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Runtime fix for paint
Shuttle call/recall announcements are now more noticeable. Removed a few ways they could be spammed. Cats and Dogs can see in the dark. Recommitted some of the poop stuff by Doohl because, hell it's only one day and I don't hate fun. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3382 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -0,0 +1 @@
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//APRIL FOOLS!! :3
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@@ -34,7 +34,7 @@
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emergency_shuttle.incall(2)
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log_game("All the AIs, comm consoles and boards are destroyed. Shuttle called.")
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message_admins("All the AIs, comm consoles and boards are destroyed. Shuttle called.", 1)
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world << "\blue <B>Alert: The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.</B>"
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captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
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world << sound('shuttlecalled.ogg')
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if(explosive)
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@@ -12,6 +12,7 @@
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emote_see = list("shakes its head", "shivers")
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speak_chance = 1
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turns_per_move = 5
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see_in_dark = 6
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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@@ -18,6 +18,7 @@
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "kicks the"
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see_in_dark = 5
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var/obj/item/inventory_head
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var/obj/item/inventory_back
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