radio-emp

This commit is contained in:
Alexshreds
2017-05-31 23:51:15 -05:00
committed by Chakirski
1986 changed files with 79586 additions and 52439 deletions
+1 -1
View File
@@ -3,7 +3,7 @@
icon = 'icons/obj/aicards.dmi'
icon_state = "aicard" // aicard-full
item_state = "electronic"
w_class = 2
w_class = WEIGHT_CLASS_SMALL
slot_flags = SLOT_BELT
flags = NOBLUDGEON
var/flush = null
+43 -66
View File
@@ -1,26 +1,30 @@
//moved these here from code/defines/obj/weapon.dm
//please preference put stuff where it's easy to find - C
/obj/item/weapon/autopsy_scanner
name = "autopsy scanner"
desc = "Extracts information on wounds."
icon = 'icons/obj/autopsy_scanner.dmi'
icon_state = ""
flags = CONDUCT
w_class = 1
w_class = WEIGHT_CLASS_TINY
origin_tech = "materials=1;biotech=1"
var/list/datum/autopsy_data_scanner/wdata = list()
var/list/datum/autopsy_data_scanner/chemtraces = list()
var/list/chemtraces = list()
var/target_name = null
var/timeofdeath = null
/obj/item/weapon/autopsy_scanner/Destroy()
QDEL_LIST_ASSOC_VAL(wdata)
return ..()
/datum/autopsy_data_scanner
var/weapon = null // this is the DEFINITE weapon type that was used
var/list/organs_scanned = list() // this maps a number of scanned organs to
// the wounds to those organs with this data's weapon type
var/organ_names = ""
/datum/autopsy_data_scanner/Destroy()
QDEL_LIST_ASSOC_VAL(organs_scanned)
return ..()
/datum/autopsy_data
var/weapon = null
var/pretend_weapon = null
@@ -28,28 +32,23 @@
var/hits = 0
var/time_inflicted = 0
proc/copy()
var/datum/autopsy_data/W = new()
W.weapon = weapon
W.pretend_weapon = pretend_weapon
W.damage = damage
W.hits = hits
W.time_inflicted = time_inflicted
return W
/datum/autopsy_data/proc/copy()
var/datum/autopsy_data/W = new()
W.weapon = weapon
W.pretend_weapon = pretend_weapon
W.damage = damage
W.hits = hits
W.time_inflicted = time_inflicted
return W
/obj/item/weapon/autopsy_scanner/proc/add_data(var/obj/item/organ/external/O)
if(!O.autopsy_data.len && !O.trace_chemicals.len) return
/obj/item/weapon/autopsy_scanner/proc/add_data(obj/item/organ/external/O)
if(!O.autopsy_data.len && !O.trace_chemicals.len)
return
for(var/V in O.autopsy_data)
var/datum/autopsy_data/W = O.autopsy_data[V]
if(!W.pretend_weapon)
/*
// the more hits, the more likely it is that we get the right weapon type
if(prob(50 + W.hits * 10 + W.damage))
*/
// Buffing this stuff up for now!
if(1)
W.pretend_weapon = W.weapon
else
@@ -75,11 +74,8 @@
if(O.trace_chemicals[V] > 0 && !chemtraces.Find(V))
chemtraces += V
/obj/item/weapon/autopsy_scanner/verb/print_data()
set src in view(usr, 1)
set name = "Print Data"
if(usr.stat || !(istype(usr,/mob/living/carbon/human)))
to_chat(usr, "No.")
/obj/item/weapon/autopsy_scanner/attack_self(mob/user)
if(!wdata.len && !chemtraces.len)
return
var/scan_data = ""
@@ -101,8 +97,10 @@
var/wname = W.pretend_weapon
if(wname in weapon_chances) weapon_chances[wname] += W.damage
else weapon_chances[wname] = max(W.damage, 1)
if(wname in weapon_chances)
weapon_chances[wname] += W.damage
else
weapon_chances[wname] = max(W.damage, 1)
total_score+=W.damage
@@ -126,7 +124,8 @@
if(30 to 1000)
damage_desc = "<font color='red'>severe</font>"
if(!total_score) total_score = D.organs_scanned.len
if(!total_score)
total_score = D.organs_scanned.len
scan_data += "<b>Weapon #[n]</b><br>"
if(damaging_weapon)
@@ -147,36 +146,19 @@
for(var/chemID in chemtraces)
scan_data += chemID
scan_data += "<br>"
user.visible_message("<span class='warning'>[src] rattles and prints out a sheet of paper.</span>")
for(var/mob/O in viewers(usr))
O.show_message("\red \the [src] rattles and prints out a sheet of paper.", 1)
playsound(loc, "sound/goonstation/machines/printer_thermal.ogg", 50, 1)
playsound(loc, 'sound/goonstation/machines/printer_thermal.ogg', 50, 1)
sleep(10)
var/obj/item/weapon/paper/P = new(usr.loc)
var/obj/item/weapon/paper/P = new(user.loc)
P.name = "Autopsy Data ([target_name])"
P.info = "<tt>[scan_data]</tt>"
P.overlays += "paper_words"
if(istype(usr,/mob/living/carbon))
// place the item in the usr's hand if possible
if(!usr.r_hand)
P.loc = usr
usr.r_hand = P
P.layer = 20
P.plane = HUD_PLANE
else if(!usr.l_hand)
P.loc = usr
usr.l_hand = P
P.layer = 20
P.plane = HUD_PLANE
user.put_in_hands(P)
if(istype(usr,/mob/living/carbon/human))
usr:update_inv_l_hand()
usr:update_inv_r_hand()
/obj/item/weapon/autopsy_scanner/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
/obj/item/weapon/autopsy_scanner/attack(mob/living/carbon/human/M, mob/living/carbon/user)
if(!istype(M))
return
@@ -185,23 +167,18 @@
if(target_name != M.name)
target_name = M.name
src.wdata = list()
src.chemtraces = list()
src.timeofdeath = null
to_chat(user, "\red A new patient has been registered.. Purging data for previous patient.")
wdata.Cut()
chemtraces.Cut()
timeofdeath = null
to_chat(user, "<span class='warning'>A new patient has been registered. Purging data for previous patient.</span>")
src.timeofdeath = M.timeofdeath
timeofdeath = M.timeofdeath
var/obj/item/organ/external/S = M.get_organ(user.zone_sel.selecting)
if(!S)
to_chat(usr, "<b>You can't scan this body part.</b>")
to_chat(user, "<span class='warning'>You can't scan this body part.</span>")
return
if(!S.open)
to_chat(usr, "<b>You have to cut the limb open first!</b>")
return
for(var/mob/O in viewers(M))
O.show_message("\red [user.name] scans the wounds on [M.name]'s [S.name] with \the [src.name]", 1)
M.visible_message("<span class='warning'>[user] scans the wounds on [M]'s [S] with [src]</span>")
src.add_data(S)
return 1
add_data(S)
return 1
@@ -9,7 +9,7 @@
desc = "For illicit snooping through the camera network."
icon = 'icons/obj/device.dmi'
icon_state = "camera_bug"
w_class = 1.0
w_class = WEIGHT_CLASS_TINY
item_state = "camera_bug"
throw_speed = 4
throw_range = 20
@@ -7,7 +7,7 @@
throwforce = 5.0
throw_speed = 3
throw_range = 5
w_class = 2
w_class = WEIGHT_CLASS_SMALL
origin_tech = "syndicate=4;magnets=4"
var/can_use = 1
var/obj/effect/dummy/chameleon/active_dummy = null
@@ -150,4 +150,4 @@
/obj/effect/dummy/chameleon/Destroy()
master.disrupt(0)
return ..()
return ..()
@@ -1,44 +0,0 @@
/**
* Multitool -- A multitool is used for hacking electronic devices.
* TO-DO -- Using it as a power measurement tool for cables etc. Nannek.
*
*/
/obj/item/device/debugger
icon = 'icons/obj/hacktool.dmi'
name = "debugger"
desc = "Used to debug electronic equipment."
icon_state = "hacktool-g"
flags = CONDUCT
force = 5.0
w_class = 2
throwforce = 5.0
throw_range = 15
throw_speed = 3
desc = "You can use this on airlocks or APCs to try to hack them without cutting wires."
materials = list(MAT_METAL=50, MAT_GLASS=20)
origin_tech = "magnets=1;engineering=1"
var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage
/obj/item/device/debugger/is_used_on(obj/O, mob/user)
if(istype(O, /obj/machinery/power/apc))
var/obj/machinery/power/apc/A = O
if(A.emagged || A.malfhack)
to_chat(user, "\red There is a software error with the device.")
else
to_chat(user, "\blue The device's software appears to be fine.")
return 1
if(istype(O, /obj/machinery/door))
var/obj/machinery/door/D = O
if(D.operating == -1)
to_chat(user, "\red There is a software error with the device.")
else
to_chat(user, "\blue The device's software appears to be fine.")
return 1
else if(istype(O, /obj/machinery))
var/obj/machinery/A = O
if(A.emagged)
to_chat(user, "\red There is a software error with the device.")
else
to_chat(user, "\blue The device's software appears to be fine.")
return 1
+2 -2
View File
@@ -4,7 +4,7 @@
icon_state = "flash"
item_state = "flashtool" //looks exactly like a flash (and nothing like a flashbang)
throwforce = 0
w_class = 1
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
flags = CONDUCT
@@ -152,7 +152,7 @@
if(M.stat == CONSCIOUS)
M.mind_initialize() //give them a mind datum if they don't have one.
var/resisted
if(!isloyal(M))
if(!ismindshielded(M))
if(user.mind in ticker.mode.head_revolutionaries)
if(ticker.mode.add_revolutionary(M.mind))
times_used -- //Flashes less likely to burn out for headrevs when used for conversion
+17 -15
View File
@@ -4,7 +4,7 @@
icon = 'icons/obj/lighting.dmi'
icon_state = "flashlight"
item_state = "flashlight"
w_class = 2
w_class = WEIGHT_CLASS_SMALL
flags = CONDUCT
slot_flags = SLOT_BELT
materials = list(MAT_METAL=50, MAT_GLASS=20)
@@ -35,6 +35,7 @@
return 0
on = !on
playsound(user, 'sound/weapons/empty.ogg', 100, 1)
update_brightness(user)
for(var/X in actions)
var/datum/action/A = X
@@ -54,8 +55,8 @@
return
var/mob/living/carbon/human/H = M //mob has protective eyewear
if(istype(M, /mob/living/carbon/human) && ((H.head && H.head.flags & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || (H.glasses && H.glasses.flags & GLASSESCOVERSEYES)))
to_chat(user, "<span class='notice'>You're going to need to remove that [(H.head && H.head.flags & HEADCOVERSEYES) ? "helmet" : (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) ? "mask": "glasses"] first.</span>")
if(istype(H) && ((H.head && H.head.flags_cover & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags_cover & MASKCOVERSEYES) || (H.glasses && H.glasses.flags_cover & GLASSESCOVERSEYES)))
to_chat(user, "<span class='notice'>You're going to need to remove that [(H.head && H.head.flags_cover & HEADCOVERSEYES) ? "helmet" : (H.wear_mask && H.wear_mask.flags_cover & MASKCOVERSEYES) ? "mask" : "glasses"] first.</span>")
return
if(M == user) //they're using it on themselves
@@ -70,12 +71,13 @@
user.visible_message("<span class='notice'>[user] directs [src] to [M]'s eyes.</span>", \
"<span class='notice'>You direct [src] to [M]'s eyes.</span>")
if(istype(M, /mob/living/carbon/human)) //robots and aliens are unaffected
if(M.stat == DEAD || M.disabilities & BLIND) //mob is dead or fully blind
to_chat(user, "<span class='notice'>[M] pupils does not react to the light!</span>")
else if(XRAY in M.mutations) //mob has X-RAY vision
to_chat(user, "<span class='notice'>[M] pupils give an eerie glow!</span>")
else //they're okay!
