mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-30 04:02:33 +00:00
Bunch of FAT fixes
This commit is contained in:
@@ -258,9 +258,10 @@ datum/preferences
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dat += "Secondary Language:<br><a href='byond://?src=\ref[user];preference=language;task=input'>[language]</a><br>"
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dat += "Blood Type: <a href='byond://?src=\ref[user];preference=b_type;task=input'>[b_type]</a><br>"
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dat += "Skin Tone: <a href='?_src_=prefs;preference=s_tone;task=input'>[-s_tone + 35]/220<br></a>"
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//dat += "Skin pattern: <a href='byond://?src=\ref[user];preference=skin_style;task=input'>Adjust</a><br>"
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dat += "Needs Glasses: <a href='?_src_=prefs;preference=disabilities'><b>[disabilities == 0 ? "No" : "Yes"]</b></a><br>"
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dat += "Limbs: <a href='byond://?src=\ref[user];preference=limbs;task=input'>Adjust</a><br>"
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dat += "Skin pattern: <a href='byond://?src=\ref[user];preference=skin_style;task=input'>Adjust</a><br>"
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dat += "<br><b>Handicaps</b><br>"
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dat += "\t<a href='byond://?src=\ref[user];task=input;preference=disabilities'><b>\[Set Disabilities\]</b></a><br>"
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dat += "\tLimbs: <a href='byond://?src=\ref[user];preference=limbs;task=input'>Adjust</a><br>"
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//display limbs below
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var/ind = 0
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@@ -463,22 +464,32 @@ datum/preferences
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user << browse(HTML, "window=mob_occupation;size=[width]x[height]")
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return
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proc/ShowDisabilityState(mob/user,flag,label)
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if(flag==DISABILITY_FLAG_FAT && species!="Human")
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return "<li><i>[species] cannot be fat.</i></li>"
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return "<li><b>[label]:</b> <a href=\"?_src_=prefs;task=input;preference=disabilities;disability=[flag]\">[disabilities & flag ? "Yes" : "No"]</a></li>"
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proc/SetDisabilities(mob/user)
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var/HTML = "<body>"
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HTML += "<tt><center>"
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HTML += "<b>Choose disabilities</b><br>"
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HTML += "Need Glasses? <a href=\"byond://?src=\ref[user];preferences=1;disabilities=0\">[disabilities & (1<<0) ? "Yes" : "No"]</a><br>"
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HTML += "Seizures? <a href=\"byond://?src=\ref[user];preferences=1;disabilities=1\">[disabilities & (1<<1) ? "Yes" : "No"]</a><br>"
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HTML += "Coughing? <a href=\"byond://?src=\ref[user];preferences=1;disabilities=2\">[disabilities & (1<<2) ? "Yes" : "No"]</a><br>"
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HTML += "Tourettes/Twitching? <a href=\"byond://?src=\ref[user];preferences=1;disabilities=3\">[disabilities & (1<<3) ? "Yes" : "No"]</a><br>"
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HTML += "Nervousness? <a href=\"byond://?src=\ref[user];preferences=1;disabilities=4\">[disabilities & (1<<4) ? "Yes" : "No"]</a><br>"
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HTML += "Deafness? <a href=\"byond://?src=\ref[user];preferences=1;disabilities=5\">[disabilities & (1<<5) ? "Yes" : "No"]</a><br>"
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// AUTOFIXED BY fix_string_idiocy.py
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// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:474: HTML += "<tt><center>"
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HTML += {"<tt><center>
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<b>Choose disabilities</b><ul>"}
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// END AUTOFIX
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HTML += ShowDisabilityState(user,DISABILITY_FLAG_NEARSIGHTED,"Needs Glasses")
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HTML += ShowDisabilityState(user,DISABILITY_FLAG_FAT,"Obese")
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HTML += ShowDisabilityState(user,DISABILITY_FLAG_EPILEPTIC,"Seizures")
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HTML += ShowDisabilityState(user,DISABILITY_FLAG_DEAF,"Deaf")
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HTML += "<br>"
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HTML += "<a href=\"byond://?src=\ref[user];preferences=1;disabilities=-2\">\[Done\]</a>"
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HTML += "</center></tt>"
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// AUTOFIXED BY fix_string_idiocy.py
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// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:481: HTML += "</ul>"
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HTML += {"</ul>
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<a href=\"?_src_=prefs;task=close;preference=disabilities\">\[Done\]</a>
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<a href=\"?_src_=prefs;task=reset;preference=disabilities\">\[Reset\]</a>
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</center></tt>"}
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// END AUTOFIX
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user << browse(null, "window=preferences")
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user << browse(HTML, "window=disabil;size=350x300")
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return
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@@ -682,6 +693,24 @@ datum/preferences
