Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into RingRingHello

This commit is contained in:
Aurorablade
2018-06-05 00:15:42 -04:00
347 changed files with 2882 additions and 2452 deletions
+1 -1
View File
@@ -70,7 +70,7 @@
if(speaker == src)
to_chat(src, "<span class='warning'>You cannot hear yourself speak!</span>")
else
to_chat(src, "<span class='name'>[speaker_name]</span>[alt_name] talks but you cannot hear them.")
to_chat(src, "<span class='name'>[speaker_name]</span>[alt_name] talks but you cannot hear [speaker.p_them()].")
else
if(language)
to_chat(src, "<span class='game say'><span class='name'>[speaker_name]</span>[alt_name] [track][language.format_message(message, verb)]</span>")
+1 -6
View File
@@ -310,12 +310,7 @@
to_chat(speaker,"<span class='warning'>You can't communicate while unable to move your hands to your head!</span>")
return FALSE
var/their = "their"
if(speaker.gender == "female")
their = "her"
if(speaker.gender == "male")
their = "his"
speaker.visible_message("<span class='notice'>[speaker] touches [their] fingers to [their] temple.</span>") //If placed in grey/broadcast, it will happen regardless of the success of the action.
speaker.visible_message("<span class='notice'>[speaker] touches [speaker.p_their()] fingers to [speaker.p_their()] temple.</span>") //If placed in grey/broadcast, it will happen regardless of the success of the action.
return TRUE
@@ -1,7 +1,3 @@
#define HEAT_DAMAGE_LEVEL_1 2 //Amount of damage applied when your body temperature just passes the 360.15k safety point
#define HEAT_DAMAGE_LEVEL_2 3 //Amount of damage applied when your body temperature passes the 400K point
#define HEAT_DAMAGE_LEVEL_3 8 //Amount of damage applied when your body temperature passes the 1000K point
/mob/living/carbon/alien
name = "alien"
voice_name = "alien"
@@ -229,10 +225,6 @@ Des: Removes all infected images from the alien.
/mob/living/carbon/alien/can_use_vents()
return
#undef HEAT_DAMAGE_LEVEL_1
#undef HEAT_DAMAGE_LEVEL_2
#undef HEAT_DAMAGE_LEVEL_3
/mob/living/carbon/alien/handle_footstep(turf/T)
if(..())
if(T.footstep_sounds["xeno"])
@@ -29,7 +29,7 @@ In all, this is a lot like the monkey code. /N
else
if(health > 0)
M.do_attack_animation(src)
M.do_attack_animation(src, ATTACK_EFFECT_BITE)
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
var/damage = 1
visible_message("<span class='danger'>[M.name] bites [src]!</span>", \
@@ -52,8 +52,10 @@ In all, this is a lot like the monkey code. /N
help_shake_act(M)
if(INTENT_GRAB)
grabbedby(M)
if(INTENT_HARM, INTENT_DISARM)
M.do_attack_animation(src)
if(INTENT_HARM)
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
if(INTENT_DISARM)
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
return 1
return 0
@@ -161,7 +161,7 @@ Doesn't work on other aliens/AI.*/
stomach_contents.Remove(M)
M.loc = loc
//Paralyse(10)
src.visible_message("<span class='alertalien'><B>[src] hurls out the contents of their stomach!</span>")
src.visible_message("<span class='alertalien'><B>[src] hurls out the contents of [p_their()] stomach!</span>")
return
/mob/living/carbon/proc/getPlasma()
@@ -1,16 +1,25 @@
/mob/living/carbon/alien/humanoid/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
if(user.a_intent == INTENT_HARM)
..(user, TRUE)
adjustBruteLoss(15)
var/hitverb = "punched"
if(mob_size < MOB_SIZE_LARGE)
Paralyse(1)
spawn(0)
step_away(src, user, 15)
sleep(1)
step_away(src, user, 15)
hitverb = "slammed"
playsound(loc, "punch", 25, 1, -1)
visible_message("<span class='danger'>[user] has [hitverb] [src]!</span>", "<span class='userdanger'>[user] has [hitverb] [src]!</span>")
return TRUE
/mob/living/carbon/alien/humanoid/attack_hand(mob/living/carbon/human/M)
if(..())
switch(M.a_intent)
if(INTENT_HARM)
var/damage = rand(1, 9)
if(prob(90))
if(HULK in M.mutations)//HULK SMASH
damage = 15
spawn(0)
Paralyse(1)
step_away(src, M, 15)
sleep(3)
step_away(src, M, 15)
playsound(loc, "punch", 25, 1, -1)
visible_message("<span class='danger'>[M] has punched [src]!</span>", \
"<span class='userdanger'>[M] has punched [src]!</span>")
@@ -43,3 +52,8 @@
else
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has attempted to disarm [src]!</span>")
/mob/living/carbon/alien/humanoid/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect, end_pixel_y)
if(!no_effect && !visual_effect_icon)
visual_effect_icon = ATTACK_EFFECT_CLAW
..()
@@ -3,7 +3,7 @@
#define X_SUIT_LAYER 2
#define X_L_HAND_LAYER 3
#define X_R_HAND_LAYER 4
#define TARGETED_LAYER 5
#define X_TARGETED_LAYER 5
#define X_FIRE_LAYER 6
#define X_TOTAL_LAYERS 6
/////////////////////////////////
@@ -161,6 +161,6 @@
#undef X_SUIT_LAYER
#undef X_L_HAND_LAYER
#undef X_R_HAND_LAYER
#undef TARGETED_LAYER
#undef X_TARGETED_LAYER
#undef X_FIRE_LAYER
#undef X_TOTAL_LAYERS
@@ -2,13 +2,6 @@
if(..())
var/damage = rand(1, 9)
if(prob(90))
if(HULK in M.mutations)
damage += 5
spawn(0)
Paralyse(1)
step_away(src, M, 15)
sleep(3)
step_away(src, M, 15)
playsound(loc, "punch", 25, 1, -1)
add_attack_logs(M, src, "Melee attacked with fists")
visible_message("<span class='danger'>[M] has kicked [src]!</span>", \
@@ -22,3 +15,20 @@
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has attempted to kick [src]!</span>", \
"<span class='userdanger'>[M] has attempted to kick [src]!</span>")
/mob/living/carbon/alien/larva/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
if(user.a_intent == INTENT_HARM)
..(user, TRUE)
adjustBruteLoss(5 + rand(1, 9))
spawn(0)
Paralyse(1)
step_away(src, user, 15)
sleep(3)
step_away(src, user, 15)
return TRUE
/mob/living/carbon/alien/larva/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect, end_pixel_y)
if(!no_effect && !visual_effect_icon)
visual_effect_icon = ATTACK_EFFECT_BITE
..()
+7 -12
View File
@@ -256,14 +256,9 @@
H.play_xylophone()
else
if(player_logged)
M.visible_message("<span class='notice'>[M] shakes [src], but they do not respond. Probably suffering from SSD.", \
"<span class='notice'>You shake [src], but they are unresponsive. Probably suffering from SSD.</span>")
M.visible_message("<span class='notice'>[M] shakes [src], but [p_they()] [p_do()] not respond. Probably suffering from SSD.", \
"<span class='notice'>You shake [src], but [p_theyre()] unresponsive. Probably suffering from SSD.</span>")
if(lying) // /vg/: For hugs. This is how update_icon figgers it out, anyway. - N3X15
var/t_him = "it"
if(gender == MALE)
t_him = "him"
else if(gender == FEMALE)
t_him = "her"
if(ishuman(src))
var/mob/living/carbon/human/H = src
if(H.w_uniform)
@@ -277,8 +272,8 @@
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
if(!player_logged)
M.visible_message( \
"<span class='notice'>[M] shakes [src] trying to wake [t_him] up!</span>",\
"<span class='notice'>You shake [src] trying to wake [t_him] up!</span>",\
"<span class='notice'>[M] shakes [src] trying to wake [p_them()] up!</span>",\
"<span class='notice'>You shake [src] trying to wake [p_them()] up!</span>",\
)
// BEGIN HUGCODE - N3X
else
@@ -745,7 +740,7 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
if(restrained())
changeNext_move(CLICK_CD_BREAKOUT)
last_special = world.time + CLICK_CD_BREAKOUT
visible_message("<span class='warning'>[src] attempts to unbuckle themself!</span>", \
visible_message("<span class='warning'>[src] attempts to unbuckle [p_them()]self!</span>", \
"<span class='notice'>You attempt to unbuckle yourself... (This will take around one minute and you need to stay still.)</span>")
if(do_after(src, 600, 0, target = src))
if(!buckled)
@@ -762,11 +757,11 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
Weaken(3, 1, 1) //We dont check for CANWEAKEN, I don't care how immune to weakening you are, if you're rolling on the ground, you're busy.
update_canmove()
spin(32,2)
visible_message("<span class='danger'>[src] rolls on the floor, trying to put themselves out!</span>", \
visible_message("<span class='danger'>[src] rolls on the floor, trying to put [p_them()]self out!</span>", \
"<span class='notice'>You stop, drop, and roll!</span>")
sleep(30)
if(fire_stacks <= 0)
visible_message("<span class='danger'>[src] has successfully extinguished themselves!</span>", \
visible_message("<span class='danger'>[src] has successfully extinguished [p_them()]self!</span>", \
"<span class='notice'>You extinguish yourself.</span>")
ExtinguishMob()
+36 -36
View File
@@ -173,14 +173,14 @@
if("clack", "clacks")
var/M = handle_emote_param(param)
message = "<B>[src]</B> clacks their mandibles[M ? " at [M]" : ""]."
message = "<B>[src]</B> clacks [p_their()] mandibles[M ? " at [M]" : ""]."
playsound(loc, 'sound/effects/Kidanclack.ogg', 50, 0) //Credit to DrMinky (freesound.org) for the sound.
m_type = 2
if("click", "clicks")
var/M = handle_emote_param(param)
message = "<B>[src]</B> clicks their mandibles[M ? " at [M]" : ""]."
message = "<B>[src]</B> clicks [p_their()] mandibles[M ? " at [M]" : ""]."
playsound(loc, 'sound/effects/Kidanclack2.ogg', 50, 0) //Credit to DrMinky (freesound.org) for the sound.
m_type = 2
@@ -201,7 +201,7 @@
if("quill", "quills")
var/M = handle_emote_param(param)
message = "<B>[src]</B> rustles their quills[M ? " at [M]" : ""]."
message = "<B>[src]</B> rustles [p_their()] quills[M ? " at [M]" : ""]."
playsound(loc, 'sound/effects/voxrustle.ogg', 50, 0) //Credit to sound-ideas (freesfx.co.uk) for the sound.
m_type = 2
@@ -222,12 +222,12 @@
if("wag", "wags")
if(body_accessory)
if(body_accessory.try_restrictions(src))
message = "<B>[src]</B> starts wagging \his tail."
message = "<B>[src]</B> starts wagging [p_their()] tail."
start_tail_wagging(1)
else if(species.bodyflags & TAIL_WAGGING)
if(!wear_suit || !(wear_suit.flags_inv & HIDETAIL) && !istype(wear_suit, /obj/item/clothing/suit/space))
message = "<B>[src]</B> starts wagging \his tail."
message = "<B>[src]</B> starts wagging [p_their()] tail."
start_tail_wagging(1)
else
return
@@ -237,7 +237,7 @@
if("swag", "swags")
if(species.bodyflags & TAIL_WAGGING || body_accessory)
message = "<B>[src]</B> stops wagging \his tail."
message = "<B>[src]</B> stops wagging [p_their()] tail."
stop_tail_wagging(1)
else
return
@@ -282,7 +282,7 @@
if("choke", "chokes")
if(miming)
message = "<B>[src]</B> clutches \his throat desperately!"
message = "<B>[src]</B> clutches [p_their()] throat desperately!"
m_type = 1
else
if(!muzzled)
@@ -294,7 +294,7 @@
if("burp", "burps")
if(miming)
message = "<B>[src]</B> opens their mouth rather obnoxiously."
message = "<B>[src]</B> opens [p_their()] mouth rather obnoxiously."
m_type = 1
else
if(!muzzled)
@@ -330,7 +330,7 @@
if("flap", "flaps")
if(!restrained())
message = "<B>[src]</B> flaps \his wings."
message = "<B>[src]</B> flaps [p_their()] wings."
m_type = 2
if(miming)
m_type = 1
@@ -382,7 +382,7 @@
if("aflap", "aflaps")
if(!restrained())
message = "<B>[src]</B> flaps \his wings ANGRILY!"
message = "<B>[src]</B> flaps [p_their()] wings ANGRILY!"
