Merge branch 'master' into emitter-reflectors

This commit is contained in:
AffectedArc07
2018-12-23 23:26:47 +00:00
committed by GitHub
788 changed files with 9578 additions and 17741 deletions
+1 -1
View File
@@ -194,7 +194,7 @@
/obj/item/flash/armimplant
name = "photon projector"
desc = "A high-powered photon projector implant normally used for lighting purposes, but also doubles as a flashbulb weapon. Self-repair protocals fix the flashbulb if it ever burns out."
desc = "A high-powered photon projector implant normally used for lighting purposes, but also doubles as a flashbulb weapon. Self-repair protocols fix the flashbulb if it ever burns out."
var/flashcd = 20
var/overheat = 0
var/obj/item/organ/internal/cyberimp/arm/flash/I = null
+4 -2
View File
@@ -47,8 +47,10 @@
message = sanitize(copytext(message, 1, MAX_MESSAGE_LEN))
if(!message)
return
message = user.handle_speech_problems(message)[1]
message = capitalize(message)
var/list/message_pieces = message_to_multilingual(message)
user.handle_speech_problems(message_pieces)
message = multilingual_to_message(message_pieces)
if((loc == user && !user.incapacitated()))
if(emagged)
if(insults)
@@ -69,7 +71,7 @@
audible_message("<span class='game say'><span class='name'>[user.GetVoice()]</span> [user.GetAltName()] broadcasts, <span class='reallybig'>\"[message]\"</span></span>", hearing_distance = 14)
log_say(message, user)
for(var/obj/O in oview(14, get_turf(src)))
O.hear_talk(user, "<span class='reallybig'>[message]</span>")
O.hear_talk(user, message_to_multilingual("<span class='reallybig'>[message]</span>"))
/obj/item/megaphone/emag_act(user as mob)
if(!emagged)
@@ -102,4 +102,4 @@
/obj/item/pizza_bomb/autoarm
timer_set = 1
timer = 10
timer = 30 // 3 seconds
@@ -3,7 +3,7 @@
desc = "Dance my monkeys! DANCE!!!"
icon_state = "electropack0"
item_state = "electropack"
frequency = 1449
frequency = AIRLOCK_FREQ
flags = CONDUCT
slot_flags = SLOT_BACK
w_class = WEIGHT_CLASS_HUGE
@@ -10,6 +10,7 @@
var/translate_binary = FALSE
var/translate_hive = FALSE
var/syndie = FALSE
var/change_voice = FALSE
var/list/channels = list()
@@ -20,7 +21,7 @@
channels = list("Syndicate" = 1)
origin_tech = "syndicate=1;engineering=3;bluespace=2"
syndie = TRUE //Signifies that it de-crypts Syndicate transmissions
var/change_voice = TRUE
change_voice = TRUE
var/fake_name = "Agent ALERT_A_CODER"
var/static/list/fakename_list
@@ -50,15 +50,15 @@
to_chat(user, "The following channels are available:")
to_chat(user, radio_desc)
/obj/item/radio/headset/handle_message_mode(mob/living/M as mob, message, channel)
/obj/item/radio/headset/handle_message_mode(mob/living/M as mob, list/message_pieces, channel)
if(channel == "special")
if(translate_binary)
var/datum/language/binary = GLOB.all_languages["Robot Talk"]
binary.broadcast(M, message)
binary.broadcast(M, strip_prefixes(multilingual_to_message(message_pieces)))
return RADIO_CONNECTION_NON_SUBSPACE
if(translate_hive)
var/datum/language/hivemind = GLOB.all_languages["Hivemind"]
hivemind.broadcast(M, message)
hivemind.broadcast(M, strip_prefixes(multilingual_to_message(message_pieces)))
return RADIO_CONNECTION_NON_SUBSPACE
return RADIO_CONNECTION_FAIL
@@ -18,7 +18,7 @@
/obj/item/radio/intercom/interrogation
name = "station intercom (Interrogation)"
frequency = 1449
frequency = AIRLOCK_FREQ
/obj/item/radio/intercom/private
name = "station intercom (Private)"
+12 -15
View File
@@ -285,7 +285,7 @@ var/global/list/default_medbay_channels = list(
qdel(src)
// Interprets the message mode when talking into a radio, possibly returning a connection datum
/obj/item/radio/proc/handle_message_mode(mob/living/M as mob, message, message_mode)
/obj/item/radio/proc/handle_message_mode(mob/living/M as mob, list/message_pieces, message_mode)
// If a channel isn't specified, send to common.
if(!message_mode || message_mode == "headset")
return radio_connection
@@ -301,11 +301,11 @@ var/global/list/default_medbay_channels = list(
// If we were to send to a channel we don't have, drop it.
return RADIO_CONNECTION_FAIL
/obj/item/radio/talk_into(mob/living/M as mob, message, channel, var/verb = "says", var/datum/language/speaking = null)
/obj/item/radio/talk_into(mob/living/M as mob, list/message_pieces, channel, var/verb = "says")
if(!on)
return 0 // the device has to be on
// Fix for permacell radios, but kinda eh about actually fixing them.
