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https://github.com/ParadiseSS13/Paradise.git
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Bugfixes
- Disables random events by default, requires config.txt to enable random events - Makes portable turrets respect its preset anchored value - Gives flamethrower a real category
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@@ -49,7 +49,7 @@
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var/list/votable_modes = list() // votable modes
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var/list/probabilities = list() // relative probability of each mode
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var/humans_need_surnames = 0
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var/allow_random_events = 1 // enables random events mid-round when set to 1
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var/allow_random_events = 0 // enables random events mid-round when set to 1
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var/allow_ai = 1 // allow ai job
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var/hostedby = null
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var/respawn = 0
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@@ -70,8 +70,11 @@
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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cover = new /obj/machinery/porta_turret_cover(loc)
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cover.Parent_Turret = src
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if(anchored)
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create_cover()
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else
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invisibility = 0
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update_icon()
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setup()
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/obj/machinery/porta_turret/proc/setup()
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@@ -433,7 +433,7 @@
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build_type = AUTOLATHE
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materials = list("$metal" = 500)
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build_path = /obj/item/weapon/flamethrower/full
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category = list("hacked", "Weapons and ammo")
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category = list("hacked", "Security")
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/datum/design/handcuffs
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name = "Handcuffs"
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