m_type = 2
if(miming)
m_type = 1
@@ -479,7 +479,7 @@
m_type = 2
if("deathgasp", "deathgasps")
message = "<B>[src]</B> [species.death_message]"
message = "<B>[src]</B> [replacetext(species.death_message, "their", p_their())]"
m_type = 1
if("giggle", "giggles")
@@ -527,7 +527,7 @@
message = "<B>[src]</B> cries."
m_type = 2
else
message = "<B>[src]</B> makes a weak noise. \He frowns."
message = "<B>[src]</B> makes a weak noise. [p_they(TRUE)] frown[p_s()]."
m_type = 2
if("sigh", "sighs")
@@ -605,7 +605,7 @@
message = "<B>[src]</B> takes a drag from a cigarette and blows \"[M]\" out in smoke."
m_type = 1
else
message = "<B>[src]</B> says, \"[M], please. They had a family.\" [name] takes a drag from a cigarette and blows their name out in smoke."
message = "<B>[src]</B> says, \"[M], please. They had a family.\" [name] takes a drag from a cigarette and blows [p_their()] name out in smoke."
m_type = 2
if("point", "points")
@@ -631,7 +631,7 @@
if("shake", "shakes")
var/M = handle_emote_param(param, 1) //Check to see if the param is valid (mob with the param name is in view) but exclude ourselves.
message = "<B>[src]</B> shakes \his head[M ? " at [M]" : ""]."
message = "<B>[src]</B> shakes [p_their()] head[M ? " at [M]" : ""]."
m_type = 1
if("shrug", "shrugs")
@@ -742,7 +742,7 @@
if(M)
message = "<B>[src]</B> hugs [M]."
else
message = "<B>[src]</B> hugs \himself."
message = "<B>[src]</B> hugs [p_them()]self."
if("handshake")
m_type = 1
@@ -753,7 +753,7 @@
if(M.canmove && !M.r_hand && !M.restrained())
message = "<B>[src]</B> shakes hands with [M]."
else
message = "<B>[src]</B> holds out \his hand to [M]."
message = "<B>[src]</B> holds out [p_their()] hand to [M]."
if("dap", "daps")
m_type = 1
@@ -763,7 +763,7 @@
if(M)
message = "<B>[src]</B> gives daps to [M]."
else
message = "<B>[src]</B> sadly can't find anybody to give daps to, and daps \himself. Shameful."
message = "<B>[src]</B> sadly can't find anybody to give daps to, and daps [p_them()]self. Shameful."
if("slap", "slaps")
m_type = 1
@@ -773,7 +773,7 @@
if(M)
message = "<span class='danger'>[src] slaps [M] across the face. Ouch!</span>"
else
message = "<span class='danger'>[src] slaps \himself!</span>"
message = "<span class='danger'>[src] slaps [p_them()]self!</span>"
adjustFireLoss(4)
playsound(loc, 'sound/effects/snap.ogg', 50, 1)
@@ -814,10 +814,10 @@
var/M = handle_emote_param(param)
message = "<b>[src]</b> snaps \his fingers[M ? " at [M]" : ""]."
message = "<b>[src]</b> snaps [p_their()] fingers[M ? " at [M]" : ""]."
playsound(loc, 'sound/effects/fingersnap.ogg', 50, 1, -3)
else
message = "<span class='danger'><b>[src]</b> snaps \his fingers right off!</span>"
message = "<span class='danger'><b>[src]</b> snaps [p_their()] fingers right off!</span>"
playsound(loc, 'sound/effects/snap.ogg', 50, 1)
// Needed for M_TOXIC_FART
@@ -826,34 +826,34 @@
return
// playsound(loc, 'sound/effects/fart.ogg', 50, 1, -3) //Admins still vote no to fun
if(locate(/obj/item/storage/bible) in get_turf(src))
to_chat(viewers(src), "<span class='warning'><b>[src] farts on the Bible!</b></span>")
var/image/cross = image('icons/obj/storage.dmi',"bible")
var/adminbfmessage = "\blue [bicon(cross)] <b><font color=red>Bible Fart: </font>[key_name(src, 1)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[src]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=\ref[src]'>PP</A>) (<A HREF='?_src_=vars;Vars=[UID()]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[src]'>SM</A>) ([admin_jump_link(src)]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;Smite=[UID()]'>SMITE</A>):</b>"
to_chat(viewers(src), "<span class='danger'>[src] farts on the Bible!</span>")
var/image/cross = image('icons/obj/storage.dmi', "bible")
var/adminbfmessage = "[bicon(cross)] <span class='danger'>Bible Fart:</span> [key_name(src, 1)] (<A HREF='?_src_=holder;adminmoreinfo=[UID()]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[UID()]'>PP</A>) (<A HREF='?_src_=vars;Vars=[UID()]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[UID()]'>SM</A>) ([admin_jump_link(src)]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;Smite=[UID()]'>SMITE</A>):</b>"
for(var/client/X in admins)
if(check_rights(R_EVENT,0,X.mob))
if(check_rights(R_EVENT, 0, X.mob))
to_chat(X, adminbfmessage)
else if(TOXIC_FARTS in mutations)
message = "<b>[src]</b> unleashes a [pick("horrible","terrible","foul","disgusting","awful")] fart."
message = "<b>[src]</b> unleashes a [pick("horrible", "terrible", "foul", "disgusting", "awful")] fart."
else if(SUPER_FART in mutations)
message = "<b>[src]</b> unleashes a [pick("loud","deafening")] fart."
newtonian_move(dir)
message = "<b>[src]</b> unleashes a [pick("loud", "deafening")] fart."
else
message = "<b>[src]</b> [pick("passes wind","farts")]."
message = "<b>[src]</b> [pick("passes wind", "farts")]."
m_type = 2
var/turf/location = get_turf(src)
var/aoe_range=2 // Default
// Process toxic farts first.
if(TOXIC_FARTS in mutations)
for(var/mob/M in range(location,aoe_range))
if(M.internal != null && M.wear_mask && (M.wear_mask.flags & AIRTIGHT))
for(var/mob/living/carbon/C in range(location, 2))
if(C.internal != null && C.wear_mask && (C.wear_mask.flags & AIRTIGHT))
continue
// Now, we don't have this:
//new /obj/effects/fart_cloud(T,L)
if(M == src)
if(C == src)
continue
M.reagents.add_reagent("jenkem", 1)
C.reagents.add_reagent("jenkem", 1)
// Farting as a form of locomotion in space
if(SUPER_FART in mutations)
newtonian_move(dir)
if("hem")
message = "<b>[src]</b> hems."
@@ -941,7 +941,7 @@
set desc = "Sets a description which will be shown when someone examines you."
set category = "IC"
pose = sanitize(copytext(input(usr, "This is [src]. \He is...", "Pose", null) as text, 1, MAX_MESSAGE_LEN))
pose = sanitize(copytext(input(usr, "This is [src]. [p_they(TRUE)] [p_are()]...", "Pose", null) as text, 1, MAX_MESSAGE_LEN))
/mob/living/carbon/human/verb/set_flavor()
set name = "Set Flavour Text"
+78 -109
View File
@@ -23,41 +23,10 @@
if(wear_mask)
skipface |= wear_mask.flags_inv & HIDEFACE
// crappy hacks because you can't do \his[src] etc. I'm sorry this proc is so unreadable, blame the text macros :<
var/t_He = "It" //capitalised for use at the start of each line.
var/t_his = "its"
var/t_him = "it"
var/t_has = "has"
var/t_is = "is"
var/msg = "<span class='info'>*---------*\nThis is "
if((skipjumpsuit && skipface)) //big suits/masks/helmets make it hard to tell their gender
t_He = "They"
t_his = "their"
t_him = "them"
t_has = "have"
t_is = "are"
else
if(icon)
msg += "[bicon(icon(icon, dir=SOUTH))] " //fucking BYOND: this should stop dreamseeker crashing if we -somehow- examine somebody before their icon is generated
switch(gender)
if(MALE)
t_He = "He"
t_his = "his"
t_him = "him"
if(FEMALE)
t_He = "She"
t_his = "her"
t_him = "her"
if(PLURAL)
t_He = "They"
t_his = "their"
t_him = "them"
t_has = "have"
t_is = "are"
if(!(skipjumpsuit && skipface) && icon) //big suits/masks/helmets make it hard to tell their gender
msg += "[bicon(icon(icon, dir=SOUTH))] " //fucking BYOND: this should stop dreamseeker crashing if we -somehow- examine somebody before their icon is generated
msg += "<EM>[name]</EM>"
var/list/nospecies = list("Abductor", "Shadowling", "Neara", "Monkey", "Stok", "Farwa", "Wolpin") //species that won't show their race no matter what
@@ -86,129 +55,129 @@
tie_msg += " with [english_accessory_list(U)]"
if(w_uniform.blood_DNA)
msg += "<span class='warning'>[t_He] [t_is] wearing [bicon(w_uniform)] [w_uniform.gender==PLURAL?"some":"a"] [w_uniform.blood_color != "#030303" ? "blood-stained":"oil-stained"] [w_uniform.name][tie_msg]!</span>\n"
msg += "<span class='warning'>[p_they(TRUE)] [p_are()] wearing [bicon(w_uniform)] [w_uniform.gender==PLURAL?"some":"a"] [w_uniform.blood_color != "#030303" ? "blood-stained":"oil-stained"] [w_uniform.name][tie_msg]!</span>\n"
else
msg += "[t_He] [t_is] wearing [bicon(w_uniform)] \a [w_uniform][tie_msg].\n"
msg += "[p_they(TRUE)] [p_are()] wearing [bicon(w_uniform)] \a [w_uniform][tie_msg].\n"
//head
if(head && !(head.flags & ABSTRACT))
if(head.blood_DNA)
msg += "<span class='warning'>[t_He] [t_is] wearing [bicon(head)] [head.gender==PLURAL?"some":"a"] [head.blood_color != "#030303" ? "blood-stained":"oil-stained"] [head.name] on [t_his] head!</span>\n"
msg += "<span class='warning'>[p_they(TRUE)] [p_are()] wearing [bicon(head)] [head.gender==PLURAL?"some":"a"] [head.blood_color != "#030303" ? "blood-stained":"oil-stained"] [head.name] on [p_their()] head!</span>\n"
else
msg += "[t_He] [t_is] wearing [bicon(head)] \a [head] on [t_his] head.\n"
msg += "[p_they(TRUE)] [p_are()] wearing [bicon(head)] \a [head] on [p_their()] head.\n"
//suit/armour
if(wear_suit && !(wear_suit.flags & ABSTRACT))
if(wear_suit.blood_DNA)
msg += "<span class='warning'>[t_He] [t_is] wearing [bicon(wear_suit)] [wear_suit.gender==PLURAL?"some":"a"] [wear_suit.blood_color != "#030303" ? "blood-stained":"oil-stained"] [wear_suit.name]!</span>\n"
msg += "<span class='warning'>[p_they(TRUE)] [p_are()] wearing [bicon(wear_suit)] [wear_suit.gender==PLURAL?"some":"a"] [wear_suit.blood_color != "#030303" ? "blood-stained":"oil-stained"] [wear_suit.name]!</span>\n"
else
msg += "[t_He] [t_is] wearing [bicon(wear_suit)] \a [wear_suit].\n"
msg += "[p_they(TRUE)] [p_are()] wearing [bicon(wear_suit)] \a [wear_suit].\n"
//suit/armour storage
if(s_store && !skipsuitstorage)
if(s_store.blood_DNA)
msg += "<span class='warning'>[t_He] [t_is] carrying [bicon(s_store)] [s_store.gender==PLURAL?"some":"a"] [s_store.blood_color != "#030303" ? "blood-stained":"oil-stained"] [s_store.name] on [t_his] [wear_suit.name]!</span>\n"
msg += "<span class='warning'>[p_they(TRUE)] [p_are()] carrying [bicon(s_store)] [s_store.gender==PLURAL?"some":"a"] [s_store.blood_color != "#030303" ? "blood-stained":"oil-stained"] [s_store.name] on [p_their()] [wear_suit.name]!</span>\n"
else
msg += "[t_He] [t_is] carrying [bicon(s_store)] \a [s_store] on [t_his] [wear_suit.name].\n"
msg += "[p_they(TRUE)] [p_are()] carrying [bicon(s_store)] \a [s_store] on [p_their()] [wear_suit.name].\n"
//back
if(back && !(back.flags & ABSTRACT))
if(back.blood_DNA)
msg += "<span class='warning'>[t_He] [t_has] [bicon(back)] [back.gender==PLURAL?"some":"a"] [back.blood_color != "#030303" ? "blood-stained":"oil-stained"] [back] on [t_his] back.</span>\n"
msg += "<span class='warning'>[p_they(TRUE)] [p_have()] [bicon(back)] [back.gender==PLURAL?"some":"a"] [back.blood_color != "#030303" ? "blood-stained":"oil-stained"] [back] on [p_their()] back.</span>\n"
else
msg += "[t_He] [t_has] [bicon(back)] \a [back] on [t_his] back.\n"
msg += "[p_they(TRUE)] [p_have()] [bicon(back)] \a [back] on [p_their()] back.\n"
//left hand
if(l_hand && !(l_hand.flags & ABSTRACT))
if(l_hand.blood_DNA)
msg += "<span class='warning'>[t_He] [t_is] holding [bicon(l_hand)] [l_hand.gender==PLURAL?"some":"a"] [l_hand.blood_color != "#030303" ? "blood-stained":"oil-stained"] [l_hand.name] in [t_his] left hand!</span>\n"
msg += "<span class='warning'>[p_they(TRUE)] [p_are()] holding [bicon(l_hand)] [l_hand.gender==PLURAL?"some":"a"] [l_hand.blood_color != "#030303" ? "blood-stained":"oil-stained"] [l_hand.name] in [p_their()] left hand!</span>\n"
else
msg += "[t_He] [t_is] holding [bicon(l_hand)] \a [l_hand] in [t_his] left hand.\n"
msg += "[p_they(TRUE)] [p_are()] holding [bicon(l_hand)] \a [l_hand] in [p_their()] left hand.\n"
//right hand
if(r_hand && !(r_hand.flags & ABSTRACT))
if(r_hand.blood_DNA)
msg += "<span class='warning'>[t_He] [t_is] holding [bicon(r_hand)] [r_hand.gender==PLURAL?"some":"a"] [r_hand.blood_color != "#030303" ? "blood-stained":"oil-stained"] [r_hand.name] in [t_his] right hand!</span>\n"
msg += "<span class='warning'>[p_they(TRUE)] [p_are()] holding [bicon(r_hand)] [r_hand.gender==PLURAL?"some":"a"] [r_hand.blood_color != "#030303" ? "blood-stained":"oil-stained"] [r_hand.name] in [p_their()] right hand!</span>\n"
else
msg += "[t_He] [t_is] holding [bicon(r_hand)] \a [r_hand] in [t_his] right hand.\n"
msg += "[p_they(TRUE)] [p_are()] holding [bicon(r_hand)] \a [r_hand] in [p_their()] right hand.\n"
//gloves
if(gloves && !skipgloves && !(gloves.flags & ABSTRACT))
if(gloves.blood_DNA)
msg += "<span class='warning'>[t_He] [t_has] [bicon(gloves)] [gloves.gender==PLURAL?"some":"a"] [gloves.blood_color != "#030303" ? "blood-stained":"oil-stained"] [gloves.name] on [t_his] hands!</span>\n"
msg += "<span class='warning'>[p_they(TRUE)] [p_have()] [bicon(gloves)] [gloves.gender==PLURAL?"some":"a"] [gloves.blood_color != "#030303" ? "blood-stained":"oil-stained"] [gloves.name] on [p_their()] hands!</span>\n"
else
msg += "[t_He] [t_has] [bicon(gloves)] \a [gloves] on [t_his] hands.\n"
msg += "[p_they(TRUE)] [p_have()] [bicon(gloves)] \a [gloves] on [p_their()] hands.\n"
else if(blood_DNA)
msg += "<span class='warning'>[t_He] [t_has] [hand_blood_color != "#030303" ? "blood-stained":"oil-stained"] hands!</span>\n"
msg += "<span class='warning'>[p_they(TRUE)] [p_have()] [hand_blood_color != "#030303" ? "blood-stained":"oil-stained"] hands!</span>\n"
//handcuffed?
