Slowdown on pulling (#21056)

* slowdown on pulling

* slowdown only when pulling structure or machinery

* moving speed modifier to /mob/living/carbon instead of all atoms

* added pull_speed to /atom/movable, moved movement_delay proc to carbon/human

* no-slowdown-trash-bin

* Update code/game/atoms_movable.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* removed pull_speed on /obj/item/storage/bag/trash, no need to set this

* more 0 pull_speed objects

* added gravity check, moved pull_speed to /obj

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
This commit is contained in:
HMBGERDO
2023-06-07 20:08:25 +01:00
committed by GitHub
co-authored by Ryan
parent 89f8bba648
commit fcbd8174e6
13 changed files with 19 additions and 0 deletions
@@ -3,6 +3,9 @@
. += ..()
. += GLOB.configuration.movement.human_delay
. += dna.species.movement_delay(src)
if(mob_has_gravity() && isobj(pulling))
var/obj/pulled = pulling
. += pulled.pull_speed
/mob/living/carbon/human/Process_Spacemove(movement_dir = 0)