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Laggy DragNDrop fix (#21052)
* added dragndrop click methods for atoms * some updating, little changing MouseDrop logic * added INVOKE_ASYNC to delayed procs * cleanup * cleanup * cleanup * no cheesing * more comments, removed variable from atom * whoopsie * added inventory screen objects support, disabling tooltips now disables all tooltips, not only items * fixing table hitting self issue
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@@ -255,6 +255,7 @@
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if(user != O)
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user.visible_message("<span class='danger'>[user] stuffs [O] into [src]!</span>", "<span class='danger'>You stuff [O] into [src]!</span>")
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add_fingerprint(user)
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return TRUE
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/obj/structure/closet/attack_ai(mob/user)
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if(isrobot(user) && Adjacent(user)) //Robots can open/close it, but not the AI
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