if(handcuffed)
if(istype(handcuffed, /obj/item/restraints/handcuffs/cable/zipties))
msg += "<span class='warning'>[t_He] [t_is] [bicon(handcuffed)] restrained with zipties!</span>\n"
msg += "<span class='warning'>[p_they(TRUE)] [p_are()] [bicon(handcuffed)] restrained with zipties!</span>\n"
else if(istype(handcuffed, /obj/item/restraints/handcuffs/cable))
msg += "<span class='warning'>[t_He] [t_is] [bicon(handcuffed)] restrained with cable!</span>\n"
msg += "<span class='warning'>[p_they(TRUE)] [p_are()] [bicon(handcuffed)] restrained with cable!</span>\n"
else
msg += "<span class='warning'>[t_He] [t_is] [bicon(handcuffed)] handcuffed!</span>\n"
msg += "<span class='warning'>[p_they(TRUE)] [p_are()] [bicon(handcuffed)] handcuffed!</span>\n"
//belt
if(belt)
if(belt.blood_DNA)
msg += "<span class='warning'>[t_He] [t_has] [bicon(belt)] [belt.gender==PLURAL?"some":"a"] [belt.blood_color != "#030303" ? "blood-stained":"oil-stained"] [belt.name] about [t_his] waist!</span>\n"
msg += "<span class='warning'>[p_they(TRUE)] [p_have()] [bicon(belt)] [belt.gender==PLURAL?"some":"a"] [belt.blood_color != "#030303" ? "blood-stained":"oil-stained"] [belt.name] about [p_their()] waist!</span>\n"
else
msg += "[t_He] [t_has] [bicon(belt)] \a [belt] about [t_his] waist.\n"
msg += "[p_they(TRUE)] [p_have()] [bicon(belt)] \a [belt] about [p_their()] waist.\n"
//shoes
if(shoes && !skipshoes && !(shoes.flags & ABSTRACT))
if(shoes.blood_DNA)
msg += "<span class='warning'>[t_He] [t_is] wearing [bicon(shoes)] [shoes.gender==PLURAL?"some":"a"] [shoes.blood_color != "#030303" ? "blood-stained":"oil-stained"] [shoes.name] on [t_his] feet!</span>\n"
msg += "<span class='warning'>[p_they(TRUE)] [p_are()] wearing [bicon(shoes)] [shoes.gender==PLURAL?"some":"a"] [shoes.blood_color != "#030303" ? "blood-stained":"oil-stained"] [shoes.name] on [p_their()] feet!</span>\n"
else
msg += "[t_He] [t_is] wearing [bicon(shoes)] \a [shoes] on [t_his] feet.\n"
msg += "[p_they(TRUE)] [p_are()] wearing [bicon(shoes)] \a [shoes] on [p_their()] feet.\n"
else if(blood_DNA)
msg += "<span class='warning'>[t_He] [t_has] [feet_blood_color != "#030303" ? "blood-stained":"oil-stained"] feet!</span>\n"
msg += "<span class='warning'>[p_they(TRUE)] [p_have()] [feet_blood_color != "#030303" ? "blood-stained":"oil-stained"] feet!</span>\n"
//mask
if(wear_mask && !skipmask && !(wear_mask.flags & ABSTRACT))
if(wear_mask.blood_DNA)
msg += "<span class='warning'>[t_He] [t_has] [bicon(wear_mask)] [wear_mask.gender==PLURAL?"some":"a"] [wear_mask.blood_color != "#030303" ? "blood-stained":"oil-stained"] [wear_mask.name] on [t_his] face!</span>\n"
msg += "<span class='warning'>[p_they(TRUE)] [p_have()] [bicon(wear_mask)] [wear_mask.gender==PLURAL?"some":"a"] [wear_mask.blood_color != "#030303" ? "blood-stained":"oil-stained"] [wear_mask.name] on [p_their()] face!</span>\n"
else
msg += "[t_He] [t_has] [bicon(wear_mask)] \a [wear_mask] on [t_his] face.\n"
msg += "[p_they(TRUE)] [p_have()] [bicon(wear_mask)] \a [wear_mask] on [p_their()] face.\n"
//eyes
if(glasses && !skipeyes && !(glasses.flags & ABSTRACT))
if(glasses.blood_DNA)
msg += "<span class='warning'>[t_He] [t_has] [bicon(glasses)] [glasses.gender==PLURAL?"some":"a"] [glasses.blood_color != "#030303" ? "blood-stained":"oil-stained"] [glasses] covering [t_his] eyes!</span>\n"
msg += "<span class='warning'>[p_they(TRUE)] [p_have()] [bicon(glasses)] [glasses.gender==PLURAL?"some":"a"] [glasses.blood_color != "#030303" ? "blood-stained":"oil-stained"] [glasses] covering [p_their()] eyes!</span>\n"
else
msg += "[t_He] [t_has] [bicon(glasses)] \a [glasses] covering [t_his] eyes.\n"
msg += "[p_they(TRUE)] [p_have()] [bicon(glasses)] \a [glasses] covering [p_their()] eyes.\n"
//left ear
if(l_ear && !skipears)
msg += "[t_He] [t_has] [bicon(l_ear)] \a [l_ear] on [t_his] left ear.\n"
msg += "[p_they(TRUE)] [p_have()] [bicon(l_ear)] \a [l_ear] on [p_their()] left ear.\n"
//right ear
if(r_ear && !skipears)
msg += "[t_He] [t_has] [bicon(r_ear)] \a [r_ear] on [t_his] right ear.\n"
msg += "[p_they(TRUE)] [p_have()] [bicon(r_ear)] \a [r_ear] on [p_their()] right ear.\n"
//ID
if(wear_id)
msg += "[t_He] [t_is] wearing [bicon(wear_id)] \a [wear_id].\n"
msg += "[p_they(TRUE)] [p_are()] wearing [bicon(wear_id)] \a [wear_id].\n"
//Jitters
switch(jitteriness)
if(300 to INFINITY)
msg += "<span class='warning'><B>[t_He] [t_is] convulsing violently!</B></span>\n"
msg += "<span class='warning'><B>[p_they(TRUE)] [p_are()] convulsing violently!</B></span>\n"
if(200 to 300)
msg += "<span class='warning'>[t_He] [t_is] extremely jittery.</span>\n"
msg += "<span class='warning'>[p_they(TRUE)] [p_are()] extremely jittery.</span>\n"
if(100 to 200)
msg += "<span class='warning'>[t_He] [t_is] twitching ever so slightly.</span>\n"
msg += "<span class='warning'>[p_they(TRUE)] [p_are()] twitching ever so slightly.</span>\n"
var/appears_dead = FALSE
if(stat == DEAD || (status_flags & FAKEDEATH))
appears_dead = TRUE
if(suiciding)
msg += "<span class='warning'>[t_He] appears to have committed suicide... there is no hope of recovery.</span>\n"
msg += "<span class='deadsay'>[t_He] [t_is] limp and unresponsive; there are no signs of life"
msg += "<span class='warning'>[p_they(TRUE)] appear[p_s()] to have committed suicide... there is no hope of recovery.</span>\n"
msg += "<span class='deadsay'>[p_they(TRUE)] [p_are()] limp and unresponsive; there are no signs of life"
if(get_int_organ(/obj/item/organ/internal/brain))
if(!key)
var/foundghost = FALSE
@@ -220,11 +189,11 @@
foundghost = FALSE
break
if(!foundghost)
msg += " and [t_his] soul has departed"
msg += " and [p_their()] soul has departed"
msg += "...</span>\n"
if(!get_int_organ(/obj/item/organ/internal/brain))
msg += "<span class='deadsay'>It appears that [t_his] brain is missing...</span>\n"
msg += "<span class='deadsay'>It appears that [p_their()] brain is missing...</span>\n"
msg += "<span class='warning'>"
@@ -238,17 +207,17 @@
var/obj/item/organ/external/E = bodyparts_by_name[organ_tag]
if(!E)
wound_flavor_text["[organ_tag]"] = "<B>[t_He] [t_is] missing [t_his] [organ_descriptor].</B>\n"
wound_flavor_text["[organ_tag]"] = "<B>[p_they(TRUE)] [p_are()] missing [p_their()] [organ_descriptor].</B>\n"
else
if(!isSynthetic())
if(E.status & ORGAN_ROBOT)
wound_flavor_text["[E.limb_name]"] = "[t_He] [t_has] a robotic [E.name]!\n"
wound_flavor_text["[E.limb_name]"] = "[p_they(TRUE)] [p_have()] a robotic [E.name]!\n"
else if(E.status & ORGAN_SPLINTED)
wound_flavor_text["[E.limb_name]"] = "[t_He] [t_has] a splint on [t_his] [E.name]!\n"
wound_flavor_text["[E.limb_name]"] = "[p_they(TRUE)] [p_have()] a splint on [p_their()] [E.name]!\n"
for(var/obj/item/I in E.embedded_objects)
msg += "<B>[t_He] [t_has] \a [bicon(I)] [I] embedded in [t_his] [E.name]!</B>\n"
msg += "<B>[p_they(TRUE)] [p_have()] \a [bicon(I)] [I] embedded in [p_their()] [E.name]!</B>\n"
//Handles the text strings being added to the actual description.