if(istype(H)) //robots and aliens are unaffected
var/obj/item/organ/internal/eyes/eyes = H.get_int_organ(/obj/item/organ/internal/eyes)
if(M.stat == DEAD || !eyes || M.disabilities & BLIND) //mob is dead or fully blind
to_chat(user, "<span class='notice'>[M]'s pupils are unresponsive to the light!</span>")
else if((XRAY in M.mutations) || (eyes.colourblind_darkview && eyes.colourblind_darkview == eyes.get_dark_view())) //The mob's either got the X-RAY vision or has a tapetum lucidum (extreme nightvision, i.e. Vulp/Tajara with COLOURBLIND & their monkey forms).
to_chat(user, "<span class='notice'>[M]'s pupils glow eerily!</span>")
else //they're okay!
if(M.flash_eyes(visual = 1))
to_chat(user, "<span class='notice'>[M]'s pupils narrow.</span>")
else
@@ -86,7 +88,7 @@
desc = "A pen-sized light, used by medical staff."
icon_state = "penlight"
item_state = ""
w_class = 1
w_class = WEIGHT_CLASS_TINY
slot_flags = SLOT_BELT | SLOT_EARS
flags = CONDUCT
brightness_on = 2
@@ -107,7 +109,7 @@
item_state = ""
flags = CONDUCT
brightness_on = 2
w_class = 1
w_class = WEIGHT_CLASS_TINY
// the desk lamps are a bit special
/obj/item/device/flashlight/lamp
@@ -116,7 +118,7 @@
icon_state = "lamp"
item_state = "lamp"
brightness_on = 5
w_class = 4
w_class = WEIGHT_CLASS_BULKY
flags = CONDUCT
materials = list()
on = 1
@@ -151,7 +153,7 @@ obj/item/device/flashlight/lamp/bananalamp
/obj/item/device/flashlight/flare
name = "flare"
desc = "A red Nanotrasen issued flare. There are instructions on the side, it reads 'pull cord, make light'."
w_class = 2
w_class = WEIGHT_CLASS_SMALL
brightness_on = 8 // Made it brighter (from 7 to 8).
light_color = "#ff0000" // changed colour to a more brighter red.
icon_state = "flare"
@@ -212,7 +214,7 @@ obj/item/device/flashlight/lamp/bananalamp
/obj/item/device/flashlight/flare/torch
name = "torch"
desc = "A torch fashioned from some leaves and a log."
w_class = 4
w_class = WEIGHT_CLASS_BULKY
brightness_on = 7
icon_state = "torch"
item_state = "torch"
@@ -225,7 +227,7 @@ obj/item/device/flashlight/lamp/bananalamp
icon = 'icons/obj/lighting.dmi'
icon_state = "floor1" //not a slime extract sprite but... something close enough!
item_state = "slime"
w_class = 1
w_class = WEIGHT_CLASS_TINY
brightness_on = 6
light_color = "#FFBF00"
materials = list()
@@ -3,37 +3,37 @@
/obj/item/device/floor_painter
name = "floor painter"
icon_state = "floor_painter"
var/floor_icon
var/floor_state = "floor"
var/floor_dir = SOUTH
w_class = 1
w_class = WEIGHT_CLASS_TINY
item_state = "electronic"
flags = CONDUCT
slot_flags = SLOT_BELT
var/static/list/allowed_states = list("arrival", "arrivalcorner", "bar", "barber", "blackcorner", "blue", "bluecorner",
var/static/list/allowed_states = list("arrival", "arrivalcorner", "bar", "barber", "blackcorner", "blue", "bluecorner",
"bluefull", "bluered", "blueyellow", "blueyellowfull", "bot", "brown", "browncorner", "browncornerold", "brownold",
"cafeteria", "caution", "cautioncorner", "chapel", "cmo", "dark", "delivery", "escape", "escapecorner", "floor",
"freezerfloor", "green", "greenblue", "greenbluefull", "greencorner", "greenfull", "greenyellow",
"greenyellowfull", "grimy", "loadingarea", "neutral", "neutralcorner", "neutralfull", "orange", "orangecorner",
"orangefull", "purple", "purplecorner", "purplefull", "rampbottom", "ramptop", "red", "redblue", "redbluefull",
"redcorner", "redfull", "redgreen", "redgreenfull", "redyellow", "redyellowfull", "warning", "warningcorner", "warnwhite",
"warnwhitecorner", "white", "whiteblue", "whitebluecorner", "whitebluefull", "whitebot", "whitecorner", "whitedelivery",
"whitegreen", "whitegreencorner", "whitegreenfull", "whitehall", "whitepurple", "whitepurplecorner", "whitepurplefull",
"whitered", "whiteredcorner", "whiteredfull", "whiteyellow", "whiteyellowcorner", "whiteyellowfull", "yellow",
"redcorner", "redfull", "redgreen", "redgreenfull", "redyellow", "redyellowfull", "warning", "warningcorner", "warnwhite",
"warnwhitecorner", "white", "whiteblue", "whitebluecorner", "whitebluefull", "whitebot", "whitecorner", "whitedelivery",
"whitegreen", "whitegreencorner", "whitegreenfull", "whitehall", "whitepurple", "whitepurplecorner", "whitepurplefull",
"whitered", "whiteredcorner", "whiteredfull", "whiteyellow", "whiteyellowcorner", "whiteyellowfull", "yellow",
"yellowcorner", "yellowcornersiding", "yellowsiding")
/obj/item/device/floor_painter/afterattack(var/atom/A, var/mob/user, proximity, params)
if(!proximity)
return
var/turf/simulated/floor/plasteel/F = A
if(!istype(F))
to_chat(user, "<span class='warning'>\The [src] can only be used on station flooring.</span>")
return
F.icon_state = floor_state
F.icon_regular_floor = floor_state
F.dir = floor_dir
@@ -60,7 +60,7 @@
<a href="?src=[UID()];choose_dir=1">Choose Direction</a>
<div class='statusDisplay'>Direction: [dir2text(floor_dir)]</div>
"}
var/datum/browser/popup = new(user, "floor_painter", name, 225, 300)
popup.set_content(dat)
popup.open()
@@ -68,7 +68,7 @@
/obj/item/device/floor_painter/Topic(href, href_list)
if(..())
return
if(href_list["choose_state"])
var/state = input("Please select a style", "[src]") as null|anything in allowed_states
if(state)
@@ -92,7 +92,7 @@
index = 1
floor_state = allowed_states[index]
floor_dir = SOUTH
floor_icon = icon('icons/turf/floors.dmi', floor_state, floor_dir)
if(usr)
attack_self(usr)
+2 -6
View File
@@ -17,18 +17,14 @@
song.instrumentExt = "ogg"
/obj/item/device/guitar/Destroy()
qdel(song)
song = null
QDEL_NULL(song)
return ..()
/obj/item/device/guitar/attack_self(mob/user as mob)
ui_interact(user)
/obj/item/device/guitar/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
if(!user)
return
if(!isliving(user) || user.stat || user.restrained() || user.lying)
if(!isliving(user) || user.incapacitated())
return
song.ui_interact(user, ui_key, ui, force_open)
@@ -8,7 +8,7 @@
flags = CONDUCT
slot_flags = SLOT_BELT
materials = list(MAT_METAL=500, MAT_GLASS=500)
w_class = 2 //Increased to 2, because diodes are w_class 2. Conservation of matter.
w_class = WEIGHT_CLASS_SMALL //Increased to 2, because diodes are w_class 2. Conservation of matter.
origin_tech = "combat=1"
origin_tech = "magnets=2"
var/energy = 5
@@ -35,9 +35,7 @@
pointer_icon_state = pick("red_laser","green_laser","blue_laser","purple_laser")
/obj/item/device/laser_pointer/Destroy()
if(diode)
qdel(diode)
diode = null
QDEL_NULL(diode)
return ..()
/obj/item/device/laser_pointer/upgraded/New()
@@ -128,8 +126,8 @@
to_chat(S, "<span class='warning'>Your sensors were overloaded by a laser!</span>")
outmsg = "<span class='notice'>You overload [S] by shining [src] at their sensors.</span>"
S.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had a laser pointer shone in their eyes by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='orange'>Shone a laser pointer in the eyes of [S.name] ([S.ckey])</font>")
S.create_attack_log("<font color='orange'>Has had a laser pointer shone in their eyes by [user.name] ([user.ckey])</font>")
user.create_attack_log("<font color='orange'>Shone a laser pointer in the eyes of [S.name] ([S.ckey])</font>")
log_attack("<font color='orange'>[user.name] ([user.ckey]) Shone a laser pointer in the eyes of [S.name] ([S.ckey])</font>")
else
outmsg = "<span class='notice'>You fail to overload [S] by shining [src] at their sensors.</span>"
@@ -142,7 +140,7 @@
outmsg = "<span class='notice'>You hit the lens of [C] with [src], temporarily disabling the camera!</span>"
log_admin("\[[time_stamp()]\] [user.name] ([user.ckey]) EMPd a camera with a laser pointer")
user.attack_log += text("\[[time_stamp()]\] [user.name] ([user.ckey]) EMPd a camera with a laser pointer")
user.create_attack_log("[user.name] ([user.ckey]) EMPd a camera with a laser pointer")
else
outmsg = "<span class='info'>You missed the lens of [C] with [src].</span>"
+16 -19
View File
@@ -3,7 +3,7 @@
desc = "A device used to project your voice. Loudly."
icon_state = "megaphone"
item_state = "radio"
w_class = 1
w_class = WEIGHT_CLASS_SMALL
flags = CONDUCT
var/spamcheck = 0
@@ -12,24 +12,22 @@
var/list/insultmsg = list("FUCK EVERYONE!", "I'M A TATER!", "ALL SECURITY TO SHOOT ME ON SIGHT!", "I HAVE A BOMB!", "CAPTAIN IS A COMDOM!", "FOR THE SYNDICATE!")
