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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 05:27:01 +01:00
fixed rapid mobs
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@@ -64,8 +64,6 @@
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var/ventcrawler = 0 //Determines if the mob can go through the vents.
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var/has_fine_manipulation = 1 // Can use small items.
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var/mob/living/list/ignored_by = list() // list of mobs that will ignore this species
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var/list/allowed_consumed_mobs = list() //If a species can consume mobs, put the type of mobs it can consume here.
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var/list/species_traits = list()
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@@ -8,8 +8,6 @@
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unarmed_type = /datum/unarmed_attack/claws
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ignored_by = list(/mob/living/simple_animal/hostile/faithless)
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blood_color = "#CCCCCC"
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flesh_color = "#AAAAAA"
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has_organ = list(
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@@ -51,12 +49,14 @@
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if(grant_vision_toggle)
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vision_toggle = new
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vision_toggle.Grant(H)
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C.faction |= "faithless"
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/datum/species/shadow/on_species_loss(mob/living/carbon/human/H)
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..()
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if(grant_vision_toggle && vision_toggle)
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H.vision_type = null
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vision_toggle.Remove(H)
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C.faction -= "faithless"
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/datum/species/shadow/handle_life(mob/living/carbon/human/H)
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var/light_amount = 0
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@@ -36,7 +36,7 @@
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/mob/living/simple_animal/hostile/hivebot/rapid
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ranged = 1
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rapid = 1
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rapid = 3
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retreat_distance = 5
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minimum_distance = 5
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@@ -36,7 +36,7 @@
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icon_dead = "piratemelee_dead"
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projectilesound = 'sound/weapons/laser.ogg'
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ranged = 1
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rapid = 1
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rapid = 2
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retreat_distance = 5
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minimum_distance = 5
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projectiletype = /obj/item/projectile/beam
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@@ -7,7 +7,7 @@
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icon_living = "drone3"
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icon_dead = "drone_dead"
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ranged = 1
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rapid = 1
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rapid = 3
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speak_chance = 5
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turns_per_move = 3
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response_help = "pokes the"
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@@ -257,7 +257,7 @@
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/mob/living/simple_animal/hostile/syndicate/ranged
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ranged = 1
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rapid = 1
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rapid = 2
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retreat_distance = 5
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minimum_distance = 5
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icon_state = "syndicateranged"
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@@ -20,7 +20,7 @@
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idle_ventcrawl_chance = 0
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ai_playercontrol_allowtype = 0
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ai_type = TS_AI_AGGRESSIVE
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rapid = 1
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rapid = 3
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canlay = 1000
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spider_tier = TS_TIER_5
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projectiletype = /obj/item/projectile/terrorqueenspit/empress
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@@ -117,7 +117,7 @@
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maxHealth = 250
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health = 250
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ranged = 1
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rapid = 1
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rapid = 3
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speed = 0 //he's lost some weight from the fighting
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projectiletype = /obj/item/projectile/ornament
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retreat_distance = 3
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