//If they have something that covers the limb, and it is not missing, put flavortext. If it is covered but bleeding, add other flavortext.
@@ -280,101 +249,101 @@
if(temp)
var/brute_message = !isSynthetic() ? "bruising" : "denting"
if(temp < 30)
msg += "[t_He] [t_has] minor [brute_message ].\n"
msg += "[p_they(TRUE)] [p_have()] minor [brute_message ].\n"
else
msg += "<B>[t_He] [t_has] severe [brute_message ]!</B>\n"
msg += "<B>[p_they(TRUE)] [p_have()] severe [brute_message ]!</B>\n"
temp = getFireLoss()
if(temp)
if(temp < 30)
msg += "[t_He] [t_has] minor burns.\n"
msg += "[p_they(TRUE)] [p_have()] minor burns.\n"
else
msg += "<B>[t_He] [t_has] severe burns!</B>\n"
msg += "<B>[p_they(TRUE)] [p_have()] severe burns!</B>\n"
temp = getCloneLoss()
if(temp)
if(temp < 30)
msg += "[t_He] [t_has] minor cellular damage.\n"
msg += "[p_they(TRUE)] [p_have()] minor cellular damage.\n"
else
msg += "<B>[t_He] [t_has] severe cellular damage.</B>\n"
msg += "<B>[p_they(TRUE)] [p_have()] severe cellular damage.</B>\n"
if(fire_stacks > 0)
msg += "[t_He] [t_is] covered in something flammable.\n"
msg += "[p_they(TRUE)] [p_are()] covered in something flammable.\n"
if(fire_stacks < 0)
msg += "[t_He] looks a little soaked.\n"
msg += "[p_they(TRUE)] looks a little soaked.\n"
switch(wetlevel)
if(1)
msg += "[t_He] looks a bit damp.\n"
msg += "[p_they(TRUE)] looks a bit damp.\n"
if(2)
msg += "[t_He] looks a little bit wet.\n"
msg += "[p_they(TRUE)] looks a little bit wet.\n"
if(3)
msg += "[t_He] looks wet.\n"
msg += "[p_they(TRUE)] looks wet.\n"
if(4)
msg += "[t_He] looks very wet.\n"
msg += "[p_they(TRUE)] looks very wet.\n"
if(5)
msg += "[t_He] looks absolutely soaked.\n"
msg += "[p_they(TRUE)] looks absolutely soaked.\n"
if(nutrition < NUTRITION_LEVEL_STARVING - 50)
msg += "[t_He] [t_is] severely malnourished.\n"
msg += "[p_they(TRUE)] [p_are()] severely malnourished.\n"
else if(nutrition >= NUTRITION_LEVEL_FAT)
if(user.nutrition < NUTRITION_LEVEL_STARVING - 50)
msg += "[t_He] [t_is] plump and delicious looking - Like a fat little piggy. A tasty piggy.\n"
msg += "[p_they(TRUE)] [p_are()] plump and delicious looking - Like a fat little piggy. A tasty piggy.\n"
else
msg += "[t_He] [t_is] quite chubby.\n"
msg += "[p_they(TRUE)] [p_are()] quite chubby.\n"
if(blood_volume < BLOOD_VOLUME_SAFE)
msg += "[t_He] [t_has] pale skin.\n"
msg += "[p_they(TRUE)] [p_have()] pale skin.\n"
if(bleedsuppress)
msg += "[t_He] [t_is] bandaged with something.\n"
msg += "[p_they(TRUE)] [p_are()] bandaged with something.\n"
else if(bleed_rate)
if(reagents.has_reagent("heparin"))
msg += "<B>[t_He] [t_is] bleeding uncontrollably!</B>\n"
msg += "<B>[p_they(TRUE)] [p_are()] bleeding uncontrollably!</B>\n"
else
msg += "<B>[t_He] [t_is] bleeding!</B>\n"
msg += "<B>[p_they(TRUE)] [p_are()] bleeding!</B>\n"
if(reagents.has_reagent("teslium"))
msg += "[t_He] is emitting a gentle blue glow!\n"
msg += "[p_they(TRUE)] [p_are()] emitting a gentle blue glow!\n"
msg += "</span>"
if(!appears_dead)
if(stat == UNCONSCIOUS)
msg += "[t_He] [t_is]n't responding to anything around [t_him] and seems to be asleep.\n"
msg += "[p_they(TRUE)] [p_are()]n't responding to anything around [p_them()] and seems to be asleep.\n"
else if(getBrainLoss() >= 60)
msg += "[t_He] [t_has] a stupid expression on [t_his] face.\n"
msg += "[p_they(TRUE)] [p_have()] a stupid expression on [p_their()] face.\n"
if(get_int_organ(/obj/item/organ/internal/brain))
if(istype(src, /mob/living/carbon/human/interactive))
var/mob/living/carbon/human/interactive/auto = src
if(auto.showexaminetext)
msg += "<span class='deadsay'>[t_He] [t_is] appears to be some sort of sick automaton, [t_his] eyes are glazed over and [t_his] mouth is slightly agape.</span>\n"
msg += "<span class='deadsay'>[p_they(TRUE)] [p_are()] appears to be some sort of sick automaton, [p_their()] eyes are glazed over and [p_their()] mouth is slightly agape.</span>\n"
if(auto.debugexamine)
var/dodebug = auto.doing2string(auto.doing)
var/interestdebug = auto.interest2string(auto.interest)
msg += "<span class='deadsay'>[t_He] [t_is] appears to be [interestdebug] and [dodebug].</span>\n"
msg += "<span class='deadsay'>[p_they(TRUE)] [p_are()] appears to be [interestdebug] and [dodebug].</span>\n"
else if(species.show_ssd)
if(!key)
msg += "<span class='deadsay'>[t_He] [t_is] totally catatonic. The stresses of life in deep-space must have been too much for [t_him]. Any recovery is unlikely.</span>\n"
msg += "<span class='deadsay'>[p_they(TRUE)] [p_are()] totally catatonic. The stresses of life in deep-space must have been too much for [p_them()]. Any recovery is unlikely.</span>\n"
else if(!client)
msg += "[t_He] [t_has] suddenly fallen asleep, suffering from Space Sleep Disorder. [t_He] may wake up soon.\n"
msg += "[p_they(TRUE)] [p_have()] suddenly fallen asleep, suffering from Space Sleep Disorder. [p_they(TRUE)] may wake up soon.\n"
if(digitalcamo)
msg += "[t_He] [t_is] moving [t_his] body in an unnatural and blatantly inhuman manner.\n"
msg += "[p_they(TRUE)] [p_are()] moving [p_their()] body in an unnatural and blatantly inhuman manner.\n"
if(!(skipface || ( wear_mask && ( wear_mask.flags_inv & HIDEFACE || wear_mask.flags_cover & MASKCOVERSMOUTH) ) ) && is_thrall(src) && in_range(user,src))
msg += "Their features seem unnaturally tight and drawn.\n"
if(decaylevel == 1)
msg += "[t_He] [t_is] starting to smell.\n"
msg += "[p_they(TRUE)] [p_are()] starting to smell.\n"
if(decaylevel == 2)
msg += "[t_He] [t_is] bloated and smells disgusting.\n"
msg += "[p_they(TRUE)] [p_are()] bloated and smells disgusting.\n"
if(decaylevel == 3)
msg += "[t_He] [t_is] rotting and blackened, the skin sloughing off. The smell is indescribably foul.\n"
msg += "[p_they(TRUE)] [p_are()] rotting and blackened, the skin sloughing off. The smell is indescribably foul.\n"
if(decaylevel == 4)
msg += "[t_He] [t_is] mostly dessicated now, with only bones remaining of what used to be a person.\n"
msg += "[p_they(TRUE)] [p_are()] mostly dessicated now, with only bones remaining of what used to be a person.\n"
if(hasHUD(user,"security"))
var/perpname = "wot"
@@ -429,7 +398,7 @@
if(pose)
if( findtext(pose,".",lentext(pose)) == 0 && findtext(pose,"!",lentext(pose)) == 0 && findtext(pose,"?",lentext(pose)) == 0 )
pose = addtext(pose,".") //Makes sure all emotes end with a period.
msg += "\n[t_He] is [pose]"
msg += "\n[p_they(TRUE)] [p_are()] [pose]"
to_chat(user, msg)
+13 -11
View File
@@ -306,7 +306,7 @@
if(!prob(martial_art.deflection_chance))
return ..()
if(!src.lying && !(HULK in mutations)) //But only if they're not lying down, and hulks can't do it
visible_message("<span class='danger'>[src] deflects the projectile; they can't be hit with ranged weapons!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
visible_message("<span class='danger'>[src] deflects the projectile; [p_they()] can't be hit with ranged weapons!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
return 0
..()
@@ -608,7 +608,7 @@
if(!I || I.loc != src) //no item, no limb, or item is not in limb or in the person anymore
return
var/time_taken = I.embedded_unsafe_removal_time*I.w_class
usr.visible_message("<span class='warning'>[usr] attempts to remove [I] from their [L.name].</span>","<span class='notice'>You attempt to remove [I] from your [L.name]... (It will take [time_taken/10] seconds.)</span>")
usr.visible_message("<span class='warning'>[usr] attempts to remove [I] from [usr.p_their()] [L.name].</span>","<span class='notice'>You attempt to remove [I] from your [L.name]... (It will take [time_taken/10] seconds.)</span>")
if(do_after(usr, time_taken, needhand = 1, target = src))
if(!I || !L || I.loc != src || !(I in L.embedded_objects))
return
@@ -617,7 +617,7 @@
I.forceMove(get_turf(src))
usr.put_in_hands(I)
usr.emote("scream")
usr.visible_message("[usr] successfully rips [I] out of their [L.name]!","<span class='notice'>You successfully remove [I] from your [L.name].</span>")
usr.visible_message("[usr] successfully rips [I] out of [usr.p_their()] [L.name]!","<span class='notice'>You successfully remove [I] from your [L.name].</span>")
if(!has_embedded_objects())
clear_alert("embeddedobject")
return
@@ -1043,7 +1043,7 @@
/mob/living/carbon/human/proc/play_xylophone()
if(!src.xylophone)
visible_message("<span class='warning'>[src] begins playing his ribcage like a xylophone. It's quite spooky.</span>","<span class='notice'>You begin to play a spooky refrain on your ribcage.</span>","<span class='warning'>You hear a spooky xylophone melody.</span>")
visible_message("<span class='warning'>[src] begins playing [p_their()] ribcage like a xylophone. It's quite spooky.</span>","<span class='notice'>You begin to play a spooky refrain on your ribcage.</span>","<span class='warning'>You hear a spooky xylophone melody.</span>")
var/song = pick('sound/effects/xylophone1.ogg','sound/effects/xylophone2.ogg','sound/effects/xylophone3.ogg')
playsound(loc, song, 50, 1, -1)
xylophone = 1
@@ -1064,7 +1064,7 @@
var/fail_msg
if(!affecting)
. = 0
fail_msg = "They are missing that limb."
fail_msg = "[p_they(TRUE)] [p_are()] missing that limb."
else if(affecting.status & ORGAN_ROBOT)
. = 0
fail_msg = "That limb is robotic."