/obj/item/device/megaphone/attack_self(mob/living/user as mob)
if(user.client)
if(user.client.prefs.muted & MUTE_IC)
to_chat(src, "\red You cannot speak in IC (muted).")
return
if(!ishuman(user))
to_chat(user, "\red You don't know how to use this!")
if(user.client && (user.client.prefs.muted & MUTE_IC))
to_chat(src, "<span class='warning'>You cannot speak in IC (muted).</span>")
return
if(user.silent)
if(!ishuman(user))
to_chat(user, "<span class='warning'>You don't know how to use this!</span>")
return
if(!user.can_speak())
to_chat(user, "<span class='warning'>You find yourself unable to speak at all.</span>")
return
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(H && H.mind)
if(H.mind.miming)
to_chat(user, "<span class='warning'>Your vow of silence prevents you from speaking.</span>")
return
if(H && H.mind && H.mind.miming)
to_chat(user, "<span class='warning'>Your vow of silence prevents you from speaking.</span>")
return
if(spamcheck)
to_chat(user, "\red \The [src] needs to recharge!")
to_chat(user, "<span class='warning'>\The [src] needs to recharge!</span>")
return
var/message = input(user, "Shout a message:", "Megaphone") as text|null
@@ -39,28 +37,27 @@
if(!message)
return
message = capitalize(message)
if((src.loc == user && usr.stat == 0))
if((loc == user && !user.incapacitated()))
if(emagged)
if(insults)
saymsg(user, pick(insultmsg))
insults--
else
to_chat(user, "\red *BZZZZzzzzzt*")
to_chat(user, "<span class='warning'>*BZZZZzzzzzt*</span>")
else
saymsg(user, message)
spamcheck = 1
spawn(20)
spamcheck = 0
return
/obj/item/device/megaphone/proc/saymsg(mob/living/user as mob, message)
audible_message("<span class='game say'><span class='name'>[user]</span> broadcasts, <FONT size=3>\"[message]\"</FONT></span>", hearing_distance = 14)
audible_message("<span class='game say'><span class='name'>[user]</span> broadcasts, <span class='reallybig'>\"[message]\"</span></span>", hearing_distance = 14)
for(var/obj/O in oview(14, get_turf(src)))
O.hear_talk(user, "<FONT size=3>[message]</FONT>")
O.hear_talk(user, "<span class='reallybig'>[message]</span>")
/obj/item/device/megaphone/emag_act(user as mob)
if(!emagged)
to_chat(user, "\red You overload \the [src]'s voice synthesizer.")
to_chat(user, "<span class='warning'>You overload \the [src]'s voice synthesizer.</span>")
emagged = 1
insults = rand(1, 3)//to prevent dickflooding
-87
View File
@@ -1,87 +0,0 @@
#define MODKIT_HELMET 1
#define MODKIT_SUIT 2
#define MODKIT_FULL 3
/obj/item/device/modkit
name = "hardsuit modification kit"
desc = "A kit containing all the needed tools and parts to modify a hardsuit for another user."
icon_state = "modkit"
var/parts = MODKIT_FULL
var/target_species = "Human"
var/list/permitted_types = list(
/obj/item/clothing/head/helmet/space/rig,
/obj/item/clothing/suit/space/rig
)
/obj/item/device/modkit/afterattack(obj/O, mob/user as mob, proximity)
if(!proximity)
return
if(!target_species)
return //it shouldn't be null, okay?
if(!parts)
to_chat(user, "<span class='warning'>This kit has no parts for this modification left.</span>")
user.unEquip(src)
qdel(src)
return
var/allowed = 0
for(var/permitted_type in permitted_types)
if(istype(O, permitted_type))
allowed = 1
var/obj/item/clothing/I = O
if(!istype(I) || !allowed)
to_chat(user, "<span class='notice'>[src] is unable to modify that.</span>")
return
var/excluding = ("exclude" in I.species_restricted)
var/in_list = (target_species in I.species_restricted)
if(excluding ^ in_list)
to_chat(user, "<span class='notice'>[I] is already modified.</span>")
return
if(!isturf(O.loc))
to_chat(user, "<span class='warning'>[O] must be safely placed on the ground for modification.</span>")
return
playsound(user.loc, 'sound/items/Screwdriver.ogg', 100, 1)
user.visible_message("\red [user] opens \the [src] and modifies \the [O].","\red You open \the [src] and modify \the [O].")
I.refit_for_species(target_species)
if(istype(I, /obj/item/clothing/head/helmet))
parts &= ~MODKIT_HELMET
if(istype(I, /obj/item/clothing/suit))
parts &= ~MODKIT_SUIT
if(!parts)
user.unEquip(src)
qdel(src)
/obj/item/device/modkit/examine(mob/user)
..(user)
to_chat(user, "It looks as though it modifies hardsuits to fit [target_species] users.")
/obj/item/device/modkit/tajaran
name = "Tajaran hardsuit modification kit"
desc = "A kit containing all the needed tools and parts to modify a hardsuit for another user. This one looks like it's meant for Tajaran."
target_species = "Tajaran"
/obj/item/device/modkit/unathi
name = "Unathi hardsuit modification kit"
desc = "A kit containing all the needed tools and parts to modify a hardsuit for another species. This one looks like it's meant for Unathi."
target_species = "Unathi"
/obj/item/device/modkit/skrell
name = "Skrell hardsuit modification kit"
desc = "A kit containing all the needed tools and parts to modify a hardsuit for another species. This one looks like it's meant for Skrell."
target_species = "Skrell"
/obj/item/device/modkit/vox
name = "Vox hardsuit modification kit"
desc = "A kit containing all the needed tools and parts to modify a hardsuit for another species. This one looks like it's meant for Vox."
target_species = "Vox"
+69 -24
View File
@@ -1,3 +1,7 @@
#define PROXIMITY_NONE ""
#define PROXIMITY_ON_SCREEN "_red"
#define PROXIMITY_NEAR "_yellow"
/**
* Multitool -- A multitool is used for hacking electronic devices.
* TO-DO -- Using it as a power measurement tool for cables etc. Nannek.
@@ -10,13 +14,15 @@
icon_state = "multitool"
flags = CONDUCT
force = 5.0
w_class = 2
throwforce = 5.0
throw_range = 15
w_class = WEIGHT_CLASS_SMALL
throwforce = 0
throw_range = 7
throw_speed = 3
desc = "You can use this on airlocks or APCs to try to hack them without cutting wires."
materials = list(MAT_METAL=50, MAT_GLASS=20)
origin_tech = "magnets=1;engineering=1"
origin_tech = "magnets=1;engineering=2"
toolspeed = 1
hitsound = 'sound/weapons/tap.ogg'
var/shows_wire_information = FALSE // shows what a wire does if set to TRUE
var/obj/machinery/buffer // simple machine buffer for device linkage
/obj/item/device/multitool/proc/IsBufferA(var/typepath)
@@ -26,40 +32,79 @@
// Syndicate device disguised as a multitool; it will turn red when an AI camera is nearby.
/obj/item/device/multitool/Destroy()
buffer = null
return ..()
/obj/item/device/multitool/ai_detect
var/track_delay = 0
var/track_cooldown = 0
var/track_delay = 10 //How often it checks for proximity
var/detect_state = PROXIMITY_NONE
var/rangealert = 8 //Glows red when inside
var/rangewarning = 20 //Glows yellow when inside
origin_tech = "magnets=1;engineering=2;syndicate=1"
/obj/item/device/multitool/ai_detect/New()
..()
processing_objects += src
/obj/item/device/multitool/ai_detect/Destroy()
processing_objects -= src
return ..()
/obj/item/device/multitool/ai_detect/process()
if(track_delay > world.time)
if(track_cooldown > world.time)
return
detect_state = PROXIMITY_NONE
multitool_detect()
icon_state = "[initial(icon_state)][detect_state]"
track_cooldown = world.time + track_delay
var/found_eye = 0
for(var/mob/camera/aiEye/A in living_mob_list)
var/turf/our_turf = get_turf(src)
var/turf/eye_turf = get_turf(A)
if(get_dist(our_turf, eye_turf) < 9)
found_eye = 1
/obj/item/device/multitool/ai_detect/proc/multitool_detect()
var/turf/our_turf = get_turf(src)
for(var/mob/living/silicon/ai/AI in ai_list)
if(AI.cameraFollow == src)
detect_state = PROXIMITY_ON_SCREEN
break
if(found_eye)
icon_state = "[initial(icon_state)]_red"
else
icon_state = initial(icon_state)
if(!detect_state && cameranet.chunkGenerated(our_turf.x, our_turf.y, our_turf.z))
var/datum/camerachunk/chunk = cameranet.getCameraChunk(our_turf.x, our_turf.y, our_turf.z)
if(chunk)
if(chunk.seenby.len)
for(var/mob/camera/aiEye/A in chunk.seenby)
var/turf/detect_turf = get_turf(A)
if(get_dist(our_turf, detect_turf) < rangealert)
detect_state = PROXIMITY_ON_SCREEN
break
if(get_dist(our_turf, detect_turf) < rangewarning)
detect_state = PROXIMITY_NEAR
break
track_delay = world.time + 10 // 1 second
return
/obj/item/device/multitool/ai_detect/admin
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors. Has a strange tag that says 'Grief in Safety'" //What else should I say for a meme item?
track_delay = 5
shows_wire_information = TRUE
/obj/item/device/multitool/ai_detect/admin/multitool_detect()
var/turf/our_turf = get_turf(src)
for(var/mob/J in urange(rangewarning,our_turf))
if(check_rights(R_ADMIN, 0, J))
detect_state = PROXIMITY_NEAR
var/turf/detect_turf = get_turf(J)
if(get_dist(our_turf, detect_turf) < rangealert)
detect_state = PROXIMITY_ON_SCREEN
break
/obj/item/device/multitool/cyborg
name = "multitool"
desc = "Optimised and stripped-down version of a regular multitool."
toolspeed = 0.5
/obj/item/device/multitool/abductor
name = "alien multitool"
desc = "An omni-technological interface."
icon = 'icons/obj/abductor.dmi'
icon_state = "multitool"
toolspeed = 0.1
origin_tech = "magnets=5;engineering=5;abductor=3"
shows_wire_information = TRUE
+28 -26
View File
@@ -3,7 +3,7 @@
icon = 'icons/obj/aicards.dmi'
icon_state = "pai"
item_state = "electronic"
w_class = 2
w_class = WEIGHT_CLASS_SMALL
slot_flags = SLOT_BELT
origin_tech = "programming=2"
var/request_cooldown = 5 // five seconds
@@ -11,11 +11,16 @@
var/obj/item/device/radio/radio
var/looking_for_personality = 0
var/mob/living/silicon/pai/pai
var/list/faction = list("neutral") // The factions the pAI will inherit from the card
/obj/item/device/paicard/syndicate
name = "syndicate personal AI device"
faction = list("syndicate")
/obj/item/device/paicard/relaymove(var/mob/user, var/direction)
if(user.stat || user.stunned)
return
var/obj/item/weapon/rig/rig = src.get_rig()
var/obj/item/weapon/rig/rig = get_rig()
if(istype(rig))
rig.forced_move(direction, user)
@@ -26,11 +31,8 @@
/obj/item/device/paicard/Destroy()
if(pai)
pai.ghostize()
qdel(pai)
pai = null
if(radio)
qdel(radio)
radio = null
QDEL_NULL(pai)
QDEL_NULL(radio)
return ..()
/obj/item/device/paicard/attack_self(mob/user)
@@ -257,10 +259,10 @@
var/delta = (world.time / 10) - last_request
if(request_cooldown > delta)
var/cooldown_time = round(request_cooldown - ((world.time / 10) - last_request), 1)
to_chat(usr, "\red The request system is currently offline. Please wait another [cooldown_time] seconds.")
