinguisher to place it back. Limited uses, but + we've got plans for our little friend. +
+Sprite + kudos go to: Cheridan for most of them, Khodoque for the + fantastic fireaxe head. I merged those two. Also thanks to + matty and Arcalane for giving it a shot. +
+Has the + piano got TOO annoying? Try the fire axe... +
+Oh, and tou can now + construct Light floors! To do it: Use wires on glass, then + metal on the produced assembly, then place it on an uncovered + floor like you would when replacing broken floor tiles. To + deconstruct: Crowbar on light floor, use crowbar on produced + assembly to remove metal, wirecutters to seperate the wires + from the glass. Sprites by delicious Hempuli. + +
+Got something to bitch + about? Got a bug to report? Want to create drama? Did the clown + destroy your piano while you were playing an amazing space + remix of the moonlight sonata? Give it here + +
+Rastaf.Zero updated: +
+New uniforms added for + captain and chaplain, in their respective lockers. Credits to + Farart. +
+Urist McDorf updated: +
+Mime and Clown now spawn + with Crayons. You can eat those crayons. And use them for other + nefarious purposes. +
+Health Scanners (A new + type of Goggles) now spawn in medbay. Use them, doctors! +
+New Arcade toy. +
+Glowshrooms! What other + lifeform will threaten the welfare of the station now?! +
+Bananas growable in + hydroponics. Also soap is now on-board. +
+Added new "Lights + out!" random event. +
+ConstantA updated: +
+Mech pilots are now immune to zapping, thank you very + much. +
+
17 April 2011, World Hemophilia
+ Day
+
Microwave updated: +
+Rabbit ears have a small + tail, night vision goggle sprites updated. +
+Space tea has a nice, + calming effect. +
+Space drugs? Liberty + cap... something like that. Microwave, make your changelog + entries more understandable! +
+Brobot merged with Service + Borg with a Rapid Service Fabricator. +
+Arcade machine prizes look + and sound realistic once again. +
+New arcade toy: Syndicate + space suit costume, can hold arcade toys in suit storage. +
+Empty cap gun loaders can + be recycled in an autolathe. +
+Seizure man has laying + down sprites now. Update to wizard den. +
+Mech bay has two more borg + chargers. +
+Beepsky is back! +
+Detective's office grille + has been electrified. +
+You can now see if someone + is wearing an emergency oxygen tank on their belt on the mob + itself. +
+Lexorin - Now deals 3 + oxygen damage per tick. Countered with Dexalin or Dexalin Pkus, + which remove 2 units of it from your body per tick. +
+Bilk - Shares the effects + of beer and milk. Disgusting! +
+Sugar - Gives nutrition! +
+Arithrazine - Now + extremely good against radiation damage. +
+Hyronalin - Stronger + radiation removal +
+Space cleaner spray + bottles now contain enough cleaner for 50 uses. Making space + cleaner now yields more cleaner. +
+Errorage updated: +
+Shuttle diagonal sprites + now work for any kind of floor. +
+You can now make plaques + from gold. Place them on a wall and engrave an epitaph. +
+Placed a single wall tile + in the AI satellite so you don't have a clear LOS of the AI + from the door. +
+Added arrivals lobby. (Map + by Superxpdude, updated by Microwave) +
+Lattice now connects to + the solar shields. +
+Law office maintenance is + now connected with Tech storage maintenance. (Some rewiring + dont in the area) +
+Xenobiology now has it's + own access level. (Also fixed xeno pen access and blast doors) +
+You might soon start to + see different airlocks and airlock assemblies around the + station. (Sprites donated by Baystation 12) +
+Chemical storage added, + discussion on which chemicals it should store is on the forums. + You're welcome to contribute. +
+Hot fires will now melt + floors. +
+Added a pair of market + stalls south of the teleporter. LET THERE BE CLOWNMART! +
+Screwdrivers and + wirecutters can now spawn in different colors. +
+Electrical toolboxes have + a 5% chance of spawning a pair of insulated gloves. A set + spawns in tech storage. +
+Oxygen canisters now spawn + in emergency storage, near disposal, in the incinerator and the + CE's office. +
+A plasma canister now + spawns in toxins, near the maintenance door. +
+Wooden tables now look + nicer. +
+Agouri updated: +
+2001 space suits added to + AI Satellite! +
+New look for the 2001 + space suit. +
+2001 space suit jetpack + added. +
+Improved TRAYS! +
+Noise updated: +
+Thermals and mesons no + longer give slightly better night vision. +
+NINJAS! (Too many things + to list) +
+Wizards are no longer + trackable by the AI when in their den. +
+Removed all old notes, + except for the last one. +
+Nuke team now cannot + return with their shuttle until the bomb is armed and counting + down. +
+Energy blades can no + longer cut through r-walls, walls take 7 seconds to cut + through. +
+Turrets are now + destructible. Bash them with stuff when they pop out or (more + likely) die trying. +
+Updated Ripley Mech + sprite. +
+Neo updated: +
+You can now aim guns at + body parts, armor and helmets properly protect you from + projectiles. +
+Cat ears now match the + hair color of the wearer. +
+Robots can no longer stick + their items onto/into things. +
+Meson, thermal and x-ray + vision are now modules for borgs. +
+Welding now uses less fuel + when on and idle but more when welding. +
+Hopefully fixed the bug + when running into airlocks didn't open them and running into + objects didn't push them. +
+HAL updated: +
+Added air alarm to + security checkpoint, added cameras to aux. arrival docks so the + AI can see everything. +
+Added fire alarm, fire + locks and air alarm to delivery office. +
+ConstantA updated: +
+Added mecha DNA-locking. + Only the person with matching UE can operate such mechs. +
+Added two mecha armor + booster modules and a repair droid module. +
+Mech fabricator is now + buildable. +
+Gygax construction is now + reversible. +
+Rastaf0 and Farart updated: + +
+Ghosts should now always + properly hear people. +
+Monkeyized people + (genetics or jungle fever disease) no longer lose their genetic + mutations and diseases. +
+People who get bitten by + monkeys get jungle fever. +
+Most chemicals should now + heal and harm humans properly. +
+Many new (and updated) + recipes for the microwave including Pizza, Meatball Soup, Hot + Chili and many more. +
+Items should no longer + spawn under vendomats and microwaves. +
+Runes are now drawn under + doors and tables. +
+Penlights fit in medical + belts. +
+People will scream if they + get cremated while still alive. +
+Diseases should now + properly make you loose health. +
+Monkeys wearing masks now + get acid protection too. +
+You should probably turn + off your stun baton before washing it. +
+latex loves + short piece + of wire + some air from tank = balloon! +
+Kitchen was expanded, also + a new look for the kitchen sink. +
+New dishware vending + machine - dispenses knives, forks, trays and drinking glasses. +
+Water cooler was added to + kitchen. +
+New uniform - Waiter + Outfit. Chef can give it to his assistant. +
+Deeaych updated: +
+Updated satchel, + bananimum, shovel, jackhammer and pick-in-hand sprites. +
+Many unneeded r-walls + removed, detective's office reinforced. +
+Captain armor now acts as + a space suit, added a unique captain's space helmet to + captain's quarters. +
+Golems cannot speak, but + should be perfectly spawnable. Also added golem fat sprite. +
+Security borgs have side + sprites. +
+Matty406 updated: +
+AIs can now feel a little + more dorfy. +
+Many ores, both raw and + smelted, look much better. +
+Urist_McDorf updated: +
+You can now light other + people's cigarettes by targeting their mouth with a lighter. +
+Veyveyr updated: +
+New tool sprites. +
+New sprites for + smooth-lattice. +
+Muskets updated: +
+Kabobs now return the bar used to make them. +
+
2 April 2011, International
+ Children's Book Day
+
Microwave updated: +
+New look for the mining + cyborg, jackhammer, kitchen sink. +
+Singularity is now + enclosed again (still airless tho). +
+Wizard has a new starting + area. +
+Chemists and CMOs now have + their own jumpsuits. +
+ConstantA updated: +
+You can now put + Mind-machine-interface (MMI)'d brains into mecha. +
+Errorage updated: +
+Added smooth lattice. +
+
26 March 2011
+
Rastaf0 updated: +
+Food sprites from Farart +
+New food: popcorn (corn in + microwave), tofuburger (tofu+flour in microwave), carpburger + (carp meat+floor in microwave) +
+Medical belts are finally + in medbay (credits belong to errorage, I only added it) +
+Pill bottles now can fit + in containers (boxes, medbelts, etc) and in pockets. +
+Cutting camera now leaves + fingerprints. +
+Microwave updated: +
+Armor Can hold revolvers, + and so can the detective's coat. +
+Chef's apron is going + live, it can carry a knife, and has a slight heat resistance + (only slight don't run into a fire). +
+Kitty Ears! +
+Various food nutriment + changes. +
+Added RIGs to the Mine + EVA. +
+Night vision goggles. They + have a range of five tiles. +
+Added Foods: Very Berry + Pie, Tofu Pie, Tofu Kebab. +
+Modified foods: Custard + Pie is now banana cream pie. +
+ConstantA updated: +
+Removed redundand steps + from Gygax and HONK construction. +
+Added some mecha equipment designs to R&D. +
+
23 March 2011, World
+ Meteorological Day
+
Neo updated: +
+Fixed PacMan (and + affiliates) generator construction. +
