mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-25 13:07:46 +01:00
Port over Lavaland mobs and turfs (not finished)
This commit is contained in:
@@ -125,6 +125,17 @@
|
||||
icon_state = "spidereggs"
|
||||
list_reagents = list("protein" = 2, "toxin" = 2)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/goliath
|
||||
name = "goliath meat"
|
||||
desc = "A slab of goliath meat. It's not very edible now, but it cooks great in lava."
|
||||
icon_state = "goliathmeat"
|
||||
list_reagents = list("nutriment" = 3, "toxin" = 5)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/goliath/burn()
|
||||
visible_message("[src] finishes cooking!")
|
||||
new /obj/item/reagent_containers/food/snacks/goliath_steak(loc)
|
||||
qdel(src)
|
||||
|
||||
//////////////////////
|
||||
// Cooked Meat //
|
||||
//////////////////////
|
||||
@@ -205,6 +216,12 @@
|
||||
filling_color = "#43DE18"
|
||||
list_reagents = list("nutriment" = 6, "soysauce" = 5, "vitamin" = 2)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/goliath_steak
|
||||
name = "goliath steak"
|
||||
desc = "A delicious, lava cooked steak."
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF
|
||||
icon_state = "goliathsteak"
|
||||
trash = null
|
||||
|
||||
//////////////////////
|
||||
// Cubes //
|
||||
|
||||
@@ -226,3 +226,9 @@
|
||||
/obj/item/reagent_containers/food/snacks/catfishmeat,
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/sushi_Tai
|
||||
|
||||
/datum/recipe/grill/goliath
|
||||
items = list(
|
||||
/obj/item/reagent_containers/food/snacks/goliath
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/goliath_steak
|
||||
|
||||
@@ -161,9 +161,9 @@
|
||||
hitsound = 'sound/weapons/sear.ogg'
|
||||
burn_state = LAVA_PROOF | FIRE_PROOF
|
||||
unacidable = 1
|
||||
var/turf_type = /turf/unsimulated/floor/lava // /turf/simulated/floor/plating/lava/smooth once Lavaland turfs are added
|
||||
var/turf_type = /turf/simulated/floor/plating/lava/smooth
|
||||
var/transform_string = "lava"
|
||||
var/reset_turf_type = /turf/simulated/floor/plating/airless/asteroid // /turf/simulated/floor/plating/asteroid/basalt once Lavaland turfs are added
|
||||
var/reset_turf_type = /turf/simulated/floor/plating/asteroid/airless // /turf/simulated/floor/plating/asteroid/basalt once Lavaland turfs are added
|
||||
var/reset_string = "basalt"
|
||||
var/create_cooldown = 100
|
||||
var/create_delay = 30
|
||||
|
||||
@@ -131,7 +131,7 @@
|
||||
var/turf/next = get_step(src, direction)
|
||||
var/turf/current = get_turf(src)
|
||||
|
||||
if(istype(next, /turf/unsimulated/floor/lava) || istype(current, /turf/unsimulated/floor/lava)) //We can move from land to lava, or lava to land, but not from land to land
|
||||
if(istype(next, /turf/simulated/floor/plating/lava/smooth) || istype(current, /turf/simulated/floor/plating/lava/smooth)) //We can move from land to lava, or lava to land, but not from land to land
|
||||
..()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Boats don't go on land!</span>")
|
||||
@@ -168,6 +168,7 @@
|
||||
desc = "A tiny ship inside a bottle."
|
||||
icon = 'icons/obj/lavaland/artefacts.dmi'
|
||||
icon_state = "ship_bottle"
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF
|
||||
|
||||
/obj/item/ship_in_a_bottle/attack_self(mob/user)
|
||||
to_chat(user, "You're not sure how they get the ships in these things, but you're pretty sure you know how to get it out.")
|
||||
|
||||
@@ -81,7 +81,6 @@
|
||||
item_state = "pickaxe"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
|
||||
var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
|
||||
origin_tech = "materials=2;engineering=3"
|
||||
attack_verb = list("hit", "pierced", "sliced", "attacked")
|
||||
var/list/digsound = list('sound/effects/picaxe1.ogg','sound/effects/picaxe2.ogg','sound/effects/picaxe3.ogg')
|
||||
@@ -98,7 +97,6 @@
|
||||
name = "silver-plated pickaxe"
|
||||
icon_state = "spickaxe"
|
||||
item_state = "spickaxe"
|
||||
digspeed = 30 //mines faster than a normal pickaxe, bought from mining vendor
|
||||
origin_tech = "materials=3;engineering=4"
|
||||
desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
|
||||
toolspeed = 0.75
|
||||
@@ -107,7 +105,6 @@
|
||||
name = "golden pickaxe"
|
||||
icon_state = "gpickaxe"
|
||||
item_state = "gpickaxe"
|
||||
digspeed = 20
|
||||
origin_tech = "materials=4;engineering=4"
|
||||
desc = "A gold-plated pickaxe that mines faster than standard-issue."
|
||||
toolspeed = 0.6
|
||||
@@ -116,7 +113,6 @@
|
||||
name = "diamond-tipped pickaxe"
|
||||
icon_state = "dpickaxe"
|
||||
item_state = "dpickaxe"
|
||||
digspeed = 20 //mines twice as fast as a normal pickaxe, bought from mining vendor
|
||||
origin_tech = "materials=5;engineering=4"
|
||||
desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
|
||||
toolspeed = 0.5
|
||||
@@ -125,7 +121,6 @@
|
||||
name = "mining drill"
|
||||
icon_state = "handdrill"
|
||||
item_state = "jackhammer"
|
||||
digspeed = 25 //available from roundstart, faster than a pickaxe.
|
||||
digsound = list('sound/weapons/drill.ogg')
|
||||
hitsound = 'sound/weapons/drill.ogg'
|
||||
usesound = 'sound/weapons/drill.ogg'
|
||||
@@ -141,7 +136,6 @@
|
||||
/obj/item/pickaxe/drill/diamonddrill
|
||||
name = "diamond-tipped mining drill"
|
||||
icon_state = "diamonddrill"
|
||||
digspeed = 10
|
||||
origin_tech = "materials=6;powerstorage=4;engineering=4"
|
||||
desc = "Yours is the drill that will pierce the heavens!"
|
||||
toolspeed = 0.25
|
||||
@@ -156,14 +150,12 @@
|
||||
/obj/item/pickaxe/drill/cyborg/diamond //This is the BORG version!
|
||||
name = "diamond-tipped cyborg mining drill" //To inherit the NODROP flag, and easier to change borg specific drill mechanics.