to_chat(usr, "<span class='warning'>The request system is currently offline. Please wait another [cooldown_time] seconds.</span>")
return
last_request = world.time / 10
src.looking_for_personality = 1
looking_for_personality = 1
paiController.findPAI(src, usr)
if(href_list["wipe"])
var/confirm = input("Are you CERTAIN you wish to delete the current personality? This action cannot be undone.", "Personality Wipe") in list("Yes", "No")
@@ -297,35 +299,35 @@
// WIRE_TRANSMIT = 4
/obj/item/device/paicard/proc/setPersonality(mob/living/silicon/pai/personality)
src.pai = personality
src.overlays += "pai-happy"
pai = personality
overlays += "pai-happy"
/obj/item/device/paicard/proc/removePersonality()
src.pai = null
src.overlays.Cut()
src.overlays += "pai-off"
pai = null
overlays.Cut()
overlays += "pai-off"
/obj/item/device/paicard
var/current_emotion = 1
/obj/item/device/paicard/proc/setEmotion(var/emotion)
if(pai)
src.overlays.Cut()
overlays.Cut()
switch(emotion)
if(1) src.overlays += "pai-happy"
if(2) src.overlays += "pai-cat"
if(3) src.overlays += "pai-extremely-happy"
if(4) src.overlays += "pai-face"
if(5) src.overlays += "pai-laugh"
if(6) src.overlays += "pai-off"
if(7) src.overlays += "pai-sad"
if(8) src.overlays += "pai-angry"
if(9) src.overlays += "pai-what"
if(1) overlays += "pai-happy"
if(2) overlays += "pai-cat"
if(3) overlays += "pai-extremely-happy"
if(4) overlays += "pai-face"
if(5) overlays += "pai-laugh"
if(6) overlays += "pai-off"
if(7) overlays += "pai-sad"
if(8) overlays += "pai-angry"
if(9) overlays += "pai-what"
current_emotion = emotion
/obj/item/device/paicard/proc/alertUpdate()
var/turf/T = get_turf_or_move(src.loc)
var/turf/T = get_turf_or_move(loc)
for(var/mob/M in viewers(T))
M.show_message("\blue [src] flashes a message across its screen, \"Additional personalities available for download.\"", 3, "\blue [src] bleeps electronically.", 2)
M.show_message("<span class='notice'>[src] flashes a message across its screen, \"Additional personalities available for download.\"</span>", 3, "<span class='notice'>[src] bleeps electronically.</span>", 2)
/obj/item/device/paicard/emp_act(severity)
for(var/mob/M in src)
@@ -63,7 +63,7 @@
var/chosen_wire = input(user, "OH GOD OH GOD", "WHAT WIRE?!") in wires
if(!in_range(src, usr) || issilicon(usr) || !usr.canmove || usr.restrained())
return
playsound(src, 'sound/items/Wirecutter.ogg', 50, 1, 1)
playsound(src, I.usesound, 50, 1, 1)
user.visible_message("<span class='warning'>[user] cuts the [chosen_wire] wire!</span>", "<span class='danger'>You cut the [chosen_wire] wire!</span>")
sleep(5)
if(chosen_wire == correct_wire)
@@ -84,8 +84,8 @@
to_chat(user, "<span class='warning'>You can't see the box well enough to cut the wires out.</span>")
return
user.visible_message("<span class='notice'>[user] starts removing the payload and wires from \the [src].</span>")
if(do_after(user, 40, target = src))
playsound(src, 'sound/items/Wirecutter.ogg', 50, 1, 1)
if(do_after(user, 40 * I.toolspeed, target = src))
playsound(src, I.usesound, 50, 1, 1)
user.unEquip(src)
user.visible_message("<span class='notice'>[user] removes the insides of \the [src]!</span>")
var/obj/item/stack/cable_coil/C = new /obj/item/stack/cable_coil(src.loc)
+8 -6
View File
@@ -5,7 +5,7 @@
desc = "A nulling power sink which drains energy from electrical systems."
icon_state = "powersink0"
item_state = "electronic"
w_class = 4
w_class = WEIGHT_CLASS_BULKY
flags = CONDUCT
throwforce = 5
throw_speed = 1
@@ -13,7 +13,7 @@
materials = list(MAT_METAL=750)
origin_tech = "powerstorage=3;syndicate=5"
var/drain_rate = 1600000 // amount of power to drain per tick
var/apc_drain_rate = 5000 // Max. amount drained from single APC. In Watts.
var/apc_drain_rate = 50 // Max. amount drained from single APC. In Watts.
var/dissipation_rate = 20000 // Passive dissipation of drained power. In Watts.
var/power_drained = 0 // Amount of power drained.
var/max_power = 1e10 // Detonation point.
@@ -27,6 +27,8 @@
/obj/item/device/powersink/Destroy()
processing_objects.Remove(src)
processing_power_items.Remove(src)
PN = null
attached = null
return ..()
/obj/item/device/powersink/attackby(var/obj/item/I, var/mob/user)
@@ -110,10 +112,10 @@
if(istype(T.master, /obj/machinery/power/apc))
var/obj/machinery/power/apc/A = T.master
if(A.operating && A.cell)
var/cur_charge = A.cell.charge / CELLRATE
var/drain_val = min(apc_drain_rate, cur_charge)
A.cell.use(drain_val * CELLRATE)
drained += drain_val
A.cell.charge = max(0, A.cell.charge - apc_drain_rate)
drained += apc_drain_rate
if(A.charging == 2) // If the cell was full
A.charging = 1 // It's no longer full
power_drained += drained
return 1
@@ -21,7 +21,7 @@
if(!emagged)
emagged = 1
syndicate = 1
to_chat(user, "\blue The This beacon now only be locked on to by emagged teleporters!")
to_chat(user, "<span class='notice'>The This beacon now only be locked on to by emagged teleporters!</span>")
/obj/item/device/radio/beacon/hear_talk()
return
@@ -58,7 +58,7 @@
/obj/item/device/radio/beacon/syndicate/attack_self(mob/user as mob)
if(user)
to_chat(user, "\blue Locked In")
to_chat(user, "<span class='notice'>Locked In</span>")
new /obj/machinery/power/singularity_beacon/syndicate( user.loc )
playsound(src, 'sound/effects/pop.ogg', 100, 1, 1)
qdel(src)
@@ -71,7 +71,7 @@
/obj/item/device/radio/beacon/syndicate/bomb/attack_self(mob/user as mob)
if(user)
to_chat(user, "\blue Locked In")
to_chat(user, "<span class='notice'>Locked In</span>")
new /obj/machinery/syndicatebomb( user.loc )
playsound(src, 'sound/effects/pop.ogg', 100, 1, 1)
qdel(src)
@@ -6,7 +6,7 @@
frequency = 1449
flags = CONDUCT
slot_flags = SLOT_BACK
w_class = 5
w_class = WEIGHT_CLASS_HUGE
materials = list(MAT_METAL=10000, MAT_GLASS=2500)
var/code = 2
@@ -5,6 +5,7 @@
icon = 'icons/obj/radio.dmi'
icon_state = "cypherkey"
item_state = ""
w_class = WEIGHT_CLASS_TINY
var/translate_binary = 0
var/translate_hive = 0
var/syndie = 0
@@ -147,4 +148,4 @@
name = "AI Integrated Encryption Key"
desc = "Integrated encryption key"
icon_state = "cap_cypherkey"
channels = list("Command" = 1, "Security" = 1, "Engineering" = 1, "Science" = 1, "Medical" = 1, "Supply" = 1, "Service" = 1, "AI Private" = 1)
channels = list("Command" = 1, "Security" = 1, "Engineering" = 1, "Science" = 1, "Medical" = 1, "Supply" = 1, "Service" = 1, "AI Private" = 1)
@@ -32,12 +32,8 @@
recalculateChannels(1)
/obj/item/device/radio/headset/Destroy()
if(keyslot1)
qdel(keyslot1)
if(keyslot2)
qdel(keyslot2)
keyslot1 = null
keyslot2 = null
QDEL_NULL(keyslot1)
QDEL_NULL(keyslot2)
return ..()
/obj/item/device/radio/headset/list_channels(var/mob/user)
@@ -64,17 +60,15 @@
return ..()
/obj/item/device/radio/headset/receive_range(freq, level, aiOverride = 0)
if(aiOverride)
return ..(freq, level)
/obj/item/device/radio/headset/is_listening()
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
if(H.l_ear == src || H.r_ear == src)
return ..(freq, level)
else if(isanimal(loc))
// frankly, all the ones with inventory are small enough to not warrant snowflaking the slot check somehow
return ..(freq, level)
return -1
return ..()
else if(isanimal(loc) || isAI(loc))
return ..()
return FALSE
/obj/item/device/radio/headset/alt
name = "bowman headset"
@@ -304,10 +298,10 @@
var/myAi = null // Atlantis: Reference back to the AI which has this radio.
var/disabledAi = 0 // Atlantis: Used to manually disable AI's integrated radio via intellicard menu.
/obj/item/device/radio/headset/heads/ai_integrated/receive_range(freq, level)
/obj/item/device/radio/headset/heads/ai_integrated/is_listening()
if(disabledAi)
return -1 //Transciever Disabled.
return ..(freq, level, 1)
return FALSE
return ..()
/obj/item/device/radio/headset/attackby(obj/item/weapon/W as obj, mob/user as mob)
user.set_machine(src)
@@ -3,7 +3,7 @@
desc = "Talk through this."
