diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index 99096ac2649..3c9c0211663 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -37,6 +37,7 @@ var/global/list/default_medbay_channels = list( var/list/channels = list() //see communications.dm for full list. First channes is a "default" for :h var/subspace_transmission = 0 var/syndie = 0//Holder to see if it's a syndicate encrpyed radio + var/disable_timer = 0 //How many times this is disabled by EMPs var/is_special = 0 //For electropacks mostly, skips Topic() checks @@ -599,12 +600,25 @@ var/global/list/default_medbay_channels = list( else return /obj/item/device/radio/emp_act(severity) + on = 0 + disable_timer++ + addtimer(src, "enable_radio", rand(100, 200)) + + if(listening) + visible_message("[src] buzzes violently!") + broadcasting = 0 listening = 0 for(var/ch_name in channels) channels[ch_name] = 0 ..() +/obj/item/device/radio/proc/enable_radio() + if(disable_timer > 0) + disable_timer-- + if(!disable_timer) + on = 1 + /////////////////////////////// //////////Borg Radios////////// ///////////////////////////////