+It is now possible to + actually eat omelettes with the fork now, instead of just + stabbing yourself (or others) in the eye with it. +
+Welding masks can now be + flipped up or down. Note that when they're up they don't hide + your identity or protect you from welding. +
+Reagent based healing + should now work properly. +
+Revolver has been balanced + and made cheaper. +
+Tasers now effect borgs. +
+Plastic explosives are now + bought in single bricks. +
+Nuke team slightly buffed + and their uplink updated with recently added items. +
+Player verbs have been + reorganized into tabs. +
+Energy swords now come in + blue, green, purple and red. +
+Cameras are now + constructable and dismantlable. (Code donated by Powerful + Station 13) +
+Updated the change network + verb for AIs. (Code donated by Powerful Station 13) +
+Added gold, silver and + diamond pickaxes to R&D which mine faster. +
+Agouri updated: +
+New look for the Request + consoles. +
+Rastaf0 updated: +
+Brig cell timers should + now tick closer-to-real seconds. +
+New look for food, + including meat pie, carrot cake, loaded baked potato, omelette, + pie, xenopie and others. (some sprites by Farart) +
+Hearing in lockers now + works as intended. +
+Fixed electronic blink + sprite. +
+Added the 'ghost ears' + verb, which allows ghosts to not hear anything but deadcast. +
+XSI updated: +
+New AI core design. +
+HoP now has a coffee + machine! +
+Veyveyr updated: +
+Replaced nuke storage with + a vault. +
+Redesigned the mint, moved + the public autolathe and n2o storage. +
+New look for the coin + press. (Sprite by Cheridan) +
+Errorage updated: +
+You can now manually add + coins into money bags, also fixed money bag interaction window + formatting. +
+QM no longer has access to + the entire mining station to stop him from stealing supplies. +
+New machine loading sprite + for mining machinery. (sprites by Cheridan) +
+Added a messanging server + to the server room. It'll be used for messanging, but ignore it + for now. +
+The delivery office now + requires delivery office access. It's also no longer called + "Construction Zone" +
+Almost all the mecha parts + now have sprites. (Sprites by Cheridan) +
+Tinted and frosted glass + now look darker. +
+There are now more money + sprites. +
+Department closets now + contain the correct headsets. +
+Microwave updated: +
+Bicaridine now heals a lot + better than before. +
+Added Diethylamine, Dry + Ramen, Hot Ramen, Hell Ramen, Ice, Iced Coffee, Iced Tea, Hot + Chocolate. Each with it's own effects. +
+Re-added pest spray to + hydroponics. +
+Carrots now contain a + little imidazoline. +
+HoS, Warden and Security + Officer starting equipment changed. +
+New crate, which contains + armored vests and helmets. Requires security access, costs 20. +
+Miner lockers now contain + meson scanners and mining jumpsuits. +
+Food crate now contains + milk, instead of faggots. Lightbulb crates cost reduced to 5. + Riot crates cost reduced to 20. Emergency crate contains 2 med + bots instead of floor bots. Hydroponics crate no longer + contains weed spray, pest spray. It's latex gloves were + replaced with leather ones and an apron. +
+Added chef's apron (can + hold a kitchen knife) and a new service borg sprite. +
+Autolathe can now + construct kitchen knives. +
+Biosuit and syndicate + space suits can now fit into backpacks. +
+Mime's mask can now be + used as a gas mask. +
+Added welding helmet 'off' sprites. +
+
18 March 2011
+
Errorage updated: +
+You can now use the me + command for emotes! It works the same as say "*custom" + set to visible. +
+There is now a wave emote. + +
+Enjoy your tea! +
+Deeaych updated: +
+The exam room has some + extra prominence and features. +
+A new costume for the + clown or mime to enjoy. +
+Service Cyborgs can be + picked! Shaker, dropper, tray, pen, paper, and DOSH to show + their class off. When emagged, the friendly butler-borg is able + to serve up a deadly last meal. +
+It should now be possible + to spawn as a cyborg at round start. Spawned cyborgs have a + lower battery life than created cyborgs and begin the round in + the AI Foyer. +
+Rastaf0 updated: +
+Fixed an issue with + examining several objects in your hands (such as beakers). +
+Fixed bug with random last + name being empty in rare cases. +
+hunterluthi updated: +
+It is now possible to make + 3x3 sets of tables. +
+Fixed some missplaced + grilles/lattices on the port solar. +
+There is now a breakroom for the station and atmos + engineers. It has everything an intelligent young engineer + needs. Namely, Cheesy Honkers and arcade games. +
+
15 March 2011, International Day
+ Against Police Brutality
+
Errorage updated: +
+Autolathe deconstruction + fixed. +
+Atmos Entrance fixed. +
+AI no longer gibs + themselves if they click on the singularity. +
+Fixed all the issues I + knew of about storage items. +
+Redesigned Assembly line + and surrounding maintenance shafts. +
+Redesigned Tech storage. + (Map by Veyveyr) +
+TLE updated: +
+Forum + account activation added. Use the 'Activate Forum Account' + verb. +
+Neo updated: +
+New R&D Item: The 'Bag + of holding'. (Sprite by Cheridan) +
+Getting someone out of the + cloner now leaves damage, which can only be fixed in the cryo + tube. +
+New reagent: Clonexadone, + for use with the cryo tube. +
+Fixed using syringes on + plants. +
+Constanta updated: +
+Added queueing to + fabricator. +
+Rastaf0 updated: +
+Air alarms upgraded. +
+Fixed problem with AI + clicking on mulebot. +
+Airlock controller (as in + EVA) now react to commands faster. +
+Fixed toxins mixing airlocks. +
+6 March 2011 +
+Neo updated: +
+Neo + deserves a medal for all the bugfixing he's done! + --errorage +
+Errorage updated: +
+No. + I did not code on my birthday! +
+Windows can now be rotated + clockwise and counter clockwise. +
+Window creating process + slightly changed to make it easier. +
+Fixed the newly made + reinforced windows bug where they weren't properly unfastened + and unscrewed. +
+Examination room has a few + windows now. +
+Can you tell I reinstalled + Windows? +
+Robotics has health + analyzers. +
+Bugfixing. +
+Deeyach updated: +
+Roboticists now spawn with a lab coat and an + engineering pda +
+2 March 2011, Wednesday +
+Errorage updated: +
+Mapping updates including + Atmospherics department map fixes, CE's office and some lights + being added here and there. +
+Mining + once again given to the quartermaster and HoP. The CE has no + business with mining. +
+Removed the overstuffed + Atmos/Engineering supply room. +
+Replaced all 'engineering' + doors in mining with maintenance doors as they were causing + confusion as to which department mining belongs to. +
+The incinerator is now + maintenance access only. +
+Neo updated: +
+New look for the advanced + energy gun. (Sprite by Cheridan) +
+Mech fabricator accepts + non-standard materials. +
+Mules accesses fixed, so + they can be unlocked once again. +
+Atmospherics + department mapping overhaul. (Map by Hawk_v3) +
+Added more name options to + arcade machines. +
+ConstantA updated: +
+Added mecha control + console and mecha tracking beacons. +
+Some changes to gygax + construction. +
+Darem updated: +
+R&D minor bugfixes. +
+AI computer can now be + deconstructed (right click and select 'accessinternals'). +
+Server room updated, added + server equipment to use with R&D. +
+Wizard and ghost teleport + lists are now in alphabetical order, ghosts can now teleport to + the mining station. +
+Rightclicking and + examining a constructable frame now tells you what parts still + need to be finished. +
+Large grenades added to + R&D. +
+Deeyach updated: +
+Mining given to the CE. + (Reverted by Errorage) +
+Clowns can now pick a new name upon entering the game + (like wizards previously). +
+24 February 2011, Thursday +
+Darem updated: +
+Lighting code fixed for + mining and thermite. +
+R&D instruction manual + added to the R&D lab. +
+Fixed R&D disk + commands not working. +
+Added portable power + generators which run on solid plasma. +
+You can now set the numer + of coins to produce in the mint. +
+Added two more portable + power generators to R&D. +
+Deeyach updated: +
+New uniform for + roboticists +
+Neo updated: +
+Game speed increased +
+Mining stacking machine no + longer devours stacks larger than 1 sheet (it was only + increasing its stock by 1 when given a stacked stack) +
+Stackable uranium ore + added (a better sprite is needed, contributions are welcome) +
+Made Meteor gamemode + actually do stuff +
+Made a bigger class of + meteor +
+New R&D item: Advanced + Energy Gun +
+Law priority clarified + with regards to ion laws and law 0. +
+Veyveyr updated: +
+Minor mapping fixes +
+Uhangi updated: +
+New red bomb suit for + security. +
+Errorage updated: +
+Slight mapping change to arrival hallway. +
+23 February 2011, Red Army Day + +
+Uhangi updated: +
+Antitox and Inaprovaline + now mixable via chemistry. +
+Explosive Ordinance + Disosal (EOD) suits added to armory and security. +
+Large beaker now holds 100 + units of chemicals. (code by Slith) +
+Rastaf0 updated: +
+Secbot interface updated. +
+Syringe auto-toggels mode + when full. +
+Captain's flask volume + increased. +
+Neo updated: +
+Fixed the 'be syndicate' + choice to actually work on nuke rounds. +
+Syndicates + no longer win if they detonate the nuke on their ship. +
+Errorage updated: +
+Added cloning manual. + (Written by Perapsam) +