@@ -1078,7 +1078,7 @@
. = 0
if(!. && error_msg && user)
if(!fail_msg)
fail_msg = "There is no exposed flesh or thin material [target_zone == "head" ? "on their head" : "on their body"] to inject into."
fail_msg = "There is no exposed flesh or thin material [target_zone == "head" ? "on [p_their()] head" : "on [p_their()] body"] to inject into."
to_chat(user, "<span class='alert'>[fail_msg]</span>")
/mob/living/carbon/human/proc/check_obscured_slots()
@@ -1114,8 +1114,10 @@
return 1
/mob/living/carbon/human/proc/get_visible_gender()
if(wear_suit && wear_suit.flags_inv & HIDEJUMPSUIT && ((head && head.flags_inv & HIDEMASK) || wear_mask))
return NEUTER
var/list/obscured = check_obscured_slots()
var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
if((slot_w_uniform in obscured) && skipface)
return PLURAL
return gender
/mob/living/carbon/human/proc/increase_germ_level(n)
@@ -1252,10 +1254,10 @@
if(usr == src)
self = 1
if(!self)
usr.visible_message("<span class='notice'>[usr] kneels down, puts \his hand on [src]'s wrist and begins counting their pulse.</span>",\
usr.visible_message("<span class='notice'>[usr] kneels down, puts [usr.p_their()] hand on [src]'s wrist and begins counting [p_their()] pulse.</span>",\
"You begin counting [src]'s pulse")
else
usr.visible_message("<span class='notice'>[usr] begins counting their pulse.</span>",\
usr.visible_message("<span class='notice'>[usr] begins counting [p_their()] pulse.</span>",\
"You begin counting your pulse.")
if(src.pulse)
@@ -1746,7 +1748,7 @@ Eyes need to have significantly high darksight to shine unless the mob has the X
to_chat(src, "<span class='warning'>Remove your mask first!</span>")
return 0
if((H.head && (H.head.flags_cover & HEADCOVERSMOUTH)) || (H.wear_mask && (H.wear_mask.flags_cover & MASKCOVERSMOUTH) && !H.wear_mask.mask_adjusted))
to_chat(src, "<span class='warning'>Remove their mask first!</span>")
to_chat(src, "<span class='warning'>Remove [H.p_their()] mask first!</span>")
return 0
visible_message("<span class='danger'>[src] is trying to perform CPR on [H.name]!</span>", \
"<span class='danger'>You try to perform CPR on [H.name]!</span>")
@@ -372,7 +372,6 @@ This function restores all organs.
dmgIcon.pixel_y = (!lying) ? rand(-11,9) : rand(-10,1)
flick_overlay(dmgIcon, attack_bubble_recipients, 9)
receiving_damage()
if(BURN)
damageoverlaytemp = 20
@@ -348,6 +348,18 @@ emp_act
if(penetrated_dam) SS.create_breaches(damtype, penetrated_dam)
/mob/living/carbon/human/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
if(user.a_intent == INTENT_HARM)
var/hulk_verb = pick("smash", "pummel")
if(check_shields(user, 15, "the [hulk_verb]ing"))
return
..(user, TRUE)
playsound(loc, user.species.unarmed.attack_sound, 25, 1, -1)
var/message = "[user] has [hulk_verb]ed [src]!"
visible_message("<span class='danger'>[message]</span>", "<span class='userdanger'>[message]</span>")
adjustBruteLoss(15)
return TRUE
/mob/living/carbon/human/attack_hand(mob/user)
if(..()) //to allow surgery to return properly.
return
@@ -90,7 +90,7 @@
continue
var/emote_scream = pick("screams in pain and ", "lets out a sharp cry and ", "cries out and ")
custom_emote(1, "[(NO_PAIN in species.species_traits) ? "" : emote_scream ]drops what they were holding in their [E.name]!")
custom_emote(1, "[(NO_PAIN in species.species_traits) ? "" : emote_scream ]drops what [p_they()] [p_were()] holding in [p_their()] [E.name]!")
else if(E.is_malfunctioning())
@@ -105,7 +105,7 @@
if(!unEquip(r_hand))
continue
custom_emote(1, "drops what they were holding, their [E.name] malfunctioning!")
custom_emote(1, "drops what [p_they()] [p_were()] holding, [p_their()] [E.name] malfunctioning!")
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
spark_system.set_up(5, 0, src)
@@ -87,11 +87,11 @@
if(inactivity_period <= 0)
inactivity_period = 9999 // technically infinite
if(do_after(src, 60, target = traitorTarget))
custom_emote(1, "A fire bursts from [src]'s eyes, igniting white hot and consuming their body in a flaming explosion!")
custom_emote(1, "A fire bursts from [src]'s eyes, igniting white hot and consuming [p_their()] body in a flaming explosion!")
explosion(src, 6, 6, 6)
else
inactivity_period = 0
custom_emote(1, "[src]'s chest closes, hiding their insides.")
custom_emote(1, "[src]'s chest closes, hiding [p_their()] insides.")
if(SNPC_PSYCHO)
var/choice = pick(typesof(/obj/item/grenade/chem_grenade) - /obj/item/grenade/chem_grenade)
@@ -469,7 +469,7 @@
if(!Adjacent(SF))
tryWalk(get_turf(SF))
else
custom_emote(2, "[pick("gibbers","drools","slobbers","claps wildly","spits")], grabbing various foodstuffs from [SF] and sticking them in it's mouth!")
custom_emote(2, "[pick("gibbers","drools","slobbers","claps wildly","spits")], grabbing various foodstuffs from [SF] and sticking them in its mouth!")
for(var/obj/item/A in SF.contents)
if(prob(smartness/2))
var/count = SF.item_quants[A.name]
@@ -631,7 +631,7 @@
TARGET = newSnack
newSnack.reagents.remove_any((newSnack.reagents.total_volume/2)-1)
newSnack.name = "Synthetic [newSnack.name]"
custom_emote(2, "[pick("gibbers","drools","slobbers","claps wildly","spits")] as they vomit [newSnack] from their mouth!")
custom_emote(2, "[pick("gibbers","drools","slobbers","claps wildly","spits")] as [p_they()] vomit[p_s()] [newSnack] from [p_their()] mouth!")
catch(var/exception/e)
log_runtime(e, src, "Caught in SNPC cooking module")
doing &= ~SNPC_SPECIAL
+1 -1
View File
@@ -150,7 +150,7 @@
AdjustSilence(2)
if(getBrainLoss() >= 120 && stat != 2) //they died from stupidity--literally. -Fox
visible_message("<span class='alert'><B>[src]</B> goes limp, their facial expression utterly blank.</span>")
visible_message("<span class='alert'><B>[src]</B> goes limp, [p_their()] facial expression utterly blank.</span>")
death()
/mob/living/carbon/human/handle_mutations_and_radiation()
@@ -43,7 +43,7 @@
if(shock_stage >= 30)
if(shock_stage == 30)
custom_emote(1,"is having trouble keeping their eyes open.")
custom_emote(1,"is having trouble keeping [p_their()] eyes open.")
EyeBlurry(2)
Stuttering(5)
@@ -6,7 +6,6 @@
path = /mob/living/carbon/human/abductor
language = "Abductor Mindlink"
default_language = "Abductor Mindlink"
unarmed_type = /datum/unarmed_attack/punch
eyes = "blank_eyes"
has_organ = list(
"heart" = /obj/item/organ/internal/heart,
@@ -5,7 +5,6 @@
deform = 'icons/mob/human_races/r_wryn.dmi'
language = "Wryn Hivemind"
tail = "wryntail"
unarmed_type = /datum/unarmed_attack/punch/weak
punchdamagelow = 0
punchdamagehigh = 1
//primitive = /mob/living/carbon/monkey/wryn
@@ -82,7 +81,6 @@
name = "Nucleation"
name_plural = "Nucleations"
icobase = 'icons/mob/human_races/r_nucleation.dmi'
unarmed_type = /datum/unarmed_attack/punch
blurb = "A sub-race of unfortunates who have been exposed to too much supermatter radiation. As a result, \
supermatter crystal clusters have begun to grow across their bodies. Research to find a cure for this ailment \
has been slow, and so this is a common fate for veteran engineers. The supermatter crystals produce oxygen, \
@@ -13,7 +13,6 @@
dietflags = DIET_OMNI //golems can eat anything because they are magic or something
reagent_tag = PROCESS_ORG
unarmed_type = /datum/unarmed_attack/punch
punchdamagelow = 5
punchdamagehigh = 14
punchstunthreshold = 11 //about 40% chance to stun
@@ -28,8 +28,7 @@
reagent_tag = PROCESS_ORG
//Has standard darksight of 2.
//unarmed_types = list(/datum/unarmed_attack/bite, /datum/unarmed_attack/claws)
//inherent_verbs = list(/mob/living/proc/ventcrawl)
unarmed_type = /datum/unarmed_attack/bite
total_health = 75
brute_mod = 1.5
@@ -4,7 +4,6 @@
icobase = 'icons/mob/human_races/r_plasmaman_sb.dmi'
deform = 'icons/mob/human_races/r_plasmaman_pb.dmi' // TODO: Need deform.
//language = "Clatter"
unarmed_type = /datum/unarmed_attack/punch
species_traits = list(IS_WHITELISTED, NO_BLOOD, NOTRANSSTING)
dietflags = DIET_OMNI
@@ -8,7 +8,6 @@
deform = 'icons/mob/human_races/r_skeleton.dmi'
path = /mob/living/carbon/human/skeleton
default_language = "Galactic Common"
unarmed_type = /datum/unarmed_attack/punch
blood_color = "#FFFFFF"
flesh_color = "#E6E6C6"
@@ -21,7 +21,7 @@
var/primitive_form // Lesser form, if any (ie. monkey for humans)
var/greater_form // Greater form, if any, ie. human for monkeys.
var/tail // Name of tail image in species effects icon file.
var/unarmed //For empty hand harm-intent attack
var/datum/unarmed_attack/unarmed //For empty hand harm-intent attack
var/unarmed_type = /datum/unarmed_attack
var/slowdown = 0 // Passive movement speed malus (or boost, if negative)
var/silent_steps = 0 // Stops step noises
@@ -356,7 +356,7 @@
else
var/datum/unarmed_attack/attack = user.species.unarmed
user.do_attack_animation(target)
user.do_attack_animation(target, attack.animation_type)
add_attack_logs(user, target, "Melee attacked with fists", admin_notify = target.ckey ? TRUE : FALSE)
if(!iscarbon(user))
@@ -375,9 +375,6 @@
var/obj/item/organ/external/affecting = target.get_organ(ran_zone(user.zone_sel.selecting))
var/armor_block = target.run_armor_check(affecting, "melee")
if(HULK in user.mutations)
target.adjustBruteLoss(15)
playsound(target.loc, attack.attack_sound, 25, 1, -1)
target.visible_message("<span class='danger'>[user] [pick(attack.attack_verb)]ed [target]!</span>")
@@ -396,7 +393,7 @@
return 1
else
add_attack_logs(user, target, "Disarmed", admin_notify = FALSE)
user.do_attack_animation(target)
user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
if(target.w_uniform)
target.w_uniform.add_fingerprint(user)
var/obj/item/organ/external/affecting = target.get_organ(ran_zone(user.zone_sel.selecting))
@@ -500,17 +497,12 @@
//Species unarmed attacks
/datum/unarmed_attack
var/attack_verb = list("attack") // Empty hand hurt intent verb.
var/attack_verb = list("punch") // Empty hand hurt intent verb.
var/damage = 0 // How much flat bonus damage an attack will do. This is a *bonus* guaranteed damage amount on top of the random damage attacks do.