|
||||
icon_state = "diamonddrill"
|
||||
digspeed = 10
|
||||
toolspeed = 0.25
|
||||
|
||||
/obj/item/pickaxe/drill/jackhammer
|
||||
name = "sonic jackhammer"
|
||||
icon_state = "jackhammer"
|
||||
item_state = "jackhammer"
|
||||
digspeed = 5 //the epitome of powertools. extremely fast mining, laughs at puny walls
|
||||
origin_tech = "materials=6;powerstorage=4;engineering=5;magnets=4"
|
||||
digsound = list('sound/weapons/sonic_jackhammer.ogg')
|
||||
hitsound = 'sound/weapons/sonic_jackhammer.ogg'
|
||||
|
||||
@@ -1,672 +0,0 @@
|
||||
/**********************Mineral deposits**************************/
|
||||
|
||||
#define NORTH_EDGING "north"
|
||||
#define SOUTH_EDGING "south"
|
||||
#define EAST_EDGING "east"
|
||||
#define WEST_EDGING "west"
|
||||
|
||||
var/global/list/rockTurfEdgeCache = list(
|
||||
NORTH_EDGING = image('icons/turf/mining.dmi', "rock_side_n", layer = 6),
|
||||
SOUTH_EDGING = image('icons/turf/mining.dmi', "rock_side_s"),
|
||||
EAST_EDGING = image('icons/turf/mining.dmi', "rock_side_e", layer = 6),
|
||||
WEST_EDGING = image('icons/turf/mining.dmi', "rock_side_w", layer = 6))
|
||||
|
||||
/turf/simulated/mineral //wall piece
|
||||
name = "Rock"
|
||||
icon = 'icons/turf/mining.dmi'
|
||||
icon_state = "rock_nochance"
|
||||
oxygen = 0
|
||||
nitrogen = 0
|
||||
opacity = 1
|
||||
density = 1
|
||||
blocks_air = 1
|
||||
temperature = TCMB
|
||||
var/mineralType = null
|
||||
var/mineralAmt = 3
|
||||
var/mineralName = null
|
||||
var/spread = 0 //will the seam spread?
|
||||
var/spreadChance = 0 //the percentual chance of an ore spreading to the neighbouring tiles
|
||||
var/last_act = 0
|
||||
var/scan_state = null //Holder for the image we display when we're pinged by a mining scanner
|
||||
var/hidden = 1
|
||||
|
||||
//start xenoarch vars
|
||||
var/datum/geosample/geologic_data
|
||||
var/excavation_level = 0
|
||||
var/list/finds
|
||||
var/next_rock = 0
|
||||
var/archaeo_overlay = ""
|
||||
var/excav_overlay = ""
|
||||
var/obj/item/last_find
|
||||
var/datum/artifact_find/artifact_find
|
||||
//end xenaorch vars
|
||||
|
||||
/turf/simulated/mineral/ex_act(severity, target)
|
||||
..()
|
||||
switch(severity)
|
||||
if(3.0)
|
||||
if(prob(75))
|
||||
src.gets_drilled(null, 1)
|
||||
if(2.0)
|
||||
if(prob(90))
|
||||
src.gets_drilled(null, 1)
|
||||
if(1.0)
|
||||
src.gets_drilled(null, 1)
|
||||
return
|
||||
|
||||
/turf/simulated/mineral/New()
|
||||
..()
|
||||
GLOB.mineral_turfs += src
|
||||
|
||||
if(mineralType && mineralAmt && spread && spreadChance)
|
||||
for(var/dir in cardinal)
|
||||
if(prob(spreadChance))
|
||||
var/turf/T = get_step(src, dir)
|
||||
if(istype(T, /turf/simulated/mineral/random))
|
||||
Spread(T)
|
||||
|
||||
HideRock()
|
||||
|
||||
/turf/simulated/mineral/proc/HideRock()
|
||||
if(hidden)
|
||||
name = "rock"
|
||||
icon_state = "rock"
|
||||
return
|
||||
|
||||
/turf/simulated/mineral/proc/Spread(var/turf/T)
|
||||
new src.type(T)
|
||||
|
||||
/hook/startup/proc/add_mineral_edges()
|
||||
var/watch = start_watch()
|
||||
log_startup_progress("Reticulating splines...")
|
||||
for(var/turf/simulated/mineral/M in GLOB.mineral_turfs)
|
||||
M.add_edges()
|
||||
log_startup_progress(" Splines reticulated in [stop_watch(watch)]s.")
|
||||
return 1
|
||||
|
||||
/turf/simulated/mineral/proc/add_edges()
|
||||
var/turf/T
|
||||
if((istype(get_step(src, NORTH), /turf/simulated/floor)) || (istype(get_step(src, NORTH), /turf/space)))
|
||||
T = get_step(src, NORTH)
|
||||
if(T)
|
||||
T.overlays += rockTurfEdgeCache[SOUTH_EDGING]
|
||||
if((istype(get_step(src, SOUTH), /turf/simulated/floor)) || (istype(get_step(src, SOUTH), /turf/space)))
|
||||
T = get_step(src, SOUTH)
|
||||
if(T)
|
||||
T.overlays += rockTurfEdgeCache[NORTH_EDGING]
|
||||
if((istype(get_step(src, EAST), /turf/simulated/floor)) || (istype(get_step(src, EAST), /turf/space)))
|
||||
T = get_step(src, EAST)
|
||||
if(T)
|
||||
T.overlays += rockTurfEdgeCache[WEST_EDGING]
|
||||
if((istype(get_step(src, WEST), /turf/simulated/floor)) || (istype(get_step(src, WEST), /turf/space)))
|
||||
T = get_step(src, WEST)
|
||||
if(T)
|
||||
T.overlays += rockTurfEdgeCache[EAST_EDGING]
|
||||
|
||||
/turf/simulated/mineral/random
|
||||
name = "mineral deposit"
|
||||
icon_state = "rock"
|
||||
var/mineralSpawnChanceList = list(
|
||||
"Uranium" = 5, "Diamond" = 1, "Gold" = 10,
|
||||
"Silver" = 12, "Plasma" = 20, "Iron" = 40,
|
||||
"Gibtonite" = 4, "Cave" = 2, "BScrystal" = 1,
|
||||
"Titanium" = 11)
|
||||
var/mineralChance = 13
|
||||
|
||||
/turf/simulated/mineral/random/New()
|
||||
..()
|
||||
if(prob(mineralChance))
|
||||
var/mName = pickweight(mineralSpawnChanceList) //temp mineral name
|
||||
|
||||
if(mName)
|
||||
var/turf/simulated/mineral/M
|
||||
switch(mName)
|
||||
if("Uranium")
|
||||
M = new/turf/simulated/mineral/uranium(src)
|
||||
if("Iron")
|
||||
M = new/turf/simulated/mineral/iron(src)
|
||||
if("Diamond")
|
||||
M = new/turf/simulated/mineral/diamond(src)
|
||||
if("Gold")
|
||||
M = new/turf/simulated/mineral/gold(src)
|
||||
if("Silver")
|
||||
M = new/turf/simulated/mineral/silver(src)
|
||||
if("Plasma")
|
||||
M = new/turf/simulated/mineral/plasma(src)
|
||||
if("Cave")
|
||||
new/turf/simulated/floor/plating/airless/asteroid/cave(src)
|
||||
if("Gibtonite")
|
||||
M = new/turf/simulated/mineral/gibtonite(src)
|
||||
if("Bananium")
|
||||
M = new/turf/simulated/mineral/clown(src)
|
||||
if("Tranquillite")
|
||||
M = new/turf/simulated/mineral/mime(src)