icon_state = "intercom"
anchored = 1
w_class = 4
w_class = WEIGHT_CLASS_BULKY
canhear_range = 2
flags = CONDUCT
var/number = 0
@@ -120,15 +120,13 @@
attack_self(user)
/obj/item/device/radio/intercom/receive_range(freq, level)
if(!on)
if(!is_listening())
return -1
if(!(0 in level))
var/turf/position = get_turf(src)
// TODO: Integrate radio with the space manager
if(isnull(position) || !(position.z in level))
return -1
if(!src.listening)
return -1
if(freq in ANTAG_FREQS)
if(!(src.syndie))
return -1//Prevents broadcast of messages over devices lacking the encryption
@@ -140,8 +138,8 @@
if(3)
if(iswirecutter(W) && b_stat && wires.IsAllCut())
to_chat(user, "<span class='notice'>You cut out the intercoms wiring and disconnect its electronics.</span>")
playsound(get_turf(src), 'sound/items/Wirecutter.ogg', 50, 1)
if(do_after(user, 10, target = src))
playsound(get_turf(src), W.usesound, 50, 1)
if(do_after(user, 10 * W.toolspeed, target = src))
if(buildstage != 3)
return
new /obj/item/stack/cable_coil(get_turf(src),5)
@@ -154,8 +152,8 @@
else return ..()
if(2)
if(isscrewdriver(W))
playsound(get_turf(src), 'sound/items/Screwdriver.ogg', 50, 1)
if(do_after(user, 10, target = src))
playsound(get_turf(src), W.usesound, 50, 1)
if(do_after(user, 10 * W.toolspeed, target = src))
update_icon()
on = 1
b_stat = 0
@@ -172,15 +170,15 @@
if(coil.amount < 5)
to_chat(user, "<span class='warning'>You need more cable for this!</span>")
return
if(do_after(user, 10, target = src))
if(do_after(user, 10 * coil.toolspeed, target = src))
coil.use(5)
to_chat(user, "<span class='notice'>You wire \the [src]!</span>")
buildstage = 2
return 1
if(iscrowbar(W))
to_chat(user, "<span class='notice'>You begin removing the electronics...</span>")
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 10, target = src))
playsound(get_turf(src), W.usesound, 50, 1)
if(do_after(user, 10 * W.toolspeed, target = src))
if(buildstage != 1)
return
new /obj/item/weapon/intercom_electronics(get_turf(src))
@@ -189,19 +187,19 @@
return 1
if(0)
if(istype(W,/obj/item/weapon/intercom_electronics))
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 10, target = src))
playsound(get_turf(src), W.usesound, 50, 1)
if(do_after(user, 10 * W.toolspeed, target = src))
qdel(W)
to_chat(user, "<span class='notice'>You insert \the [W] into \the [src]!</span>")
buildstage = 1
return 1
if(iswelder(W))
var/obj/item/weapon/weldingtool/WT=W
playsound(get_turf(src), 'sound/items/Welder.ogg', 50, 1)
playsound(get_turf(src), WT.usesound, 50, 1)
if(!WT.remove_fuel(3, user))
to_chat(user, "<span class='warning'>You're out of welding fuel.</span>")
return 1
if(do_after(user, 10, target = src))
if(do_after(user, 10 * WT.toolspeed, target = src))
to_chat(user, "<span class='notice'>You cut the intercom frame from the wall!</span>")
new /obj/item/mounted/frame/intercom(get_turf(src))
qdel(src)
@@ -233,8 +231,10 @@
icon = 'icons/obj/doors/door_assembly.dmi'
icon_state = "door_electronics"
desc = "Looks like a circuit. Probably is."
w_class = 2
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=50, MAT_GLASS=50)
toolspeed = 1
usesound = 'sound/items/Deconstruct.ogg'
/obj/item/device/radio/intercom/locked
var/locked_frequency
+47 -34
View File
@@ -30,7 +30,6 @@ var/global/list/default_medbay_channels = list(
var/frequency = PUB_FREQ //common chat
var/traitor_frequency = 0 //tune to frequency to unlock traitor supplies
var/canhear_range = 3 // the range which mobs can hear this radio from
var/obj/item/device/radio/patch_link = null
var/datum/wires/radio/wires = null
var/b_stat = 0
var/broadcasting = 0
@@ -45,7 +44,7 @@ var/global/list/default_medbay_channels = list(
slot_flags = SLOT_BELT
throw_speed = 2
throw_range = 9
w_class = 2
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=75)
@@ -54,32 +53,31 @@ var/global/list/default_medbay_channels = list(
var/list/internal_channels
/obj/item/device/radio
var/datum/radio_frequency/radio_connection
var/list/datum/radio_frequency/secure_radio_connections = new
proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
radio_connection = radio_controller.add_object(src, frequency, RADIO_CHAT)
/obj/item/device/radio/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
radio_connection = radio_controller.add_object(src, frequency, RADIO_CHAT)
/obj/item/device/radio/New()
..()
wires = new(src)
if(radio_controller)
initialize()
internal_channels = default_internal_channels.Copy()
global_radios |= src
/obj/item/device/radio/Destroy()
qdel(wires)
wires = null
QDEL_NULL(wires)
if(radio_controller)
radio_controller.remove_object(src, frequency)
for(var/ch_name in channels)
radio_controller.remove_object(src, radiochannels[ch_name])
patch_link = null
global_radios -= src
follow_target = null
return ..()
@@ -92,7 +90,7 @@ var/global/list/default_medbay_channels = list(
secure_radio_connections[ch_name] = radio_controller.add_object(src, radiochannels[ch_name], RADIO_CHAT)
/obj/item/device/radio/attack_ghost(mob/user)
return ui_interact(user)
return interact(user)
/obj/item/device/radio/attack_self(mob/user as mob)
user.set_machine(src)
@@ -178,11 +176,6 @@ var/global/list/default_medbay_channels = list(
/mob/dead/observer/has_internal_radio_channel_access(var/mob/user, var/list/req_one_accesses)
return can_admin_interact()
/obj/item/device/radio/proc/text_wires()
if(b_stat)
return wires.GetInteractWindow()
return
/obj/item/device/radio/proc/ToggleBroadcast()
broadcasting = !broadcasting && !(wires.IsIndexCut(WIRE_TRANSMIT) || wires.IsIndexCut(WIRE_SIGNAL))
@@ -240,7 +233,6 @@ var/global/list/default_medbay_channels = list(
var/datum/radio_frequency/connection = null
if(channel && channels && channels.len > 0)
if(channel == "department")
// to_chat(world, "DEBUG: channel=\"[channel]\" switching to \"[channels[1]]\"")
channel = channels[1]
connection = secure_radio_connections[channel]
else
@@ -257,9 +249,8 @@ var/global/list/default_medbay_channels = list(
Broadcast_Message(connection, A,
0, "*garbled automated announcement*", src,
message, from, "Automated Announcement", from, "synthesized voice",
4, 0, zlevel, connection.frequency, follow_target=follow_target)
4, 0, zlevel, connection.frequency, follow_target = follow_target)
qdel(A)
return
// Just a dummy mob used for making announcements, so we don't create AIs to do this
// I'm not sure who thought that was a good idea. -- Crazylemon
@@ -276,7 +267,8 @@ var/global/list/default_medbay_channels = list(
/mob/living/automatedannouncer/Destroy()
if(lifetime_timer)
deltimer(lifetime_timer)
..()
lifetime_timer = null
return ..()
/mob/living/automatedannouncer/proc/autocleanup()
log_runtime(EXCEPTION("An announcer somehow managed to outlive the radio! Deleting!"), src, list("Message: '[message]'"))
@@ -320,7 +312,7 @@ var/global/list/default_medbay_channels = list(
actually transmit large mass. Headsets are the only radio devices capable
of sending subspace transmissions to the Communications Satellite.
A headset sends a signal to a subspace listener/reciever elsewhere in space,
A headset sends a signal to a subspace listener/receiver elsewhere in space,
the signal gets processed and logged, and an audible transmission gets sent
to each individual headset.
*/
@@ -401,6 +393,7 @@ var/global/list/default_medbay_channels = list(
// Identity-associated tags:
"mob" = M, // store a reference to the mob
"mobtype" = M.type, // the mob's type
"race" = signal.get_race(M),
"realname" = real_name, // the mob's real name
"name" = displayname, // the mob's display name
"job" = jobname, // the mob's job
@@ -462,6 +455,7 @@ var/global/list/default_medbay_channels = list(
"mob" = M, // store a reference to the mob
"mobtype" = M.type, // the mob's type
"race" = signal.get_race(M), // text to show next to mob in comms log console
"realname" = real_name, // the mob's real name
"name" = displayname, // the mob's display name
"job" = jobname, // the mob's job
@@ -532,19 +526,15 @@ var/global/list/default_medbay_channels = list(
// what the range is in which mobs will hear the radio
// returns: -1 if can't receive, range otherwise
if(!wires || wires.IsIndexCut(WIRE_RECEIVE))
return -1
if(!listening)
if(!is_listening())
return -1
if(!(0 in level))
var/turf/position = get_turf(src)
if(!position || !(position.z in level))
return -1
if(freq in ANTAG_FREQS)
if(!(src.syndie))//Checks to see if it's allowed on that frequency, based on the encryption keys
if(!(syndie))//Checks to see if it's allowed on that frequency, based on the encryption keys
return -1
if(!on)
return -1
if(!freq) //recieved on main frequency
if(!listening)
return -1
@@ -561,19 +551,34 @@ var/global/list/default_medbay_channels = list(
return canhear_range
/obj/item/device/radio/proc/send_hear(freq, level)
var/range = receive_range(freq, level)
if(range > -1)
return get_mobs_in_view(canhear_range, src)
/obj/item/device/radio/proc/is_listening()
var/is_listening = TRUE
if(!on)
is_listening = FALSE
if(!wires || wires.IsIndexCut(WIRE_RECEIVE))
is_listening = FALSE
if(!listening)
is_listening = FALSE
return is_listening
/obj/item/device/radio/proc/send_announcement()
if(is_listening())
return get_mobs_in_view(canhear_range, src)
return null
/obj/item/device/radio/examine(mob/user, var/distance = -1)
. = ..(user, distance)
if((in_range(src, user) || loc == user))
if(b_stat)
user.show_message("\blue \the [src] can be attached and modified!")
user.show_message("<span class='notice'>\the [src] can be attached and modified!</span>")
else
user.show_message("\blue \the [src] can not be modified or attached!")
user.show_message("<span class='notice'>\the [src] can not be modified or attached!</span>")
return .
/obj/item/device/radio/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
@@ -584,9 +589,9 @@ var/global/list/default_medbay_channels = list(
b_stat = !( b_stat )
if(!istype(src, /obj/item/device/radio/beacon))
if(b_stat)
user.show_message("\blue The radio can now be attached and modified!")
user.show_message("<span class='notice'>The radio can now be attached and modified!</span>")
else
user.show_message("\blue The radio can no longer be modified or attached!")
user.show_message("<span class='notice'>The radio can no longer be modified or attached!</span>")
updateDialog()
//Foreach goto(83)
add_fingerprint(user)
@@ -594,12 +599,20 @@ var/global/list/default_medbay_channels = list(
else return
/obj/item/device/radio/emp_act(severity)
frequency = get_random_freq()
if(listening == 1)
visible_message("<span class='warning'>\The [src] screeches violently!</span>")
broadcasting = 0
listening = 0
for(var/ch_name in channels)
channels[ch_name] = 0
..()
/obj/item/device/radio/proc/get_random_freq()
var/rand_freq = round(rand(1440, 1480), 10) + pick(1, 3, 5, 9)
return rand_freq
///////////////////////////////
//////////Borg Radios//////////
///////////////////////////////
+110 -53
View File
@@ -14,7 +14,7 @@ REAGENT SCANNER
icon_state = "t-ray0"
var/on = 0
slot_flags = SLOT_BELT
w_class = 2
w_class = WEIGHT_CLASS_SMALL
item_state = "electronic"
materials = list(MAT_METAL=150)
origin_tech = "magnets=1;engineering=1"
@@ -117,7 +117,7 @@ REAGENT SCANNER
flags = CONDUCT
slot_flags = SLOT_BELT
throwforce = 3
w_class = 1
w_class = WEIGHT_CLASS_TINY
throw_speed = 5
throw_range = 10
materials = list(MAT_METAL=200)
@@ -128,24 +128,24 @@ REAGENT SCANNER
/obj/item/device/healthanalyzer/attack(mob/living/M as mob, mob/living/user as mob)
if(( (CLUMSY in user.mutations) || user.getBrainLoss() >= 60) && prob(50))
to_chat(user, text("\red You try to analyze the floor's vitals!"))