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else
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SetChoices(user)
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return 1
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else if(href_list["preference"] == "disabilities")
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switch(href_list["task"])
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if("close")
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user << browse(null, "window=disabil")
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ShowChoices(user)
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if("reset")
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disabilities=0
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SetDisabilities(user)
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if("input")
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var/dflag=text2num(href_list["disability"])
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if(dflag >= 0)
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if(!(dflag==DISABILITY_FLAG_FAT && species!="Human"))
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disabilities ^= text2num(href_list["disability"]) //MAGIC
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SetDisabilities(user)
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else
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SetDisabilities(user)
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return 1
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else if(href_list["preference"] == "skills")
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if(href_list["cancel"])
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user << browse(null, "window=show_skills")
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@@ -988,15 +1017,6 @@ datum/preferences
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flavor_text = msg
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if("disabilities")
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if(text2num(href_list["disabilities"]) >= -1)
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if(text2num(href_list["disabilities"]) >= 0)
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disabilities ^= (1<<text2num(href_list["disabilities"])) //MAGIC
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SetDisabilities(user)
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return
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else
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user << browse(null, "window=disabil")
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if("limbs")
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var/limb_name = input(user, "Which limb do you want to change?") as null|anything in list("Left Leg","Right Leg","Left Arm","Right Arm","Left Foot","Right Foot","Left Hand","Right Hand")
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if(!limb_name) return
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@@ -1059,8 +1079,6 @@ datum/preferences
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else
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gender = MALE
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if("disabilities") //please note: current code only allows nearsightedness as a disability
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disabilities = !disabilities//if you want to add actual disabilities, code that selects them should be here
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if("hear_adminhelps")
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toggles ^= SOUND_ADMINHELP
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@@ -1177,6 +1195,16 @@ datum/preferences
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O.destspawn = 1
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else if(status == "cyborg")
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O.status |= ORGAN_ROBOT
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if(disabilities & DISABILITY_FLAG_FAT && species=="Human")//character.species.flags & CAN_BE_FAT)
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character.mutations += FAT
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if(disabilities & DISABILITY_FLAG_NEARSIGHTED)
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character.disabilities|=NEARSIGHTED
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if(disabilities & DISABILITY_FLAG_EPILEPTIC)
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character.disabilities|=EPILEPSY
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if(disabilities & DISABILITY_FLAG_DEAF)
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character.sdisabilities|=DEAF
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if(underwear > underwear_m.len || underwear < 1)
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underwear = 1 //I'm sure this is 100% unnecessary, but I'm paranoid... sue me.
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character.underwear = underwear
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@@ -77,6 +77,7 @@ BLIND // can't see anything
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slot_flags = SLOT_GLOVES
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attack_verb = list("challenged")
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var/pickpocket = 0 //Master pickpocket?
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var/clipped = 0
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species_restricted = list("exclude","Unathi","Tajaran")
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/obj/item/clothing/gloves/examine()
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@@ -6,7 +6,7 @@
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icon_state = "ba_suit"
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item_state = "ba_suit"
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_color = "ba_suit"
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flags = FPRINT | TABLEPASS
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/captain //Alright, technically not a 'civilian' but its better then giving a .dm file for a single define.