+K0000 updated: +
+Cult + mode updates. +
+You can now read the + arcane tome. It contains a simple guide for making runes. +
+Converting people doesnt + give them word knowledge. +
+Sacrifice monkeys or + humans to gain new words. +
+Total number of rune words + set to 10 +
+Some minor bugfixes. +
+20 February 2011, Sunday +
+Errorage updated: +
+Slight updates to + processing unit and stacking machine at the mining outpost. +
+Digging now yields sand, + which can be smelted into glass. +
+Stacking machine can now + stack reinforced metal, regular and reinforced glass too. +
+Engineers now have two + copies of the singularity safety manual. +
+Neo updated: +
+Magboots now have a verb + toggle like jumpsuit sensors. +
+Jumpsuit sensors are now + in all jumpsuits, except tactical turtlenecks. +
+Tweaks to the AI report at + round start. +
+Syndi-cakes now heal + traitors/rev heads/etc much more than anyone else. +
+Containment fields zap + once again. +
+Fire damage meter no + longer lies about fire damage. +
+Darem updated: +
+Mass Spectrometer added to + R&D. Load it with a syringe of blood and it will tell you + the chemicals in it. Low reliability devices may yield false + information. +
+Not all devices have a + 100% reliability now. +
+Miners now have access to + mint foyer and loading area. Only captain has access to the + vault. +
+More stuff can be analyzed + in the destructive analyzer, protolathe can produce + intelicards. +
+Rastaf0 updated: +
+Added blast door button to + atmospherics. +
+Toxins timer-igniter + assemblies fixed. +
+Engineering secure storage + expanded. +
+Added singularity telescreen. +
+18 February 2011, Friday +
+Errorage updated: +
+New look for the bio + suits. (Biosuit and hood sprites by Cheridan) +
+New radiation suits added + along with radiation hoods and masks. Must wear complete set to + get full protection. +
+Rastaf0 updated: +
+Binary translator cost + reduced to 1 telecrystal. +
+AtomicTroop updated: +
+Mail + Sorter job added. +
+Disposal + system redone to allow for package transfers. Packages are + routed to mail sorter room and then routed to the rest of the + station +
+Disposal area moved. Old + disposal area now just an incinerator and a small disposal into + space. +
+New wrapping paper for + sending packages. +
+Veyveyr updates: +
+New machine frame sprite. +
+Braincase sprites for + mechs added. Not actually used, yet. +
+Darem updates: +
+Research + and Development system is LIVE. Scientists can now + research new advancements in technology. Not much can be made, + right now, but the system is there. Technologies are researched + by shoving items into the destructive analyzer. Circuit + Imprinter, Destructive Analyzer, and Protolathe are controlled + from the R&D console. +
+Autolathe, Protolathe, Destructive Analyzer, and + Circuit Imprinter can now be built, taken apart, and upgraded. + The basic frame for all of the above requires 5 metal. +
+15 February 2011, Tuesday +
+Rastaf0 updated: +
+Added radio channels and + headsets for miners (:h + or :d ("diggers" + lol)) and for cargo techs (:h + or :q ) +
+Added a personal headsets + to HoP and QM. +
+Aliens now attack bots + instead of opening control window. +
+All bots can be damaged + and repaired. +
+All bots are effected to + EMP now. +
+Atmos now starts with + nitrous oxide in storage tank. +
+Veyveyr updated: +
+New look for the pipe + dispenser. +
+Errorage updated: +
+Mining station will now + charge properly. +
+Duffle bags (Money bags) can now be emptied. +
+14 February 2011, Valentine's day + +
+Errorage updated: +
+New + Job! - Shaft Miners have finally been added and are + available to play. +
+Mining + outpost - A new mining outpost has been built, the + mining dock on SS13 has been updated. +
+ConstantA updated: +
+Slight speed up for combat + mechs.. +
+Added + H.O.N.K construction +
+Fixed bug with switching intent while in mecha. +
+Added Durand combat + exosuit. +
+Players can modify + operation permissions of newly constructed civilian mechs. Click + on mech with ID card or PDA with ID inside. +
+Added robotics access to + default mecha maintenance permissions (all mechs) and operation + permissions (civilian models only). +
+Fixed double adminlog + message of explosion proc. +
+Fixed accidental mecha + wreckage deletion. +
+Tweaked mecha internal fire + processing. +
+Added some mecha-related + sounds. +
+Moved GaussRand to + helpers.dm and added GaussRandRound helper proc. +
+Other small changes. +
+Headsets upgraded. + Shortcuts for channels are: :command :security scie:nce + :engineering :medical. Also there is :binary :whisper :traitor + and old good :h for your department. +
+"One Click Queue" + added: When you quickly click on two things in a row, it will + automatically queue the second click and execute it after the + default 'action delay' of 1 second after the first click. + Previously you had to spam-click until 1 second had passed. THIS + AFFECTS EVERYTHING. NEEDS TESTING. - Skie +
+EMP effects added for + further revisions. - Darem +
+Goon stuff removed, AI/Bots + leave behind hidden fingerprints, firedoors fixed, powersinks + eat more, small map changes. - Mport +
+Big map changes in + engineering/robotics/science wing. - errorage +
+Welder Fixed. Now burns + your eyes again. - errorage +
+9x9 singularity sprite + added. - Skie/Mport +
+Ghetto surgery added. - + Neophyte +
+Nasty vent pump lag fixed. + - Neophyte +
+Mech gameplay and building updates. - ConstantA +
+The amount of power the + station uses should be lower. +
+The singularity now changes + size based upon how much energy it has +
+New Machine: Particle + Accelerator. +
+It might need a better + name/sprite but when put together properly and turned on it will + shoot Accelerated Particles. +
+The particles irradiate + mobs who get in the way and move through solid objects for a + short time. +
+The Particle Accelerator + parts are set up by using a Wrench followed by a Cable Coil, + then finished with a screwdriver. +
+When you shoot the + Singularity Generator with Accelerated Particles it will spawn a + Singularity. +
+New layout for Engineering, might be changed up + slightly in the next few days. +
+Jesus christ it's a new map + what the fuck +
+Just kidding, it's only + minor changes to + medbay/mechbay/cybernetics/R&D/toxins/robotics/chapel/theatre + +
+Okay so there's too many + changes to list completely, but basically: + toxins/R&D/virology/xenobiology are south through + medbay; robotics/cybernetics/mechbay are where toxins used to + be, the theatre and chapel are above medbay. +
+Theatre is a new place for + the Clown and Mime to play, there are some costumes available, a + stage and backstage, and seating for the audience. +
+R&D and Toxins have + been combined together. R&D is still work in progress. You + need to head south through medbay to get there. +
+Medbay has been re-arranged + slightly. Honestly, it's nothing, I bet you won't even notice + anything different. There's also a new surgery suite, complete + with pre-op and post-op rooms. +
+Virology's been rearranged, + but it is mostly in the same place still. +
+Xenobiology is work in + progress. [There's some fun stuff still being coded] +
+The Chapel is now to the + north. You'll probably be thinking something like "Goddamn, + this place is fucking huge", but it's actually smaller than + the previous chapel. +
+Robotics and related stuff + is also work in progress - however, everything needed for making + borgs is there. Note: de-braining will now be done by surgeons + in medbay, rather than roboticists in robotics, in case you're + wondering where your optable went. +
+I added color-coded pipes + in the areas I was working on. Red pipes run from air siphons + and feed into the waste loop; blue pipes run from air vents and + pump whatever atmos is set to pump. Yeah, there's TWO pipe + networks on the station, who knew? Well, some of you probably + did, but I didn't! +
+Please bring all + complaints/ideas/suggestions/bugfixes to: This + awesome thread on our forums +
+This update brought to you by: veyveyr and Rookie, + with help from friends! [Now you know who to strangle, please be + gentle q_q] +
+This really needs to be + updated more often. +
+Various map updates have + been applied with many more to come. Expect overhauls! +
+Mining system nearing + completion. +
+Massive overhaul to the + electricity systems, the way singularity makes power, and + various related functions. +
+Mime spawns with White + Gloves instead of Latex Gloves (apparently there's a + difference!) +
+A new event has been- + CLANG! What the fuck was that? +
+Ion storm laws should be + much more interesting. +
+Security reports should no + longer list traitor heads/AIs as possible revs/cultists, nor + should nuke operatives ever get named for anything. +
+Pens are much more + versatile and user friendly. +
+Mech building is rapidly on + its way! Ripleys can be built, consult your quartermasters. +
+Traitors now have several + new things they can steal. +
+Some surgeries coded to + accompany the new operating room and surgery tools. +
+Research and Design is + continuing development and should be rolled out shortly. +
+Various sprites added, tweaked, scrapped and fixed. +
+This really needs to be + updated more often. +
+Various map updates have + been applied with many more to come. Expect overhauls! +