to_chat(user, text("<span class='warning'>You try to analyze the floor's vitals!</span>"))
for(var/mob/O in viewers(M, null))
O.show_message(text("\red [user] has analyzed the floor's vitals!"), 1)
user.show_message(text("\blue Analyzing Results for The floor:\n\t Overall Status: Healthy"), 1)
user.show_message(text("\blue \t Damage Specifics: [0]-[0]-[0]-[0]"), 1)
user.show_message("\blue Key: Suffocation/Toxin/Burns/Brute", 1)
user.show_message("\blue Body Temperature: ???", 1)
O.show_message(text("<span class='warning'>[user] has analyzed the floor's vitals!</span>"), 1)
user.show_message(text("<span class='notice'>Analyzing Results for The floor:\n\t Overall Status: Healthy</span>"), 1)
user.show_message(text("<span class='notice'>\t Damage Specifics: [0]-[0]-[0]-[0]</span>"), 1)
user.show_message("<span class='notice'>Key: Suffocation/Toxin/Burns/Brute</span>", 1)
user.show_message("<span class='notice'>Body Temperature: ???</span>", 1)
return
user.visible_message("<span class='notice'>[user] has analyzed [M]'s vitals.</span>","<span class='notice'> You have analyzed [M]'s vitals.</span>")
if(!istype(M,/mob/living/carbon/human) || M.isSynthetic())
//these sensors are designed for organic life
user.show_message("\blue Analyzing Results for ERROR:\n\t Overall Status: ERROR")
user.show_message("<span class='notice'>Analyzing Results for ERROR:\n\t Overall Status: ERROR</span>")
user.show_message("\t Key: <font color='blue'>Suffocation</font>/<font color='green'>Toxin</font>/<font color='#FFA500'>Burns</font>/<font color='red'>Brute</font>", 1)
user.show_message("\t Damage Specifics: <font color='blue'>?</font> - <font color='green'>?</font> - <font color='#FFA500'>?</font> - <font color='red'>?</font>")
user.show_message("\blue Body Temperature: [M.bodytemperature-T0C]&deg;C ([M.bodytemperature*1.8-459.67]&deg;F)", 1)
user.show_message("\red <b>Warning: Blood Level ERROR: --% --cl.\blue Type: ERROR")
user.show_message("\blue Subject's pulse: <font color='red'>-- bpm.</font>")
user.show_message("<span class='notice'>Body Temperature: [M.bodytemperature-T0C]&deg;C ([M.bodytemperature*1.8-459.67]&deg;F)</span>", 1)
user.show_message("<span class='warning'><b>Warning: Blood Level ERROR: --% --cl.</span><span class='notice'>Type: ERROR</span>")
user.show_message("<span class='notice'>Subject's pulse: <font color='red'>-- bpm.</font></span>")
return
var/fake_oxy = max(rand(1,40), M.getOxyLoss(), (300 - (M.getToxLoss() + M.getFireLoss() + M.getBruteLoss())))
@@ -155,34 +155,34 @@ REAGENT SCANNER
var/BR = M.getBruteLoss() > 50 ? "<b>[M.getBruteLoss()]</b>" : M.getBruteLoss()
if(M.status_flags & FAKEDEATH)
OX = fake_oxy > 50 ? "<b>[fake_oxy]</b>" : fake_oxy
user.show_message("\blue Analyzing Results for [M]:\n\t Overall Status: dead")
user.show_message("<span class='notice'>Analyzing Results for [M]:\n\t Overall Status: dead</span>")
else
user.show_message("\blue Analyzing Results for [M]:\n\t Overall Status: [M.stat > 1 ? "dead" : "[M.health]% healthy"]")
user.show_message("<span class='notice'>Analyzing Results for [M]:\n\t Overall Status: [M.stat > 1 ? "dead" : "[M.health]% healthy"]</span>")
user.show_message("\t Key: <font color='blue'>Suffocation</font>/<font color='green'>Toxin</font>/<font color='#FFA500'>Burns</font>/<font color='red'>Brute</font>", 1)
user.show_message("\t Damage Specifics: <font color='blue'>[OX]</font> - <font color='green'>[TX]</font> - <font color='#FFA500'>[BU]</font> - <font color='red'>[BR]</font>")
user.show_message("\blue Body Temperature: [M.bodytemperature-T0C]&deg;C ([M.bodytemperature*1.8-459.67]&deg;F)", 1)
user.show_message("<span class='notice'>Body Temperature: [M.bodytemperature-T0C]&deg;C ([M.bodytemperature*1.8-459.67]&deg;F)</span>", 1)
if(M.timeofdeath && (M.stat == DEAD || (M.status_flags & FAKEDEATH)))
user.show_message("\blue Time of Death: [worldtime2text(M.timeofdeath)]")
user.show_message("<span class='notice'>Time of Death: [worldtime2text(M.timeofdeath)]</span>")
if(istype(M, /mob/living/carbon/human) && mode == 1)
var/mob/living/carbon/human/H = M
var/list/damaged = H.get_damaged_organs(1,1)
user.show_message("\blue Localized Damage, Brute/Burn:",1)
user.show_message("<span class='notice'>Localized Damage, Brute/Burn:</span>",1)
if(length(damaged)>0)
for(var/obj/item/organ/external/org in damaged)
user.show_message(text("\blue \t []: [][]\blue - []", \
user.show_message(text("<span class='notice'>\t []: [][] - []</span>", \
capitalize(org.name), \
(org.brute_dam > 0) ? "\red [org.brute_dam]" :0, \
(org.brute_dam > 0) ? "<span class='warning'>[org.brute_dam]</span>" :0, \
(org.status & ORGAN_BLEEDING)?"<span class='danger'>\[Bleeding\]</span>":"\t", \
(org.burn_dam > 0) ? "<font color='#FFA500'>[org.burn_dam]</font>" :0),1)
else
user.show_message("\blue \t Limbs are OK.",1)
user.show_message("<span class='notice'>\t Limbs are OK.</span>",1)
OX = M.getOxyLoss() > 50 ? "<font color='blue'><b>Severe oxygen deprivation detected</b></font>" : "Subject bloodstream oxygen level normal"
TX = M.getToxLoss() > 50 ? "<font color='green'><b>Dangerous amount of toxins detected</b></font>" : "Subject bloodstream toxin level minimal"
BU = M.getFireLoss() > 50 ? "<font color='#FFA500'><b>Severe burn damage detected</b></font>" : "Subject burn injury status O.K"
BR = M.getBruteLoss() > 50 ? "<font color='red'><b>Severe anatomical damage detected</b></font>" : "Subject brute-force injury status O.K"
if(M.status_flags & FAKEDEATH)
OX = fake_oxy > 50 ? "\red Severe oxygen deprivation detected\blue" : "Subject bloodstream oxygen level normal"
OX = fake_oxy > 50 ? "<span class='danger'>Severe oxygen deprivation detected</span>" : "<span class='notice'>Subject bloodstream oxygen level normal</span>"
user.show_message("[OX] | [TX] | [BU] | [BR]")
if(istype(M, /mob/living/carbon))
if(upgraded)
@@ -195,36 +195,36 @@ REAGENT SCANNER
if(M.getCloneLoss())
user.show_message("<span class='warning'>Subject appears to have [M.getCloneLoss() > 30 ? "severe" : "minor"] cellular damage.</span>")
if(M.has_brain_worms())
user.show_message("\red Subject suffering from aberrant brain activity. Recommend further scanning.")
user.show_message("<span class='warning'>Subject suffering from aberrant brain activity. Recommend further scanning.</span>")
else if(M.getBrainLoss() >= 100 || istype(M, /mob/living/carbon/human) && !M.get_int_organ(/obj/item/organ/internal/brain))
user.show_message("\red Subject is brain dead.")
user.show_message("<span class='warning'>Subject is brain dead.</span>")
else if(M.getBrainLoss() >= 60)
user.show_message("\red Severe brain damage detected. Subject likely to have mental retardation.")
user.show_message("<span class='warning'>Severe brain damage detected. Subject likely to have mental retardation.</span>")
else if(M.getBrainLoss() >= 10)
user.show_message("\red Significant brain damage detected. Subject may have had a concussion.")
user.show_message("<span class='warning'>Significant brain damage detected. Subject may have had a concussion.</span>")
if(ishuman(M))
var/mob/living/carbon/human/H = M
for(var/name in H.organs_by_name)
var/obj/item/organ/external/e = H.organs_by_name[name]
for(var/name in H.bodyparts_by_name)
var/obj/item/organ/external/e = H.bodyparts_by_name[name]
if(!e)
continue
var/limb = e.name
if(e.status & ORGAN_BROKEN)
if((e.limb_name in list("l_arm", "r_arm", "l_hand", "r_hand", "l_leg", "r_leg", "l_foot", "r_foot")) && !(e.status & ORGAN_SPLINTED))
user.show_message("\red Unsecured fracture in subject [limb]. Splinting recommended for transport.")
user.show_message("<span class='warning'>Unsecured fracture in subject [limb]. Splinting recommended for transport.</span>")
if(e.has_infected_wound())
user.show_message("\red Infected wound detected in subject [limb]. Disinfection recommended.")
