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TG: -Added WJohnston's scrubs to Medical Doctor lockers.
-Added two new syndicate bundles -Reduced cost of thermals to 3 telecrystals (formerly 4) -Singularity Beacons are now spawned from a smaller, portable device. -CMO and QM jumpsuits made more unique. -Updated Cargo Tech jumpsuit and sprite -Edited Warden's jumpsuit striping to match his jacket -Added WJohnston's CMO bio hood -Bug fixes for Nodrak's Random button (Still not actually in. - Erthilo) -Fixed misaligned downed sprites for HoS's coat and medical scrubs -Reduced number of scrubs in medical lockers, randomized their colours Revision: r3599 & r3601 Author: ericgfw...@hotmail.com
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@@ -249,7 +249,7 @@
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new /obj/item/device/flashlight/pen(src)
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new /obj/item/clothing/gloves/latex(src)
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new /obj/item/clothing/suit/bio_suit/cmo(src)
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new /obj/item/clothing/head/bio_hood/general(src)
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new /obj/item/clothing/head/bio_hood/cmo(src)
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new /obj/item/clothing/suit/storage/labcoat/cmo(src)
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new /obj/item/clothing/suit/storage/labcoat/cmoalt(src)
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new /obj/item/clothing/shoes/brown(src)
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@@ -538,7 +538,7 @@
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new /obj/item/device/pda/quartermaster(src)
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new /obj/item/device/radio/headset/headset_cargo(src)
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new /obj/item/clothing/shoes/black(src)
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new /obj/item/clothing/under/rank/cargo(src)
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new /obj/item/clothing/under/rank/cargotech(src)
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/obj/item/wardrobe/mining
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name = "\improper Shaft Miner Wardrobe"
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