+Mining system nearing + completion. +
+Massive overhaul to the + electricity systems, the way singularity makes power, and + various related functions. +
+Mime spawns with White + Gloves instead of Latex Gloves (apparently there's a + difference!) +
+A new event has been- + CLANG! What the fuck was that? +
+Ion storm laws should be + much more interesting. +
+Security reports should no + longer list traitor heads/AIs as possible revs/cultists, nor + should nuke operatives ever get named for anything. +
+Pens are much more + versatile and user friendly. +
+Mech building is rapidly on + its way! Ripleys can be built, consult your quartermasters. +
+Traitors now have several + new things they can steal. +
+Some surgeries coded to + accompany the new operating room and surgery tools. +
+Research and Design is + continuing development and should be rolled out shortly. +
+Various sprites added, tweaked, scrapped and fixed. +
+Pipes can now be removed + and re-attached by wrenching them. +
+Mining system continues to + develop. Still unaccessible to players. +
+Various map changes. Some + minor lag causing things were fixed. +
+Admins have a new tool: + They can now give any spell to anyone. Hurray! +
+Imadolazine now works. + Maybe? +
+Singularity now releases + itself if fed too much and will potentially explode. +
+Magboots now successfully + prevent you from getting pulled into the singularity. +
+Strike teams immune to + facehuggers. Why? I dunno. +
+Many reagent containers are + adjustable so you can pour the exact amount you need. +
+No more emitters working in + space, Collectors and collector controllers now ID lockable. +
+Christmas Contest plaque + finally added. It's near the armor/warden's office. +
+Rocks fall, everyone dies. +
+All cyborgs and robots can + now be named. Just use a pen on the cyborg's frame before the + brain is inserted. +
+Knock spell now unbolts + doors as well as opens them. +
+New cultist runs and other + changes. +
+Added surgery tools for + eventual surgery system. +
+Autolathe and Circuit + Printer animations redone. Yay pretty icons. +
+AI law changes/uploads are + now tracked (admin viewable). +
+Revheads now get a PDA + uplink instead of a headset one. +
+Added a penlight. +
+Science Research and Development tech tree uploaded. + Not really accessible by anyone yet, though. +
+Changlings Overhauled. Now + function kinda like alium (using an internal chemical reserve + instead of plasma) with each ability requiring a certain amount + of chemicals to activate. Both venoms removed. Several "Dart" + abiliites added. They allow the changling to deafen, blind, + mute, paralyze, or even transform (dead) targets. +
+Carp meat now contaminated + with Carpotoxin. Anti-toxin negates the poison, however. +
+New Reagent: Zombie Powder: + Puts subjects into a deathlike state (they remain aware, + though). Each unit of Zombie Powder requires 5 units of + Carpotoxin, Sleeping Toxin, and Copper. +
+Various alium fixes. +
+Matches now available from + smokes machine. +
+Megabomb bug fixed. Bombs + with timers/signalers won't detonate after the timer/ signaler + is removed. +
+New Disease: Rhumba Beat. + Functions like GBS with a few exceptions. Not only available by + admindickery. +
+More mining fixes/changes. +
+Ghost can now teleport to + AI sat, Thunderdome, and Derelict. +
+New gimmick clothes +
+Constructing Glass Airlocks + now use one sheet of R.Glass. +
+Windows mow always appear + above grills and pipes always above lattices. +
+Added FireFighter mecha and + various mecha fixes. +
+Deconstructed walls now + leave proper floor tiles (that can be pried up like normal) and + remember what kind of floor they were before the wall was made. +
+Carded AIs no longer take + damage while in unpowered areas. +
+Chaplains can now name + their religion at round start. +
+New Recipies: Clown Burger + (1 Clown wig, 5 flour), Mime Burger (1 beret, 5 flour), Cuban + Carp (1 carp fillet, 1 chili, 5 flour). +
+Napalm nerfed a bit. + Produces ~25% less plasma but it's all concentrated in a single + tile (will still spread, though). +
+Reagent bottles can, once + again, be put into grenades. +
+Various minor map changes. +
+Holograms (AI controled + psudo-mobs) added. Currently only admin spawn. +
+Pre-spawned pills no longer + have randomized image. +
+Bridge reorganized. +
+Automated turrets now less + dumb. Additionally, turrets won't target people laying down. +
+Cultists now automatically + start known words for add cultist ritual. Also, converted + cultists start knowning a word. +
+Supply ship no longer can + transport monkeys. Also, monkeys are no longer orderable from + QM. +
+Meat Crate added to QM. +
+Corn can now be blended in + a blender to produce corn oil which is used to create glycern. +
+Request Consoles added + across the station. Can be used to request things from + departments (and slightly easier to notice then the radio). +
+Centcom reoragnized a fair + bit. Not that players care but admins might enjoy it. +
+There is now a toggable + verb that changes whether you'll turn into an alium or not. +
+Hair sprited modified. +
+Napalm and Incendiary + Grenades both work now. Have fun setting things on fire. +
+Binary Translater traitor + item added. It allows traitors to hear the AI (it functions like + a headset). +
+New Disease: Pierrot's + Throat. Enjoy, HONK! +
+Robotic Transformation + (from Robrugers) and Xenomorph Transformation (from xenoburgers) + now curable. +
+Mining added. Only + accessible by admins (and those sent by admins). Very much WIP. +
+Alium Overhaul. Divided + into multiple castes with distinct abilities. +
+New AI Modules: The goody + two-shoes P.A.L.A.D.I.N. module and it's evil twin T.Y.R.A.N.T. + Only the former actually spawns on the station. +
+Lizards added. They run + away and shit. +
+PDA overhaul. Doesn't + change anything for humans, just makes coders happy. +
+Firesuits redone to look + less like pajamas and instead like firesuits. Fire lockers also + added. +
+New Mecha: H.O.N.K. +
+Deployable barriers added. + Can be locked and unlocked. +
+Mecha bay (with recharging + stations) added. +
+Bunny Ears, Security + Backpacks, Medical Backpacks, Clown Backpacks, and skirt added. +
+Various wizard changes. New + Wizard Spell: Mind Swap. Swap your mind with the targets. Be + careful, however: You may lose one of your spells. Wizards are + no longer part of the crew and get a random name like the AI + does. Wizards can change their known spells with their spellbook + but only while on the wizard shuttle. +
+Circuit Imprinter: Using + disks from the various deparments, new circuit boards and AI + modules can be produced. +
+Heat Exchanging pipes added + and various pipe/atmos changes. +
+Ghost/Observer teleport now works 100% of the time. +
+You need an agressive grip + to table now, as well as being within one tile of the table (to + nerf teletabling). +
+Teleport only runs once at + the beginning of the round, hopefully reducing the lag in wizard + rounds. +
+Wizards can't telepot back + to their shuttle to afk now. +
+Someone added it a while + ago and forgot to update the changelog - syndies in nuke need to + move their shuttle to the station's zlevel first. +
+Bunch of other stuff. +
+Bug fixes, not going into + detail. Lots and lots of bug fixes, mostly regarding the new map + +
+CMO has a more obvious lab + coat, that looks nicer than the original +
+CMO also has a stamp now +
+QM has a denied stamp +
+Cyborgs got tweaked. Laws + only update when checked. Also have wires that can be toyed with + for various effects, including AI sync, and law control +
+Second construction site + similar to the original +
+Prison station has been + tweaked, now includes a lounge, and toilets +
+Detective's revolver starts + with a reasonable number of bullets +
+Prison teleporter to the + courtroom now exists +
+AI related stuff: More + cameras, oh, and bug fixes! +
+Emergency storage moved +
+Random AI law changes. New + law templates, and variables. Old variables were tweaked and + some of the crappy templates were removed +
+Ghosts can teleport to the + derelict now +
+Respriting of a bunch of + stuff as well as graphical fixes +
+Kitchen is attached to the + bar again +
+General map tweaks and + fixes +
+Wardens fixed for rev + rounds +
+5-unit pills now work +
+APCs added and moved +
+Cola machine added. + Contains various flavours of soda. Also added new snacks to the + now named snack machine. Water cooler added, just apply an empty + glass to it +
+Salt & Pepper have been + added, as part of the food overhaul +
+More bug fixes. There was a lot +
+Cruazy Guest's map is now + live. +
+Entire station has been + rearranged. +
+Prison Station added, with + Prison Shuttle to transport to and from. +
+New Job: Warden. + Distributes security items. +
+The new map is still in + testing, so please report any bugs or suggestions you have to + the forums. +
+AI Liquid Dispensers, + Codename SLIPPER, have been added to the AI core. They dispense + cleaning foam twenty times each with a cooldown of ten seconds + between uses. Mounted flashes have also been included. +
+Clown stamp added to clown's backpack. +
+Major food/drink code + overhaul. Food items heal for more but not instantly. Poison, + Drug, and "Heat" effects from food items are also + non-instant. +
+Preperation for one-way + containers and condiments. +
