fixed rapid mobs

This commit is contained in:
Fox McCloud
2019-09-03 03:34:15 -04:00
parent 1105d515e2
commit fb7db36350
9 changed files with 9 additions and 12 deletions
@@ -64,8 +64,6 @@
var/ventcrawler = 0 //Determines if the mob can go through the vents.
var/has_fine_manipulation = 1 // Can use small items.
var/mob/living/list/ignored_by = list() // list of mobs that will ignore this species
var/list/allowed_consumed_mobs = list() //If a species can consume mobs, put the type of mobs it can consume here.
var/list/species_traits = list()
@@ -8,8 +8,6 @@
unarmed_type = /datum/unarmed_attack/claws
ignored_by = list(/mob/living/simple_animal/hostile/faithless)
blood_color = "#CCCCCC"
flesh_color = "#AAAAAA"
has_organ = list(
@@ -51,12 +49,14 @@
if(grant_vision_toggle)
vision_toggle = new
vision_toggle.Grant(H)
C.faction |= "faithless"
/datum/species/shadow/on_species_loss(mob/living/carbon/human/H)
..()
if(grant_vision_toggle && vision_toggle)
H.vision_type = null
vision_toggle.Remove(H)
C.faction -= "faithless"
/datum/species/shadow/handle_life(mob/living/carbon/human/H)
var/light_amount = 0
@@ -36,7 +36,7 @@
/mob/living/simple_animal/hostile/hivebot/rapid
ranged = 1
rapid = 1
rapid = 3
retreat_distance = 5
minimum_distance = 5
@@ -36,7 +36,7 @@
icon_dead = "piratemelee_dead"
projectilesound = 'sound/weapons/laser.ogg'
ranged = 1
rapid = 1
rapid = 2
retreat_distance = 5
minimum_distance = 5
projectiletype = /obj/item/projectile/beam
@@ -7,7 +7,7 @@
icon_living = "drone3"
icon_dead = "drone_dead"
ranged = 1
rapid = 1
rapid = 3
speak_chance = 5
turns_per_move = 3
response_help = "pokes the"
@@ -257,7 +257,7 @@
/mob/living/simple_animal/hostile/syndicate/ranged
ranged = 1
rapid = 1
rapid = 2
retreat_distance = 5
minimum_distance = 5
icon_state = "syndicateranged"
@@ -20,7 +20,7 @@
idle_ventcrawl_chance = 0
ai_playercontrol_allowtype = 0
ai_type = TS_AI_AGGRESSIVE
rapid = 1
rapid = 3
canlay = 1000
spider_tier = TS_TIER_5
projectiletype = /obj/item/projectile/terrorqueenspit/empress
@@ -117,7 +117,7 @@
maxHealth = 250
health = 250
ranged = 1
rapid = 1
rapid = 3
speed = 0 //he's lost some weight from the fighting
projectiletype = /obj/item/projectile/ornament
retreat_distance = 3