mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 10:33:30 +01:00
Merge pull request #3944 from DaveTheHeadcrab/hitmanTators
Adds Fiber Wire
This commit is contained in:
@@ -0,0 +1,162 @@
|
||||
/*
|
||||
* Contains:
|
||||
* Traitor fiber wire
|
||||
* Improvised garrotes
|
||||
*/
|
||||
|
||||
/obj/item/weapon/twohanded/garrote // 12TC traitor item
|
||||
name = "fiber wire"
|
||||
desc = "A length of razor-thin wire with an elegant wooden handle on either end.<br>You suspect you'd have to be behind the target to use this weapon effectively."
|
||||
icon_state = "garrot_wrap"
|
||||
w_class = 1
|
||||
var/mob/living/carbon/human/strangling
|
||||
var/improvised = 0
|
||||
var/garrote_time
|
||||
|
||||
/obj/item/weapon/twohanded/garrote/update_icon()
|
||||
if(strangling) // If we're strangling someone we want our icon to stay wielded
|
||||
icon_state = "garrot_unwrap"
|
||||
return
|
||||
|
||||
icon_state = "garrot_[wielded ? "un" : ""]wrap"
|
||||
|
||||
/obj/item/weapon/twohanded/garrote/improvised // Made via tablecrafting
|
||||
name = "garrote"
|
||||
desc = "A length of cable with a shoddily-carved wooden handle tied to either end.<br>You suspect you'd have to be behind the target to use this weapon effectively."
|
||||
icon_state = "garrot_I_wrap"
|
||||
improvised = 1
|
||||
|
||||
/obj/item/weapon/twohanded/garrote/improvised/update_icon()
|
||||
if(strangling)
|
||||
icon_state = "garrot_I_unwrap"
|
||||
return
|
||||
|
||||
icon_state = "garrot_I_[wielded ? "un" : ""]wrap"
|
||||
|
||||
/obj/item/weapon/twohanded/garrote/wield(mob/living/carbon/user)
|
||||
if(strangling)
|
||||
user.visible_message("<span class='info'>[user] removes the [src] from [strangling]'s neck.</span>", \
|
||||
"<span class='warning'>You remove the [src] from [strangling]'s neck.</span>")
|
||||
|
||||
strangling = null
|
||||
update_icon()
|
||||
processing_objects.Remove(src)
|
||||
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/twohanded/garrote/attack(mob/living/carbon/M as mob, mob/user as mob)
|
||||
if(garrote_time > world.time) // Cooldown
|
||||
return
|
||||
|
||||
if(!istype(user, /mob/living/carbon/human)) // spap_hand is a proc of /mob/living, user is simply /mob
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/U = user
|
||||
|
||||
if(!wielded)
|
||||
user << "<span class = 'warning'>You must use both hands to garrote [M]!</span>"
|
||||
return
|
||||
|
||||
if(!istype(M, /mob/living/carbon/human))
|
||||
user << "<span class = 'warning'>You don't think that garroting [M] would be very effective...</span>"
|
||||
return
|
||||
|
||||
if(M == U)
|
||||
U.suicide() // This will display a prompt for confirmation first.
|
||||
return
|
||||
|
||||
if(M.dir != U.dir)
|
||||
user << "<span class='warning'>You cannot use [src] on [M] from that angle!</span>"
|
||||
return
|
||||
|
||||
if(improvised && ((M.head && (M.head.flags & HEADCOVERSMOUTH)) || (M.wear_mask && (M.wear_mask.flags & MASKCOVERSMOUTH)))) // Improvised garrotes are blocked by mouth-covering items.
|
||||
user << "<span class = 'warning'>[M]'s neck is blocked by something they're wearing!</span>"
|
||||
|
||||
if(strangling)
|
||||
user << "<span class = 'warning'>You cannot use [src] on two people at once!</span>"
|
||||
return
|
||||
|
||||
unwield(U)
|
||||
|
||||
U.swap_hand() // For whatever reason the grab will not properly work if we don't have the free hand active.
|
||||
M.grabbedby(U, 1)
|
||||
var/obj/item/weapon/grab/G = U.get_active_hand()
|
||||
U.swap_hand()
|
||||
|
||||
if(G && istype(G))
|
||||
if(improvised) // Improvised garrotes start you off with a passive grab, but keep you stunned like an agressive grab.
|
||||
M.Stun(1)
|
||||
else
|
||||
G.state = GRAB_NECK
|
||||
G.hud.icon_state = "kill"
|
||||
G.hud.name = "kill"
|
||||
M.silent += 1
|
||||
|
||||
garrote_time = world.time + 10
|
||||
processing_objects.Add(src)
|
||||
strangling = M
|
||||
update_icon()
|
||||
|
||||
playsound(src.loc, 'sound/weapons/cablecuff.ogg', 15, 1, -1)
|
||||
|
||||
M.visible_message("<span class='danger'>[U] comes from behind and begins garroting [M] with the [src]!</span>", \
|
||||
"<span class='userdanger'>[U]\ begins garroting you with the [src]![improvised ? "" : " You are unable to speak!"]</span>", \
|
||||
"You hear struggling and wire strain against flesh!")
|
||||
|
||||
return
|
||||
|
||||
/obj/item/weapon/twohanded/garrote/process()
|
||||
|
||||
if(!istype(loc, /mob/living/carbon/human))
|
||||
strangling = null
|
||||
update_icon()
|
||||
processing_objects.Remove(src)
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/user = loc
|
||||
var/obj/item/weapon/grab/G
|
||||
|
||||
if(src == user.r_hand && istype(user.l_hand, /obj/item/weapon/grab))
|
||||
G = user.l_hand
|
||||
|
||||
else if(src == user.l_hand && istype(user.r_hand, /obj/item/weapon/grab))
|
||||
G = user.r_hand
|
||||
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] loses his grip on [strangling]'s neck.</span>", \
|
||||
"<span class='warning'>You lose your grip on [strangling]'s neck.</span>")
|
||||
|
||||
strangling = null
|
||||
update_icon()
|
||||
processing_objects.Remove(src)
|
||||
|
||||
return
|
||||
|
||||
if(!G.affecting)
|
||||
user.visible_message("<span class='warning'>[user] loses his grip on [strangling]'s neck.</span>", \
|
||||
"<span class='warning'>You lose your grip on [strangling]'s neck.</span>")
|
||||
|
||||
strangling = null
|
||||
update_icon()
|
||||
processing_objects.Remove(src)
|
||||
|
||||
return
|
||||
|
||||
if(G.state < GRAB_NECK) // Only possible with improvised garrotes, essentially this will stun people as if they were aggressively grabbed. Allows for resisting out if you're quick, but not running away.
|
||||
strangling.Stun(3)
|
||||
|
||||
if(improvised)
|
||||
strangling.stuttering = max(strangling.stuttering, 3)
|
||||
strangling.apply_damage(2, OXY, "head")
|
||||
return
|
||||
|
||||
|
||||
strangling.silent = max(strangling.silent, 3) // Non-improvised effects
|
||||
strangling.apply_damage(4, OXY, "head")
|
||||
|
||||
|
||||
/obj/item/weapon/twohanded/garrote/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is wrapping the [src] around \his neck and pulling the handles! It looks like \he's trying to commit suicide.</span>")
|
||||
playsound(src.loc, 'sound/weapons/cablecuff.ogg', 15, 1, -1)
|
||||
return (OXYLOSS)
|
||||
Reference in New Issue
Block a user