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@@ -15,7 +15,7 @@
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icon_state = "captain"
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item_state = "caparmor"
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_color = "captain"
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flags = FPRINT | TABLEPASS
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/cargo
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@@ -24,6 +24,7 @@
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icon_state = "qm"
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item_state = "lb_suit"
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_color = "qm"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/cargotech
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@@ -32,7 +33,7 @@
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icon_state = "cargotech"
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item_state = "lb_suit"
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_color = "cargo"
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flags = FPRINT | TABLEPASS
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/chaplain
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@@ -41,7 +42,7 @@
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icon_state = "chaplain"
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item_state = "bl_suit"
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_color = "chapblack"
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flags = FPRINT | TABLEPASS
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/chef
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@@ -49,7 +50,7 @@
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name = "chef's uniform"
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icon_state = "chef"
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_color = "chef"
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flags = FPRINT | TABLEPASS
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/clown
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@@ -58,7 +59,7 @@
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icon_state = "clown"
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item_state = "clown"
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_color = "clown"
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flags = FPRINT | TABLEPASS
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/head_of_personnel
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@@ -67,7 +68,7 @@
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icon_state = "hop"
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item_state = "b_suit"
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_color = "hop"
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flags = FPRINT | TABLEPASS
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/head_of_personnel_whimsy
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desc = "A blue jacket and red tie, with matching red cuffs! Snazzy. Wearing this makes you feel more important than your job title does."
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@@ -75,7 +76,7 @@
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icon_state = "hopwhimsy"
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item_state = "hopwhimsy"
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_color = "hopwhimsy"
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flags = FPRINT | TABLEPASS
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/hydroponics
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@@ -85,7 +86,7 @@
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item_state = "g_suit"
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_color = "hydroponics"
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permeability_coefficient = 0.50
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flags = FPRINT | TABLEPASS
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/internalaffairs
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@@ -94,7 +95,7 @@
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icon_state = "internalaffairs"
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item_state = "internalaffairs"
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_color = "internalaffairs"
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flags = FPRINT | TABLEPASS
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/janitor
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@@ -103,37 +104,41 @@
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icon_state = "janitor"
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_color = "janitor"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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flags = FPRINT | TABLEPASS
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/lawyer
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desc = "Slick threads."
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name = "Lawyer suit"
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flags = FPRINT | TABLEPASS
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/lawyer/black
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icon_state = "lawyer_black"
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item_state = "lawyer_black"
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_color = "lawyer_black"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/lawyer/female
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icon_state = "black_suit_fem"
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item_state = "black_suit_fem"
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_color = "black_suit_fem"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/lawyer/red
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icon_state = "lawyer_red"
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item_state = "lawyer_red"
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_color = "lawyer_red"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/lawyer/blue
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icon_state = "lawyer_blue"
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item_state = "lawyer_blue"
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_color = "lawyer_blue"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/lawyer/bluesuit
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@@ -142,6 +147,7 @@
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icon_state = "bluesuit"
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item_state = "bluesuit"
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_color = "bluesuit"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/lawyer/purpsuit
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@@ -149,6 +155,7 @@
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icon_state = "lawyer_purp"
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item_state = "lawyer_purp"
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_color = "lawyer_purp"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/lawyer/oldman
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name = "Old Man's Suit"
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@@ -156,6 +163,7 @@
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icon_state = "oldman"
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item_state = "oldman"
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_color = "oldman"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/librarian
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@@ -164,6 +172,7 @@
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icon_state = "red_suit"
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item_state = "red_suit"
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_color = "red_suit"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/mime
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name = "mime's outfit"
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@@ -171,11 +180,12 @@
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icon_state = "mime"
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item_state = "mime"
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_color = "mime"
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flags = FPRINT | TABLEPASS
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/miner
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desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty."
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name = "shaft miner's jumpsuit"
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icon_state = "miner"
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item_state = "miner"
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_color = "miner"
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_color = "miner"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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@@ -6,7 +6,7 @@
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item_state = "g_suit"
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_color = "chief"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
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flags = FPRINT | TABLEPASS
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/atmospheric_technician
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desc = "It's a jumpsuit worn by atmospheric technicians."
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@@ -14,7 +14,7 @@
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icon_state = "atmos"
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item_state = "atmos_suit"
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_color = "atmos"
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flags = FPRINT | TABLEPASS
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/engineer
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desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding."
