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https://github.com/ParadiseSS13/Paradise.git
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Merge branch 'master' of github.com:Baystation12/Baystation12 into feature
Conflicts: baystation12.dme
This commit is contained in:
@@ -200,6 +200,8 @@ hi
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icon = 'custom_items.dmi'
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desc = "A modified detective's camera, painted in bright orange. On the back you see \"Have fun\" written in small accurate letters with something black."
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icon_state = "orangecamera"
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icon_on = "orangecamera"
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icon_off = "camera_off"
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pictures_left = 30
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/obj/item/device/camera/fluff/oldcamera //magmaram: Maria Crash
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@@ -207,6 +209,8 @@ hi
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icon = 'custom_items.dmi'
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desc = "An old, slightly beat-up digital camera, with a cheap photo printer taped on. It's a nice shade of blue."
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icon_state = "oldcamera"
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icon_on = "oldcamera"
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icon_off = "oldcamera_off"
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pictures_left = 30
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/obj/item/weapon/card/id/fluff/lifetime //fastler: Fastler Greay; it seemed like something multiple people would have
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@@ -517,9 +521,10 @@ hi
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icon_state = "deus_blueshield"
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item_state = "deus_blueshield"
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/obj/item/clothing/suit/fluff/oldscarf //Writerer2: Sharik Israa
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/obj/item/clothing/suit/fluff/oldscarf //Writerer2: Javaria Zara
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name = "old scarf"
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desc = "An old looking scarf, it seems to be fairly worn."
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icon = 'clothing/suits.dmi'
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icon_state = "mantle-unathi"
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item_state = "mantle-unathi"
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body_parts_covered = UPPER_TORSO
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@@ -192,7 +192,8 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
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/mob/living/carbon/human/proc/inject_blood(obj/item/weapon/reagent_containers/container, var/amount)
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var/datum/reagent/blood/our = get_blood(vessel)
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var/datum/reagent/blood/injected = get_blood(container.reagents)
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if (!injected)
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return
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if(blood_incompatible(injected.data["blood_type"],our.data["blood_type"]) )
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reagents.add_reagent("toxin",amount * 0.5)
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reagents.update_total()
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@@ -122,6 +122,8 @@
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var/pictures_max = 10
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var/pictures_left = 10
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var/on = 1
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var/icon_on = "camera"
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var/icon_off = "camera_off"
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/obj/item/device/camera/attack(mob/living/carbon/human/M as mob, mob/user as mob)
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@@ -130,9 +132,9 @@
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/obj/item/device/camera/attack_self(mob/user as mob)
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on = !on
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if(on)
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src.icon_state = "camera"
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src.icon_state = icon_on
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else
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src.icon_state = "camera_off"
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src.icon_state = icon_off
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user << "You switch the camera [on ? "on" : "off"]."
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return
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@@ -253,8 +255,8 @@
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pictures_left--
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desc = "A polaroid camera. It has [pictures_left] photos left."
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user << "<span class='notice'>[pictures_left] photos left.</span>"
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icon_state = "camera_off"
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icon_state = icon_off
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on = 0
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spawn(64)
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icon_state = "camera"
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icon_state = icon_on
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on = 1
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@@ -534,6 +534,10 @@
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proc/move()
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var/obj/structure/disposalpipe/last
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while(active)
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if(hasmob && prob(3))
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for(var/mob/living/H in src)
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H.take_overall_damage(20, 0, "Blunt Trauma")//horribly maim any living creature jumping down disposals. c'est la vie
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if(has_fat_guy && prob(2)) // chance of becoming stuck per segment if contains a fat guy
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active = 0
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// find the fat guys
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