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Adds the sec great coat. Does not include kidan as mcramon plans to remove their shoulder pads. (#26071)
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@@ -841,6 +841,30 @@
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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//Basic jacket and subtypes
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/obj/item/clothing/suit/greatcoat/sec
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name = "security greatcoat"
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desc = "A wool-lined coat made from rugged materials that altogether make up to be a comfortable coat.\ GLORY TO ARSTOSKHA!!"
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icon_state = "secgreatcoat"
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item_state = "secgreatcoat"
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w_class = WEIGHT_CLASS_NORMAL
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ignore_suitadjust = TRUE
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
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heat_protection = UPPER_TORSO|LOWER_TORSO|ARMS
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//Inherited from Security armour.
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allowed = list(/obj/item/gun/energy,/obj/item/reagent_containers/spray/pepper,/obj/item/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/restraints/handcuffs,/obj/item/flashlight/seclite,/obj/item/melee/classic_baton/telescopic,/obj/item/kitchen/knife/combat)
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min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
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max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
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strip_delay = 60
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put_on_delay = 40
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//End of inheritance from Security armour.
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armor = list(MELEE = 10, BULLET = 5, LASER = 10, ENERGY = 5, BOMB = 10, RAD = 0, FIRE = 20, ACID = 20)
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/suit.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/suit.dmi'
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)
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/obj/item/clothing/suit/jacket
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name = "jacket"
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desc = "Basic jacket item, should not be seen in game."
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