|
||||
if("Titanium")
|
||||
M = new/turf/simulated/mineral/titanium(src)
|
||||
if("BScrystal")
|
||||
M = new/turf/simulated/mineral/bscrystal(src)
|
||||
if(M)
|
||||
M.mineralAmt = rand(1, 5)
|
||||
src = M
|
||||
M.levelupdate()
|
||||
return
|
||||
|
||||
|
||||
/turf/simulated/mineral/random/high_chance
|
||||
icon_state = "rock_highchance"
|
||||
mineralChance = 25
|
||||
mineralSpawnChanceList = list(
|
||||
"Uranium" = 35, "Diamond" = 30, "Gold" = 45,
|
||||
"Silver" = 50, "Plasma" = 50, "BScrystal" = 20,
|
||||
"Titanium" = 45)
|
||||
|
||||
|
||||
/turf/simulated/mineral/random/high_chance_clown
|
||||
mineralChance = 40
|
||||
mineralSpawnChanceList = list(
|
||||
"Uranium" = 35, "Diamond" = 2,
|
||||
"Gold" = 5, "Silver" = 5, "Plasma" = 25,
|
||||
"Iron" = 30, "Bananium" = 15, "Tranquillite" = 15, "BScrystal" = 10)
|
||||
|
||||
/turf/simulated/mineral/random/high_chance/New()
|
||||
icon_state = "rock"
|
||||
..()
|
||||
|
||||
/turf/simulated/mineral/random/low_chance
|
||||
icon_state = "rock_lowchance"
|
||||
mineralChance = 6
|
||||
mineralSpawnChanceList = list(
|
||||
"Uranium" = 2, "Diamond" = 1, "Gold" = 4,
|
||||
"Silver" = 6, "Plasma" = 15, "Iron" = 40,
|
||||
"Gibtonite" = 2, "BScrystal" = 1, "Titanium" = 4)
|
||||
|
||||
/turf/simulated/mineral/random/low_chance/New()
|
||||
icon_state = "rock"
|
||||
..()
|
||||
|
||||
/turf/simulated/mineral/iron
|
||||
name = "iron deposit"
|
||||
icon_state = "rock_Iron"
|
||||
mineralType = /obj/item/stack/ore/iron
|
||||
mineralName = "Iron"
|
||||
spreadChance = 20
|
||||
spread = 1
|
||||
hidden = 0
|
||||
|
||||
/turf/simulated/mineral/uranium
|
||||
name = "uranium deposit"
|
||||
mineralType = /obj/item/stack/ore/uranium
|
||||
mineralName = "Uranium"
|
||||
spreadChance = 5
|
||||
spread = 1
|
||||
hidden = 1
|
||||
scan_state = "rock_Uranium"
|
||||
|
||||
/turf/simulated/mineral/diamond
|
||||
name = "diamond deposit"
|
||||
mineralType = /obj/item/stack/ore/diamond
|
||||
mineralName = "Diamond"
|
||||
spreadChance = 0
|
||||
spread = 1
|
||||
hidden = 1
|
||||
scan_state = "rock_Diamond"
|
||||
|
||||
/turf/simulated/mineral/gold
|
||||
name = "gold deposit"
|
||||
mineralType = /obj/item/stack/ore/gold
|
||||
mineralName = "Gold"
|
||||
spreadChance = 5
|
||||
spread = 1
|
||||
hidden = 1
|
||||
scan_state = "rock_Gold"
|
||||
|
||||
/turf/simulated/mineral/silver
|
||||
name = "silver deposit"
|
||||
mineralType = /obj/item/stack/ore/silver
|
||||
mineralName = "Silver"
|
||||
spreadChance = 5
|
||||
spread = 1
|
||||
hidden = 1
|
||||
scan_state = "rock_Silver"
|
||||
|
||||
/turf/simulated/mineral/titanium
|
||||
name = "titanium deposit"
|
||||
mineralType = /obj/item/stack/ore/titanium
|
||||
spreadChance = 5
|
||||
spread = 1
|
||||
hidden = 1
|
||||
scan_state = "rock_Titanium"
|
||||
|
||||
/turf/simulated/mineral/plasma
|
||||
name = "plasma deposit"
|
||||
icon_state = "rock_Plasma"
|
||||
mineralType = /obj/item/stack/ore/plasma
|
||||
mineralName = "Plasma"
|
||||
spreadChance = 8
|
||||
spread = 1
|
||||
hidden = 1
|
||||
scan_state = "rock_Plasma"
|
||||
|
||||
/turf/simulated/mineral/clown
|
||||
name = "bananium deposit"
|
||||
icon_state = "rock_Clown"
|
||||
mineralType = /obj/item/stack/ore/bananium
|
||||
mineralName = "Bananium"
|
||||
mineralAmt = 3
|
||||
spreadChance = 0
|
||||
spread = 0
|
||||
hidden = 0
|
||||
|
||||
/turf/simulated/mineral/mime
|
||||
name = "tranquillite deposit"
|
||||
icon_state = "rock_Mime"
|
||||
mineralType = /obj/item/stack/ore/tranquillite
|
||||
mineralAmt = 3
|
||||
spreadChance = 0
|
||||
spread = 0
|
||||
hidden = 0
|
||||
|
||||
/turf/simulated/mineral/bscrystal
|
||||
name = "bluespace crystal deposit"
|
||||
icon_state = "rock_BScrystal"
|
||||
mineralType = /obj/item/stack/ore/bluespace_crystal
|
||||
mineralName = "Bluespace crystal"
|
||||
mineralAmt = 1
|
||||
spreadChance = 0
|
||||
spread = 0
|
||||
hidden = 1
|
||||
scan_state = "rock_BScrystal"
|
||||
|
||||
////////////////////////////////Gibtonite
|
||||
/turf/simulated/mineral/gibtonite
|
||||
name = "gibtonite deposit"
|
||||
icon_state = "rock_Gibtonite"
|
||||
mineralAmt = 1
|
||||
mineralName = "Gibtonite"
|
||||
spreadChance = 0
|
||||
spread = 0
|
||||
hidden = 1
|
||||
scan_state = "rock_Gibtonite"
|
||||
var/det_time = 8 //Countdown till explosion, but also rewards the player for how close you were to detonation when you defuse it
|
||||
var/stage = 0 //How far into the lifecycle of gibtonite we are, 0 is untouched, 1 is active and attempting to detonate, 2 is benign and ready for extraction
|
||||
var/activated_ckey = null //These are to track who triggered the gibtonite deposit for logging purposes
|
||||
var/activated_name = null
|
||||
|
||||
/turf/simulated/mineral/gibtonite/New()
|
||||
det_time = rand(8,10) //So you don't know exactly when the hot potato will explode
|
||||
..()
|
||||
|
||||
/turf/simulated/mineral/gibtonite/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/mining_scanner) || istype(I, /obj/item/t_scanner/adv_mining_scanner) && stage == 1)
|
||||
user.visible_message("<span class='notice'>You use [I] to locate where to cut off the chain reaction and attempt to stop it...</span>")
|
||||
defuse()
|
||||
..()
|
||||
|
||||
/turf/simulated/mineral/gibtonite/proc/explosive_reaction(var/mob/user = null, triggered_by_explosion = 0)
|
||||
if(stage == 0)
|
||||
icon_state = "rock_Gibtonite_active"
|
||||
name = "gibtonite deposit"
|
||||
desc = "An active gibtonite reserve. Run!"