+New Reagents: Nutriment, + Ketchup, Soysauce, Salt, Pepper, Capsaicin Oil, Frost Oil, + Amatoxin, Psilocybin, Sprinkles +
+New Food Item: Chaos Donut: + 1 Hot Sauce + 1 Cold Sauce + 1 Flour + 1 Egg. Has a variable + effect. NOT DEADLY (usually). +
+New Drug: Ethylredoxrazine: + Carbon + Oxygen + Anti-Toxin. Binds strongly with Ethanol. +
+Tape Recorders added! Now + you can actually PROVE someone said something! +
+Amospherics Overhaul + Started: It actually works now. You can also build pipes and + create function air and disposal systems! +
+Walls are now smooth. +
+Alcohol no longer gets you + as wasted or for as long. +
+QM job split into QM and + Cargo Technicians. QM has his own office. +
+Doors can no longer be + disassembled unless powered down and unbolted. +
+New Job: Chief Medical + Officer. Counts as a head of staff and is in charge of medbay. + Has his/her own office and coat. +
+Wizarditis Bottle no longer in virus crate. +
+The ban appeals URL can now + be set in config.txt +
+Secret mode default + probabilities in config.txt made sane +
+Admin send-to-thunderdome + command fixed to no longer send people to the other team's + spawn. +
+Having another disease no + longer makes you immune to facehuggers. +
+Magboots are now available + from EVA. +
+Changeling death timer + shortened. Destroying the changeling's body no longer stops the + death timer. +
+Cult mode fixes. +
+Fixed cyborgs pressing + Cancel when choosing AIs. +
+The play MIDIs setting now + carries over when ghosting. +
+Admins can now see if a + cyborg is emagged via the player panel. +
+PAPERWORK UPDATE v1: Supply + crates contain manifest slips, in a later update these will be + returnable for supply points. +
+The Supply Ordering Console + (Request computer in the QM lobby) can now print requisition + forms for ordering crates. In conjunction with the rubber + stamps, these can be used to demonstrate proper authorisation + for supply orders. +
+Rubber stamps now spawn for + each head of staff. +
+The use of DNA Injectors + and fueltank detonations are now admin-logged. +
+Removed old debug code from gib() +
+Finished work on the "cult" + gamemode. I'll still add features to it later, but it is safe to + be put on secret rotation now. +
+Added an energy cutlass and + made a pirate version of the space suit in preparation for a + later nuke update. +
+Changeling now ends 15 + minutes after changeling death, unless he's ressurected. +
+Further fixing of + wizarditis teleporting into space. +
+Fixed the wise beard + sprite. +
+Fixed missing sprite for + monkeyburgers. +
+Fixed Beepsky automatically adding 2 treason points to + EVERYONE. +
+Sleepers and disposals now + require two seconds to climb inside +
+Hydroponics crate ordered + in QMs doesnt spawn too many items +
+Replacement lights crate + can be ordered in QM. +
+Added space cleaner and + hand labeler to Virology. +
+Welder fuel tanks now + explode when you try to refuel a lit welder. +
+Made clown's mask work as a + gas mask. +
+9 new cocktails: Irish + Coffee, B-52, Margarita, Long Island Iced Tea, Whiskey Soda, + Black Russian, Manhattan, Vodka and Tonic, Gin Fizz. Refer to + the wiki for the recipes. +
+Kitchen update: +
+-New Microwave Recipies: + Carrot Cake (3 Flour, 3 egg, 1 milk, 1 Carrot), Soylen + Viridians (3 flour, 1 soybeans), Eggplant Parmigania (2 cheese, + 1 eggplant), and Jelly Donuts (1 flour, 1 egg, 1 Berry Jam), + Regular Cake (3 flour, 3 egg, 1 milk), Cheese Cake (3 flour, 3 + egg, 1 milk), Meat Pies (1 meat of any kind, 2 flour), Wing + Fang Chu (1 soysauce, 1 xeno meat), and Human and Monkey Kabob + (2 human or monkey meat, metal rods). +
+- Ingredients from + Processor: Soysauce, Coldsauce, Soylent Green, Berry Jam. +
+- Sink added to kitchen to + clean all the inevitable blood stains and as preperation for + future cooking changes. +
+- The food processor can't + be abused to make tons of food now. +
+Multiple tweaks to virology + and diseases: +
+- Added wizarditis + disease. +
+- Spaceacillin no longer + heals all viruses. +
+- Some diseases must be + cured with two or more chemicals simultaneously. +
+- New Virology design + including an airlock and quarantine chambers. +
+- Made vaccine bottles + contain 3 portions of vaccine. +
+- Lots of minor bug fixes. +
+Added virology profession + with a cosy lab in northwestern part of medbay. +
+Virology related things, + like taking blood samples, making vaccines, splashing contagious + blood all over the station and so on. +
+Added one pathetic disease. + +
+Virus crates are now + available from the quartermasters for 20 points. +
+The DNA console bug (issue + #40) was fixed, but I still made the DNA pod to lock itself + while mutating someone. +
+Added icons for unpowered + CheMaster and Pandemic computers +
+Added some sign decals. The + icons were already there, but unused for reasons unknown. +
+Some map-related changes. +
+Crawling through vents + (alien) now takes time. The farther destination vent is, the + more time it takes. +
+Cryo cell healing ability + depends on wound severity. Grave wounds will heal slower. Use + proper chemicals to speed up the process. +
+Added sink to the medbay. +
+Bugfixes: +
+- Some reagents were not + metabolized, remaining in mob indefinitely (this includes Space + Cola, Cryoxadone and cocktails Kahlua, Irish Cream and The + Manly Dorf). +
+- Fixed placement bug with container contents window. + Also, utility belt window now doesn't obscure view. +
+Scrubbers in the area can + be controlled by air alarms. Air alarm interface must be + unlocked with an ID card (minimum access level - atmospheric + technician), usable only by humans and AI. Panic syphon drains + the air from affected room (simple syphoning does too, but much + slower). +
+Sleeper consoles inject + soporific and track the amounts of rejuvination chemicals and + sleep toxins in occupants bloodstream. +
+Flashlights can be used to + check if mob is dead, blind or has certain superpower. Aim for + the eyes. +
+Radiation collectors and + collector controls can be moved. Secured\unsecured with a + wrench. +
+Air sensors report nitrogen + and carbon dioxide in air composition(if set to). +
+Air Control console in + Toxins. +
+Additional DNA console in + genetics +
+Enough equipment to build + another singularity engine can be found in engineering secure + storage +
+Air scrubber, vent and air + alarm added to library +
+Air alarm added to brig +
+Air scrubbers in Toxins + turned on, set to filter toxins +
+Empty tanks, portable air pumps and similar can be + filled with air in Aft Primary Hallway, just connect them to the + port. Target pressure is set by Mixed Air Supply console in + Atmospherics (defaults to 4000kPa). +
+Fixed the Librarian's suit + - its worn iconstate wasn't set. +
+Fixed some typos. +
+Monkey crates are now + available from the quartermasters for 20 points. +
+Corpse props removed from + zlevel 8 as they were causing issues with admin tools and the + communications intercept. +
+Cleaned up the default + config.txt +
+Added a readme.txt with + installation instructions. +
+Changed the ban appeals link to point to our forums + for now - this'll be a config file setting soon. +
+Fixes to various nonworking + cocktails. +
+More map and runtime error + fixes. +
+Nuke operative headsets + should be on an unreachable frequency like department headsets. +
+Another AI Malfunction + change: Now once the AI thinks enough APCs have been hacked, it + must press a button to start the timer, which alerts the station + to its treachery. +
+Blob reskinned to magma and + increased in power. +
+The HoS now has an armored + greatcoat instead of a regular armor vest. +
+Admin logs now show who + killswitched a cyborg. +
+The roboticist terminal now + lets you see which AI a cyborg is linked to. +
+Malf AIs are no longer + treated as inactive for the purpose of law updates and cyborg + sync while hacking APCs. +
+Traitor AIs are now + affected by Reset/Purge/Asimov modules, except law 0. +
+AI core construction + sprites updated. +
+Securitrons removed from + the Thunderdome. +
+An APC now supplies power + to the bomb testing area, and has external cabling to supply it + in turn. +
+A new variant freeform + module has been added to the AI Upload room. +
+The changeling's neurotoxic + dart has been made more powerful - this will likely be an + optional upgrade from a set of choices, akin to wizard spells. +
+Some gimmick clothes moved + to a different object path. +
+The chameleon jumpsuit should now be more useful - it + includes job-specific jumpsuits as well as flat colours. +
+Bartender update! Bartender + now has a Booze-O-Mat vending machine dispensing spirits and + glasses, which he can use to mix cocktails. Recipes for + cocktails are available on the wiki. +
+The barman also now has a + shotgun hidden under a table in the bar. He spawns with beanbag + shells and blanks. Lethal ammo is obtainable from hacked + autolathes. +
+Dead AIs can once more be + intelicarded, however in order to be restored to functionality + they must be repaired using a machine in the RD office. +
+Silicon-based lifeforms + have metal gibs and motor oil instead of blood. +
+Aliens now have a death + message. +
+Intelicarded AIs can now + have their ability to interact with things within their view + range reactivated by the person carrying the card. +
+New AI cores can be
+ constructed from victimsvolunteers.