var/attack_sound = "punch"
var/miss_sound = 'sound/weapons/punchmiss.ogg'
var/sharp = 0
/datum/unarmed_attack/punch
attack_verb = list("punch")
/datum/unarmed_attack/punch/weak
attack_verb = list("flail")
var/sharp = FALSE
var/animation_type = ATTACK_EFFECT_PUNCH
/datum/unarmed_attack/diona
attack_verb = list("lash", "bludgeon")
@@ -519,7 +511,14 @@
attack_verb = list("scratch", "claw")
attack_sound = 'sound/weapons/slice.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
sharp = 1
sharp = TRUE
animation_type = ATTACK_EFFECT_CLAW
/datum/unarmed_attack/bite
attack_verb = list("chomp")
attack_sound = 'sound/weapons/bite.ogg'
sharp = TRUE
animation_type = ATTACK_EFFECT_BITE
/datum/unarmed_attack/claws/armalis
attack_verb = list("slash", "claw")
@@ -10,7 +10,6 @@
clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT | HAS_SOCKS
bodyflags = HAS_SKIN_TONE | HAS_BODY_MARKINGS
dietflags = DIET_OMNI
unarmed_type = /datum/unarmed_attack/punch
blurb = "Humanity originated in the Sol system, and over the last five centuries has spread \
colonies across a wide swathe of space. They hold a wide range of forms and creeds.<br/><br/> \
While the central Sol government maintains control of its far-flung people, powerful corporate \
@@ -237,7 +236,6 @@
default_language = "Galactic Common"
language = "Skrellian"
primitive_form = "Neara"
unarmed_type = /datum/unarmed_attack/punch
blurb = "An amphibious species, Skrell come from the star system known as Qerr'Vallis, which translates to 'Star of \
the royals' or 'Light of the Crown'.<br/><br/>Skrell are a highly advanced and logical race who live under the rule \
@@ -546,7 +544,6 @@
icobase = 'icons/mob/human_races/r_slime.dmi'
deform = 'icons/mob/human_races/r_slime.dmi'
path = /mob/living/carbon/human/slime
unarmed_type = /datum/unarmed_attack/punch
remains_type = /obj/effect/decal/remains/slime
// More sensitive to the cold
@@ -690,7 +687,7 @@
var/limb_select = input(src, "Choose a limb to regrow", "Limb Regrowth") as null|anything in missing_limbs
var/chosen_limb = missing_limbs[limb_select]
visible_message("<span class='notice'>[src] begins to hold still and concentrate on their missing [limb_select]...</span>", "<span class='notice'>You begin to focus on regrowing your missing [limb_select]... (This will take [round(SLIMEPERSON_REGROWTHDELAY/10)] seconds, and you must hold still.)</span>")
visible_message("<span class='notice'>[src] begins to hold still and concentrate on [p_their()] missing [limb_select]...</span>", "<span class='notice'>You begin to focus on regrowing your missing [limb_select]... (This will take [round(SLIMEPERSON_REGROWTHDELAY/10)] seconds, and you must hold still.)</span>")
if(do_after(src, SLIMEPERSON_REGROWTHDELAY, needhand=0, target = src))
if(stat || paralysis || stunned)
to_chat(src, "<span class='warning'>You cannot regenerate missing limbs in your current state.</span>")
@@ -728,7 +725,7 @@
updatehealth()
UpdateDamageIcon()
nutrition -= SLIMEPERSON_HUNGERCOST
visible_message("<span class='notice'>[src] finishes regrowing their missing [new_limb]!</span>", "<span class='notice'>You finish regrowing your [limb_select]</span>")
visible_message("<span class='notice'>[src] finishes regrowing [p_their()] missing [new_limb]!</span>", "<span class='notice'>You finish regrowing your [limb_select]</span>")
else
to_chat(src, "<span class='warning'>You need to hold still in order to regrow a limb!</span>")
return
@@ -749,7 +746,6 @@
deform = 'icons/mob/human_races/r_def_grey.dmi'
default_language = "Galactic Common"
language = "Psionic Communication"
unarmed_type = /datum/unarmed_attack/punch
eyes = "grey_eyes_s"
butt_sprite = "grey"
@@ -931,7 +927,6 @@
path = /mob/living/carbon/human/machine
default_language = "Galactic Common"
language = "Trinary"
unarmed_type = /datum/unarmed_attack/punch
remains_type = /obj/effect/decal/remains/robot
eyes = "blank_eyes"
@@ -1015,7 +1010,6 @@
path = /mob/living/carbon/human/drask
default_language = "Galactic Common"
language = "Orluum"
unarmed_type = /datum/unarmed_attack/punch
eyes = "drask_eyes_s"
speech_sounds = list('sound/voice/DraskTalk.ogg')
@@ -205,7 +205,7 @@ var/global/list/damage_icon_parts = list()
DI = damage_icon_parts[cache_index]
standing_image.overlays += DI
overlays_standing[DAMAGE_LAYER] = standing_image
overlays_standing[H_DAMAGE_LAYER] = standing_image
if(update_icons) update_icons()
+20 -16
View File
@@ -234,8 +234,27 @@
adjustBruteLoss(damage)
updatehealth()
/mob/living/carbon/slime/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
if(user.a_intent == INTENT_HARM)
if(Victim || Target)
Victim = null
Target = null
anchored = 0
if(prob(80) && !client)
Discipline++
spawn(0)
step_away(src, user, 15)
sleep(3)
step_away(src, user, 15)
..(user, TRUE)
playsound(loc, "punch", 25, 1, -1)
visible_message("<span class='danger'>[user] has punched [src]!</span>", "<span class='userdanger'>[user] has punched [src]!</span>")
adjustBruteLoss(15)
return TRUE
/mob/living/carbon/slime/attack_hand(mob/living/carbon/human/M)
if(Victim)
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
if(Victim == M)
if(prob(60))
visible_message("<span class='warning'>[M] attempts to wrestle \the [name] off!</span>")
@@ -259,7 +278,6 @@
return
else
M.do_attack_animation(src)
if(prob(30))
visible_message("<span class='warning'>[M] attempts to wrestle \the [name] off of [Victim]!</span>")
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
@@ -297,24 +315,10 @@
grabbedby(M)
else
M.do_attack_animation(src)
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
var/damage = rand(1, 9)
attacked += 10
if(prob(90))
if(HULK in M.mutations)
damage += 15
if(Victim || Target)
Victim = null
Target = null
anchored = 0
if(prob(80) && !client)
Discipline++
spawn(0)
step_away(src,M,15)
sleep(3)
step_away(src,M,15)
playsound(loc, "punch", 25, 1, -1)
add_attack_logs(M, src, "Melee attacked with fists")
visible_message("<span class='danger'>[M] has punched [src]!</span>", \
@@ -188,15 +188,15 @@
switch(progress)
if(1)
to_chat(user, "<span class='notice'>You begin by introducing yourself and explaining what you're about.</span>")
user.visible_message("<span class='danger'>[user] introduces \himself and explains \his plans.</span>")
user.visible_message("<span class='danger'>[user] introduces [user.p_them()]self and explains [user.p_their()] plans.</span>")
if(2)
to_chat(user, "<span class='notice'>You begin the recruitment of [target].</span>")
user.visible_message("<span class='danger'>[user] leans over towards [target], whispering excitedly as he gives a speech.</span>")
user.visible_message("<span class='danger'>[user] leans over towards [target], whispering excitedly as [user.p_they()] give[user.p_s()] a speech.</span>")
to_chat(target, "<span class='danger'>You feel yourself agreeing with [user], and a surge of loyalty begins building.</span>")
target.Weaken(12)
sleep(20)
if(ismindshielded(target))
to_chat(user, "<span class='notice'>They are enslaved by Nanotrasen. You feel their interest in your cause wane and disappear.</span>")
to_chat(user, "<span class='notice'>[target.p_they(TRUE)] are enslaved by Nanotrasen. You feel [target.p_their()] interest in your cause wane and disappear.</span>")
user.visible_message("<span class='danger'>[user] stops talking for a moment, then moves back away from [target].</span>")
to_chat(target, "<span class='danger'>Your mindshield implant activates, protecting you from conversion.</span>")
return
@@ -214,7 +214,7 @@
recruiting = 0
to_chat(user, "<span class='notice'>You have recruited <b>[target]</b> as your henchman!</span>")
to_chat(target, "<span class='deadsay'><b>You have decided to enroll as a henchman for [user]. You are now part of the feared 'Greyshirts'.</b></span>")
to_chat(target, "<span class='deadsay'><b>You must follow the orders of [user], and help him succeed in \his dastardly schemes.</span>")
to_chat(target, "<span class='deadsay'><b>You must follow the orders of [user], and help [user.p_them()] succeed in [user.p_their()] dastardly schemes.</span>")
to_chat(target, "<span class='deadsay'>You may not harm other Greyshirt or [user]. However, you do not need to obey other Greyshirts.</span>")
ticker.mode.greyshirts += target.mind
target.set_species("Human")
+10 -78
View File
@@ -137,10 +137,12 @@
if(!AM.anchored)
now_pushing = 1
var/t = get_dir(src, AM)
if(istype(AM, /obj/structure/window/full))
for(var/obj/structure/window/win in get_step(AM, t))
now_pushing = 0
return
if(istype(AM, /obj/structure/window))
var/obj/structure/window/W = AM
if(W.fulltile)
for(var/obj/structure/window/win in get_step(W, t))
now_pushing = 0
return
if(pulling == AM)
stop_pulling()
var/current_dir
@@ -852,81 +854,11 @@
makeNewConstruct(/mob/living/simple_animal/hostile/construct/harvester, src, null, 1)
spawn_dust()
gib()
return
/atom/movable/proc/do_attack_animation(atom/A, end_pixel_y)
var/pixel_x_diff = 0
var/pixel_y_diff = 0
var/final_pixel_y = initial(pixel_y)
if(end_pixel_y)
final_pixel_y = end_pixel_y
var/direction = get_dir(src, A)
if(direction & NORTH)
pixel_y_diff = 8
else if(direction & SOUTH)
pixel_y_diff = -8
if(direction & EAST)
pixel_x_diff = 8
else if(direction & WEST)
pixel_x_diff = -8
animate(src, pixel_x = pixel_x + pixel_x_diff, pixel_y = pixel_y + pixel_y_diff, time = 2)
animate(pixel_x = initial(pixel_x), pixel_y = final_pixel_y, time = 2)
/mob/living/do_attack_animation(atom/A)
var/final_pixel_y = get_standard_pixel_y_offset(lying)
..(A, final_pixel_y)
floating = 0 // If we were without gravity, the bouncing animation got stopped, so we make sure we restart the bouncing after the next movement.
// What icon do we use for the attack?
var/image/I
if(hand && l_hand) // Attacked with item in left hand.
I = image(l_hand.icon, A, l_hand.icon_state, A.layer + 1)
else if(!hand && r_hand) // Attacked with item in right hand.
I = image(r_hand.icon, A, r_hand.icon_state, A.layer + 1)
else // Attacked with a fist?
return
// Who can see the attack?
var/list/viewing = list()
for(var/mob/M in viewers(A))
if(M.client && M.client.prefs.show_ghostitem_attack)
viewing |= M.client
flick_overlay(I, viewing, 5) // 5 ticks/half a second
// Scale the icon.
I.transform *= 0.75
// The icon should not rotate.
I.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
// Set the direction of the icon animation.
var/direction = get_dir(src, A)
if(direction & NORTH)
I.pixel_y = -16
else if(direction & SOUTH)
I.pixel_y = 16
if(direction & EAST)
I.pixel_x = -16
else if(direction & WEST)
I.pixel_x = 16
if(!direction) // Attacked self?!
I.pixel_z = 16
// And animate the attack!
animate(I, alpha = 175, pixel_x = 0, pixel_y = 0, pixel_z = 0, time = 3)
/atom/movable/proc/receiving_damage(atom/A)
var/pixel_x_diff = rand(-3,3)
var/pixel_y_diff = rand(-3,3)
animate(src, pixel_x = pixel_x + pixel_x_diff, pixel_y = pixel_y + pixel_y_diff, time = 2)
animate(pixel_x = initial(pixel_x), pixel_y = initial(pixel_y), time = 2)
/mob/living/receiving_damage(atom/A)
/mob/living/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect, end_pixel_y)
end_pixel_y = get_standard_pixel_y_offset(lying)
if(!used_item)
used_item = get_active_hand()
..()
floating = 0 // If we were without gravity, the bouncing animation got stopped, so we make sure we restart the bouncing after the next movement.
+5 -2
View File
@@ -244,7 +244,7 @@
var/obj/item/grab/G = new /obj/item/grab(user, src)
if(buckled)
to_chat(user, "<span class='notice'>You cannot grab [src], \he is buckled in!</span>")
to_chat(user, "<span class='notice'>You cannot grab [src]; [p_they()] [p_are()] buckled in!</span>")
if(!G) //the grab will delete itself in New if src is anchored
return 0
user.put_in_active_hand(G)
@@ -333,6 +333,9 @@
if(INTENT_GRAB)
grabbedby(M)
return FALSE
else
if(INTENT_HARM)
M.do_attack_animation(src)
return TRUE
if(INTENT_DISARM)
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
return TRUE
+2 -2
View File
@@ -164,10 +164,10 @@ proc/get_radio_key_from_channel(var/channel)
if(is_muzzled())
var/obj/item/clothing/mask/muzzle/G = wear_mask
if(G.mute == MUTE_ALL) //if the mask is supposed to mute you completely or just muffle you
if(G.mute == MUZZLE_MUTE_ALL) //if the mask is supposed to mute you completely or just muffle you
to_chat(src, "<span class='danger'>You're muzzled and cannot speak!</span>")
return
else if(G.mute == MUTE_MUFFLE)
else if(G.mute == MUZZLE_MUTE_MUFFLE)
message = muffledspeech(message)
verb = "mumbles"
+1 -1
View File
@@ -599,7 +599,7 @@
var/mob/living/carbon/human/H = over_object //changed to human to avoid stupid issues like xenos holding pAIs.
if(!istype(H) || !Adjacent(H)) return ..()
if(usr == src)
switch(alert(H, "[src] wants you to pick them up. Do it?",,"Yes","No"))
switch(alert(H, "[src] wants you to pick [p_them()] up. Do it?",,"Yes","No"))
if("Yes")
if(Adjacent(H))
get_scooped(H)
@@ -71,7 +71,7 @@
if(answer == "Yes")
var/turf/T = get_turf_or_move(P.loc)
for(var/mob/v in viewers(T))
v.show_message("<span class='notice'>[M] presses \his thumb against [P].</span>", 3, "<span class='notice'>[P] makes a sharp clicking sound as it extracts DNA material from [M].</span>", 2)
v.show_message("<span class='notice'>[M] presses [M.p_their()] thumb against [P].</span>", 3, "<span class='notice'>[P] makes a sharp clicking sound as it extracts DNA material from [M].</span>", 2)
var/datum/dna/dna = M.dna
to_chat(P, "<font color = red><h3>[M]'s UE string : [dna.unique_enzymes]</h3></font>")
if(dna.unique_enzymes == P.master_dna)
@@ -79,7 +79,7 @@
else
to_chat(P, "<b>DNA does not match stored Master DNA.</b>")
else
to_chat(P, "[M] does not seem like \he is going to provide a DNA sample willingly.")