|
||||
stage = 1
|
||||
visible_message("<span class='danger'>There was gibtonite inside! It's going to explode!</span>")
|
||||
var/turf/bombturf = get_turf(src)
|
||||
var/area/A = get_area(bombturf)
|
||||
|
||||
var/notify_admins = 0
|
||||
if(z != 5)
|
||||
notify_admins = 1
|
||||
if(!triggered_by_explosion)
|
||||
message_admins("[key_name_admin(user)] has triggered a gibtonite deposit reaction at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>.")
|
||||
else
|
||||
message_admins("An explosion has triggered a gibtonite deposit reaction at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>.")
|
||||
|
||||
if(!triggered_by_explosion)
|
||||
log_game("[key_name(user)] has triggered a gibtonite deposit reaction at [A.name] ([A.x], [A.y], [A.z]).")
|
||||
else
|
||||
log_game("An explosion has triggered a gibtonite deposit reaction at [A.name]([bombturf.x],[bombturf.y],[bombturf.z])")
|
||||
|
||||
countdown(notify_admins)
|
||||
|
||||
/turf/simulated/mineral/gibtonite/proc/countdown(notify_admins = 0)
|
||||
spawn(0)
|
||||
while(stage == 1 && det_time > 0 && mineralAmt >= 1)
|
||||
det_time--
|
||||
sleep(5)
|
||||
if(stage == 1 && det_time <= 0 && mineralAmt >= 1)
|
||||
var/turf/bombturf = get_turf(src)
|
||||
mineralAmt = 0
|
||||
explosion(bombturf,1,3,5, adminlog = notify_admins)
|
||||
if(stage == 0 || stage == 2)
|
||||
return
|
||||
|
||||
/turf/simulated/mineral/gibtonite/proc/defuse()
|
||||
if(stage == 1)
|
||||
icon_state = "rock_Gibtonite_inactive"
|
||||
desc = "An inactive gibtonite reserve. The ore can be extracted."
|
||||
stage = 2
|
||||
if(det_time < 0)
|
||||
det_time = 0
|
||||
visible_message("<span class='notice'>The chain reaction was stopped! The gibtonite had [src.det_time] reactions left till the explosion!</span>")
|
||||
|
||||
/turf/simulated/mineral/gibtonite/gets_drilled(var/mob/user, triggered_by_explosion = 0)
|
||||
if(stage == 0 && mineralAmt >= 1) //Gibtonite deposit is activated
|
||||
playsound(src,'sound/effects/hit_on_shattered_glass.ogg',50,1)
|
||||
explosive_reaction(user, triggered_by_explosion)
|
||||
return
|
||||
if(stage == 1 && mineralAmt >= 1) //Gibtonite deposit goes kaboom
|
||||
var/turf/bombturf = get_turf(src)
|
||||
mineralAmt = 0
|
||||
explosion(bombturf,1,2,5, adminlog = 0)
|
||||
if(stage == 2) //Gibtonite deposit is now benign and extractable. Depending on how close you were to it blowing up before defusing, you get better quality ore.
|
||||
var/obj/item/twohanded/required/gibtonite/G = new /obj/item/twohanded/required/gibtonite/(src)
|
||||
if(det_time <= 0)
|
||||
G.quality = 3
|
||||
G.icon_state = "Gibtonite ore 3"
|
||||
if(det_time >= 1 && det_time <= 2)
|
||||
G.quality = 2
|
||||
G.icon_state = "Gibtonite ore 2"
|
||||
var/turf/simulated/floor/plating/airless/asteroid/gibtonite_remains/G = ChangeTurf(/turf/simulated/floor/plating/airless/asteroid/gibtonite_remains)
|
||||
G.fullUpdateMineralOverlays()
|
||||
|
||||
/turf/simulated/floor/plating/airless/asteroid/gibtonite_remains
|
||||
var/det_time = 0
|
||||
var/stage = 0
|
||||
|
||||
////////////////////////////////End Gibtonite
|
||||
|
||||
/turf/simulated/mineral/attackby(var/obj/item/pickaxe/P as obj, mob/user as mob, params)
|
||||
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(usr, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/pickaxe))
|
||||
var/turf/T = user.loc
|
||||
if(!( istype(T, /turf) ))
|
||||
return
|
||||
|
||||
if(last_act+P.digspeed > world.time)//prevents message spam
|
||||
return
|
||||
last_act = world.time
|
||||
to_chat(user, "<span class='notice'>You start picking...</span>")
|
||||
P.playDigSound()
|
||||
|
||||
if(do_after(user, P.digspeed, target = src))
|
||||
if(istype(src, /turf/simulated/mineral)) //sanity check against turf being deleted during digspeed delay
|
||||
to_chat(user, "<span class='notice'>You finish cutting into the rock.</span>")
|
||||
P.update_icon()
|
||||
gets_drilled(user)
|
||||
feedback_add_details("pick_used_mining","[P.name]")
|
||||
else
|
||||
return attack_hand(user)
|
||||
return
|
||||
|
||||
/turf/simulated/mineral/proc/gets_drilled()
|
||||
if(mineralType && (src.mineralAmt > 0) && (src.mineralAmt < 11))
|
||||
var/i
|
||||
for(i=0;i<mineralAmt;i++)
|
||||
new mineralType(src)
|
||||
feedback_add_details("ore_mined","[mineralType]|[mineralAmt]")
|
||||
var/turf/simulated/floor/plating/airless/asteroid/N = ChangeTurf(/turf/simulated/floor/plating/airless/asteroid)
|
||||
playsound(src, 'sound/effects/break_stone.ogg', 50, 1) //beautiful destruction
|
||||
N.fullUpdateMineralOverlays()
|
||||
|
||||
if(rand(1,750) == 1)
|
||||
visible_message("<span class='notice'>An old dusty crate was buried within!</span>")
|
||||
new /obj/structure/closet/crate/secure/loot(src)
|
||||
|
||||
return
|
||||
|
||||
/turf/simulated/mineral/attack_animal(mob/living/simple_animal/user as mob)
|
||||
if((user.environment_smash & ENVIRONMENT_SMASH_WALLS) || (user.environment_smash & ENVIRONMENT_SMASH_RWALLS))
|
||||
gets_drilled()
|
||||
..()
|
||||
|
||||
/turf/simulated/mineral/attack_alien(var/mob/living/carbon/alien/M)
|
||||
to_chat(M, "<span class='notice'>You start digging into the rock...</span>")
|
||||
playsound(src, 'sound/effects/break_stone.ogg', 50, 1)
|
||||
if(do_after(M, 40, target = src))
|
||||
to_chat(M, "<span class='notice'>You tunnel into the rock.</span>")
|
||||
gets_drilled()
|
||||
|
||||
/turf/simulated/mineral/Bumped(AM as mob|obj)
|
||||
. = ..()
|
||||
if(istype(AM,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
if((istype(H.l_hand,/obj/item/pickaxe)) && (!H.hand))
|
||||
attackby(H.l_hand,H)
|
||||
else if((istype(H.r_hand,/obj/item/pickaxe)) && H.hand)
|
||||
attackby(H.r_hand,H)
|
||||
|