user.show_message("<span class='warning'>Infected wound detected in subject [limb]. Disinfection recommended.</span>")
for(var/name in H.organs_by_name)
var/obj/item/organ/external/e = H.organs_by_name[name]
for(var/name in H.bodyparts_by_name)
var/obj/item/organ/external/e = H.bodyparts_by_name[name]
if(!e)
continue
if(e.status & ORGAN_BROKEN)
user.show_message(text("\red Bone fractures detected. Advanced scanner required for location."), 1)
user.show_message(text("<span class='warning'>Bone fractures detected. Advanced scanner required for location.</span>"), 1)
break
for(var/obj/item/organ/external/e in H.organs)
for(var/obj/item/organ/external/e in H.bodyparts)
for(var/datum/wound/W in e.wounds) if(W.internal)
user.show_message(text("\red Internal bleeding detected. Advanced scanner required for location."), 1)
user.show_message(text("<span class='warning'>Internal bleeding detected. Advanced scanner required for location.</span>"), 1)
break
if(H.vessel)
var/blood_type = H.get_blood_name()
@@ -232,17 +232,17 @@ REAGENT SCANNER
var/blood_percent = blood_volume / BLOOD_VOLUME_NORMAL
blood_percent *= 100
if(blood_volume <= 500)
user.show_message("\red <b>Warning: Blood Level LOW: [blood_percent]% [blood_volume]cl")
user.show_message("<span class='warning'><b>Warning: Blood Level LOW: [blood_percent]% [blood_volume]cl</span>")
else if(blood_volume <= 336)
user.show_message("\red <b>Warning: Blood Level CRITICAL: [blood_percent]% [blood_volume]cl")
user.show_message("<span class='warning'><b>Warning: Blood Level CRITICAL: [blood_percent]% [blood_volume]cl</span>")
else
user.show_message("\blue Blood Level Normal: [blood_percent]% [blood_volume]cl")
user.show_message("<span class='notice'>Blood Level Normal: [blood_percent]% [blood_volume]cl</span>")
if(H.species.exotic_blood)
user.show_message("<span class='warning'>Subject possesses exotic blood.</span>")
user.show_message("<span class='warning'>Exotic blood type: [blood_type].</span>")
if(H.heart_attack && H.stat != DEAD)
if(H.undergoing_cardiac_arrest() && H.stat != DEAD)
user.show_message("<span class='userdanger'>Subject suffering from heart attack: Apply defibrillator immediately.</span>")
user.show_message("\blue Subject's pulse: <font color='[H.pulse == PULSE_THREADY || H.pulse == PULSE_NONE ? "red" : "blue"]'>[H.get_pulse(GETPULSE_TOOL)] bpm.</font>")
user.show_message("<span class='notice'>Subject's pulse: <font color='[H.pulse == PULSE_THREADY || H.pulse == PULSE_NONE ? "red" : "blue"]'>[H.get_pulse(GETPULSE_TOOL)] bpm.</font></span>")
var/implant_detect
for(var/obj/item/organ/internal/cyberimp/CI in H.internal_organs)
if(CI.status == ORGAN_ROBOT)
@@ -253,7 +253,7 @@ REAGENT SCANNER
if(H.gene_stability < 40)
user.show_message("<span class='userdanger'>Subject's genes are quickly breaking down!</span>")
else if(H.gene_stability < 70)
user.show_message("<span class='danger'>Subject's genes are showing signs of spontenous breakdown.</span>")
user.show_message("<span class='danger'>Subject's genes are showing signs of spontaneous breakdown.</span>")
else if(H.gene_stability < 85)
user.show_message("<span class='warning'>Subject's genes are showing minor signs of instability.</span>")
else
@@ -279,7 +279,7 @@ REAGENT SCANNER
else
to_chat(user, "<span class='notice'>You install the upgrade in the [src].</span>")
overlays += "advanced"
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(loc, W.usesound, 50, 1)
upgraded = 1
qdel(W)
@@ -294,15 +294,16 @@ REAGENT SCANNER
name = "Health Analyzer Upgrade"
icon_state = "healthupgrade"
desc = "An upgrade unit that can be installed on a health analyzer for expanded functionality."
w_class = 1
w_class = WEIGHT_CLASS_TINY
origin_tech = "magnets=2;biotech=2"
usesound = 'sound/items/Deconstruct.ogg'
/obj/item/device/analyzer
desc = "A hand-held environmental scanner which reports current gas levels."
name = "analyzer"
icon_state = "atmos"
item_state = "analyzer"
w_class = 2
w_class = WEIGHT_CLASS_SMALL
flags = CONDUCT
slot_flags = SLOT_BELT
throwforce = 0
@@ -368,7 +369,7 @@ REAGENT SCANNER
name = "mass-spectrometer"
icon_state = "spectrometer"
item_state = "analyzer"
w_class = 2
w_class = WEIGHT_CLASS_SMALL
flags = CONDUCT | OPENCONTAINER
slot_flags = SLOT_BELT
throwforce = 5
@@ -378,6 +379,9 @@ REAGENT SCANNER
origin_tech = "magnets=2;biotech=2"
var/details = 0
var/recent_fail = 0
var/datatoprint = ""
var/scanning = 1
actions_types = list(/datum/action/item_action/print_report)
/obj/item/device/mass_spectrometer/New()
..()
@@ -408,13 +412,13 @@ REAGENT SCANNER
else
blood_traces = params2list(R.data["trace_chem"])
break
var/dat = "Trace Chemicals Found: "
var/dat = ""
for(var/R in blood_traces)
if(prob(reliability))
if(details)
dat += "[R] ([blood_traces[R]] units) "
else
dat += "[R] "
dat += "[R] <br>"
recent_fail = 0
else
if(recent_fail)
@@ -423,8 +427,14 @@ REAGENT SCANNER
return
else
recent_fail = 1
to_chat(user, "[dat]")
reagents.clear_reagents()
if(dat)
to_chat(user, "Trace chemicals detected in blood sample: [dat]")
datatoprint = dat
scanning = 0
reagents.clear_reagents()
else
reagents.clear_reagents()
to_chat(user, "<span class='notice'>No trace chemicals detected in blood sample.</span>")
return
/obj/item/device/mass_spectrometer/adv
@@ -433,12 +443,34 @@ REAGENT SCANNER
details = 1
origin_tech = "magnets=4;biotech=2"
/obj/item/device/mass_spectrometer/proc/print_report()
if(!scanning)
usr.visible_message("<span class='warning'>[src] rattles and prints out a sheet of paper.</span>")
playsound(loc, 'sound/goonstation/machines/printer_thermal.ogg', 50, 1)
sleep(50)
var/obj/item/weapon/paper/P = new(get_turf(src))
P.name = "Mass Spectrometer Scanner Report: [worldtime2text()]"
P.info = "<center><b>Mass Spectrometer</b></center><br><center>Data Analysis:</center><br><hr><br><b>Trace chemicals detected:</b><br>[datatoprint]<br><hr>"
if(ismob(loc))
var/mob/M = loc
M.put_in_hands(P)
to_chat(M, "<span class='notice'>Report printed. Log cleared.<span>")
datatoprint = ""
scanning = 1
else
to_chat(usr, "<span class='notice'>[src] has no logs or is already in use.</span>")
/obj/item/device/mass_spectrometer/ui_action_click()
print_report()
/obj/item/device/reagent_scanner
name = "reagent scanner"
desc = "A hand-held reagent scanner which identifies chemical agents."
icon_state = "spectrometer"
item_state = "analyzer"
w_class = 2
w_class = WEIGHT_CLASS_SMALL
flags = CONDUCT
slot_flags = SLOT_BELT
throwforce = 5
@@ -448,6 +480,9 @@ REAGENT SCANNER
origin_tech = "magnets=2;biotech=2"
var/details = 0
var/recent_fail = 0
var/datatoprint = ""
var/scanning = 1
actions_types = list(/datum/action/item_action/print_report)
/obj/item/device/reagent_scanner/afterattack(obj/O, mob/user as mob)
if(user.stat)
@@ -460,7 +495,6 @@ REAGENT SCANNER
if(crit_fail)
to_chat(user, "<span class='warning'>This device has critically failed and is no longer functional!</span>")
return
if(!isnull(O.reagents))
var/dat = ""
if(O.reagents.reagent_list.len > 0)
@@ -477,11 +511,12 @@ REAGENT SCANNER
recent_fail = 1
if(dat)
to_chat(user, "<span class='notice'>Chemicals found: [dat]</span>")
datatoprint = dat
scanning = 0
else
to_chat(user, "<span class='notice'>No active chemical agents found in [O].</span>")
else
to_chat(user, "<span class='notice'>No significant chemical agents found in [O].</span>")
return
/obj/item/device/reagent_scanner/adv
@@ -490,12 +525,34 @@ REAGENT SCANNER
details = 1
origin_tech = "magnets=4;biotech=2"
/obj/item/device/reagent_scanner/proc/print_report()
if(!scanning)
usr.visible_message("<span class='warning'>[src] rattles and prints out a sheet of paper.</span>")
playsound(loc, 'sound/goonstation/machines/printer_thermal.ogg', 50, 1)
sleep(50)
var/obj/item/weapon/paper/P = new(get_turf(src))
P.name = "Reagent Scanner Report: [worldtime2text()]"
P.info = "<center><b>Reagent Scanner</b></center><br><center>Data Analysis:</center><br><hr><br><b>Chemical agents detected:</b><br> [datatoprint]<br><hr>"
if(ismob(loc))
var/mob/M = loc
M.put_in_hands(P)
to_chat(M, "<span class='notice'>Report printed. Log cleared.<span>")
datatoprint = ""
scanning = 1
else
to_chat(usr, "<span class='notice'>[src] has no logs or is already in use.</span>")
/obj/item/device/reagent_scanner/ui_action_click()
print_report()
/obj/item/device/slime_scanner
name = "slime scanner"
icon_state = "adv_spectrometer_s"
item_state = "analyzer"
origin_tech = "biotech=1"
w_class = 2
w_class = WEIGHT_CLASS_SMALL
flags = CONDUCT
throwforce = 0
throw_speed = 3
@@ -530,5 +587,5 @@ REAGENT SCANNER
user.show_message("Possible mutations: [T.slime_mutation[1]], [T.slime_mutation[2]], [T.slime_mutation[3]], [T.slime_mutation[4]]", 1)
user.show_message("Genetic destability: [T.mutation_chance]% chance of mutation on splitting", 1)
if(T.cores > 1)
user.show_message("Anomalious slime core amount detected", 1)
user.show_message("Anomalous slime core amount detected", 1)
user.show_message("Growth progress: [T.amount_grown]/10", 1)
@@ -3,7 +3,7 @@
desc = "A miniature machine that tracks suit sensors across the station."
icon = 'icons/obj/device.dmi'
icon_state = "scanner"
w_class = 2
w_class = WEIGHT_CLASS_SMALL
slot_flags = SLOT_BELT
origin_tech = "biotech=3;materials=3;magnets=3"
var/datum/nano_module/crew_monitor/crew_monitor
@@ -12,12 +12,11 @@
crew_monitor = new(src)
/obj/item/device/sensor_device/Destroy()
qdel(crew_monitor)
crew_monitor = null
QDEL_NULL(crew_monitor)
return ..()
/obj/item/device/sensor_device/attack_self(mob/user as mob)
ui_interact(user)
/obj/item/device/sensor_device/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
crew_monitor.ui_interact(user, ui_key, ui, force_open)
crew_monitor.ui_interact(user, ui_key, ui, force_open)
+10 -14
View File
@@ -3,7 +3,7 @@
desc = "A device that can record to cassette tapes, and play them. It automatically translates the content in playback."
icon_state = "taperecorder_empty"
item_state = "analyzer"
w_class = 2
w_class = WEIGHT_CLASS_SMALL
slot_flags = SLOT_BELT
materials = list(MAT_METAL=60, MAT_GLASS=30)
force = 2
@@ -21,9 +21,7 @@
update_icon()
/obj/item/device/taperecorder/Destroy()
if(mytape)
qdel(mytape)
mytape = null
QDEL_NULL(mytape)
return ..()
/obj/item/device/taperecorder/examine(mob/user)
@@ -157,8 +155,7 @@
return
else if(playing)
playing = 0
var/turf/T = get_turf(src)
T.visible_message("<font color=Maroon><B>Tape Recorder</B>: Playback stopped.</font>")
atom_say("Playback stopped.")