if(!M || !message)
if(!M || !message_pieces)
return 0
// Uncommenting this. To the above comment:
@@ -328,7 +328,7 @@ var/global/list/default_medbay_channels = list(
*/
//#### Grab the connection datum ####//
var/message_mode = handle_message_mode(M, message, channel)
var/message_mode = handle_message_mode(M, message_pieces, channel)
switch(message_mode) //special cases
if(RADIO_CONNECTION_FAIL)
return 0
@@ -361,7 +361,7 @@ var/global/list/default_medbay_channels = list(
var/jobname // the mob's "job"
if(jammed)
message = Gibberish(message, 100)
Gibberish_all(message_pieces, 100)
// --- Human: use their actual job ---
if(ishuman(M))
@@ -432,7 +432,7 @@ var/global/list/default_medbay_channels = list(
// Other tags:
"compression" = rand(45,50), // compressed radio signal
"message" = message, // the actual sent message
"message" = message_pieces, // the actual sent message
"connection" = connection, // the radio connection to use
"radio" = src, // stores the radio used for transmission
"slow" = 0, // how much to sleep() before broadcasting - simulates net lag
@@ -441,7 +441,6 @@ var/global/list/default_medbay_channels = list(
"server" = null, // the last server to log this signal
"reject" = 0, // if nonzero, the signal will not be accepted by any broadcasting machinery
"level" = position.z, // The source's z level
"language" = speaking,
"verb" = verb
)
signal.frequency = connection.frequency // Quick frequency set
@@ -490,7 +489,7 @@ var/global/list/default_medbay_channels = list(
"vmask" = voicemask, // 1 if the mob is using a voice gas mas
"compression" = 0, // uncompressed radio signal
"message" = message, // the actual sent message
"message" = message_pieces, // the actual sent message
"connection" = connection, // the radio connection to use
"radio" = src, // stores the radio used for transmission
"slow" = 0,
@@ -499,7 +498,6 @@ var/global/list/default_medbay_channels = list(
"server" = null,
"reject" = 0,
"level" = position.z,
"language" = speaking,
"verb" = verb
)
signal.frequency = connection.frequency // Quick frequency set
@@ -522,15 +520,14 @@ var/global/list/default_medbay_channels = list(
if(!connection) return 0 //~Carn
return Broadcast_Message(connection, M, voicemask, pick(M.speak_emote),
src, message, displayname, jobname, real_name, M.voice_name,
filter_type, signal.data["compression"], list(position.z), connection.frequency,verb,speaking)
src, message_pieces, displayname, jobname, real_name, M.voice_name,
filter_type, signal.data["compression"], list(position.z), connection.frequency,verb)
/obj/item/radio/hear_talk(mob/M as mob, msg, var/verb = "says", var/datum/language/speaking = null)
/obj/item/radio/hear_talk(mob/M as mob, list/message_pieces, var/verb = "says")
if(broadcasting)
if(get_dist(src, M) <= canhear_range)
talk_into(M, msg,null,verb,speaking)
talk_into(M, message_pieces, null, verb)
/*
@@ -658,7 +655,7 @@ var/global/list/default_medbay_channels = list(
subspace_transmission = 1
/obj/item/radio/borg/syndicate
keyslot = new /obj/item/encryptionkey/syndicate
keyslot = new /obj/item/encryptionkey/syndicate/nukeops
/obj/item/radio/borg/syndicate/CanUseTopic(mob/user, datum/topic_state/state)
. = ..()
+19 -101
View File
@@ -5,7 +5,6 @@ DETECTIVE SCANNER
HEALTH ANALYZER
GAS ANALYZER
PLANT ANALYZER
MASS SPECTROMETER
REAGENT SCANNER
*/
/obj/item/t_scanner
@@ -432,95 +431,9 @@ REAGENT SCANNER
amount += inaccurate
return DisplayTimeText(max(1, amount))
/obj/item/mass_spectrometer
desc = "A hand-held mass spectrometer which identifies trace chemicals in a blood sample. Inject sample with syringe."
name = "mass-spectrometer"
icon = 'icons/obj/device.dmi'
icon_state = "spectrometer"
item_state = "analyzer"
w_class = WEIGHT_CLASS_SMALL
flags = CONDUCT
container_type = OPENCONTAINER
slot_flags = SLOT_BELT
throwforce = 5
throw_speed = 4
throw_range = 20
materials = list(MAT_METAL=150, MAT_GLASS=100)
origin_tech = "magnets=2;biotech=1;plasmatech=2"
var/details = 0
var/datatoprint = ""
var/scanning = TRUE
actions_types = list(/datum/action/item_action/print_report)
/obj/item/mass_spectrometer/New()
..()
create_reagents(5)
/obj/item/mass_spectrometer/on_reagent_change()
if(reagents.total_volume)
icon_state = initial(icon_state) + "_s"
else
icon_state = initial(icon_state)
/obj/item/mass_spectrometer/attack_self(mob/user as mob)
if(user.stat)
return
if(!user.IsAdvancedToolUser())
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
return
if(reagents.total_volume)
var/list/blood_traces = list()
for(var/datum/reagent/R in reagents.reagent_list)
if(R.id != "blood")
to_chat(user, "<span class='warning'>The sample was contaminated! Please insert another sample.</span>")
reagents.clear_reagents()
return
else
blood_traces = params2list(R.data["trace_chem"])
break
var/dat = ""
for(var/R in blood_traces)
if(details)
dat += "[R] ([blood_traces[R]] units) "
else
dat += "[R] "
to_chat(user, "Analysis completed. Chemicals found: [dat]")
scanning = FALSE
datatoprint = dat
reagents.clear_reagents()
return
/obj/item/mass_spectrometer/adv
name = "advanced mass-spectrometer"
icon_state = "adv_spectrometer"
details = 1
origin_tech = "magnets=4;biotech=3;plasmatech=3"
/obj/item/mass_spectrometer/proc/print_report()
if(!scanning)
scanning = TRUE
usr.visible_message("<span class='warning'>[src] rattles and prints out a sheet of paper.</span>")
playsound(loc, 'sound/goonstation/machines/printer_thermal.ogg', 50, 1)
sleep(50)
var/obj/item/paper/P = new(get_turf(src))
P.name = "Mass Spectrometer Scanner Report: [station_time_timestamp()]"
P.info = "<center><b>Mass Spectrometer</b></center><br><center>Data Analysis:</center><br><hr><br><b>Trace chemicals detected:</b><br>[datatoprint]<br><hr>"
if(ismob(loc))
var/mob/M = loc
M.put_in_hands(P)
to_chat(M, "<span class='notice'>Report printed. Log cleared.</span>")
datatoprint = ""
else
to_chat(usr, "<span class='notice'>[src] has no logs or is already in use.</span>")
/obj/item/mass_spectrometer/ui_action_click()
print_report()
/obj/item/reagent_scanner
name = "reagent scanner"
desc = "A hand-held reagent scanner which identifies chemical agents."
desc = "A hand-held reagent scanner which identifies chemical agents and blood types."