||||
else if(istype(AM,/mob/living/silicon/robot))
|
||||
var/mob/living/silicon/robot/R = AM
|
||||
if(istype(R.module_active,/obj/item/pickaxe))
|
||||
attackby(R.module_active,R)
|
||||
|
||||
else if(istype(AM,/obj/mecha))
|
||||
var/obj/mecha/M = AM
|
||||
if(istype(M.selected,/obj/item/mecha_parts/mecha_equipment/drill))
|
||||
M.selected.action(src)
|
||||
|
||||
|
||||
/**********************Asteroid**************************/
|
||||
|
||||
/turf/simulated/floor/plating/airless/asteroid
|
||||
name = "Asteroid"
|
||||
icon_state = "asteroid"
|
||||
icon_plating = "asteroid"
|
||||
var/dug = 0 //0 = has not yet been dug, 1 = has already been dug
|
||||
oxygen = 0.01
|
||||
nitrogen = 0.01
|
||||
temperature = TCMB
|
||||
|
||||
/turf/simulated/floor/plating/airless/asteroid/New()
|
||||
var/proper_name = name
|
||||
..()
|
||||
name = proper_name
|
||||
if(prob(20))
|
||||
icon_state = "asteroid[rand(0,12)]"
|
||||
|
||||
/turf/simulated/floor/plating/airless/asteroid/ex_act(severity, target)
|
||||
switch(severity)
|
||||
if(3.0)
|
||||
return
|
||||
if(2.0)
|
||||
if(prob(20))
|
||||
src.gets_dug()
|
||||
if(1.0)
|
||||
src.gets_dug()
|
||||
return
|
||||
|
||||
/turf/simulated/floor/plating/airless/asteroid/attackby(obj/item/W, mob/user, params)
|
||||
//note that this proc does not call ..()
|
||||
if(!W || !user)
|
||||
return 0
|
||||
|
||||
if((istype(W, /obj/item/shovel)))
|
||||
var/turf/T = get_turf(user)
|
||||
if(!istype(T))
|
||||
return
|
||||
|
||||
if(dug)
|
||||
to_chat(user, "<span class='warning'>This area has already been dug!</span>")
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You start digging...</span>")
|
||||
if(do_after(user, 20 * W.toolspeed, target = src))
|
||||
to_chat(user, "<span class='notice'>You dig a hole.</span>")
|
||||
gets_dug()
|
||||
return
|
||||
|
||||
if((istype(W, /obj/item/pickaxe)))
|
||||
var/obj/item/pickaxe/P = W
|
||||
var/turf/T = get_turf(user)
|
||||
if(!istype(T))
|
||||
return
|
||||
|
||||
if(dug)
|
||||
to_chat(user, "<span class='warning'>This area has already been dug!</span>")
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You start digging...</span>")
|
||||
|
||||
if(do_after(user, P.digspeed, target = src))
|
||||
to_chat(user, "<span class='notice'>You dig a hole.</span>")
|
||||
gets_dug()
|
||||
return
|
||||
|
||||
if(istype(W,/obj/item/storage/bag/ore))
|
||||
var/obj/item/storage/bag/ore/S = W
|
||||
if(S.collection_mode == 1)
|
||||
for(var/obj/item/stack/ore/O in src.contents)
|
||||
O.attackby(W,user)
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/stack/tile/plasteel) && isarea(loc))
|
||||
var/area/A = loc
|
||||
if(A.outdoors)
|
||||
to_chat(user, "<span class='warning'>You must define a room as part of the station using blueprints or an equivalent item first.</span>")
|
||||
return
|
||||
playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
make_plating()
|
||||
icon_plating = "plating"
|
||||
icon_state = "plating"
|
||||
update_icon()
|
||||
|
||||
/turf/simulated/floor/plating/airless/asteroid/gets_drilled()
|
||||
if(!dug)
|
||||
gets_dug()
|
||||
else
|
||||
..()
|
||||
|
||||
/turf/simulated/floor/plating/airless/asteroid/proc/gets_dug()
|
||||
if(dug)
|
||||
return
|
||||
new/obj/item/stack/ore/glass(src, 5)
|
||||
dug = 1
|
||||
playsound(src, 'sound/effects/shovel_dig.ogg', 50, 1) //FUCK YO RUSTLE I GOT'S THE DIGS SOUND HERE
|
||||
icon_plating = "asteroid_dug"
|
||||
icon_state = "asteroid_dug"
|
||||
return
|
||||
|
||||
/turf/proc/updateMineralOverlays()
|
||||
src.overlays.Cut()
|
||||
|
||||
if(istype(get_step(src, NORTH), /turf/simulated/mineral))
|
||||
src.overlays += rockTurfEdgeCache[NORTH_EDGING]
|
||||
if(istype(get_step(src, SOUTH), /turf/simulated/mineral))
|
||||
src.overlays += rockTurfEdgeCache[SOUTH_EDGING]
|
||||
if(istype(get_step(src, EAST), /turf/simulated/mineral))
|
||||
src.overlays += rockTurfEdgeCache[EAST_EDGING]
|
||||
if(istype(get_step(src, WEST), /turf/simulated/mineral))
|
||||
src.overlays += rockTurfEdgeCache[WEST_EDGING]
|
||||
|
||||
/turf/simulated/mineral/updateMineralOverlays()
|
||||
return
|
||||
|
||||
/turf/simulated/wall/updateMineralOverlays()
|
||||
return
|
||||
|
||||
/turf/proc/fullUpdateMineralOverlays()
|
||||
for(var/turf/t in range(1,src))
|
||||
t.updateMineralOverlays()
|
||||
|
||||
/turf/simulated/floor/plating/airless/asteroid/cave
|
||||
var/length = 100
|
||||
var/mob_spawn_list = list("Goldgrub" = 1, "Goliath" = 5, "Basilisk" = 4, "Hivelord" = 3)
|
||||
var/sanity = 1
|
||||
|
||||
/turf/simulated/floor/plating/airless/asteroid/cave/New(loc, var/length, var/go_backwards = 1, var/exclude_dir = -1)
|
||||
|
||||
// If length (arg2) isn't defined, get a random length; otherwise assign our length to the length arg.
|
||||
if(!length)
|
||||
src.length = rand(25, 50)
|
||||
else
|
||||
src.length = length
|
||||
|
||||
// Get our directiosn
|
||||
var/forward_cave_dir = pick(alldirs - exclude_dir)
|
||||
// Get the opposite direction of our facing direction
|
||||
var/backward_cave_dir = angle2dir(dir2angle(forward_cave_dir) + 180)
|
||||
|
||||
// Make our tunnels
|
||||
make_tunnel(forward_cave_dir)
|
||||
if(go_backwards)
|
||||
make_tunnel(backward_cave_dir)
|
||||
// Kill ourselves by replacing ourselves with a normal floor.
|
||||
SpawnFloor(src)
|
||||
..()
|
||||
|
||||
/turf/simulated/floor/plating/airless/asteroid/cave/proc/make_tunnel(var/dir)
|
||||
|
||||
var/turf/simulated/mineral/tunnel = src
|
||||
var/next_angle = pick(45, -45)
|
||||
|
||||
for(var/i = 0; i < length; i++)
|
||||
if(!sanity)
|
||||
break
|
||||
|
||||
var/list/L = list(45)
|
||||
if(IsOdd(dir2angle(dir))) // We're going at an angle and we want thick angled tunnels.