update_icon()
@@ -187,19 +184,18 @@
break
if(mytape.storedinfo.len < i)
break
var/turf/T = get_turf(src)
T.visible_message("<font color=Maroon><B>Tape Recorder</B>: [mytape.storedinfo[i]]</font>")
atom_say("[mytape.storedinfo[i]]")
if(mytape.storedinfo.len < i + 1)
playsleepseconds = 1
sleep(10)
T = get_turf(src)
T.visible_message("<font color=Maroon><B>Tape Recorder</B>: End of recording.</font>")
atom_say("End of recording.")
else
playsleepseconds = mytape.timestamp[i + 1] - mytape.timestamp[i]
if(playsleepseconds > 14)
sleep(10)
T = get_turf(src)
T.visible_message("<font color=Maroon><B>Tape Recorder</B>: Skipping [playsleepseconds] seconds of silence</font>")
atom_say("Skipping [playsleepseconds] seconds of silence.")
playsleepseconds = 1
i++
@@ -231,7 +227,7 @@
return
to_chat(usr, "<span class='notice'>Transcript printed.</span>")
playsound(loc, "sound/goonstation/machines/printer_thermal.ogg", 50, 1)
playsound(loc, 'sound/goonstation/machines/printer_thermal.ogg', 50, 1)
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(get_turf(src))
var/t1 = "<B>Transcript:</B><BR><BR>"
for(var/i = 1, mytape.storedinfo.len >= i, i++)
@@ -253,7 +249,7 @@
desc = "A magnetic tape that can hold up to ten minutes of content."
icon_state = "tape_white"
item_state = "analyzer"
w_class = 1
w_class = WEIGHT_CLASS_TINY
materials = list(MAT_METAL=20, MAT_GLASS=5)
force = 1
throwforce = 0
@@ -303,7 +299,7 @@
/obj/item/device/tape/attackby(obj/item/I, mob/user)
if(ruined && istype(I, /obj/item/weapon/screwdriver))
to_chat(user, "<span class='notice'>You start winding the tape back in.</span>")
if(do_after(user, 120, target = src))
if(do_after(user, 120 * I.toolspeed, target = src))
to_chat(user, "<span class='notice'>You wound the tape back in!</span>")
fix()
else if(istype(I, /obj/item/weapon/pen))
@@ -316,4 +312,4 @@
//Random colour tapes
/obj/item/device/tape/random/New()
icon_state = "tape_[pick("white", "blue", "red", "yellow", "purple")]"
icon_state = "tape_[pick("white", "blue", "red", "yellow", "purple")]"
@@ -19,7 +19,7 @@ effective or pretty fucking useless.
desc = "A strange device with twin antennas."
icon_state = "batterer"
throwforce = 5
w_class = 1
w_class = WEIGHT_CLASS_TINY
throw_speed = 4
throw_range = 10
flags = CONDUCT
@@ -79,7 +79,7 @@ effective or pretty fucking useless.
flags = CONDUCT
slot_flags = SLOT_BELT
throwforce = 3
w_class = 1
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=400)
@@ -2,94 +2,93 @@
icon = 'icons/obj/assemblies.dmi'
name = "tank transfer valve"
icon_state = "valve_1"
item_state = "ttv"
desc = "Regulates the transfer of air between two tanks"
var/obj/item/weapon/tank/tank_one
var/obj/item/weapon/tank/tank_two
var/obj/item/device/attached_device
var/mob/attacher = null
var/obj/item/weapon/tank/tank_one = null
var/obj/item/weapon/tank/tank_two = null
var/obj/item/device/assembly/attached_device = null
var/mob/living/attacher = null
var/valve_open = 0
var/toggle = 1
origin_tech = "materials=1;engineering=1"
/obj/item/device/transfer_valve/Destroy()
if(tank_one)
qdel(tank_one)
tank_one = null
if(tank_two)
qdel(tank_two)
tank_two = null
if(attached_device)
qdel(attached_device)
attached_device = null
QDEL_NULL(tank_one)
QDEL_NULL(tank_two)
QDEL_NULL(attached_device)
attacher = null
return ..()
/obj/item/device/transfer_valve/proc/process_activation(var/obj/item/device/D)
/obj/item/device/transfer_valve/IsAssemblyHolder()
return 1
/obj/item/device/transfer_valve/attackby(obj/item/item, mob/user, params)
if(istype(item, /obj/item/weapon/tank))
/obj/item/device/transfer_valve/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/tank))
if(tank_one && tank_two)
to_chat(user, "<span class='warning'>There are already two tanks attached, remove one first.</span>")
return
if(!tank_one)
tank_one = item
user.drop_item()
item.loc = src
if(!user.unEquip(I))
return
tank_one = I
I.forceMove(src)
to_chat(user, "<span class='notice'>You attach the tank to the transfer valve.</span>")
if(I.w_class > w_class)
w_class = I.w_class
else if(!tank_two)
tank_two = item
user.drop_item()
item.loc = src
if(!user.unEquip(I))
return
tank_two = I
I.forceMove(src)
to_chat(user, "<span class='notice'>You attach the tank to the transfer valve.</span>")
if(I.w_class > w_class)
w_class = I.w_class
update_icon()
nanomanager.update_uis(src) // update all UIs attached to src
//TODO: Have this take an assemblyholder
else if(isassembly(item))
var/obj/item/device/assembly/A = item
else if(isassembly(I))
var/obj/item/device/assembly/A = I
if(A.secured)
to_chat(user, "<span class='notice'>The device is secured.</span>")
return
if(attached_device)
to_chat(user, "<span class='warning'>There is already a device attached to the valve, remove it first.</span>")
return
user.remove_from_mob(item)
user.remove_from_mob(A)
attached_device = A
A.loc = src
to_chat(user, "<span class='notice'>You attach the [item] to the valve controls and secure it.</span>")
A.forceMove(src)
to_chat(user, "<span class='notice'>You attach the [A] to the valve controls and secure it.</span>")
A.holder = src
A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb).
bombers += "[key_name(user)] attached a [item] to a transfer valve."
msg_admin_attack("[key_name_admin(user)]attached [item] to a transfer valve.")
log_game("[key_name_admin(user)] attached [item] to a transfer valve.")
bombers += "[key_name(user)] attached a [A] to a transfer valve."
msg_admin_attack("[key_name_admin(user)]attached [A] to a transfer valve.")
log_game("[key_name_admin(user)] attached [A] to a transfer valve.")
attacher = user
nanomanager.update_uis(src) // update all UIs attached to src
return
/obj/item/device/transfer_valve/HasProximity(atom/movable/AM as mob|obj)
if(!attached_device) return
/obj/item/device/transfer_valve/HasProximity(atom/movable/AM)
if(!attached_device)
return
attached_device.HasProximity(AM)
return
/obj/item/device/transfer_valve/hear_talk(mob/living/M as mob, msg)
/obj/item/device/transfer_valve/hear_talk(mob/living/M, msg)
..()
for(var/obj/O in contents)
O.hear_talk(M, msg)
/obj/item/device/transfer_valve/hear_message(mob/living/M as mob, msg)
/obj/item/device/transfer_valve/hear_message(mob/living/M, msg)
..()
for(var/obj/O in contents)
O.hear_message(M, msg)
/obj/item/device/transfer_valve/attack_self(mob/user as mob)
/obj/item/device/transfer_valve/attack_self(mob/user)
ui_interact(user)
/obj/item/device/transfer_valve/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
/obj/item/device/transfer_valve/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1)
// update the ui if it exists, returns null if no ui is passed/found
ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -113,36 +112,40 @@
/obj/item/device/transfer_valve/Topic(href, href_list)
..()
if( usr.stat || usr.restrained() )
if(usr.incapacitated())
return 0
if(src.loc != usr)
if(loc != usr)
return 0
if(tank_one && href_list["tankone"])
split_gases()
valve_open = 0
tank_one.loc = get_turf(src)
tank_one.forceMove(get_turf(src))
tank_one = null
update_icon()
if((!tank_two || tank_two.w_class < WEIGHT_CLASS_BULKY) && (w_class > WEIGHT_CLASS_NORMAL))
w_class = WEIGHT_CLASS_NORMAL
else if(tank_two && href_list["tanktwo"])
split_gases()
valve_open = 0
tank_two.loc = get_turf(src)
tank_two.forceMove(get_turf(src))
tank_two = null
update_icon()
if((!tank_one || tank_one.w_class < WEIGHT_CLASS_BULKY) && (w_class > WEIGHT_CLASS_NORMAL))
w_class = WEIGHT_CLASS_NORMAL
else if(href_list["open"])
toggle_valve()
else if(attached_device)
if(href_list["rem_device"])
attached_device.loc = get_turf(src)
attached_device:holder = null
attached_device.forceMove(get_turf(src))
attached_device.holder = null
attached_device = null
update_icon()
if(href_list["device"])
attached_device.attack_self(usr)
src.add_fingerprint(usr)
add_fingerprint(usr)
return 1 // Returning 1 sends an update to attached UIs
/obj/item/device/transfer_valve/process_activation(var/obj/item/device/D)
/obj/item/device/transfer_valve/proc/process_activation(obj/item/device/D)
if(toggle)
toggle = 0
toggle_valve()
@@ -188,7 +191,7 @@
*/
/obj/item/device/transfer_valve/proc/toggle_valve()
if(valve_open==0 && (tank_one && tank_two))
if(!valve_open && tank_one && tank_two)
valve_open = 1
var/turf/bombturf = get_turf(src)
var/area/A = get_area(bombturf)
@@ -206,17 +209,12 @@
log_game("Bomb valve opened at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name(mob)]")
merge_gases()
spawn(20) // In case one tank bursts
for(var/i=0,i<5,i++)
src.update_icon()
for(var/i in 1 to 5)
update_icon()
sleep(10)
src.update_icon()
update_icon()
else if(valve_open==1 && (tank_one && tank_two))
else if(valve_open && tank_one && tank_two)
split_gases()
valve_open = 0
src.update_icon()
// this doesn't do anything but the timer etc. expects it to be here
// eventually maybe have it update icon to show state (timer, prox etc.) like old bombs
/obj/item/device/transfer_valve/proc/c_state()
return
update_icon()
+2 -6
View File
@@ -18,8 +18,7 @@
song.instrumentExt = "ogg"
/obj/item/device/violin/Destroy()
qdel(song)
song = null
QDEL_NULL(song)
return ..()
/obj/item/device/violin/initialize()
@@ -30,10 +29,7 @@
ui_interact(user)
/obj/item/device/violin/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
if(!user)
return
if(!isliving(user) || user.stat || user.restrained() || user.lying)
if(!isliving(user) || user.incapacitated())
return
song.ui_interact(user, ui_key, ui, force_open)
+2 -3
View File
@@ -3,7 +3,7 @@
desc = "Used by obese officers to save their breath for running."
icon_state = "voice0"
item_state = "flashtool" //looks exactly like a flash (and nothing like a flashbang)
w_class = 1
w_class = WEIGHT_CLASS_TINY
flags = CONDUCT
var/spamcheck = 0
@@ -26,6 +26,5 @@
/obj/item/device/hailer/emag_act(user as mob)
if(!emagged)
to_chat(user, "\red You overload \the [src]'s voice synthesizer.")
to_chat(user, "<span class='warning'>You overload \the [src]'s voice synthesizer.</span>")
emagged = 1