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@@ -23,11 +23,12 @@
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item_state = "engi_suit"
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_color = "engine"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
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flags = FPRINT | TABLEPASS
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/roboticist
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desc = "It's a slimming black with reinforced seams; great for industrial work."
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name = "roboticist's jumpsuit"
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icon_state = "robotics"
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item_state = "robotics"
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_color = "robotics"
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_color = "robotics"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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@@ -8,7 +8,7 @@
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item_state = "g_suit"
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_color = "director"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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flags = FPRINT | TABLEPASS
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/scientist
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desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a scientist."
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@@ -18,7 +18,7 @@
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_color = "toxinswhite"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
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flags = FPRINT | TABLEPASS
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/chemist
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@@ -29,6 +29,7 @@
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_color = "chemistrywhite"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/*
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* Medical
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@@ -41,6 +42,7 @@
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_color = "cmo"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/geneticist
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desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
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@@ -50,7 +52,7 @@
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_color = "geneticswhite"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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flags = FPRINT | TABLEPASS
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/under/rank/virologist
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desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
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@@ -60,6 +62,7 @@
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_color = "virologywhite"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/nursesuit
|
||||
desc = "It's a jumpsuit commonly worn by nursing staff in the medical department."
|
||||
@@ -69,6 +72,7 @@
|
||||
_color = "nursesuit"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/nurse
|
||||
desc = "A dress commonly worn by the nursing staff in the medical department."
|
||||
@@ -78,6 +82,7 @@
|
||||
_color = "nurse"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/orderly
|
||||
desc = "A white suit to be worn by orderly people who love orderly things."
|
||||
@@ -87,6 +92,7 @@
|
||||
_color = "orderly"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/medical
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
|
||||
@@ -96,28 +102,28 @@
|
||||
_color = "medical"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = FPRINT | TABLEPASS
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/medical/blue
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
|
||||
icon_state = "scrubsblue"
|
||||
_color = "scrubsblue"
|
||||
flags = FPRINT | TABLEPASS
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/medical/green
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
|
||||
icon_state = "scrubsgreen"
|
||||
_color = "scrubsgreen"
|
||||
flags = FPRINT | TABLEPASS
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/medical/purple
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
|
||||
icon_state = "scrubspurple"
|
||||
_color = "scrubspurple"
|
||||
flags = FPRINT | TABLEPASS
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
|
||||
|
||||
|
||||
@@ -133,6 +139,7 @@
|
||||
_color = "genetics_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/chemist_new
|
||||
desc = "It's made of a special fiber which provides minor protection against biohazards."
|
||||
@@ -142,6 +149,7 @@
|
||||
_color = "chemist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/scientist_new
|
||||
desc = "Made of a special fiber that gives special protection against biohazards and small explosions."
|
||||
@@ -151,6 +159,7 @@
|
||||
_color = "scientist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/virologist_new
|
||||
desc = "Made of a special fiber that gives increased protection against biohazards."
|
||||
@@ -159,4 +168,5 @@
|
||||
item_state = "w_suit"
|
||||
_color = "virologist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
@@ -15,7 +15,7 @@
|
||||
item_state = "r_suit"
|
||||
_color = "warden"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = FPRINT | TABLEPASS
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/under/rank/security
|
||||
@@ -25,7 +25,7 @@
|
||||
item_state = "r_suit"
|
||||
_color = "secred"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = FPRINT | TABLEPASS
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/under/rank/dispatch
|
||||
@@ -35,7 +35,7 @@
|
||||
item_state = "dispatch"
|
||||
_color = "dispatch"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = FPRINT | TABLEPASS
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/under/rank/security2
|
||||
@@ -45,7 +45,7 @@
|
||||
item_state = "r_suit"
|
||||
_color = "redshirt2"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = FPRINT | TABLEPASS
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/under/rank/security/corp
|
||||
@@ -68,7 +68,7 @@
|
||||
item_state = "det"
|
||||
_color = "detective"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = FPRINT | TABLEPASS
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
|
||||
@@ -90,7 +90,7 @@
|
||||
item_state = "r_suit"
|
||||
_color = "hosred"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = FPRINT | TABLEPASS
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/corp
|
||||
@@ -134,6 +134,7 @@
|
||||
item_state = "jensen"
|
||||
_color = "jensen"
|
||||
siemens_coefficient = 0.6
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/suit/armor/hos/jensen
|
||||
name = "armored trenchcoat"
|
||||
|
||||
27
code/modules/customitems/definitions/N3X15.dm
Normal file
27
code/modules/customitems/definitions/N3X15.dm
Normal file
@@ -0,0 +1,27 @@
|
||||
/**
|
||||
* N3X15's Testing Shit
|
||||
*
|
||||
* Used to test this on /fail/station. Not used, so left out. A decent example though.