|
||||
L += -45
|
||||
|
||||
// Expand the edges of our tunnel
|
||||
for(var/edge_angle in L)
|
||||
var/turf/simulated/mineral/edge = get_step(tunnel, angle2dir(dir2angle(dir) + edge_angle))
|
||||
if(istype(edge))
|
||||
SpawnFloor(edge)
|
||||
|
||||
// Move our tunnel forward
|
||||
tunnel = get_step(tunnel, dir)
|
||||
|
||||
if(istype(tunnel))
|
||||
// Small chance to have forks in our tunnel; otherwise dig our tunnel.
|
||||
if(i > 3 && prob(20))
|
||||
new src.type(tunnel, rand(10, 15), 0, dir)
|
||||
else
|
||||
SpawnFloor(tunnel)
|
||||
else //if(!istype(tunnel, src.parent)) // We hit space/normal/wall, stop our tunnel.
|
||||
break
|
||||
|
||||
// Chance to change our direction left or right.
|
||||
if(i > 2 && prob(33))
|
||||
// We can't go a full loop though
|
||||
next_angle = -next_angle
|
||||
dir = angle2dir(dir2angle(dir) + next_angle)
|
||||
|
||||
/turf/simulated/floor/plating/airless/asteroid/cave/proc/SpawnFloor(var/turf/T)
|
||||
for(var/turf/S in range(2,T))
|
||||
if(istype(S, /turf/space) || istype(S.loc, /area/mine/dangerous/explored))
|
||||
sanity = 0
|
||||
break
|
||||
if(!sanity)
|
||||
return
|
||||
|
||||
SpawnMonster(T)
|
||||
var/turf/simulated/floor/t = new /turf/simulated/floor/plating/airless/asteroid(T)
|
||||
spawn(2)
|
||||
t.fullUpdateMineralOverlays()
|
||||
|
||||
/turf/simulated/floor/plating/airless/asteroid/cave/proc/SpawnMonster(var/turf/T)
|
||||
if(prob(30))
|
||||
if(istype(loc, /area/mine/dangerous/explored))
|
||||
return
|
||||
for(var/atom/A in range(15,T))//Lowers chance of mob clumps
|
||||
if(istype(A, /mob/living/simple_animal/hostile/asteroid))
|
||||
return
|
||||
var/randumb = pickweight(mob_spawn_list)
|
||||
switch(randumb)
|
||||
if("Goliath")
|
||||
new /mob/living/simple_animal/hostile/asteroid/goliath(T)
|
||||
if("Goldgrub")
|
||||
new /mob/living/simple_animal/hostile/asteroid/goldgrub(T)
|
||||
if("Basilisk")
|
||||
new /mob/living/simple_animal/hostile/asteroid/basilisk(T)
|
||||
if("Hivelord")
|
||||
new /mob/living/simple_animal/hostile/asteroid/hivelord(T)
|
||||
return
|
||||
|
||||
#undef NORTH_EDGING
|
||||
#undef SOUTH_EDGING
|
||||
#undef EAST_EDGING
|
||||
#undef WEST_EDGING
|
||||
@@ -48,7 +48,7 @@
|
||||
if(istype(thing, /obj/item/storage/bag/ore))
|
||||
OB = thing
|
||||
break
|
||||
if(OB && istype(F, /turf/simulated/floor/plating/airless/asteroid))
|
||||
if(OB && istype(F, /turf/simulated/floor/plating/asteroid/airless))
|
||||
F.attackby(OB, AM)
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -25,9 +25,18 @@
|
||||
melee_damage_lower = 1
|
||||
melee_damage_upper = 2
|
||||
stop_automated_movement_when_pulled = 1
|
||||
var/milk_content = 0
|
||||
can_collar = 1
|
||||
blood_volume = BLOOD_VOLUME_NORMAL
|
||||
var/obj/item/udder/udder = null
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/goat/New()
|
||||
udder = new()
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/goat/Destroy()
|
||||
qdel(udder)
|
||||
udder = null
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/goat/handle_automated_movement()
|
||||
..()
|
||||
@@ -54,9 +63,8 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/goat/Life(seconds, times_fired)
|
||||
. = ..()
|
||||
if(stat == CONSCIOUS && prob(5))
|
||||
milk_content = min(50, milk_content+rand(5, 10))
|
||||
|
||||
if(stat == CONSCIOUS)
|
||||
udder.generateMilk()
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/goat/Retaliate()
|
||||
..()
|
||||
@@ -71,19 +79,9 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/goat/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
|
||||
if(stat == CONSCIOUS && istype(O, /obj/item/reagent_containers/glass))
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
var/obj/item/reagent_containers/glass/G = O
|
||||
var/transfered = min(milk_content, rand(5,10), (G.volume - G.reagents.total_volume))
|
||||
if(transfered > 0)
|
||||
user.visible_message("<span class='notice'>[user] milks [src] using \the [O].</span>")
|
||||
G.reagents.add_reagent("milk", transfered)
|
||||
milk_content -= transfered
|
||||
else if(G.reagents.total_volume >= G.volume)
|
||||
to_chat(user, "<span class='warning'>\The [O] is full.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The udder is dry. Wait a bit longer...</span>")
|
||||
udder.milkAnimal(O, user)
|
||||
else
|
||||
..()
|
||||
return ..()
|
||||
|
||||
//cow
|
||||
/mob/living/simple_animal/cow
|
||||
@@ -108,34 +106,31 @@
|
||||
attack_sound = 'sound/weapons/punch1.ogg'
|
||||
health = 50
|
||||
maxHealth = 50
|
||||
var/milk_content = 0
|
||||
can_collar = 1
|
||||
gold_core_spawnable = CHEM_MOB_SPAWN_FRIENDLY
|
||||
blood_volume = BLOOD_VOLUME_NORMAL
|
||||
var/obj/item/udder/udder = null
|
||||
|
||||
/mob/living/simple_animal/cow/New()
|
||||
..()
|
||||
/mob/living/simple_animal/cow/Initialize()
|
||||
udder = new()
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/cow/attackby(var/obj/item/O as obj, var/mob/user as mob, params, params)
|
||||
/mob/living/simple_animal/cow/Destroy()
|
||||
qdel(udder)
|
||||
udder = null
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/cow/attackby(obj/item/O, mob/user, params)
|
||||
if(stat == CONSCIOUS && istype(O, /obj/item/reagent_containers/glass))
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
var/obj/item/reagent_containers/glass/G = O
|
||||
var/transfered = min(milk_content, rand(5,10), (G.volume - G.reagents.total_volume))
|
||||
if(transfered > 0)
|
||||
user.visible_message("<span class='notice'>[user] milks [src] using \the [O].</span>")
|
||||
G.reagents.add_reagent("milk", transfered)
|
||||
milk_content -= transfered
|
||||
else if(G.reagents.total_volume >= G.volume)
|
||||
to_chat(user, "<span class='warning'>\The [O] is full.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The udder is dry. Wait a bit longer...</span>")