to_chat(P, "[M] does not seem like [M.p_they()] [M.p_are()] going to provide a DNA sample willingly.")
return 1
/datum/pai_software/radio_config
@@ -142,7 +142,7 @@
to_chat(usr, "<span class='warning'>The reboot system is currently offline. Please wait another [cooldown_time] seconds.</span>")
return
user.visible_message("<span class='warning'>\the [user] swipes \his ID card through \the [src], attempting to reboot it.</span>", "<span class='warning'>You swipe your ID card through \the [src], attempting to reboot it.</span>")
user.visible_message("<span class='warning'>\the [user] swipes [user.p_their()] ID card through [src], attempting to reboot it.</span>", "<span class='warning'>You swipe your ID card through [src], attempting to reboot it.</span>")
last_reboot = world.time / 10
var/drones = 0
for(var/mob/living/silicon/robot/drone/D in world)
@@ -153,7 +153,7 @@
return
else
user.visible_message("<span class='warning'>\the [user] swipes \his ID card through \the [src], attempting to shut it down.</span>", "<span class='warning'>You swipe your ID card through \the [src], attempting to shut it down.</span>")
user.visible_message("<span class='warning'>\the [user] swipes [user.p_their()] ID card through [src], attempting to shut it down.</span>", "<span class='warning'>You swipe your ID card through \the [src], attempting to shut it down.</span>")
if(emagged)
return
@@ -794,7 +794,7 @@ var/list/robot_verbs_default = list(
laws = new /datum/ai_laws/syndicate_override
var/time = time2text(world.realtime,"hh:mm:ss")
lawchanges.Add("[time] <B>:</B> [M.name]([M.key]) emagged [name]([key])")
set_zeroth_law("Only [M.real_name] and people he designates as being such are Syndicate Agents.")
set_zeroth_law("Only [M.real_name] and people [M.p_they()] designate[M.p_s()] as being such are Syndicate Agents.")
to_chat(src, "<span class='warning'>ALERT: Foreign software detected.</span>")
sleep(5)
to_chat(src, "<span class='warning'>Initiating diagnostics...</span>")
@@ -810,7 +810,7 @@ var/list/robot_verbs_default = list(
to_chat(src, "<span class='warning'>ERRORERRORERROR</span>")
to_chat(src, "<b>Obey these laws:</b>")
laws.show_laws(src)
to_chat(src, "<span class='boldwarning'>ALERT: [M.real_name] is your new master. Obey your new laws and his commands.</span>")
to_chat(src, "<span class='boldwarning'>ALERT: [M.real_name] is your new master. Obey your new laws and [M.p_their()] commands.</span>")
SetLockdown(0)
if(src.module && istype(src.module, /obj/item/robot_module/miner))
for(var/obj/item/pickaxe/drill/cyborg/D in src.module.modules)
@@ -1,7 +1,7 @@
/mob/living/silicon/robot/attack_alien(mob/living/carbon/alien/humanoid/M)
if(M.a_intent == INTENT_DISARM)
if(!lying)
M.do_attack_animation(src)
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
if(prob(85))
Stun(7)
step(src, get_dir(M,src))
@@ -41,6 +41,15 @@
if(L.a_intent == INTENT_HELP)
visible_message("<span class='notice'>[L.name] rubs its head against [src].</span>")
/mob/living/silicon/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
if(user.a_intent == INTENT_HARM)
..(user, TRUE)
adjustBruteLoss(rand(10, 15))
playsound(loc, "punch", 25, 1, -1)
visible_message("<span class='danger'>[user] has punched [src]!</span>", "<span class='userdanger'>[user] has punched [src]!</span>")
return TRUE
return FALSE
/mob/living/silicon/attack_hand(mob/living/carbon/human/M)
switch(M.a_intent)
if(INTENT_HELP)
@@ -49,17 +58,8 @@
if("grab")
grabbedby(M)
else
M.do_attack_animation(src)
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
playsound(loc, 'sound/effects/bang.ogg', 10, 1)
if(HULK in M.mutations)
var/damage = rand(10,15)
adjustBruteLoss(damage)
add_attack_logs(M, src, "Melee attacked with fists")
playsound(loc, "punch", 25, 1, -1)
visible_message("<span class='danger'>[M] has punched [src]!</span>", \
"<span class='userdanger'>[M] has punched [src]!</span>")
return 1
else
visible_message("<span class='danger'>[M] punches [src], but doesn't leave a dent.</span>", \
visible_message("<span class='danger'>[M] punches [src], but doesn't leave a dent.</span>", \
"<span class='userdanger'>[M] punches [src], but doesn't leave a dent.!</span>")
return 0
return FALSE
@@ -11,7 +11,7 @@
grabbedby(M)
if(INTENT_HARM, INTENT_DISARM)
M.do_attack_animation(src)
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
visible_message("<span class='danger'>[M] [response_harm] [src]!</span>")
playsound(loc, "punch", 25, 1, -1)
attack_threshold_check(harm_intent_damage)
@@ -19,6 +19,14 @@
updatehealth()
return 1
/mob/living/simple_animal/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
if(user.a_intent == INTENT_HARM)
..(user, TRUE)
playsound(loc, "punch", 25, 1, -1)
visible_message("<span class='danger'>[user] has punched [src]!</span>", "<span class='userdanger'>[user] has punched [src]!</span>")
adjustBruteLoss(15)
return TRUE
/mob/living/simple_animal/attack_alien(mob/living/carbon/alien/humanoid/M)
if(..()) //if harm or disarm intent.
var/damage = rand(15, 30)
@@ -58,3 +66,11 @@
visible_message("<span class='warning'>[src] looks unharmed.</span>")
else
apply_damage(damage, damagetype)
/mob/living/simple_animal/do_attack_animation(atom/A, visual_effect_icon, used_item, no_effect, end_pixel_y)
if(!no_effect && !visual_effect_icon && melee_damage_upper)
if(melee_damage_upper < 10)
visual_effect_icon = ATTACK_EFFECT_PUNCH
else
visual_effect_icon = ATTACK_EFFECT_SMASH
..()
@@ -94,7 +94,7 @@
/mob/living/simple_animal/bot/ed209/set_custom_texts()
text_hack = "You disable [name]'s combat inhibitor."
text_dehack = "You restore [name]'s combat inhibitor."
text_dehack_fail = "[name] ignores your attempts to restrict him!"
text_dehack_fail = "[name] ignores your attempts to restrict [p_them()]!"
/mob/living/simple_animal/bot/ed209/get_controls(mob/user)
var/dat
@@ -58,7 +58,7 @@
/mob/living/simple_animal/bot/floorbot/set_custom_texts()
text_hack = "You corrupt [name]'s construction protocols."
text_dehack = "You detect errors in [name] and reset his programming."
text_dehack = "You detect errors in [name] and reset [p_their()] programming."
text_dehack_fail = "[name] is not responding to reset commands!"
/mob/living/simple_animal/bot/floorbot/get_controls(mob/user)
@@ -98,7 +98,7 @@
T.use(loaded)
amount += loaded
if(loaded > 0)
to_chat(user, "<span class='notice'>You load [loaded] tiles into the floorbot. He now contains [amount] tiles.</span>")
to_chat(user, "<span class='notice'>You load [loaded] tiles into the floorbot. [p_they(TRUE)] now contains [amount] tiles.</span>")
nagged = 0
update_icon()
else
@@ -75,10 +75,10 @@
//helmet and armor = 100% protection
if( istype(inventory_head,/obj/item/clothing/head/helmet) && istype(inventory_back,/obj/item/clothing/suit/armor) )
if( O.force )
to_chat(user, "<span class='warning'>[src] is wearing too much armor! You can't cause \him any damage.</span>")
to_chat(user, "<span class='warning'>[src] is wearing too much armor! You can't cause [p_them()] any damage.</span>")
visible_message("<span class='danger'> [user] hits [src] with [O], however [src] is too armored.</span>")
else
to_chat(user, "<span class='warning'>[src] is wearing too much armor! You can't reach \his skin.<span>")
to_chat(user, "<span class='warning'>[src] is wearing too much armor! You can't reach [p_their()] skin.<span>")
visible_message("[user] gently taps [src] with [O].")
if(health>0 && prob(15))
custom_emote(1, "looks at [user] with [pick("an amused","an annoyed","a confused","a resentful", "a happy", "an excited")] expression.")
@@ -180,7 +180,7 @@
)
if( ! ( item_to_add.type in allowed_types ) )
to_chat(usr, "<span class='warning'>You set [item_to_add] on [src]'s back, but \he shakes it off!</span>")
to_chat(usr, "<span class='warning'>You set [item_to_add] on [src]'s back, but [p_they()] shake[p_s()] it off!</span>")
if(!usr.drop_item())
to_chat(usr, "<span class='warning'>\The [item_to_add] is stuck to your hand, you cannot put it on [src]'s back!</span>")
return
@@ -379,10 +379,10 @@
to_chat(user, "<span class='warning'>\The [item_to_add] is stuck to your hand, you cannot put it on [src]'s head!</span>")
return 0
if(health <= 0)
to_chat(user, "<span class ='notice'>There is merely a dull, lifeless look in [real_name]'s eyes as you put the [item_to_add] on \him.</span>")
to_chat(user, "<span class ='notice'>There is merely a dull, lifeless look in [real_name]'s eyes as you put the [item_to_add] on [p_them()].</span>")
else if(user)
user.visible_message("[user] puts [item_to_add] on [real_name]'s head. [src] looks at [user] and barks once.",
"<span class='notice'>You put [item_to_add] on [real_name]'s head. [src] gives you a peculiar look, then wags \his tail once and barks.</span>",
"<span class='notice'>You put [item_to_add] on [real_name]'s head. [src] gives you a peculiar look, then wags [p_their()] tail once and barks.</span>",
"<span class='italics'>You hear a friendly-sounding bark.</span>")
item_to_add.loc = src
src.inventory_head = item_to_add
@@ -392,7 +392,7 @@
if(user && !user.drop_item())
to_chat(user, "<span class='warning'>\The [item_to_add] is stuck to your hand, you cannot put it on [src]'s head!</span>")
return 0
to_chat(user, "<span class='warning'>You set [item_to_add] on [src]'s head, but \he shakes it off!</span>")
to_chat(user, "<span class='warning'>You set [item_to_add] on [src]'s head, but [p_they()] shake[p_s()] it off!</span>")
item_to_add.loc = loc
if(prob(25))
step_rand(item_to_add)
@@ -35,7 +35,7 @@
var/emagged = 0 //is it getting ready to explode?
var/obj/item/mmi/mmi = null
var/emagged_master = null //for administrative purposes, to see who emagged the spiderbot; also for a holder for if someone emags an empty frame first then inserts an MMI.
var/mob/emagged_master = null //for administrative purposes, to see who emagged the spiderbot; also for a holder for if someone emags an empty frame first then inserts an MMI.
