mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 12:07:27 +01:00
TG: Buckling to chairs no longer causes you to drop anything.
Added Nodrak's Jump to Mob verb. Added Sieve's lantern fix. Commented out the silicate recipe. Added Skaer's sec cartridge box to the armoury. Moved the check_if_buckled() proc to mob/living, rather than having it repeated. Revision: r3168 Author: petethegoat
This commit is contained in:
@@ -99,7 +99,6 @@ proc/move_mining_shuttle()
|
||||
|
||||
/obj/item/device/flashlight/lantern
|
||||
name = "Mining Lantern"
|
||||
icon = 'lighting.dmi'
|
||||
icon_state = "lantern-off"
|
||||
desc = "A miner's lantern"
|
||||
anchored = 0
|
||||
|
||||
@@ -148,7 +148,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
/mob/dead/observer/proc/dead_tele()
|
||||
set category = "Ghost"
|
||||
set name = "Teleport"
|
||||
set desc= "Teleport"
|
||||
set desc= "Teleport to a location"
|
||||
if((usr.stat != 2) || !istype(usr, /mob/dead/observer))
|
||||
usr << "Not when you're not dead!"
|
||||
return
|
||||
@@ -164,6 +164,33 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
L+=T
|
||||
usr.loc = pick(L)
|
||||
|
||||
/mob/dead/observer/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak
|
||||
set category = "Ghost"
|
||||
set name = "Jump to Mob"
|
||||
set desc = "Teleport to a mob"
|
||||
|
||||
if(istype(usr, /mob/dead/observer)) //Make sure they're an observer!
|
||||
|
||||
|
||||
var/list/dest = list() //List of possible destinations (mobs)
|
||||
var/target = null //Chosen target.
|
||||
|
||||
dest += getmobs() //Fill list, prompt user with list
|
||||
target = input("Please, select a player!", "Jump to Mob", null, null) as null|anything in dest
|
||||
|
||||
if (!target)//Make sure we actually have a target
|
||||
return
|
||||
else
|
||||
var/mob/M = dest[target] //Destination mob
|
||||
var/mob/A = src //Source mob
|
||||
var/turf/T = get_turf(M) //Turf of the destination mob
|
||||
|
||||
if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
|
||||
A.loc = T
|
||||
else
|
||||
A << "This mob is not located in the game world."
|
||||
|
||||
|
||||
/mob/dead/observer/verb/toggle_alien_candidate()
|
||||
set name = "Toggle Be Alien Candidate"
|
||||
set category = "Ghost"
|
||||
|
||||
@@ -565,15 +565,6 @@
|
||||
D.cure()
|
||||
return
|
||||
|
||||
check_if_buckled()
|
||||
if (src.buckled)
|
||||
src.lying = (istype(src.buckled, /obj/structure/stool/bed) ? 1 : 0)
|
||||
if(src.lying)
|
||||
src.drop_item()
|
||||
src.density = 1
|
||||
else
|
||||
src.density = !src.lying
|
||||
|
||||
handle_stomach()
|
||||
spawn(0)
|
||||
for(var/mob/M in stomach_contents)
|
||||
|
||||
@@ -494,15 +494,6 @@
|
||||
D.cure()
|
||||
return
|
||||
|
||||
check_if_buckled()
|
||||
if (buckled)
|
||||
lying = (istype(buckled, /obj/structure/stool/bed) ? 1 : 0)
|
||||
if(lying)
|
||||
drop_item()
|
||||
density = 1
|
||||
else
|
||||
density = !lying
|
||||
|
||||
handle_stomach()
|
||||
spawn(0)
|
||||
for(var/mob/M in stomach_contents)
|
||||
|
||||
@@ -1361,21 +1361,6 @@
|
||||
|
||||
return
|
||||
|
||||
|
||||
check_if_buckled()
|
||||
if(buckle_check != (buckled ? 1 : 0))
|
||||
buckle_check = (buckled ? 1 : 0)
|
||||
if (buckled)
|
||||
lying = istype(buckled, /obj/structure/stool/bed) || istype(buckled, /obj/machinery/conveyor)
|
||||
if(lying)
|
||||
drop_item()
|
||||
density = 1
|
||||
else
|
||||
density = !lying
|
||||
if(buckle_check)
|
||||
if(istype(buckled, /obj/structure/stool/bed) || istype(buckled, /obj/machinery/conveyor))
|
||||
drop_item()
|
||||
|
||||
handle_stomach()
|
||||
spawn(0)
|
||||
for(var/mob/M in stomach_contents)
|
||||
|
||||
@@ -661,16 +661,6 @@
|
||||
else
|
||||
virus2.activate(src)
|
||||
|
||||
|
||||
check_if_buckled()
|
||||
if (src.buckled)
|
||||
src.lying = istype(src.buckled, /obj/structure/stool/bed) || istype(src.buckled, /obj/machinery/conveyor)
|
||||
if(src.lying)
|
||||
src.drop_item()
|
||||
src.density = 1
|
||||
else
|
||||
src.density = !src.lying
|
||||
|
||||
handle_changeling()
|
||||
if (mind)
|
||||
if (mind.special_role == "Changeling" && changeling)
|
||||
|
||||
@@ -210,7 +210,22 @@
|
||||
return
|
||||
|
||||
/mob/living/proc/UpdateDamageIcon()
|
||||
return
|
||||
return
|
||||
|
||||
/mob/living/proc/check_if_buckled()
|
||||
if (buckled)
|
||||
if(buckled == /obj/structure/stool/bed || istype(buckled, /obj/machinery/conveyor))
|
||||
lying = 1
|
||||
if(lying)
|
||||
var/h = hand
|
||||
hand = 0
|
||||
drop_item()
|
||||
hand = 1
|
||||
drop_item()
|
||||
hand = h
|
||||
density = 1
|
||||
else
|
||||
density = !lying
|
||||
|
||||
/mob/living/attack_animal(mob/M)
|
||||
attack_paw(M) // treat it like a normal non-human attack
|
||||
|
||||
@@ -801,7 +801,7 @@
|
||||
/mob/proc/can_use_hands()
|
||||
if(handcuffed)
|
||||
return 0
|
||||
if(buckled && istype(buckled, /obj/structure/stool/bed)) // buckling does not restrict hands
|
||||
if(buckled && ! istype(buckled, /obj/structure/stool/bed/chair)) // buckling does not restrict hands
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user