Changes some comments to be more accurate

It's every 4 ticks, not seconds, The time in seconds is longer.
This commit is contained in:
HugoLuman
2016-04-20 13:01:37 -07:00
parent f72b7f6d99
commit fbfc544792
@@ -73,17 +73,17 @@
H.fire_alert = max(H.fire_alert, 1) //To alert that their breath is cold enough for healing. Does not seem to affect cold movement slowdown
if(31 to 75)
H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3*0.5) //3 points healed, applied every 4 seconds
H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3*0.5) //3 points healed, applied every 4 ticks
H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3)
H.fire_alert = max(H.fire_alert, 1)
if(76 to 200)
H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_2*0.5) //1.5 healed every 4 seconds
H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_2*0.5) //1.5 healed every 4 ticks
H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_2)
H.fire_alert = max(H.fire_alert, 1)
if(201 to 260)
H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3*0.5) //0.5 healed every 4 seconds
H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3*0.5) //0.5 healed every 4 ticks
H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3)
H.fire_alert = max(H.fire_alert, 1)
@@ -97,4 +97,4 @@
if(heat_level_3_breathe to INFINITY)
H.apply_damage(hot_env_multiplier*HEAT_GAS_DAMAGE_LEVEL_3, BURN, "head", used_weapon = "Excessive Heat")
H.fire_alert = max(H.fire_alert, 2)
H.fire_alert = max(H.fire_alert, 2)