icon = 'icons/obj/device.dmi'
icon_state = "spectrometer"
item_state = "analyzer"
@@ -532,9 +445,9 @@ REAGENT SCANNER
throw_range = 20
materials = list(MAT_METAL=30, MAT_GLASS=20)
origin_tech = "magnets=2;biotech=1;plasmatech=2"
var/details = 0
var/details = FALSE
var/datatoprint = ""
var/scanning = 1
var/scanning = TRUE
actions_types = list(/datum/action/item_action/print_report)
/obj/item/reagent_scanner/afterattack(obj/O, mob/user as mob)
@@ -548,14 +461,19 @@ REAGENT SCANNER
if(!isnull(O.reagents))
var/dat = ""
var/blood_type = ""
if(O.reagents.reagent_list.len > 0)
var/one_percent = O.reagents.total_volume / 100
for(var/datum/reagent/R in O.reagents.reagent_list)
dat += "<br>[TAB]<span class='notice'>[R][details ? ": [R.volume / one_percent]%" : ""]</span>"
if(R.id != "blood")
dat += "<br>[TAB]<span class='notice'>[R][details ? ": [R.volume / one_percent]%" : ""]</span>"
else
blood_type = R.data["blood_type"]
dat += "<br>[TAB]<span class='notice'>[R][blood_type ? " [blood_type]" : ""][details ? ": [R.volume / one_percent]%" : ""]</span>"
if(dat)
to_chat(user, "<span class='notice'>Chemicals found: [dat]</span>")
datatoprint = dat
scanning = 0
scanning = FALSE
else
to_chat(user, "<span class='notice'>No active chemical agents found in [O].</span>")
else
@@ -565,7 +483,7 @@ REAGENT SCANNER
/obj/item/reagent_scanner/adv
name = "advanced reagent scanner"
icon_state = "adv_spectrometer"
details = 1
details = TRUE
origin_tech = "magnets=4;biotech=3;plasmatech=3"
/obj/item/reagent_scanner/proc/print_report()
@@ -583,7 +501,7 @@ REAGENT SCANNER
M.put_in_hands(P)
to_chat(M, "<span class='notice'>Report printed. Log cleared.</span>")
datatoprint = ""
scanning = 1
scanning = TRUE
else
to_chat(usr, "<span class='notice'>[src] has no logs or is already in use.</span>")
@@ -673,7 +591,7 @@ REAGENT SCANNER
icon_state = "bodyanalyzer_1"
else
icon_state = "bodyanalyzer_2"
var/overlayid = round(percent / 10)
overlayid = "bodyanalyzer_charge[overlayid]"
overlays += icon(icon, overlayid)
@@ -684,18 +602,18 @@ REAGENT SCANNER
/obj/item/bodyanalyzer/attack(mob/living/M, mob/living/carbon/human/user)
if(user.incapacitated() || !user.Adjacent(M))
return
if(!ready)
to_chat(user, "<span class='notice'>The scanner beeps angrily at you! It's currently recharging - [round((time_to_use - world.time) * 0.1)] seconds remaining.</span>")
playsound(user.loc, 'sound/machines/buzz-sigh.ogg', 50, 1)
return
if(power_supply.charge >= usecharge)
mobScan(M, user)
else
to_chat(user, "<span class='notice'>The scanner beeps angrily at you! It's out of charge!</span>")
playsound(user.loc, 'sound/machines/buzz-sigh.ogg', 50, 1)
/obj/item/bodyanalyzer/proc/mobScan(mob/living/M, mob/user)
if(ishuman(M))
var/report = generate_printing_text(M, user)
@@ -721,12 +639,12 @@ REAGENT SCANNER
time_to_use = world.time + 600
else
to_chat(user, "<span class='notice'>Scanning error detected. Invalid specimen.</span>")
//Unashamedly ripped from adv_med.dm
/obj/item/bodyanalyzer/proc/generate_printing_text(mob/living/M, mob/user)
var/dat = ""
var/mob/living/carbon/human/target = M
dat = "<font color='blue'><b>Target Statistics:</b></font><br>"
var/t1
switch(target.stat) // obvious, see what their status is
@@ -881,5 +799,5 @@ REAGENT SCANNER
dat += "<font color='red'>Photoreceptor abnormalities detected.</font><BR>"
if(target.disabilities & NEARSIGHTED)
dat += "<font color='red'>Retinal misalignment detected.</font><BR>"
return dat
@@ -85,7 +85,8 @@
icon_state = "taperecorder_idle"
/obj/item/taperecorder/hear_talk(mob/living/M as mob, msg)
/obj/item/taperecorder/hear_talk(mob/living/M as mob, list/message_pieces)
var/msg = multilingual_to_message(message_pieces)
if(mytape && recording)
var/ending = copytext(msg, length(msg))
mytape.timestamp += mytape.used_capacity
@@ -75,10 +75,10 @@
return
attached_device.HasProximity(AM)
/obj/item/transfer_valve/hear_talk(mob/living/M, msg)
/obj/item/transfer_valve/hear_talk(mob/living/M, list/message_pieces)
..()
for(var/obj/O in contents)
O.hear_talk(M, msg)
O.hear_talk(M, message_pieces)
/obj/item/transfer_valve/hear_message(mob/living/M, msg)
..()
+11 -4
View File
@@ -24,6 +24,7 @@ var/list/world_uplinks = list()
var/job = null
var/show_descriptions = 0
var/temp_category
/obj/item/uplink/nano_host()
return loc
@@ -109,7 +110,7 @@ var/list/world_uplinks = list()
var/list/random_items = new
for(var/IR in ItemsReference)
var/datum/uplink_item/UI = ItemsReference[IR]
if(UI.cost <= uses)
if(UI.cost <= uses && UI.limited_stock != 0)
random_items += UI
return pick(random_items)
@@ -132,7 +133,12 @@ var/list/world_uplinks = list()
/obj/item/uplink/proc/buy(var/datum/uplink_item/UI, var/reference)
if(!UI)
return
if(UI.limited_stock == 0)
to_chat(usr, "<span class='warning'>You have redeemed this discount already.</span>")
return
UI.buy(src,usr)
if(UI.limited_stock > 0) // only decrement it if it's actually limited
UI.limited_stock--
SSnanoui.update_uis(src)
/* var/list/L = UI.spawn_item(get_turf(usr),src)
@@ -228,6 +234,7 @@ var/list/world_uplinks = list()
if(!nanoui_items)
generate_items(user)
data["nano_items"] = nanoui_items
data["category_choice"] = temp_category
data += nanoui_data
return data
@@ -255,9 +262,6 @@ var/list/world_uplinks = list()
hidden_crystals = 0
ui.close()
return 1
if(href_list["return"])
nanoui_menu = round(nanoui_menu/10)
update_nano_data()
if(href_list["menu"])
nanoui_menu = text2num(href_list["menu"])
update_nano_data(href_list["id"])
@@ -267,6 +271,9 @@ var/list/world_uplinks = list()
if(href_list["descriptions"])
show_descriptions = !show_descriptions
update_nano_data()
if(href_list["category"])
temp_category = href_list["category"]
update_nano_data()
SSnanoui.update_uis(src)
return 1
+29 -56
View File
@@ -9,8 +9,7 @@
var/list/types = list(/obj/item/gun/projectile/shotgun/toy/crossbow, /obj/item/toy/balloon,/obj/item/toy/spinningtoy,/obj/item/reagent_containers/spray/waterflower) + subtypesof(/obj/item/toy/prize)
var/T = pick(types)
new T(loc)
spawn(1)
qdel(src)
qdel(src)
// -------------------------------------
// Random cleanables, clearly this makes sense
@@ -24,8 +23,7 @@
var/list/list = subtypesof(/obj/effect/decal/cleanable) - list(/obj/effect/decal/cleanable/random,/obj/effect/decal/cleanable/cobweb,/obj/effect/decal/cleanable/cobweb2)
var/T = pick(list)
new T(loc)
spawn(0)
qdel(src)
qdel(src)
/obj/item/stack/sheet/animalhide/random
@@ -33,11 +31,10 @@
/obj/item/stack/sheet/animalhide/random/New()
..()
spawn(1)
var/htype = pick(/obj/item/stack/sheet/animalhide/cat,/obj/item/stack/sheet/animalhide/corgi,/obj/item/stack/sheet/animalhide/human,/obj/item/stack/sheet/animalhide/lizard,/obj/item/stack/sheet/animalhide/monkey)
var/obj/item/stack/S = new htype(loc)
S.amount = amount
qdel(src)
var/htype = pick(/obj/item/stack/sheet/animalhide/cat,/obj/item/stack/sheet/animalhide/corgi,/obj/item/stack/sheet/animalhide/human,/obj/item/stack/sheet/animalhide/lizard,/obj/item/stack/sheet/animalhide/monkey)
var/obj/item/stack/S = new htype(loc)
S.amount = amount
qdel(src)
// -------------------------------------
// Not yet identified chemical.