+
Verbs tweaked. +
+Intelicarded AIs can be + deleted. +
+RD office redesigned, and + the RD now spawns there. +
+The AI can now choose to + destroy the station on winning a Malf round. +
+General bugfixes to AIs, + constructed AIs and decoy AIs. +
+Hats no longer prevent + choking. +
+Some extra gimmick costumes + are now adminspawnable. +
+AI health is now displayed + on their status tab. +
+AI upload module now + requires you to select which AI to upload laws to in case of + multiple AIs. +
+Cyborgs now choose an AI to + sync laws with upon creation. +
+Law office redesigned. +
+Roboticists no longer have + Engineering access. +
+More fixes to areas which + had infinite power due to having no assosciated APC. +
+Meatbread slices are no + longer infinite. +
+Malf rounds no longer end + if a non-malfunctioning AI is killed. +
+Cigarettes now have + directional sprites. +
+AI Core circuitboard spawns + in the RD office. +
+AI Satellite now has + cameras and properly-wired SMES batteries. +
+Decoy AIs can no longer be + moved. +
+Several runtime errors have + been fixed. +
+Nuke rounds will now end + properly on a station or neutral victory. +
+Riot shields have been + nerfed and are now only available in the armory and in riot + crates. +
+Foam dart crossbows, cap + guns and caps can now be won as arcade prizes. +
+AI Malfunction has been + redesigned - the AI must now hack APCs in order to win. More + APCs hacked makes the timer tick faster. +
+Hydroponics now has a + MULEbot station. +
+Changeling mode has been + added to the game and is now in testing. +
+Electrified airlocks should + now only zap you once if you bump into them while running. +
+Chemistry and Toxins access + has been removed from Botanists. +
+General bugfixes and map tweaks. +
+Riot shields! One in every security closet, and a few + in armory. Also orderable from QM. +
+New experimental UI for + humans by Skie. Voice out if it has problems or you don't like + it. ---> YOU CAN CHOOSE UI FROM + PREFERENCES <--- +
+Hydroponics: Now you can + inject chemicals into plants with a syringe. Every reagent works + differently. +
+Hydroponics: Added a small + hoe for uprooting weeds safely. Botanists now have sissy aprons. + +
+New random station/command + names and verbs. +
+Dead AIs can no longer be + intellicarded and the steal AI objective is now working. +
+Aliens now bleed when you + hit them, as well as monkeys. +
+Hurt people and bodies + leave blood behind if dragged around when they are lying. + Sprites to be updated soon... +
+Fixed several run-time + errors in the code. Also food doesn't deal damage anylonger in + some cases. +
+Blobs and alien weeds + slowed down some. Plant-b-gone buffed some. +
+Fixed monkeys and aliens + not being able to deal damage to humans with items. +
+Monkeys now slip on wet floor. +
+The Lawyer now starts in + his snazzy new office. +
+Law Office accesslevel + added. Currently, the Lawyer and the HoP begin with this. +
+Robotics access can now be + added or removed from the HoP's computer. +
+Robotics, the captain's + quarters, the cargo lobby and the staff heads office now have + APCs and can lose power like the rest of the station. +
+Toxins mixing room is now a separate area for power + and fire alarm purposes, as it already had its own APC. +
+Added the Lawyer job. +
+Doors can now be + constructed and deconstructed. This is being playtested, expect + the specifics to change. +
+Fixed certain jobs which were supposed to have stuff + spawning in their backpack that just wasn't getting spawned. +
+Bunch of new announcer + sounds added +
+Minor lag fix + implementation in the pipe system +
+You can now hear ghosts... + sometimes +
+Seed bags and nutrients can now be pocketed +
+New kitchen stuff: New + recipes (Meatbread, Cheese, Omelette Du Fromage, Muffins), new + chef's knife and trays (Spawn in the meat locker) and milk + (spawns in the fridge). Recipes are as follows: -Cheese: milk on + food processor -Cheese wedge: Slice the cheese wheel with the + chef's knife -Omelette Du Fromage: 2 eggs 2 cheese wedges + -Muffin: 2 eggs 1 flour 1 carton of milk -Meatbread: 3 meats + (whatever meats) 3 flour 3 cheese. Can be sliced. Cheese_amount + is actually displayed on the microwave. +
+Profession-special radio + channels now have color. +
+AI card not retardedly + lethal anymore, for anyone that didn't notice +
+HYDROPONICS OVERHAUL, + credit goes to Skie and Numbers. Wood doesn't have the entity so + the tower caps cannot be harvested. For now. +
+Bar is now barman-only, + access-wise. No more shall the entire station trump inside the + bar and choke the monkey. +
+Prepping ground for Barman update (SPRITE ME SOME + GODDAMN BOTTLES) +
+Ghosts can no longer + release the singularity. +
+Sprites added in + preparation for a Hydroponics update +
+A decoy AI now spawns in + the AI core during Malfunction rounds to reduce metagaming. +
+libmysql.dll added to + distribution. +
+Aircode options restored to + default configuration. +
+AIs properly enter + powerloss mode if the APC in their area loses equipment power. +
+Hydroponics crates added to + Hydroponics, containing Weed-B-Gone +
+Airlock electrification now + actually works properly. +
+Karma database error + message updated. +
+Cyborgs choosing the + standard module no longer become invisible except for a pair of + glowing red eyes. +
+Aliens now have a hivemind + channel, accessed like departmental radio channels or robot talk + with ':a'. +
+Full donut boxes no longer eat whatever item is used + on them and disappear. +
+PDA user interface has been + given a graphical overhaul. Please report any problems with it + on the issue tracker. +
+Personal lockers are once + again available in the lockerroom +
+BUGFIX: Xenoburger + iconstate was accidentally removed in an earlier revision. This + has been fixed. +
+Some of the default + messages have been changed. +
+Additional sprites added + for plants and weeds in preparation for an expansion of + Hydroponics. +
+A schema script is now available for setting up the + SQL database. +
+The Robotics Crate no + longer exists. Quartermasters can now order a MULEbot crate for + 20 points, or a Robotics Assembly crate for 10 points. The + latter provides 4 flashes, 3 proximity sensors, two 10k charge + power cells and an electrical toolbox, and requires a roboticist + or a head of staff to open. +
+Traitor AIs no longer lose + their Law 0 in the event of power loss. +
+Administrators can now + toggle the availiabilty of their right-click verbs to prevent + accidental usage while playing. +
+Tool Storage vending + machine is now a proper object. (code cleanup) +
+Buckets are now available + from autolathes. +
+Four generic remote + signaller PDA cartridges are now stocked in the Tool Storage + vending machine. +
+AI status display density adjusted. +
+Open Source Release + Thanks to Mport for releasable singularity code. +
+Cyborgs redone + Thanks again to Mport for this, cyborgs are totally different + now. +
+Engine Monitor PDA app is + now Power Monitor PDA app, and actually works. +
+AI State Laws verb now + allows the AI to choose which laws to state, in case of traitor + AIs or laws ordering it not to state them. Hopefully this will + cut down on 'OMG THE AI IS COPYING AND PASTING' metagaming. +
+Power Monitor circuitboard + isn't mislabeled as Mass Driver Control any more. +
+Traitor and + Rev-head clowns lose the clumsiness gene - this + should make trying to flash people in Rev mode less of an + exercise in frustration. +
+A sink has been added to + the Fitness room - this lets you wash dirty and bloodstained + clothing and equipment. +
+Blast doors and firedoors + no longer open by just bumping into them. +
+The bar and kitchen now + open onto the same seating area. The old cafeteria area is now + used as a lockerroom to replace the old one which was displaced + by Hydroponics. +
+The bar now has a space + piano with which you can entertain and annoy the crew. +
+LIBRARY + A library has been added to the station in the escape arm in + order to educate the crew. The new Librarian job is available to + manage it. Crewmembers can request and read books, or write and + bind their own books for upload to a persistent database. +
+The supply of flashbangs + available from Security has been reduced to cut down on people + constantly flashbanging the escape shuttle. +
+InteliCards are available in various locations to + allow the retrieval of valuable AI personality data in the event + of catastrophic station damage. +
+Hydroponics/Botany + Added Credit goes to Skie and the folks over at + the independent opensource SS13 branch, this is their code. It's + lacking a lot, but it's a great start! +
+Way more tweaks than I can remember. Shouldn't wait so + long between changelog updates. +
+Singularity Engine + Added Oh God we're all going to die (All credit + on this one goes to Mport2004) +
+'Purge' AI module added - + purges ALL laws (except for law 0). Will probably change this to + a Syndicate only item +
+Cyborgs now spawn with a power cell. Should prevent + stupid cyborg deaths (and also pave the way for starting as a + cyborg once more bugs are fixed) +
+Examining a player will now + tell you if their client has disconnected. +
+Examining a brain will now + tell you if it's owner is still connected to the game. +
+Alien Queens can make + facehuggers. Facehuggers can make larva. Larva can grow into + xenos! Xenos can become queens! The circle of life~ +
+Some powernet bug fixes: Bad list and division by + zero. +
+Tweaked crate costs for + Quartermaster. +
+Increased metal available + in Robotics. +
+Added department-specific headsets. Engineering, + Medical, Command, and Security all receive special headsets + capable of broadcasting on a standard frequency PLUS a secure + frequency only available to headsets of the same type. Precede + say messages with ":h" to use. +
+Prayer command added. +
+State Laws command for AI + added. +