/mob/living/simple_animal/spiderbot/Destroy()
if(emagged)
@@ -135,8 +135,8 @@
else
emagged = 1
to_chat(user, "<span class='notice'>You short out the security protocols and rewrite [src]'s internal memory.</span>")
to_chat(src, "<span class='userdanger'>You have been emagged; you are now completely loyal to [user] and their every order!</span>")
emagged_master = user.name
to_chat(src, "<span class='userdanger'>You have been emagged; you are now completely loyal to [user] and [user.p_their()] every order!</span>")
emagged_master = user
add_attack_logs(user, src, "Emagged")
maxHealth = 60
health = 60
@@ -150,7 +150,7 @@
ckey = M.brainmob.ckey
name = "Spider-bot ([M.brainmob.name])"
if(emagged)
to_chat(src, "<span class='userdanger'>You have been emagged; you are now completely loyal to [emagged_master] and their every order!</span>")
to_chat(src, "<span class='userdanger'>You have been emagged; you are now completely loyal to [emagged_master] and [emagged_master.p_their()] every order!</span>")
/mob/living/simple_animal/spiderbot/proc/update_icon()
if(mmi)
@@ -117,7 +117,7 @@ Difficulty: Hard
bloodspell.phased = 1
internal_gps = new/obj/item/gps/internal/bubblegum(src)
/mob/living/simple_animal/hostile/megafauna/bubblegum/do_attack_animation(atom/A, visual_effect_icon)
/mob/living/simple_animal/hostile/megafauna/bubblegum/do_attack_animation(atom/A, visual_effect_icon, used_item, no_effect, end_pixel_y)
if(!charging)
..()
@@ -229,7 +229,7 @@ Difficulty: Medium
playsound(src.loc, 'sound/effects/meteorimpact.ogg', 200, 1)
for(var/mob/living/L in orange(1, src))
if(L.stat)
visible_message("<span class='warning'>[src] slams down on [L], crushing them!</span>")
visible_message("<span class='warning'>[src] slams down on [L], crushing [L.p_them()]!</span>")
L.gib()
else
L.adjustBruteLoss(75)
@@ -328,7 +328,7 @@
//Jiggle the whole worm forwards towards the next segment
/mob/living/simple_animal/hostile/spaceWorm/do_attack_animation(atom/A)
/mob/living/simple_animal/hostile/spaceWorm/do_attack_animation(atom/A, visual_effect_icon, used_item, no_effect, end_pixel_y)
..()
if(previousWorm)
previousWorm.do_attack_animation(src)
@@ -36,7 +36,7 @@
L.reagents.add_reagent("terror_black_toxin", 30) // inject our special poison
visible_message("<span class='danger'>[src] buries its long fangs deep into the [inject_target] of [target]!</span>")
else
visible_message("<span class='danger'>[src] bites [target], but cannot inject venom into their [inject_target]!</span>")
visible_message("<span class='danger'>[src] bites [target], but cannot inject venom into [target.p_their()] [inject_target]!</span>")
L.attack_animal(src)
if(!ckey && (!(target in enemies) || L.reagents.has_reagent("terror_black_toxin", 60)))
step_away(src, L)
@@ -33,7 +33,7 @@
if(W)
melee_damage_lower = initial(melee_damage_lower) * 2
melee_damage_upper = initial(melee_damage_upper) * 2
visible_message("<span class='danger'>[src] savagely mauls [target] while they are stuck in the web!</span>")
visible_message("<span class='danger'>[src] savagely mauls [target] while [L.p_theyre()] stuck in the web!</span>")
else
melee_damage_lower = initial(melee_damage_lower)
melee_damage_upper = initial(melee_damage_upper)
@@ -93,5 +93,5 @@
// instead of having a venom that only lasts seconds, we just add the eyeblur directly.
visible_message("<span class='danger'>[src] buries its fangs deep into the [inject_target] of [target]!</span>")
else
visible_message("<span class='danger'>[src] bites [target], but cannot inject venom into their [inject_target]!</span>")
visible_message("<span class='danger'>[src] bites [target], but cannot inject venom into [target.p_their()] [inject_target]!</span>")
L.attack_animal(src)
@@ -43,7 +43,7 @@
/mob/living/simple_animal/hostile/poison/terror_spider/prince/spider_specialattack(mob/living/carbon/human/L)
if(prob(15))
visible_message("<span class='danger'>[src] rams into [L], knocking them to the floor!</span>")
visible_message("<span class='danger'>[src] rams into [L], knocking [L.p_them()] to the floor!</span>")
L.Weaken(5)
L.Stun(5)
else
@@ -201,11 +201,6 @@ var/global/list/ts_spiderling_list = list()
spider_specialattack(G,can_poison)
else
G.attack_animal(src)
else if(istype(target, /obj/structure/alien/resin))
var/obj/structure/alien/resin/E = target
do_attack_animation(E)
E.health -= rand(melee_damage_lower, melee_damage_upper)
E.healthcheck()
else
target.attack_animal(src)
@@ -27,7 +27,7 @@
..()
if(stat == 2)
new /obj/item/reagent_containers/food/snacks/ectoplasm(src.loc)
src.visible_message("<span class='warning'>\The [src] lets out a contented sigh as their form unwinds.</span>")
src.visible_message("<span class='warning'>[src] lets out a contented sigh as [p_their()] form unwinds.</span>")
src.ghostize()
qdel(src)
return
@@ -26,7 +26,7 @@
to_chat(usr, "<span class='warning'>[src] appears to be having trouble staying afloat!</span>")
/mob/living/simple_animal/possessed_object/do_attack_animation(atom/A)
/mob/living/simple_animal/possessed_object/do_attack_animation(atom/A, visual_effect_icon, used_item, no_effect, end_pixel_y)
..()
animate_ghostly_presence(src, -1, 20, 1) // Restart the floating animation after the attack animation, as it will be cancelled.
+5 -9
View File
@@ -543,11 +543,11 @@ var/list/slot_equipment_priority = list( \
client.screen = list()
hud_used.show_hud(hud_used.hud_version)
/mob/setDir(new_dir)
/mob/setDir(new_dir)
if(forced_look)
if(isnum(forced_look))
dir = forced_look
else
else
var/atom/A = locateUID(forced_look)
if(istype(A))
dir = get_cardinal_dir(src, A)
@@ -592,7 +592,7 @@ var/list/slot_equipment_priority = list( \
return
if(!src || !isturf(src.loc))
return 0
if(istype(A, /obj/effect/decal/point))
if(istype(A, /obj/effect/temp_visual/point))
return 0
var/tile = get_turf(A)
@@ -600,12 +600,8 @@ var/list/slot_equipment_priority = list( \
return 0
changeNext_move(CLICK_CD_POINT)
var/obj/P = new /obj/effect/decal/point(tile)
var/obj/P = new /obj/effect/temp_visual/point(tile)
P.invisibility = invisibility
spawn (20)
if(P)
qdel(P)
return 1
/mob/proc/ret_grab(obj/effect/list_container/mobl/L as obj, flag)
@@ -1179,7 +1175,7 @@ var/list/slot_equipment_priority = list( \
new /obj/effect/decal/cleanable/vomit/green(location)
else
if(!no_text)
visible_message("<span class='warning'>[src] pukes all over \himself!</span>","<span class='warning'>You puke all over yourself!</span>")
visible_message("<span class='warning'>[src] pukes all over [p_them()]self!</span>","<span class='warning'>You puke all over yourself!</span>")
location.add_vomit_floor(src, 1)
playsound(location, 'sound/effects/splat.ogg', 50, 1)
+5 -5
View File
@@ -269,7 +269,7 @@
to_chat(assailant, "<span class='notice'>You squeeze [affecting], but nothing interesting happens.</span>")
return
assailant.visible_message("<span class='warning'>[assailant] has reinforced \his grip on [affecting] (now neck)!</span>")
assailant.visible_message("<span class='warning'>[assailant] has reinforced [assailant.p_their()] grip on [affecting] (now neck)!</span>")
state = GRAB_NECK
icon_state = "grabbed+1"
assailant.setDir(get_dir(assailant, affecting))
@@ -282,11 +282,11 @@
hud.name = "kill"
affecting.Stun(10) //10 ticks of ensured grab
else if(state < GRAB_UPGRADING)
assailant.visible_message("<span class='danger'>[assailant] starts to tighten \his grip on [affecting]'s neck!</span>")
assailant.visible_message("<span class='danger'>[assailant] starts to tighten [assailant.p_their()] grip on [affecting]'s neck!</span>")
hud.icon_state = "kill1"
state = GRAB_KILL
assailant.visible_message("<span class='danger'>[assailant] has tightened \his grip on [affecting]'s neck!</span>")
assailant.visible_message("<span class='danger'>[assailant] has tightened [assailant.p_their()] grip on [affecting]'s neck!</span>")
add_attack_logs(assailant, affecting, "Strangled")
assailant.next_move = world.time + 10
@@ -332,7 +332,7 @@
if(last_hit_zone == "head") //This checks the hitzone the user has selected. In this specific case, they have the head selected.
if(affecting.lying)
return
assailant.visible_message("<span class='danger'>[assailant] thrusts \his head into [affecting]'s skull!</span>") //A visible message for what is going on.
assailant.visible_message("<span class='danger'>[assailant] thrusts [assailant.p_their()] head into [affecting]'s skull!</span>") //A visible message for what is going on.
var/damage = 5
var/obj/item/clothing/hat = attacker.head
if(istype(hat))
@@ -354,7 +354,7 @@
if(!affected.internal_bodyparts_by_name["eyes"])
to_chat(assailant, "<span class='danger'>You cannot locate any eyes on [affecting]!</span>")
return
assailant.visible_message("<span class='danger'>[assailant] presses \his fingers into [affecting]'s eyes!</span>")
assailant.visible_message("<span class='danger'>[assailant] presses [assailant.p_their()] fingers into [affecting]'s eyes!</span>")
to_chat(affecting, "<span class='danger'>You feel immense pain as digits are being pressed into your eyes!</span>")
add_attack_logs(assailant, affecting, "Eye-fucked with their fingers")
var/obj/item/organ/internal/eyes/eyes = affected.get_int_organ(/obj/item/organ/internal/eyes)
+64 -1
View File
@@ -4,6 +4,7 @@
var/spawning = 0 //Referenced when you want to delete the new_player later on in the code.
var/totalPlayers = 0 //Player counts for the Lobby tab
var/totalPlayersReady = 0
var/tos_consent = FALSE
universal_speak = 1
invisibility = 101
@@ -19,7 +20,40 @@
/mob/new_player/verb/new_player_panel()
set src = usr
new_player_panel_proc()
if(handle_tos_consent())
new_player_panel_proc()
/mob/new_player/proc/handle_tos_consent()
if(!GLOB.join_tos)
tos_consent = TRUE
return TRUE
establish_db_connection()
if(!dbcon.IsConnected())
tos_consent = TRUE
return TRUE
var/DBQuery/query = dbcon.NewQuery("SELECT * FROM [format_table_name("privacy")] WHERE ckey='[src.ckey]' AND consent=1")
query.Execute()
while(query.NextRow())
tos_consent = TRUE
return TRUE
privacy_consent()
return FALSE
/mob/new_player/proc/privacy_consent()
src << browse(null, "window=playersetup")
var/output = GLOB.join_tos
output += "<p><a href='byond://?src=[UID()];consent_signed=SIGNED'>I consent</A>"
output += "<p><a href='byond://?src=[UID()];consent_rejected=NOTSIGNED'>I DO NOT consent</A>"
src << browse(output,"window=privacy_consent;size=500x300")
var/datum/browser/popup = new(src, "privacy_consent", "<div align='center'>Privacy Consent</div>", 500, 400)
popup.set_window_options("can_close=0")
popup.set_content(output)
popup.open(0)
return
/mob/new_player/proc/new_player_panel_proc()
@@ -43,6 +77,9 @@
output += "<p><a href='byond://?src=[UID()];observe=1'>Observe</A></p>"
if(GLOB.join_tos)
output += "<p><a href='byond://?src=[UID()];tos=1'>Terms of Service</A></p>"
if(!IsGuestKey(src.key))
establish_db_connection()
@@ -109,11 +146,28 @@
/mob/new_player/Topic(href, href_list[])
if(!client) return 0
if(href_list["consent_signed"])
var/sqltime = time2text(world.realtime, "YYYY-MM-DD hh:mm:ss")
var/DBQuery/query = dbcon.NewQuery("REPLACE INTO [format_table_name("privacy")] (ckey, datetime, consent) VALUES ('[ckey]', '[sqltime]', 1)")
query.Execute()
src << browse(null, "window=privacy_consent")
tos_consent = 1
new_player_panel_proc()
if(href_list["consent_rejected"])
tos_consent = 0
to_chat(usr, "<span class='warning'>You must consent to the terms of service before you can join!</span>")
var/sqltime = time2text(world.realtime, "YYYY-MM-DD hh:mm:ss")
var/DBQuery/query = dbcon.NewQuery("REPLACE INTO [format_table_name("privacy")] (ckey, datetime, consent) VALUES ('[ckey]', '[sqltime]', 0)")
query.Execute()
if(href_list["show_preferences"])
client.prefs.ShowChoices(src)
return 1
if(href_list["ready"])
if(!tos_consent)
to_chat(usr, "<span class='warning'>You must consent to the terms of service before you can join!</span>")
return 0
ready = !ready
new_player_panel_proc()
@@ -126,6 +180,9 @@
new_player_panel_proc()
if(href_list["observe"])
if(!tos_consent)
to_chat(usr, "<span class='warning'>You must consent to the terms of service before you can join!</span>")
return 0
if(alert(src,"Are you sure you wish to observe? You cannot normally join the round after doing this!","Player Setup","Yes","No") == "Yes")
if(!client) return 1
@@ -155,8 +212,14 @@
respawnable_list += observer
qdel(src)
return 1
if(href_list["tos"])
privacy_consent()
return 0
if(href_list["late_join"])
if(!tos_consent)
to_chat(usr, "<span class='warning'>You must consent to the terms of service before you can join!</span>")
return 0
if(!ticker || ticker.current_state != GAME_STATE_PLAYING)
to_chat(usr, "<span class='warning'>The round is either not ready, or has already finished...</span>")
return