@@ -121,8 +118,7 @@
icon_state = pick("alco-white","alco-green","alco-blue","alco-clear","alco-red")
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
spawn(0)
qdel(src)
qdel(src)
/obj/item/storage/pill_bottle/random_meds
name = "unlabelled pillbottle"
@@ -158,16 +154,10 @@
/obj/structure/closet/crate/secure/unknownchemicals/New()
..()
new/obj/item/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/reagent_containers/glass/bottle/random_chem(src)
new/obj/item/reagent_containers/glass/bottle/random_chem(src)
new/obj/item/reagent_containers/glass/bottle/random_chem(src)
for(var/i in 1 to 7)
new/obj/item/reagent_containers/glass/bottle/random_base_chem(src)
for(var/i in 1 to 3)
new/obj/item/reagent_containers/glass/bottle/random_chem(src)
while(prob(50))
new/obj/item/reagent_containers/glass/bottle/random_reagent(src)
@@ -193,7 +183,7 @@
B.name = "unlabelled bottle"
B.desc = "Looks like the label fell off."
// B.identify_probability = 0
//
/*
/obj/structure/closet/crate/bin/flowers
name = "flower barrel"
@@ -243,11 +233,8 @@
/obj/structure/closet/secure_closet/random_drinks/New()
..()
new/obj/item/reagent_containers/food/drinks/bottle/random_drink(src)
new/obj/item/reagent_containers/food/drinks/bottle/random_drink(src)
new/obj/item/reagent_containers/food/drinks/bottle/random_drink(src)
new/obj/item/reagent_containers/food/drinks/bottle/random_drink(src)
new/obj/item/reagent_containers/food/drinks/bottle/random_drink(src)
for(var/i in 1 to 5)
new/obj/item/reagent_containers/food/drinks/bottle/random_drink(src)
while(prob(25))
new/obj/item/reagent_containers/food/drinks/bottle/random_reagent(src)
@@ -272,12 +259,12 @@
visible_message("<span class='warning'>Something falls out of the [src]!</span>")
var/obj/item/grenade/clusterbuster/C = new(src.loc)
C.prime()
spawn(10)
new menace(src.loc)
while(prob(15))
new menace(get_step_rand(src.loc))
..()
return 1
sleep(10)
new menace(src.loc)
while(prob(15))
new menace(get_step_rand(src.loc))
..()
return TRUE
else
return ..()
@@ -296,19 +283,15 @@
/obj/structure/largecrate/schrodinger/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/crowbar))
var/mob/living/simple_animal/pet/cat/Cat1 = new(loc)
Cat1.apply_damage(250)//,TOX)
Cat1.name = "Schrodinger's Cat"
Cat1.desc = "It seems it's been dead for a while."
var/mob/living/simple_animal/pet/cat/Cat2 = new(loc)
Cat2.name = "Schrodinger's Cat"
Cat2.desc = "It's was alive the whole time!"
sleep(2)
var/mob/living/simple_animal/pet/cat/Cat = new(loc)
Cat.name = "Schrodinger's Cat"
if(prob(50))
qdel(Cat1)
Cat.apply_damage(250,TOX)
Cat.desc = "It seems it's been dead for a while."
else
qdel(Cat2)
Cat.desc = "It was alive the whole time!"
return ..()
// --------------------------------------
@@ -326,16 +309,6 @@
/obj/item/storage/box/grenades/New()
..()
var/nade1 = pick(grenadelist)
var/nade2 = pick(grenadelist)
var/nade3 = pick(grenadelist)
var/nade4 = pick(grenadelist)
var/nade5 = pick(grenadelist)
var/nade6 = pick(grenadelist)
new nade1(src)
new nade2(src)
new nade3(src)
new nade4(src)
new nade5(src)
new nade6(src)
for(var/i in 1 to 6)
var/nade = pick(grenadelist)
new nade(src)
+30 -4
View File
@@ -22,16 +22,42 @@
else
to_chat(user, "<span class='notice'>All [R]'s systems are nominal.</span>")
if(istype(M,/mob/living/carbon/human)) //Repairing robolimbs
if(istype(M,/mob/living/carbon/human)) //Repairing robotic limbs and IPCs
var/mob/living/carbon/human/H = M
var/obj/item/organ/external/S = H.get_organ(user.zone_sel.selecting)
if(S && S.is_robotic())
if(S.get_damage())
S.heal_damage(15, 15, robo_repair = 1)
use(1)
user.visible_message("<span class='notice'>\The [user] applies some nanite paste at[user != M ? " \the [M]'s" : " \the"][S.name] with \the [src].</span>",\
"<span class='notice'>You apply some nanite paste at [user == M ? "your" : "[M]'s"] [S.name].</span>")
var/remheal = 15
var/nremheal = 0
S.heal_damage(robo_repair = 1) //should in, theory, heal the robotic organs in just the targeted area with it being S instead of E
var/childlist
if(!isnull(S.children))
childlist = S.children.Copy()
var/parenthealed = FALSE
while(remheal > 0)
var/obj/item/organ/external/E
if(S.get_damage())
E = S
else if(LAZYLEN(childlist))
E = pick_n_take(childlist)
if(!E.get_damage() || !E.is_robotic())
continue
else if(S.parent && !parenthealed)
E = S.parent
parenthealed = TRUE
if(!E.get_damage() || !E.is_robotic())
break
else
break
nremheal = max(remheal - E.get_damage(), 0)
E.heal_damage(remheal, 0, 0, 1) //Healing Brute
E.heal_damage(0, remheal, 0, 1) //Healing Burn
remheal = nremheal
user.visible_message("<span class='notice'>\The [user] applies some nanite paste at \the [M]'s [E.name] with \the [src].</span>")
if(H.bleed_rate && H.isSynthetic())
H.bleed_rate = 0
else
to_chat(user, "<span class='notice'>Nothing to fix here.</span>")
else
+1
View File
@@ -85,6 +85,7 @@
else
icon_state = "rcl-0"
item_state = "rcl-0"
..()
/obj/item/twohanded/rcl/proc/is_empty(mob/user, loud = 1)
update_icon()
+2 -2
View File
@@ -196,7 +196,7 @@ LIGHTERS ARE IN LIGHTERS.DM
if(is_being_smoked) // if it's being smoked, transfer reagents to the mob
var/mob/living/carbon/C = loc
for (var/datum/reagent/R in reagents.reagent_list)
reagents.trans_to(C, REAGENTS_METABOLISM)
reagents.trans_id_to(C, R.id, max(REAGENTS_METABOLISM / reagents.reagent_list.len, 0.1)) //transfer at least .1 of each chem
if(!reagents.total_volume) // There were reagents, but now they're gone
to_chat(C, "<span class='notice'>Your [name] loses its flavor.</span>")
else // else just remove some of the reagents
@@ -232,7 +232,7 @@ LIGHTERS ARE IN LIGHTERS.DM
type_butt = /obj/item/cigbutt/roach
throw_speed = 0.5
item_state = "spliffoff"
smoketime = 180
smoketime = 250
chem_volume = 100
/obj/item/clothing/mask/cigarette/rollie/New()
+12 -27
View File
@@ -18,35 +18,21 @@
hitsound = null
throwforce = 3
w_class = WEIGHT_CLASS_TINY
var/list/honk_sounds = list('sound/items/bikehorn.ogg' = 1)
throw_speed = 3
throw_range = 15
attack_verb = list("HONKED")
var/spam_flag = 0
var/honk_sound = 'sound/items/bikehorn.ogg'
var/cooldowntime = 20
/obj/item/bikehorn/attack(mob/living/carbon/M, mob/living/carbon/user)
if(!spam_flag)
playsound(loc, honk_sound, 50, 1, -1) //plays instead of tap.ogg!