+Disabled Lockdown command + for AI. Too server heavy. +
+Crew manifest and various + station databases should properly update when late arrivals join + the game, now. +
+Quartermasters will receive + 10 points every five minutes. This will probably be nerfed + heavily, but we'll give it a shot anyhow. +
+Fixed a bug with doors/airlocks. (Thanks Mport2004) +
+New graphics: +
+Side Facing Sprites: Player + sprites will now face in all directions when moving. Holy shit! +
+New features: + +
+Disposal System: + The station now has a fully functional disposal system for + throwing away nuclear authentication disks and old, dirty + clowns. +
+Breakable Windows: + Windows are breakable by projectiles and thrown items + (including people), shards hurt your feet. +
+Status Display: + Station escape shuttle timers now function as status displays + modifiable from the bridge. +
+Space Heater: + Space heaters for heating up cold spaces, in space. +
+New items: + +
+Welding Mask: + Helps engineers shield their eyes when welding. +
+Utility Belt: + Function as toolboxes equippable in the belt slot. +
+Mouse Trap: + Hurt your feet, especially if you aren't wearing shoes! +
+Power Sink: + Traitor item that rapidly drains power. +
+New graphics: + +
+North Facing + Sprites: Player sprites will now face north + when moving north. +
+Hidden Pipes: + Pipes are now hidden underneath floor tiles. +
+New robot: Medibot + +
+Automatically attempts to + keep crewmembers alive by injecting them with stuff. +
+New robot: Mulebot + +
+Allows quartermasters to automatically ship crates to + different parts of the station. +
+Changes: + +
+Atmos system + GREATLY OPTIMIZED! +
+Brand new station + layout! +
+Robust chemical + interaction system! +
+HOLY + FUCK PLAYING THIS GAME ISN'T LIKE TRODDING THROUGH MOLASSES + ANYMORE +
+Feature: If two players + collide with "Help" intent, they swap positions. +
+OH NO STRANGLING GOT NERFED: + Insta-strangling (hopefully) removed. Victim no longer instantly + loses consciousness. +
+Cloning Machine: + The Geneticist spilled coffee on the Genetics Machine's revival + module and it was too costly to replace! +
+Clones may or may not have horrible genetic defects. +
+New feature: Obesity from + overeating in a short period of time. +
+New feature: + Station destruction cinematic if the crew loses in AI + Malfunction or Nuclear Emergency. +
+New Position: + Tourist +
+Centcom has entered the + lucrative business of space tourism! Enjoy an event-filled + vacation on the station, and try not to get killed. +
+Guest accounts are now restricted to selecting + Tourist in Character Setup. +
+AI: Added 30 second cooldown + to prevent spamming lockdowns. +
+Feature: Character preview in + Character Setup! +
+New item: + Drinking glasses that you can fill with water. +
+Feature: Sounds now pan in + stereo depending on your position from the source. +
+Traitor tweak: Agent cards can + now be forged into a fake ID. +
+Supply Dock 2.0: + The Supply Dock has been redesigned and now features conveyer + belts! Amazing! +
+New uniforms: + The Research Director, Chief Engineer, and the research jobs + have new uniforms. The Head of Security has a cool new hat which + happens to be his most prized possession. +
+Merged research: + The first act of the Research Director is to merge Toxins and + Chemistry into a single Chemical Lab. Hooray! +
+Robot tweak: + You can now observe robots using the observe command. +
+Stamps: The heads now have + stamps to stamp papers with, for whatever reason. +
+Supply Shuttle 1.0: + Now you can order new supplies using Cargo Bay north of the + autolathe. +
+New containers: + The game now features a variety of crates to hold all sorts of + imaginary space supplies. +
+New position: + Quartermaster +
+A master of supplies. + Manages the cargo bay by taking shipments and distributing them + to the crew. +
+New position: + Research Director +
+The head of the SS13 + research department. He directs research and makes sure that + the research crew are working. +
+New position: Chief + Engineer +
+Boss of all the engineers. + Makes sure the engine is loaded and that the station has the + necessary amount of power to run. +
+New robot: + Securibot +
+Automatically stuns and + handcuffs criminals listed in the security records. It's also + really goddamn slow. +
+New jumpsuits: Engineers and + Atmos Techs have new jumpsuits to distinguish between them + easier. +
+Monkey AI 2.0: + Monkeys will now get angry, going after random human targets + with the ability to wield weapons, throw random objects, open + doors, and break through glass/grilles. They're basically + terminators. +
+New gamemode: + Monkey Survival +
+Survive a horde of angry + monkeys busting through the station's airvents and rampaging + through the station for 25 minutes. +
+New robots: + Cleanbot and Floorbot +
+Cleanbots automatically + clean up messes and Floorbots repair floors. +
+New spell: + Mindblast +
+Causes brain damage, + progressively causing other players to become even more + retarded. +
+Alien Races + +
+Wizards may randomly spawn + as illithids, who gain Mind Blast for free, and nuke agents may + randomly spawn as lizardmen. +
+Station shields: + The station now has a toggleable forcefield that can only be + destroyed by meteors or bombs. Takes a lot of station power to + use. +
+Traitor scaling: + Number of traitors/wizards/agents now scales to number of + players. +
+New food item: Donk + pockets +
+Delicious and + microwavable, gives a bigger health boost for traitors. +
+Cigarettes: + Now you can fulfill your horrible nicotine cravings. The + detective starts with a zippo lighter and pack of cigarettes. + Other packs can be be obtained via vending machines. +
+Warning signs: + The station is now filled with various warning signs and such. +
+Updated graphics: + Many, many objects have had their graphics updated including + pipes, windows, tables, and closets. HUD graphics have been + updated to be easier to understand. +
+Lighting fixes: + New turf is now correctly lit instead of being completely dark. +
+Meteor fixes: + The code and graphics for meteors has been fixed so the meteor + gametype is more playable, sort of. +
+Escape shuttle fix: + The shuttle can now be called in Revolution and Malfunction, but + the shuttle will be recalled before it arrives. This way players + can no longer call the shuttle to figure out the game mode + during secret. +
+Changelog updated: New + changelog entry for Thanksgiving thanks to Haruhi who will + probably update the changelog from now on after almost a month + of neglect. +
+Bug fix: Made most pop-up + windows respect the close button. +
+Randomized naming: Names for + Central Command and Syndicate are now randomized. +
+Bug fix: + PDAs had their code cleaned up. Notice any problems? Report + them. +
+New syndicate item: + Detomatix Cartridge, allows remote detonation of PDAs (rather + weak explosion)! +
+Feature: Remotely detonating + PDAs has a chance of failure depending on the PDA target, a + critical failure will result in the detonation of your own PDA. +
+Gibbing update: + Gibbing stuff has been rewritten, robots now gib nicer. +
+LIGHTING!!!: The station now + has dynamic lighting and associated items. +
+Poo v1.0~: + This has caused many ragequits. +
+Flushable toilets: You can now + use toilets to place your vile, disgusting and irreprehensible + excretions (you disgusting children). Just be careful what you + flush! +
+Feature: + Emergency oxygen bottles can be clipped to your belt now. +
+Clothing update: + Bedsheets are now wearable. +
+Updated HUD: A few minor + tweaks to the inventory panel. Things might not be exactly where + you're used to them being. +
+New position: Chef + +
+Maintains the Cafeteria, + has access to Kitchen and Freezer, Food creation will be in + shortly. +
+Food update: Food items now + heal Brute/Burn damage. The amount recovered varies between + items. +
+AI laws update: + Nanotrasen has updated its AI laws to better reflect how they + wish AIs to operate their stations. +
+Traitor item change: E-mag + renamed to Cryptographic Sequencer. +
+I'm really sorry everyone I + just HAD to add a gib all verb. +
+Decided to add the creation + of bombs to bombers list +
+Made the new bombing list + EVEN BETTER!!! +
+Fixed a bug with admin + jumping AND the traitor death message +
+Oops, fixed a bug that + returned the right click pm thing thinking the admin was muted. +
+Made a new improved way of + tracking who bombs shit. +
+More formatting shit. +
+Fixed up some mute code and + made it so that if a player is muted they cannot PM us. +
+Adminhelps now logged in + the admin file not ooc +
+Changed the way admin + reviving is dealt with. (It was coded kind of weirdly before) +
+Added a few areas to the + observe teleport. Fixed some adminjump things. Modified the + paths of some areas. +
+You can now ban people who + have logged out and admins can now jump to people using the + player panel. +
+Added in jump to key coded + in a much better way than showtime originally did it. +
+Fixed magical wind when + laying pipes. They start out empty!! +
+Made blink safer. Fixed the + crew-quarters to ai sattelite teleport problem. +
+Forgot the message again. + Added an emp spell. thanks copy&paste. +
+OH MY GOD I HAVE RUINED + ASAY +
+Added electronic items to + the pipe dispenser +
+fixed a formatting error + with the changelog (I didn't break it, it was showtime) +
+Fixed a formatting error +
+Cleaned up sandbox object + spawn code +
+New and improved admin log + so we can keep an eye on these fuckers +
+Fixed adminjump because I + realise most people use it for the right click option +
+Mushed together jump to mob + and jump to key +
+Fixed a compilation error and made my test room more + secure! +
+These are a collection of the updates from the last 6 days. + I promise to update the changelog once a week. Note that this + does not include all the changes in the past 6 days.
