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Runtime fix for paint
Shuttle call/recall announcements are now more noticeable. Removed a few ways they could be spammed. Cats and Dogs can see in the dark. Recommitted some of the poop stuff by Doohl because, hell it's only one day and I don't hate fun. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3382 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -36,9 +36,8 @@ datum/shuttle_controller
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if(direction == 1)
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var/timeleft = timeleft()
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if(timeleft >= 600)
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world << "\blue <B>Shuttle is at Centcom. Unable to recall.</B>"
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return
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world << "\blue <B>Alert: The shuttle is going back!</B>"
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captain_announce("The emergency shuttle has been recalled.")
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world << sound('shuttlerecalled.ogg')
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setdirection(-1)
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online = 1
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@@ -171,7 +170,7 @@ datum/shuttle_controller
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start_location.move_contents_to(end_location)
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settimeleft(SHUTTLELEAVETIME)
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world << "<B>The Emergency Shuttle has docked with the station! You have [timeleft()/60] minutes to board the Emergency Shuttle.</B>"
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captain_announce("The Emergency Shuttle has docked with the station. You have [timeleft()/60] minutes to board the Emergency Shuttle.")
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world << sound('shuttledock.ogg')
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return 1
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@@ -216,7 +215,7 @@ datum/shuttle_controller
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end_location = locate(/area/shuttle/escape_pod5/transit)
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start_location.move_contents_to(end_location, null, EAST)
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world << "<B>The Emergency Shuttle has left the station! [timeleft()/60] minutes until the shuttle docks at Central Command.</B>"
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captain_announce("The Emergency Shuttle has left the station. Estimate [timeleft()/60] minutes until the shuttle docks at Central Command.")
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// Some aesthetic turbulance shaking
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for(var/mob/M in end_location)
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