return ..()
/obj/item/bikehorn/attack_self(mob/user)
if(!spam_flag)
spam_flag = 1
playsound(src.loc, honk_sound, 50, 1)
src.add_fingerprint(user)
spawn(cooldowntime)
spam_flag = 0
return
/obj/item/bikehorn/Initialize()
. = ..()
AddComponent(/datum/component/squeak, honk_sounds, 50)
/obj/item/bikehorn/airhorn
name = "air horn"
desc = "Damn son, where'd you find this?"
icon_state = "air_horn"
honk_sound = 'sound/items/AirHorn2.ogg'
cooldowntime = 50
origin_tech = "materials=4;engineering=4"
honk_sounds = list('sound/items/Airhorn2.ogg' = 1)
/obj/item/bikehorn/golden
name = "golden bike horn"
@@ -63,11 +49,10 @@
..()
/obj/item/bikehorn/golden/proc/flip_mobs(mob/living/carbon/M, mob/user)
if(!spam_flag)
var/turf/T = get_turf(src)
for(M in ohearers(7, T))
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if(!H.can_hear())
continue
M.emote("flip")
var/turf/T = get_turf(src)
for(M in ohearers(7, T))
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if(!H.can_hear())
continue
M.emote("flip")
@@ -247,9 +247,9 @@
if(nadeassembly)
nadeassembly.on_found(finder)
/obj/item/grenade/chem_grenade/hear_talk(mob/living/M, msg)
/obj/item/grenade/chem_grenade/hear_talk(mob/living/M, list/message_pieces)
if(nadeassembly)
nadeassembly.hear_talk(M, msg)
nadeassembly.hear_talk(M, message_pieces)
/obj/item/grenade/chem_grenade/hear_message(mob/living/M, msg)
if(nadeassembly)
+51 -17
View File
@@ -11,6 +11,7 @@
var/reskinned = FALSE
var/reskin_selectable = TRUE //set to FALSE if a subtype is meant to not normally be available as a reskin option (fluff ones will get re-added through their list)
var/list/fluff_transformations = list() //does it have any special transformations only accessible to it? Should only be subtypes of /obj/item/nullrod
var/sanctify_force = 0
/obj/item/nullrod/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is killing [user.p_them()]self with \the [src.name]! It looks like [user.p_theyre()] trying to get closer to god!</span>")
@@ -25,12 +26,29 @@
to_chat(M, "<span class='warning'>The nullrod's power interferes with your own!</span>")
M.mind.vampire.nullified = max(5, M.mind.vampire.nullified + 2)
/obj/item/nullrod/pickup(mob/living/user)
. = ..()
if(sanctify_force)
if(!user.mind || !user.mind.isholy)
user.adjustBruteLoss(force)
user.adjustFireLoss(sanctify_force)
user.Weaken(5)
user.unEquip(src, 1)
user.visible_message("<span class='warning'>[src] slips out of the grip of [user] as they try to pick it up, bouncing upwards and smacking [user.p_them()] in the face!</span>", \
"<span class='warning'>[src] slips out of your grip as you pick it up, bouncing upwards and smacking you in the face!</span>")
playsound(get_turf(user), 'sound/effects/hit_punch.ogg', 50, 1, -1)
throw_at(get_edge_target_turf(user, pick(alldirs)), rand(1, 3), 5)
/obj/item/nullrod/attack_self(mob/user)
if(reskinned)
return
if(user.mind && (user.mind.assigned_role == "Chaplain" || user.mind.special_role == SPECIAL_ROLE_ERT))
if(user.mind && (user.mind.isholy) && !reskinned)
reskin_holy_weapon(user)
/obj/item/nullrod/examine(mob/living/user)
. = ..()
if(sanctify_force)
to_chat(user, "<span class='notice'>It bears the inscription: 'Sanctified weapon of the inquisitors. Only the worthy may wield. Nobody shall expect us.'</span>")
/obj/item/nullrod/proc/reskin_holy_weapon(mob/M)
var/list/holy_weapons_list = typesof(/obj/item/nullrod)
for(var/entry in holy_weapons_list)
@@ -60,11 +78,27 @@
holy_weapon.reskinned = TRUE
M.unEquip(src)
M.put_in_active_hand(holy_weapon)
if(sanctify_force)
holy_weapon.sanctify_force = sanctify_force
holy_weapon.name = "sanctified " + holy_weapon.name
qdel(src)
/obj/item/nullrod/fluff //fluff subtype to be used for all donator nullrods
/obj/item/nullrod/afterattack(atom/movable/AM, mob/user, proximity)
. = ..()
if(!sanctify_force)
return
if(isliving(AM))
var/mob/living/L = AM
L.adjustFireLoss(sanctify_force) // Bonus fire damage for sanctified (ERT) versions of nullrod
/obj/item/nullrod/fluff // fluff subtype to be used for all donator nullrods
reskin_selectable = FALSE
/obj/item/nullrod/ert // ERT subtype, applies sanctified property to any derived rod
name = "inquisitor null rod"
reskin_selectable = FALSE
sanctify_force = 10
/obj/item/nullrod/godhand
name = "god hand"
icon_state = "disintegrate"
@@ -126,7 +160,7 @@
hitsound = 'sound/weapons/chainsaw.ogg'
/obj/item/nullrod/claymore/glowing
name = "force weapon"
name = "force blade"
icon_state = "swordon"
item_state = "swordon"
desc = "The blade glows with the power of faith. Or possibly a battery."
@@ -147,7 +181,7 @@
slot_flags = SLOT_BELT
/obj/item/nullrod/claymore/saber
name = "light energy sword"
name = "light energy blade"
hitsound = 'sound/weapons/blade1.ogg'
icon_state = "swordblue"
item_state = "swordblue"
@@ -155,13 +189,13 @@
slot_flags = SLOT_BELT
/obj/item/nullrod/claymore/saber/red
name = "dark energy sword"
name = "dark energy blade"
icon_state = "swordred"
item_state = "swordred"
desc = "Woefully ineffective when used on steep terrain."