+Multitools can now be used + to measure the power in cables. +
+Fixed a bug where the + canister message would repeat and spam the user when attackby + analyzer. Fixed an admin formatting error. +
+Replaced all range checks + with a in_range proc. pretty good chance I broke something or + everything. +
+Mutations use bitfields +
+Fixed a bug with my traitor + panel. +
+Fixed the turrets, ruined + Pantaloons map (test map). Did some things with turrets and + added a few areas. +
+Some stuff in here you know + the usual shit. Bugfixes, formatting etc. +
+Stunbaton nerf. +
+Tempban longer than 1 year + -> permaban. +
+Turfs > spawnable. +
+Shaking someone now slowly + removes paralysis, stuns and the 'weakened' stuff. +
+CTF flags now check if + someone has them equipped every 20 seconds, if they are not then + they delete themselves and respawn. +
+Fixed the + r-wall-welder-message-thing. +
+Change to the CTF code, + flag captures can now only happen if your team has their flag in + the starting position. +
+Pruning my test room. +
+Instead of the red and + green team its now the American and Irish teams! +
+BACKUP BACKUP TELL ME WHAT + YOU GONNA DO NOW Changed the monkey name code. Re-did my + antimatter engine code so it actually puts out power now +
+dumb as fuck change, + whoever did that, it already spawn ()'s inside the proc code, + whoever did that, you are a faggot and should read code before + you modify it +
+Fixed a bug that gave + everyone modify ticker variables you silly sausage. +
+Sorted the AIs track list. +
+Constructable filter inlets + and filter controls. +
+Added in admin messages for + when someone is banned. +
+Bannana and honk honk. +
+Pipe construction now works + completely. //Nannek +
+Many many other things that never gets recorded in the + changelog!! +
+The Michael Jackson + Memorial Changelog Update +
+Pipe filters adjusted for + more ideal environmentals //Pantaloons +
+Added in job tracking + //Showtime +
+Crew Manifest and Security + Records now automagically update when someone joins //Nannek +
+Fixed a bug where sometimes + you get a screwdriver stuck in your hand //Pantaloons +
+Flamethrowers can now be + disassembled //Pantaloons +
+OBJECTION! Added suits and + briefcases //stuntwaffle +
+Added automatic brig + lockers //Nannek +
+Added brig door control + authorization and redid brig layout //Nannek +
+Emergency toolboxes now + have radios and flashlights, and mechanical toolboxes now have + crowbars //Pantaloons +
+New whisper system + //lallander +
+Some more gay fixes + //everybody +
+Some really cool fixes + //everybody +
+Really boring code cleanup + //Pantaloons +
+~~In Loving Memory of MJ~~ Sham on! +
+Looking back through the + SVN commit log, I spy... +
+Keelin doing some more + performance enhancements +
+Fixed one person being all + 3 revs at once (hopefully) +
+Some gay fixes +
+New admin system installed +
+Fixed a bug where mass + drivers could be used to crash the server +
+Various pipe changes and fixes +
+Death commando deathmatch mode added. +
+Ghosts can no longer wander + from space into the dread blackness that lies beyond. +
+Those other losers probably did a bunch of other stuff + since May 6th but they don't comment their revisions so fuck + 'em. +
+Crematorium +
+Goon? button makes all your + dreams come true. +
+Restructured medbay +
+Does anyone update this + anymore? +
+New atmos computer promises + to make atmos easier +
+Autolathe +
+Couple of map changes +
+Some computer code + reorganised. +
+I'm pretty sure theres a couple things +
+Weld an open closet (only + the normal kind), gayes. +
+Chaplin has a higher chance + of hearing the dead. +
+New traitor objective +
+Power traitor objective + removed +
+New job system implemented + for latecomers. +
+Head of Research quits forever and ever, is replaced + by Head of Security (who gets his own office) +
+Admins are now notified + when the traitor is dead. +
+Unprison verb (again, for admins). +
+Medical redone, doctors do + your jobs! (Tell me what you think of this compared to the old + one) +
+Clickable tracking for the + AI +
+Only the heads can launch the shuttle early now. Or an + emag. +
+Sounds. Turn on your + speakers & sound downloads. +
+Scan something with blood on it detective. +
+A large icon for the headset, no reason it should be + so small. +
+Emergency closets now spawn an 'emergency gas mask' + which are just recolored gas masks, no other difference other + than making it obvious where the gas mask came from. +
+Constructable rocket + launchers: 10 rods, 10 metal, 5 thermite and heated plasma from + the prototype. +
+Emergency closets have + randomized contents now. +
+Fixed a bug where someone who was jobbaned from being + Captain could still be picked randomly +
+Fixed a bug where monkeys + couldn't be stunned. +
+Change mode votes before game starts delays the game. +
+The brig is now pimped out + with special new gadgets. +
+Upgraded the admin traitor menu. +
+GALOSHES! +
+A certain item will now protect you from stun batons, + tasers and stungloves when worn. +
+Say / radio / death talk + systems recoded, hopefully improving it. +
+Announcements of late joiners are now done by the AI + if it's alive :-) +
+Random station names. +
+Changes to the message + stylesheet. +
+Admin messages in OOC will now be colored red. +
+Added a command to list + your medals. +
+ETA no longer shows when it + doesn't matter. +
+Nerfed the ability to spam + shuttle restabalization. +
+Fixed the 'Ow My Balls!' medal to only apply from + brute damage rather than both brute and burn damage. +
+Job banning. +
+Genetic Researcher renamed + to Geneticist. +
+Toxins Researcher renamed + to Scientist. +
+Help reformatted. +
+Fixed a bug where combining + bruise packs or ointments resulted in an incorrectly combined + amount. +
+Renamed memory and add memory commands to Notes and + Add Note. +
+Medals! MEDALS! +
+Trimmed the excessively long changelog. +
+Janitor job complete! Report any bugs to adminhelp +
+Wizard now needs his staff + for spells +
+Be careful with APCs now + okay?! +
+Fixed Memory and made it + more efficient in the code +
+Crowbars now open apcs, not + screwdrivers. They do something else entirely +
+Hackable APCs +
+When APCs are emagged they + now stay unlocked +
+Re-did a shit tonne of + admin stuff +
+New admin system is pretty + much finished +
+FINALLY backpacks can now be looked in while on the + ground. +
+Ghosts no longer able to + open secret doors +
+Suicide vests now work as + armor +
+Blood no longer comes out + of the guy if you pull him due to lag +
+Admin panel has been + touched up to include html tables +
+Mines now added, only + spawnable right now however +
+Fixed the syndicate nuclear + victory bug +
+Wizard now spawns with + wizard outfit which he must wear to cast spells +
+Blood bug fixes +
+Fixed a retarded bug that + meant I didn't have the power to kick admins +
+THUNDERDOME! +
+Several new facial hair + options and a bitchin' mohawk +
+Blood by Culka +
+Nuke disk now spawns in ALL game modes so that during + secret rounds the syndicate now have the element of surprise! +
+Implemented unstable's + "observer" mode +
+Halerina's wizard mode +
+Non-interesting stuff +
+Began addition to the new + admin system - right now only available to coders for testing +
+Admins can now click on the + multikeying offenders name to pm them, instead of hunting for + them in the pm list +
+Halerina's chemistry system + +
+You can now deathgasp + without being dead, hopefully so people can fake their own + deaths. +
+Redid Medlab +
+New chemist job +
+New DNA system. 200th + Revision special. +
+Various bugfixes +
+Maze +
+Added a new game mode into + rotation. +
+Added an AI satellite +
+Lockdowns can be disabled + with the communications console +
+Prison shuttle can be + called on the comm console, but only if its enabled by admins + first +
+When you slip into space you'll have a 50% chance of + going to z=4 instead of z=3 +
+Fixed Cakehat +
+Dead people can now see all + turfs, mobs and objs not in their line of sight. +
+Modified the map slightly +
+Stungloves can now be + "made" +
+Flashes can now have their + bulbs burning out. +
+Batons can now be turned on and off for different + effects. They also now have 10 uses before they need to be + recharged. +
+Fixed all the autoclose + bugs +
+Due to it being myself and Keelin's 100th revision we + have added a super-secret special item. Don't ask because we + won't tell! Figure it out! +
+Modified doors in + engineering so that they do not autoclose - Autoclose now + handled by a variable +
+Fixed toxin researcher + spawn bug +
+Changed the "You hear + a faint voice" message. +
+Gave the host new commands + to disable admin jumping, admin reviving and admin item spawning + +
+Fixed some airlock + autoclose bugs +
+Changed some doors to not + autoclose. +
+Nerfed the toolbox down. +
+Doors now close after 15 + seconds +
+Fixed some p cool bugs +
+Cakehat +
+Added another suit +
+Walls now take 5 seconds to + build +
+Added sam0rz, thesoldierlljk and kelson's revolution + gamemode. Thanks guys! +
+Fixed a couple of bugs +
+Improved bar ;) +
+Beer acts like pills and syringes +
+Added 'Make AI' Option for + Admins +
+Added dissolving pills in + beer (cyanide and sleeping pills) +
+Modified engine AGAIN, but personally I love it now +
+Moved bar due to popular + demand +
+Captains room is now a + security checkpoint +
+Assistants now have access + to maint tunnels again +
+Courtroom +
+Engine has been redone + slightly to make it easier to load +
+Nerfed beer a lot more +
+Added a bartender job + Bar + +
+Captains panic room +
+Voice changer traitor item +
+Bartender suit +
+Made taking a table apart + take longer +
+Balanced beer a bit more. +
+Assistants can no longer + open external air locks and maint tunnels, sorry guys. Get a job + you bums. +
+Engineers CAN access + external air locks and maint tunnels. +
+Fixed traitor AI bug +
+Added traitor menu for + admins - The ability to turn people into "traitors" as + well as keep track of their objectives. +
+Implemented Keelins revive + system - Primary Admins can now revive people. +
+Moved and redid security to + prevent clusterfucks and everyone just crowding around security. + +
+Redid the brig to make it + bigger and so that people can break others more easily out since + it isn't right in security. +
+Moved and redid captains + quarters/heads quarters. Captains made much smaller and heads is + now more of a meeting room. +
+Added Stungloves and an axe + - right now only admin spawnable. +
+Implemented Persh's + adminjump back in - admins can now jump to set locations. +
+Added a feature that if + someone logs off their character moves around and says things - + Change what they say from the config/names/loggedsay.txt file. +
+Added in adminwho verb - tells the user if there are + any admins on and who they are. +
+Freedom implant has been + changed so that it will have a random emote associated with it + to activate it rather than always chuckle. +
+There is now a pinpointer + tool for use in Nuclear Emergency. It works similar to the + existing locator, in that it will detect the presence of nuclear + disks and in what direction it is. +
+The nuke being detonated in + Nuclear Emergency should now properly end the game. +
+Spacesuits now cause you to + move slower when not in space. +
+Syndicate in Nuclear + Emergency now have syndicate-themed spacesuits. +
+Blob mode should properly end now. +
+Syndicate Uplink has been + changed up, allowing traitor more freedom in his ability to + be... traitorus. +
+Syndicate Uplink can now + spawn a ammo-357, syndicate card, energy sword, or timer bomb. +
+Fixed an issue where Syndicate Uplink looked different + than a normal radio. +
+You can choose to be a + nudist now. +
+Facial hair! +
+Added constructable + flamethrowers. +
+Redid internal naming + scheme for human/uniform sprites. +
+Helmet visors are now + translucent. +
+Held item graphics + corrected for basically everything, internally only uses one dmi + file instead of two. +
+Config settings reorganized + for.. organization. +
+Seperated male and female + names. +
+Females have pink + underwear. +
+Guests can no longer save/load profiles, as this just + created useless profiles that weren't used again. +
+
+
Coders: Stuntwaffle, Showtime,
+ Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf,
+ sniperchance, AngriestIBM, BrianOBlivion
Spriters:
+ Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I
+ Said No
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Except
+ where otherwise noted, Goon Station 13 is licensed under a
+ Creative
+ Commons Attribution-Noncommercial-Share Alike 3.0 License.
Rights
+ are currently extended to SomethingAwful
+ Goons only.
+