|
||||
udder.milkAnimal(O, user)
|
||||
return 1
|
||||
else
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/cow/Life(seconds, times_fired)
|
||||
. = ..()
|
||||
if(stat == CONSCIOUS && prob(5))
|
||||
milk_content = min(50, milk_content+rand(5, 10))
|
||||
if(stat == CONSCIOUS)
|
||||
udder.generateMilk()
|
||||
|
||||
/mob/living/simple_animal/cow/attack_hand(mob/living/carbon/M as mob)
|
||||
if(!stat && M.a_intent == INTENT_DISARM && icon_state != icon_dead)
|
||||
@@ -412,3 +407,26 @@ var/global/chicken_count = 0
|
||||
can_collar = 1
|
||||
gold_core_spawnable = CHEM_MOB_SPAWN_FRIENDLY
|
||||
blood_volume = BLOOD_VOLUME_NORMAL
|
||||
|
||||
/obj/item/udder
|
||||
name = "udder"
|
||||
|
||||
/obj/item/udder/New()
|
||||
create_reagents(50)
|
||||
reagents.add_reagent("milk", 20)
|
||||
. = ..()
|
||||
|
||||
/obj/item/udder/proc/generateMilk()
|
||||
if(prob(5))
|
||||
reagents.add_reagent("milk", rand(5, 10))
|
||||
|
||||
/obj/item/udder/proc/milkAnimal(obj/O, mob/user)
|
||||
var/obj/item/reagent_containers/glass/G = O
|
||||
if(G.reagents.total_volume >= G.volume)
|
||||
to_chat(user, "<span class='danger'>[O] is full.</span>")
|
||||
return
|
||||
var/transfered = reagents.trans_to(O, rand(5,10))
|
||||
if(transfered)
|
||||
user.visible_message("[user] milks [src] using \the [O].", "<span class='notice'>You milk [src] using \the [O].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='danger'>The udder is dry. Wait a bit longer...</span>")
|
||||
@@ -140,6 +140,7 @@
|
||||
move_resist = MOVE_FORCE_VERY_STRONG
|
||||
pull_force = MOVE_FORCE_VERY_STRONG
|
||||
var/pre_attack = 0
|
||||
var/pre_attack_icon = "Goliath_preattack"
|
||||
loot = list(/obj/item/asteroid/goliath_hide{layer = 4.1})
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/process_ai()
|
||||
@@ -151,7 +152,7 @@
|
||||
pre_attack++
|
||||
if(!pre_attack || stat || AIStatus == AI_IDLE)
|
||||
return
|
||||
icon_state = "Goliath_preattack"
|
||||
icon_state = pre_attack_icon
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/revive()
|
||||
move_force = MOVE_FORCE_VERY_STRONG
|
||||
@@ -181,7 +182,7 @@
|
||||
icon_state = icon_aggro
|
||||
return
|
||||
|
||||
/obj/effect/goliath_tentacle/
|
||||
/obj/effect/goliath_tentacle
|
||||
name = "Goliath tentacle"
|
||||
icon = 'icons/mob/animal.dmi'
|
||||
icon_state = "Goliath_tentacle"
|
||||
@@ -266,3 +267,261 @@
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You can't improve [D] any further!</span>")
|
||||
return
|
||||
|
||||
/////////////////////Lavaland
|
||||
|
||||
//Watcher
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/basilisk/watcher
|
||||
name = "watcher"
|
||||
desc = "A levitating, eye-like creature held aloft by winglike formations of sinew. A sharp spine of crystal protrudes from its body."
|
||||
icon = 'icons/mob/lavaland/watcher.dmi'
|
||||
icon_state = "watcher"
|
||||
icon_living = "watcher"
|
||||
icon_aggro = "watcher"
|
||||
icon_dead = "watcher_dead"
|
||||
pixel_x = -10
|
||||
throw_message = "bounces harmlessly off of"
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
attacktext = "impales"
|
||||
a_intent = INTENT_HARM
|
||||
speak_emote = list("telepathically cries")
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
stat_attack = 1
|
||||
flying = TRUE
|
||||
robust_searching = 1
|
||||
loot = list()
|
||||
butcher_results = list(/obj/item/stack/ore/diamond = 2, /obj/item/stack/sheet/sinew = 2, /obj/item/stack/sheet/bone = 1)
|
||||
|
||||
//Goliath
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/beast
|
||||
name = "goliath"
|
||||
desc = "A hulking, armor-plated beast with long tendrils arching from its back."
|
||||
icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
|
||||
icon_state = "goliath"
|
||||
icon_living = "goliath"
|
||||
icon_aggro = "goliath"
|
||||
icon_dead = "goliath_dead"
|
||||
throw_message = "does nothing to the tough hide of the"
|
||||
pre_attack_icon = "goliath2"
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/goliath = 2, /obj/item/stack/sheet/animalhide/goliath_hide = 1, /obj/item/stack/sheet/bone = 2)
|
||||
loot = list()
|
||||
stat_attack = 1
|
||||
robust_searching = 1
|
||||
|
||||
//Gutlunches
|
||||
|
||||
/obj/item/udder/gutlunch
|
||||
name = "nutrient sac"
|
||||
|
||||
/obj/item/udder/gutlunch/New()
|
||||
reagents = new(50)
|
||||
reagents.my_atom = src
|
||||
|
||||
/obj/item/udder/gutlunch/generateMilk()
|
||||
if(prob(60))
|
||||
reagents.add_reagent("cream", rand(2, 5))
|
||||
if(prob(45))
|
||||
reagents.add_reagent("salglu_solution", rand(2,5))
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch
|
||||
name = "gutlunch"
|
||||
desc = "A scavenger that eats raw meat, often found alongside ash walkers. Produces a thick, nutritious milk."
|
||||
icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
|
||||
icon_state = "gutlunch"
|
||||
icon_living = "gutlunch"
|
||||
icon_dead = "gutlunch"
|
||||
speak_emote = list("warbles", "quavers")
|
||||
emote_hear = list("trills.")
|
||||
emote_see = list("sniffs.", "burps.")
|
||||
weather_immunities = list("lava","ash")
|
||||
faction = list("mining", "ashwalker")
|
||||
density = 0
|
||||
speak_chance = 1
|
||||
turns_per_move = 8
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
move_to_delay = 15
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "squishes"
|
||||
friendly = "pinches"
|
||||
a_intent = INTENT_HELP
|
||||
ventcrawler = 2
|
||||
gold_core_spawnable = 2
|
||||
stat_attack = 1
|
||||
gender = NEUTER
|
||||
stop_automated_movement = FALSE
|
||||
stop_automated_movement_when_pulled = TRUE
|
||||
stat_exclusive = TRUE
|
||||
robust_searching = TRUE
|
||||
search_objects = TRUE
|
||||
del_on_death = TRUE
|
||||
loot = list(/obj/effect/decal/cleanable/blood/gibs)
|
||||
deathmessage = "is pulped into bugmash."
