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Finished pepperspray, added mace item, improved security console, and a few other things. Will know when I see the diffs.
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@@ -528,7 +528,7 @@
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if (emptyHand)
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ears.DblClick()
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return
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if (!( istype(W, /obj/item/clothing/ears) ) && !( istype(W, /obj/item/device/radio/headset) ))
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if ((!istype(W, /obj/item) || W.w_class > 1 || w_uniform) && !(istype(W, /obj/item/device/radio/headset)))
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return
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u_equip(W)
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ears = W
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