/obj/item/nullrod/claymore/saber/pirate
name = "nautical energy sword"
name = "nautical energy cutlass"
icon_state = "cutlass1"
item_state = "cutlass1"
desc = "Convincing HR that your religion involved piracy was no mean feat."
@@ -279,7 +313,7 @@
/obj/item/nullrod/whip
name = "holy whip"
desc = "What a terrible night to be in spess"
desc = "A whip, blessed with the power to banish evil shadowy creatures. What a terrible night to be in spess."
icon_state = "chain"
item_state = "chain"
slot_flags = SLOT_BELT
@@ -298,11 +332,11 @@
if(is_shadow(H))
var/phrase = pick("Die monster! You don't belong in this world!!!", "You steal men's souls and make them your slaves!!!", "Your words are as empty as your soul!!!", "Mankind ill needs a savior such as you!!!")
user.say("[phrase]")
H.adjustBruteLoss(8) //Bonus damage
H.adjustBruteLoss(12) //Bonus damage
/obj/item/nullrod/fedora
name = "athiest's fedora"
desc = "The brim of the hat is as sharp as your wit. Throwing it at someone would hurt almost as much as disproving the existence of God."
name = "binary fedora"
desc = "The brim of the hat is as sharp as the division between 0 and 1. It makes a mighty throwing weapon."
icon_state = "fedora"
item_state = "fedora"
slot_flags = SLOT_HEAD
@@ -310,7 +344,7 @@
force = 0
throw_speed = 4
throw_range = 7
throwforce = 20
throwforce = 25 // Yes, this is high, since you can typically only use it once in a fight.
/obj/item/nullrod/armblade
name = "dark blessing"
@@ -335,7 +369,7 @@
/obj/item/nullrod/carp/attack_self(mob/living/user)
if(used_blessing)
return
if(user.mind && (user.mind.assigned_role != "Chaplain" && user.mind.special_role != SPECIAL_ROLE_ERT))
if(user.mind && !user.mind.isholy)
return
to_chat(user, "You are blessed by Carp-Sie. Wild space carp will no longer attack you.")
user.faction |= "carp"
@@ -408,7 +442,7 @@
if(!iscarbon(M))
return ..()
if(!user.mind || (user.mind.assigned_role != "Chaplain" && user.mind.special_role != SPECIAL_ROLE_ERT))
if(!user.mind || !user.mind.isholy)
to_chat(user, "<span class='notice'>You are not close enough with [ticker.Bible_deity_name] to use [src].</span>")
return
@@ -420,7 +454,7 @@
praying = 1
if(do_after(user, 150, target = M))
if(ishuman(M)) // This probably should not work on vulps. They're unholy abominations.
if(ishuman(M))
var/mob/living/carbon/human/target = M
if(target.mind)
@@ -470,7 +504,7 @@
/obj/item/nullrod/salt/attack_self(mob/user)
if(!user.mind || (user.mind.assigned_role != "Chaplain" && user.mind.special_role != SPECIAL_ROLE_ERT ))
if(!user.mind || !user.mind.isholy)
to_chat(user, "<span class='notice'>You are not close enough with [ticker.Bible_deity_name] to use [src].</span>")
return
@@ -8,6 +8,7 @@
* Butcher's cleaver
* Rolling Pins
* Candy Moulds
* Sushi Mat
*/
/obj/item/kitchen
@@ -249,3 +250,17 @@
name = "sucker mould"
desc = "It has the shape of a sucker imprinted into it."
icon_state = "mould_loli"
/*
* Sushi Mat
*/
/obj/item/kitchen/sushimat
name = "Sushi Mat"
desc = "A wooden mat used for efficient sushi crafting."
icon_state = "sushi_mat"
force = 5
throwforce = 5
throw_speed = 3
throw_range = 3
w_class = WEIGHT_CLASS_SMALL
attack_verb = list("rolled", "cracked", "battered", "thrashed")
@@ -47,7 +47,7 @@
/obj/item/storage/backpack/holding/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/storage/backpack/holding))
var/response = alert(user, "Are you sure you want to put the bag of holding inside another bag of holding?","Are you sure you want to die?","Yes","No")
var/response = alert(user, "This creates a singularity, destroying you and much of the station. Are you SURE?","IMMINENT DEATH!", "No", "Yes")
if(response == "Yes")
user.visible_message("<span class='warning'>[user] grins as [user.p_they()] begin[user.p_s()] to put a Bag of Holding into a Bag of Holding!</span>", "<span class='warning'>You begin to put the Bag of Holding into the Bag of Holding!</span>")
if(do_after(user, 30, target=src))
@@ -38,10 +38,6 @@
return
/obj/item/storage/bible/attack(mob/living/M as mob, mob/living/user as mob)
var/chaplain = 0
if(user.mind && (user.mind.assigned_role == "Chaplain"))
chaplain = 1
add_attack_logs(user, M, "Hit with [src]")
if(!iscarbon(user))
M.LAssailant = null
@@ -51,7 +47,7 @@
if(!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
return
if(!chaplain)
if(!user.mind || !user.mind.isholy)
to_chat(user, "<span class='warning'>The book sizzles in your hands.</span>")
user.take_organ_damage(0,10)
return
@@ -62,14 +58,7 @@
user.Paralyse(20)
return
// if(..() == BLOCKED)
// return
if(M.stat !=2)
/*if((M.mind in ticker.mode.cult) && (prob(20)))
to_chat(M, "<span class='warning'>The power of [src.deity_name] clears your mind of heresy!</span>")
to_chat(user, "<span class='warning'>You see how [M]'s eyes become clear, the cult no longer holds control over [M.p_them()]!</span>")
ticker.mode.remove_cultist(M.mind)*/
if((istype(M, /mob/living/carbon/human) && prob(60)))
bless(M)
for(var/mob/O in viewers(M, null))
@@ -94,11 +83,11 @@
return
if(istype(A, /turf/simulated/floor))
to_chat(user, "<span class='notice'>You hit the floor with the bible.</span>")
if(user.mind && (user.mind.assigned_role == "Chaplain"))
if(user.mind && (user.mind.isholy))
for(var/obj/effect/rune/R in A)
if(R.invisibility)
R.talismanreveal()
if(user.mind && (user.mind.assigned_role == "Chaplain"))
if(user.mind && (user.mind.isholy))
if(A.reagents && A.reagents.has_reagent("water")) //blesses all the water in the holder
to_chat(user, "<span class='notice'>You bless [A].</span>")
var/water2holy = A.reagents.get_reagent_amount("water")
@@ -74,6 +74,26 @@
new /obj/item/reagent_containers/hypospray/autoinjector( src )
return
/obj/item/storage/box/survival_vox
icon_state = "box_vox"
/obj/item/storage/box/survival_vox/New()
..()
contents = list()
new /obj/item/clothing/mask/breath/vox(src)
new /obj/item/tank/emergency_oxygen/nitrogen(src)
new /obj/item/reagent_containers/hypospray/autoinjector(src)
/obj/item/storage/box/survival_plasmaman
icon_state = "box_plasma"
/obj/item/storage/box/survival_plasmaman/New()
..()
contents = list()
new /obj/item/clothing/mask/breath(src)
new /obj/item/tank/emergency_oxygen/plasma(src)
new /obj/item/reagent_containers/hypospray/autoinjector(src)
/obj/item/storage/box/engineer
icon_state = "box_eng"
New()
@@ -879,7 +899,9 @@
/obj/item/storage/box/centcomofficer
name = "officer kit"
icon_state = "box_ert"
storage_slots = 14
max_combined_w_class = 20
/obj/item/storage/box/centcomofficer/New()
..()
contents = list()
@@ -893,7 +915,8 @@
new /obj/item/implanter/death_alarm(src)
new /obj/item/reagent_containers/hypospray/combat/nanites(src)
new /obj/item/pinpointer/advpinpointer(src)
new /obj/item/pinpointer(src)
new /obj/item/pinpointer/crew/centcom(src)
/obj/item/storage/box/responseteam
name = "boxed survival kit"
@@ -158,6 +158,28 @@
/obj/item/storage/firstaid/adv/empty
empty = 1
/obj/item/storage/firstaid/machine
name = "machine repair kit"
desc = "A kit that contains supplies to repair IPCs on the go."