|
||||
|
||||
simplespecies = /mob/living/simple_animal/hostile/asteroid/gutlunch
|
||||
childtype = list(/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck = 45, /mob/living/simple_animal/hostile/asteroid/gutlunch/guthen = 55)
|
||||
|
||||
wanted_objects = list(/obj/effect/decal/cleanable/blood/gibs)
|
||||
var/obj/item/udder/gutlunch/udder = null
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/New()
|
||||
udder = new()
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/Destroy()
|
||||
qdel(udder)
|
||||
udder = null
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/regenerate_icons()
|
||||
cut_overlays()
|
||||
if(udder.reagents.total_volume == udder.reagents.maximum_volume)
|
||||
add_overlay("gl_full")
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/attackby(obj/item/O, mob/user, params)
|
||||
if(stat == CONSCIOUS && istype(O, /obj/item/reagent_containers/glass))
|
||||
udder.milkAnimal(O, user)
|
||||
regenerate_icons()
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/AttackingTarget()
|
||||
if(is_type_in_typecache(target, wanted_objects)) //we eats
|
||||
udder.generateMilk()
|
||||
regenerate_icons()
|
||||
visible_message("<span class='notice'>[src] slurps up [target].</span>")
|
||||
qdel(target)
|
||||
..()
|
||||
|
||||
/obj/item/udder/gutlunch
|
||||
name = "nutrient sac"
|
||||
|
||||
/obj/item/udder/gutlunch/New()
|
||||
reagents = new(50)
|
||||
reagents.my_atom = src
|
||||
|
||||
/obj/item/udder/gutlunch/generateMilk()
|
||||
if(prob(60))
|
||||
reagents.add_reagent("cream", rand(2, 5))
|
||||
if(prob(45))
|
||||
reagents.add_reagent("salglu_solution", rand(2,5))
|
||||
|
||||
|
||||
//Male gutlunch. They're smaller and more colorful!
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck
|
||||
name = "gubbuck"
|
||||
gender = MALE
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck/New()
|
||||
..()
|
||||
add_atom_colour(pick("#E39FBB", "#D97D64", "#CF8C4A"), FIXED_COLOUR_PRIORITY)
|
||||
resize = 0.85
|
||||
update_transform()
|
||||
|
||||
//Lady gutlunch. They make the babby.
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/guthen
|
||||
name = "guthen"
|
||||
gender = FEMALE
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/guthen/Life()
|
||||
..()
|
||||
if(udder.reagents.total_volume == udder.reagents.maximum_volume) //Only breed when we're full.
|
||||
make_babies()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/guthen/make_babies()
|
||||
. = ..()
|
||||
if(.)
|
||||
udder.reagents.clear_reagents()
|
||||
regenerate_icons()
|
||||
|
||||
//Nests
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland
|
||||
name = "necropolis tendril"
|
||||
desc = "A vile tendril of corruption, originating deep underground. Terrible monsters are pouring out of it."
|
||||
icon = 'icons/mob/nest.dmi'
|
||||
icon_state = "tendril"
|
||||
icon_living = "tendril"
|
||||
icon_dead = "tendril"
|
||||
faction = list("mining")
|
||||
weather_immunities = list("lava","ash")
|
||||
luminosity = 1
|
||||
health = 250
|
||||
maxHealth = 250
|
||||
max_mobs = 3
|
||||
spawn_time = 300 //30 seconds default
|
||||
mob_type = /mob/living/simple_animal/hostile/asteroid/basilisk/watcher
|
||||
spawn_text = "emerges from"
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
maxbodytemp = INFINITY
|
||||
loot = list(/obj/effect/collapse, /obj/structure/closet/crate/necropolis/tendril)
|
||||
del_on_death = 1
|
||||
var/gps = null
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland/New()
|
||||
..()
|
||||
//for(var/F in RANGE_TURFS(1, src)) TODO: Uncomment
|
||||
//if(ismineralturf(F))
|
||||
//var/turf/simulated/mineral/M = F
|
||||
//M.ChangeTurf(M.turf_type, FALSE, TRUE)
|
||||
gps = new /obj/item/gps/internal(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland/Destroy()
|
||||
qdel(gps)
|
||||
. = ..()
|
||||
|
||||
#define MEDAL_PREFIX "Tendril"
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland/death()
|
||||
var/last_tendril = TRUE
|
||||
for(var/mob/living/simple_animal/hostile/spawner/lavaland/other in GLOB.mob_list)
|
||||
if(other != src)
|
||||
last_tendril = FALSE
|
||||
break
|
||||
if(last_tendril && !admin_spawned)
|
||||
if(global.medal_hub && global.medal_pass && global.medals_enabled)
|
||||
for(var/mob/living/L in view(7,src))
|
||||
if(L.stat)
|
||||
continue
|
||||
if(L.client)
|
||||
var/client/C = L.client
|
||||
var/suffixm = ALL_KILL_MEDAL
|
||||
var/prefix = MEDAL_PREFIX
|
||||
UnlockMedal("[prefix] [suffixm]",C)
|
||||
SetScore(TENDRIL_CLEAR_SCORE,C,1)
|
||||
..()
|
||||
#undef MEDAL_PREFIX
|
||||
|
||||
/obj/effect/collapse
|
||||
name = "collapsing necropolis tendril"
|
||||
desc = "Get clear!"
|
||||
luminosity = 1
|
||||
layer = ABOVE_OPEN_TURF_LAYER
|
||||
icon = 'icons/mob/nest.dmi'
|
||||
icon_state = "tendril"
|
||||
anchored = TRUE
|
||||
|
||||
/obj/effect/collapse/New()
|
||||
..()
|
||||
visible_message("<span class='boldannounce'>The tendril writhes in fury as the earth around it begins to crack and break apart! Get back!</span>")
|
||||
visible_message("<span class='warning'>Something falls free of the tendril!</span>")
|
||||
playsound(get_turf(src),'sound/effects/tendril_destroyed.ogg', 200, 0, 50, 1, 1)
|
||||
spawn(50)
|
||||
for(var/mob/M in range(7,src))
|
||||
shake_camera(M, 15, 1)
|
||||
playsound(get_turf(src),'sound/effects/explosionfar.ogg', 200, 1)
|
||||
visible_message("<span class='boldannounce'>The tendril falls inward, the ground around it widening into a yawning chasm!</span>")
|
||||
for(var/turf/T in range(2,src))
|
||||
if(!T.density)
|
||||
T.TerraformTurf(/turf/simulated/floor/chasm/straight_down/lava_land_surface)
|
||||
qdel(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland/goliath
|
||||
mob_type = /mob/living/simple_animal/hostile/asteroid/goliath/beast
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland/legion
|
||||
mob_type = /mob/living/simple_animal/hostile/asteroid/hivelord/legion
|
||||
@@ -1,6 +1,6 @@
|
||||
//Asteroid turfs
|
||||
/datum/mapGeneratorModule/bottomLayer/asteroidTurfs
|
||||
spawnableTurfs = list(/turf/simulated/floor/plating/airless/asteroid = 100)
|
||||
spawnableTurfs = list(/turf/simulated/floor/plating/asteroid/airless = 100)
|
||||
|
||||
/datum/mapGeneratorModule/bottomLayer/asteroidWalls
|
||||
spawnableTurfs = list(/turf/simulated/mineral = 100)
|
||||
|
||||
Reference in New Issue
Block a user