- Disables random events by default, requires config.txt to enable
random events
- Makes portable turrets respect its preset anchored value
- Gives flamethrower a real category
This commit is contained in:
Artorp
2015-03-21 13:39:00 +01:00
parent 9749c04d15
commit fc45243f8a
3 changed files with 7 additions and 4 deletions
+1 -1
View File
@@ -49,7 +49,7 @@
var/list/votable_modes = list() // votable modes
var/list/probabilities = list() // relative probability of each mode
var/humans_need_surnames = 0
var/allow_random_events = 1 // enables random events mid-round when set to 1
var/allow_random_events = 0 // enables random events mid-round when set to 1
var/allow_ai = 1 // allow ai job
var/hostedby = null
var/respawn = 0
+5 -2
View File
@@ -70,8 +70,11 @@
spark_system.set_up(5, 0, src)
spark_system.attach(src)
cover = new /obj/machinery/porta_turret_cover(loc)
cover.Parent_Turret = src
if(anchored)
create_cover()
else
invisibility = 0
update_icon()
setup()
/obj/machinery/porta_turret/proc/setup()
@@ -433,7 +433,7 @@
build_type = AUTOLATHE
materials = list("$metal" = 500)
build_path = /obj/item/weapon/flamethrower/full
category = list("hacked", "Weapons and ammo")
category = list("hacked", "Security")
/datum/design/handcuffs
name = "Handcuffs"