icon_state = "machinefirstaid"
item_state = "firstaid-machine"
med_bot_skin = "machine"
/obj/item/storage/firstaid/machine/New()
..()
if(empty)
return
new /obj/item/weldingtool(src)
new /obj/item/stack/cable_coil(src)
new /obj/item/stack/cable_coil(src)
new /obj/item/stack/cable_coil(src)
new /obj/item/reagent_containers/food/drinks/oilcan/full(src)
new /obj/item/robotanalyzer(src)
/obj/item/storage/firstaid/machine/empty
empty = 1
/obj/item/storage/firstaid/tactical
name = "first-aid kit"
icon_state = "bezerk"
@@ -67,7 +67,7 @@
origin_tech = null //wipe out any origin tech if it's unlocked in any way so you can't double-dip tech levels at R&D.
return
/obj/item/storage/lockbox/hear_talk(mob/living/M as mob, msg)
/obj/item/storage/lockbox/hear_talk(mob/living/M as mob, list/message_pieces)
/obj/item/storage/lockbox/hear_message(mob/living/M as mob, msg)
@@ -158,7 +158,7 @@
to_chat(usr, "<span class='notice'>[src] is locked!</span>")
return 0
/obj/item/storage/secure/hear_talk(mob/living/M as mob, msg)
/obj/item/storage/secure/hear_talk(mob/living/M as mob, list/message_pieces)
return
/obj/item/storage/secure/hear_message(mob/living/M as mob, msg)
@@ -214,14 +214,6 @@
for(var/i = 0, i < storage_slots - 2, i++)
handle_item_insertion(new /obj/item/stack/spacecash/c1000, 1)
/obj/item/storage/secure/briefcase/reaper/New()
..()
handle_item_insertion(new /obj/item/gun/energy/kinetic_accelerator/crossbow, 1)
handle_item_insertion(new /obj/item/gun/projectile/revolver/mateba, 1)
handle_item_insertion(new /obj/item/ammo_box/a357, 1)
handle_item_insertion(new /obj/item/grenade/plastic/c4, 1)
// -----------------------------
// Secure Safe
// -----------------------------
@@ -473,10 +473,10 @@
O.emp_act(severity)
..()
/obj/item/storage/hear_talk(mob/living/M as mob, msg)
/obj/item/storage/hear_talk(mob/living/M as mob, list/message_pieces)
..()
for(var/obj/O in contents)
O.hear_talk(M, msg)
O.hear_talk(M, message_pieces)
/obj/item/storage/hear_message(mob/living/M as mob, msg)
..()
@@ -94,16 +94,6 @@
new /obj/item/multitool(src)
new /obj/item/clothing/gloves/combat(src)
/obj/item/storage/toolbox/syndicate/trapped
name = "suspicious looking toolbox"
desc = "Danger. Very robust. Has a small red marker by the handle."
/obj/item/storage/toolbox/syndicate/trapped/New()
..()
new /obj/item/grenade/chem_grenade/explosion/mine_armed(src)
/obj/item/storage/toolbox/drone
name = "mechanical toolbox"
icon_state = "blue"
@@ -215,6 +215,13 @@
new /obj/item/ammo_casing/shotgun/dart/assassination(src)
new /obj/item/gun/projectile/revolver/doublebarrel/improvised/cane(src)
/obj/item/storage/box/syndie_kit/mimery
name = "advanced mimery kit"
/obj/item/storage/box/syndie_kit/mimery/New()
..()
new /obj/item/spellbook/oneuse/mime/greaterwall(src)
new /obj/item/spellbook/oneuse/mime/fingergun(src)
/obj/item/storage/box/syndie_kit/atmosgasgrenades
name = "Atmos Grenades"
@@ -166,6 +166,8 @@
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(check_martial_counter(L, user))
return
if(H.check_shields(0, "[user]'s [name]", src, MELEE_ATTACK)) //No message; check_shields() handles that
playsound(L, 'sound/weapons/Genhit.ogg', 50, 1)
return
+27 -113
View File
@@ -5,59 +5,42 @@
icon_state = "taperoll"
singular_name = "tape roll"
w_class = WEIGHT_CLASS_TINY
amount = 10
max_amount = 10
amount = 25
max_amount = 25
/obj/item/stack/tape_roll/New(var/loc, var/amount=null)
..()
update_icon()
/obj/item/stack/tape_roll/attack(mob/living/carbon/human/M as mob, mob/living/user as mob)
/obj/item/stack/tape_roll/attack(mob/living/carbon/human/M, mob/living/user)
if(!istype(M)) //What good is a duct tape mask if you are unable to speak?
return
if(M.wear_mask)
to_chat(user, "Remove [M.p_their()] mask first!")
else if(amount < 2)
to_chat(user, "You'll need more tape for this!")
else if(!M.check_has_mouth())
to_chat(user, "[M.p_they(TRUE)] [M.p_have()] no mouth to tape over!")
else
if(M == user)
to_chat(user, "You try to tape your own mouth shut.")
else
to_chat(user, "You try to tape [M]'s mouth shut.")
M.visible_message("<span class='warning'>[user] tries to tape [M]'s mouth closed!</span>")
if(do_after(user, 50, target = M))
if(M == user)
to_chat(user, "You cover your own mouth with a piece of duct tape.")
else
to_chat(user, "You cover [M]'s mouth with a piece of duct tape. That will shut [M.p_them()] up!")
