Runtime fix for paint

Shuttle call/recall announcements are now more noticeable. Removed a few ways they could be spammed.
Cats and Dogs can see in the dark.
Recommitted some of the poop stuff by Doohl because, hell it's only one day and I don't hate fun.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3382 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
elly1989@rocketmail.com
2012-04-01 06:39:22 +00:00
parent 81d6e5abb3
commit fcb10e6e32
12 changed files with 28 additions and 25 deletions
@@ -0,0 +1 @@
//APRIL FOOLS!! :3
+1 -1
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@@ -34,7 +34,7 @@
emergency_shuttle.incall(2)
log_game("All the AIs, comm consoles and boards are destroyed. Shuttle called.")
message_admins("All the AIs, comm consoles and boards are destroyed. Shuttle called.", 1)
world << "\blue <B>Alert: The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.</B>"
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
world << sound('shuttlecalled.ogg')
if(explosive)
+1
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@@ -12,6 +12,7 @@
emote_see = list("shakes its head", "shivers")
speak_chance = 1
turns_per_move = 5
see_in_dark = 6
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
response_help = "pets the"
response_disarm = "gently pushes aside the"
+1
View File
@@ -18,6 +18,7 @@
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "kicks the"
see_in_dark = 5
var/obj/item/inventory_head
var/obj/item/inventory_back