diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index 0e97cfbc739..f92d97f47a3 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -138,7 +138,10 @@ /obj/item/clothing/proc/catch_fire() //Called in handle_fire() return -//Ears: currently only used for headsets and earmuffs +////////////////////////////// +// MARK: EARS +////////////////////////////// +// Currently only used for headsets and earmuffs. /obj/item/clothing/ears name = "ears" w_class = WEIGHT_CLASS_TINY @@ -201,8 +204,9 @@ icon_state = O.icon_state dir = O.dir - -//Glasses +////////////////////////////// +// MARK: GLASSES +////////////////////////////// /obj/item/clothing/glasses name = "glasses" icon = 'icons/obj/clothing/glasses.dmi' @@ -249,7 +253,9 @@ user.update_inv_glasses() to_chat(user, "You adjust [src] to be worn [over_mask ? "over" : "under"] a mask.") -//Gloves +////////////////////////////// +// MARK: GLOVES +////////////////////////////// /obj/item/clothing/gloves name = "gloves" ///Carn: for grammarically correct text-parsing @@ -295,6 +301,9 @@ else return ..() +////////////////////////////// +// MARK: SUIT SENSORS +////////////////////////////// /** * Tries to turn the sensors off. Returns TRUE if it succeeds */ @@ -305,21 +314,30 @@ return TRUE /obj/item/clothing/under/proc/set_sensors(mob/user) - if(!user.Adjacent(src) || !ishuman(user) || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED)) + if(!user.Adjacent(src)) + to_chat(user, "You are too far away!") return + + if(!isrobot(user) && (!ishuman(user) || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED))) + to_chat(user, "You can't use your hands!") + return + if(has_sensor >= 2) - to_chat(user, "The controls are locked.") + to_chat(user, "The controls are locked.") return + if(has_sensor <= SUIT_SENSOR_OFF) - to_chat(user, "This suit does not have any sensors.") + to_chat(user, "This suit does not have any sensors.") return var/list/modes = list("Off", "Binary sensors", "Vitals tracker", "Tracking beacon") var/switchMode = tgui_input_list(user, "Select a sensor mode:", "Suit Sensor Mode", modes, modes[sensor_mode + 1]) + // If they walk away after the menu is already open. if(!user.Adjacent(src)) to_chat(user, "You have moved too far away!") return - if(!ishuman(user) || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED)) + // If your hands get lopped off or cuffed after the menu is open. + if(!isrobot(user) && (!ishuman(user) || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED))) to_chat(user, "You can't use your hands!") return if(!switchMode) @@ -331,7 +349,7 @@ if(SUIT_SENSOR_OFF) to_chat(user, "You disable your suit's remote sensing equipment.") if(SUIT_SENSOR_BINARY) - to_chat(user, "Your suit will now report whether you are live or dead.") + to_chat(user, "Your suit will now report whether you are alive or dead.") if(SUIT_SENSOR_VITAL) to_chat(user, "Your suit will now report your vital lifesigns.") if(SUIT_SENSOR_TRACKING) @@ -340,8 +358,9 @@ var/mob/living/carbon/human/H = user if(H.w_uniform == src) H.update_suit_sensors() + return - else if(ismob(loc)) + if(ismob(loc)) switch(sensor_mode) if(SUIT_SENSOR_OFF) for(var/mob/V in viewers(user, 1)) @@ -363,7 +382,9 @@ /obj/item/clothing/under/AltClick(mob/user) set_sensors(user) -//Head +////////////////////////////// +// MARK: HEAD +////////////////////////////// /obj/item/clothing/head name = "head" icon = 'icons/obj/clothing/hats.dmi' @@ -380,7 +401,9 @@ if(..()) item_state = "[replacetext("[item_state]", "_up", "")][up ? "_up" : ""]" -//Mask +////////////////////////////// +// MARK: MASK +////////////////////////////// /obj/item/clothing/mask name = "mask" icon = 'icons/obj/clothing/masks.dmi' @@ -461,7 +484,9 @@ /obj/item/clothing/mask/proc/change_speech_verb() return -//Shoes +////////////////////////////// +// MARK: SHOES +////////////////////////////// /obj/item/clothing/shoes name = "shoes" icon = 'icons/obj/clothing/shoes.dmi' @@ -587,7 +612,9 @@ if(hidden_blade) . += "Your boot has a [hidden_blade.name] hidden inside of it!" -//Suit +////////////////////////////// +// MARK: SUIT +////////////////////////////// /obj/item/clothing/suit name = "suit" icon = 'icons/obj/clothing/suits.dmi' @@ -736,7 +763,9 @@ user.visible_message("[user] manages to [break_restraints ? "break" : "remove"] [src]!", "You successfully [break_restraints ? "break" : "remove"] [src].") user.unEquip(src) -//Spacesuit +////////////////////////////// +// MARK: SPACE SUIT +////////////////////////////// //Note: Everything in modules/clothing/spacesuits should have the entire suit grouped together. // Meaning the the suit is defined directly after the corrisponding helmet. Just like below! /obj/item/clothing/head/helmet/space @@ -787,7 +816,9 @@ "Vox" = 'icons/mob/clothing/species/vox/suit.dmi' ) -//Under clothing +////////////////////////////// +// MARK: UNDER CLOTHES +////////////////////////////// /obj/item/clothing/under icon = 'icons/obj/clothing/under/misc.dmi' name = "under"