M.visible_message("<span class='warning'>[user] tapes [M]'s mouth shut!</span>")
var/obj/item/clothing/mask/muzzle/G = new /obj/item/clothing/mask/muzzle/tapegag
M.equip_to_slot(G, slot_wear_mask)
G.add_fingerprint(user)
amount = amount - 2
if(amount <= 0)
user.unEquip(src, 1)
qdel(src)
/* -- Disabled for now until it has a use --
/obj/item/stack/tape_roll/attack_self(mob/user as mob)
to_chat(user, "You remove a length of tape from [src].")
var/obj/item/ducttape/tape = new()
user.put_in_hands(tape)
*/
/obj/item/stack/tape_roll/proc/stick(var/obj/item/W, mob/user)
if(!istype(W, /obj/item/paper))
return
user.unEquip(W)
var/obj/item/ducttape/tape = new(get_turf(src))
tape.attach(W)
user.put_in_hands(tape)
if(amount < 2)
to_chat(user, "You'll need more tape for this!")
return
if(!M.check_has_mouth())
to_chat(user, "[M.p_they(TRUE)] [M.p_have()] no mouth to tape over!")
return
user.visible_message("<span class='warning'>[user] is taping [M]'s mouth closed!</span>",
"<span class='notice'>You try to tape [M == user ? "your own" : "[M]'s"] mouth shut!</span>",
"<span class='warning'>You hear tape ripping.</span>")
if(!do_after(user, 50, target = M))
return
if(!use(2))
to_chat(user, "<span class='notice'>You don't have enough tape!</span>")
return
if(M.wear_mask)
to_chat(user, "<span class='notice'>[M == user ? user : M]'s mouth is already covered!</span>")
return
user.visible_message("<span class='warning'>[user] tapes [M]'s mouth shut!</span>",
"<span class='notice'>You cover [M == user ? "your own" : "[M]'s"] mouth with a piece of duct tape.[M == user ? null : " That will shut them up."]</span>")
var/obj/item/clothing/mask/muzzle/G = new /obj/item/clothing/mask/muzzle/tapegag
M.equip_to_slot(G, slot_wear_mask)
G.add_fingerprint(user)
/obj/item/stack/tape_roll/update_icon()
var/amount = get_amount()
@@ -71,73 +54,4 @@
icon_state = "taperoll-4"
else
icon_state = "taperoll-4"
/obj/item/ducttape
name = "tape"
desc = "A piece of sticky tape."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "tape"
w_class = WEIGHT_CLASS_TINY
layer = 4
anchored = 1 //it's sticky, no you cant move it
var/obj/item/stuck = null
/obj/item/ducttape/New()
..()
flags |= NOBLUDGEON
/obj/item/ducttape/examine(mob/user)
return stuck.examine(user)
/obj/item/ducttape/proc/attach(var/obj/item/W)
stuck = W
W.forceMove(src)
icon_state = W.icon_state + "_taped"
name = W.name + " (taped)"
overlays = W.overlays
/obj/item/ducttape/attack_self(mob/user)
if(!stuck)
return
to_chat(user, "You remove \the [initial(name)] from [stuck].")
user.unEquip(src)
stuck.forceMove(get_turf(src))
user.put_in_hands(stuck)
stuck = null
overlays = null
qdel(src)
/obj/item/ducttape/afterattack(var/A, mob/user, flag, params)
if(!in_range(user, A) || istype(A, /obj/machinery/door) || !stuck)
return
var/turf/target_turf = get_turf(A)
var/turf/source_turf = get_turf(user)
var/dir_offset = 0
if(target_turf != source_turf)
dir_offset = get_dir(source_turf, target_turf)
if(!(dir_offset in cardinal))
to_chat(user, "You cannot reach that from here.")// can only place stuck papers in cardinal directions, to
return // reduce papers around corners issue.
user.unEquip(src)
forceMove(source_turf)
if(params)
var/list/mouse_control = params2list(params)
if(mouse_control["icon-x"])
pixel_x = text2num(mouse_control["icon-x"]) - 16
if(dir_offset & EAST)
pixel_x += 32
else if(dir_offset & WEST)
pixel_x -= 32
if(mouse_control["icon-y"])
pixel_y = text2num(mouse_control["icon-y"]) - 16
if(dir_offset & NORTH)
pixel_y += 32
else if(dir_offset & SOUTH)
pixel_y -= 32
+1
View File
@@ -368,6 +368,7 @@
else
icon_state = "[initial(icon_state)][ratio]"
update_torch()
..()
/obj/item/weldingtool/process()
switch(welding)
+8 -3
View File
@@ -91,9 +91,6 @@
O.unwield(user)
return unwield(user)
/obj/item/twohanded/update_icon()
return
/obj/item/twohanded/attack_self(mob/user)
..()
if(wielded) //Trying to unwield it
@@ -182,6 +179,7 @@
/obj/item/twohanded/fireaxe/update_icon() //Currently only here to fuck with the on-mob icons.
icon_state = "fireaxe[wielded]"
..()
/obj/item/twohanded/fireaxe/afterattack(atom/A, mob/user, proximity)
if(!proximity)
@@ -232,6 +230,7 @@
else
icon_state = "dualsaber0"
set_light(0)
..()
/obj/item/twohanded/dualsaber/attack(mob/target, mob/living/user)
if(HULK in user.mutations)
@@ -327,6 +326,7 @@
icon_state = "spearbomb[wielded]"
else
icon_state = "spearglass[wielded]"
..()
/obj/item/twohanded/spear/afterattack(atom/movable/AM, mob/user, proximity)
if(!proximity)
@@ -509,6 +509,7 @@
icon_state = "chainsaw[wielded]"
else
icon_state = "chainsaw0"
..()
/obj/item/twohanded/chainsaw/attack(mob/target, mob/living/user)
if(wielded)
@@ -565,6 +566,7 @@
/obj/item/twohanded/singularityhammer/update_icon() //Currently only here to fuck with the on-mob icons.
icon_state = "mjollnir[wielded]"
..()
/obj/item/twohanded/singularityhammer/proc/vortex(turf/pull, mob/wielder)
for(var/atom/movable/X in orange(5, pull))
@@ -640,6 +642,7 @@
/obj/item/twohanded/mjollnir/update_icon() //Currently only here to fuck with the on-mob icons.
icon_state = "mjollnir[wielded]"
..()
/obj/item/twohanded/knighthammer
name = "singuloth knight's hammer"
@@ -670,6 +673,7 @@
/obj/item/twohanded/knighthammer/update_icon() //Currently only here to fuck with the on-mob icons.
icon_state = "knighthammer[wielded]"
..()
/obj/item/twohanded/knighthammer/afterattack(atom/A, mob/user, proximity)
if(!proximity)
@@ -725,6 +729,7 @@
icon_state = "fireaxe2"
else
icon_state = "fireaxe0"
..()
/obj/item/twohanded/energizedfireaxe/afterattack(atom/A, mob/user, proximity)
if(!proximity)