|
||||
*/
|
||||
|
||||
/obj/item/clothing/suit/storage/labcoat/custom/N3X15
|
||||
icon = 'icons/mob/custom/N3X15/suits.dmi'
|
||||
custom = 1
|
||||
|
||||
/obj/item/clothing/suit/storage/labcoat/custom/N3X15/robotics
|
||||
name = "Robotics Research Labcoat"
|
||||
desc = "A suit that protects against nothing, but looks fashionable. Well, apart from the crappy portrait drawn on the back with permanent marker."
|
||||
base_icon_state = "labcoat_tox"
|
||||
|
||||
|
||||
|
||||
/obj/item/clothing/under/custom/N3X15
|
||||
icon = 'icons/mob/custom/N3X15/suits.dmi' // Cheating.
|
||||
custom = 1
|
||||
|
||||
/obj/item/clothing/under/custom/N3X15/robotics
|
||||
desc = "It's slimming black with reinforced seams; great for industrial work."
|
||||
name = "roboticist's jumpsuit"
|
||||
icon_state = "robotics"
|
||||
item_state = "robotics"
|
||||
color = "robotics"
|
||||
23
code/modules/customitems/definitions/base.dm
Normal file
23
code/modules/customitems/definitions/base.dm
Normal file
@@ -0,0 +1,23 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// ALL CUSTOM ITEMS MUST USE THEIR OWN DMI SO IT DOESN'T FUCK UP THE TREE.
|
||||
//
|
||||
// FOR FUCK'S SAKE, DO NOT ADD IN YOUR TERRIBLE FUCKING CUSTOM ITEMS TO BASE DMIS.
|
||||
//
|
||||
// GOOD IDEA:
|
||||
//
|
||||
// icons/
|
||||
// mob/
|
||||
// custom/
|
||||
// N3X15.dmi
|
||||
//
|
||||
//
|
||||
// FUCKING NO:
|
||||
//
|
||||
// icons/
|
||||
// mob/
|
||||
// head.dmi
|
||||
//
|
||||
// *** IF I SEE THIS SORT OF SHIT IN THE TREE I WILL NOT ACCEPT YOUR PULL. ***
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/var/custom=0 // Set to override DMI locations in creature overlays, etc.
|
||||
@@ -267,12 +267,12 @@
|
||||
if(prob(round((50 - nutrition) / 100)))
|
||||
src << "\blue You feel fit again!"
|
||||
mutations.Remove(FAT)
|
||||
/* else
|
||||
else
|
||||
if(nutrition > 500)
|
||||
if(prob(5 + round((nutrition - 200) / 2)))
|
||||
src << "\red You suddenly feel blubbery!"
|
||||
mutations.Add(FAT)
|
||||
FUCK YOU FATCODE -Hawk */
|
||||
|
||||
if (nutrition > 0)
|
||||
nutrition -= HUNGER_FACTOR
|
||||
|
||||
|
||||
@@ -186,12 +186,12 @@
|
||||
if(prob(round((50 - nutrition) / 100)))
|
||||
src << "\blue You feel fit again!"
|
||||
mutations.Add(FAT)
|
||||
/* else
|
||||
else
|
||||
if(nutrition > 500)
|
||||
if(prob(5 + round((nutrition - max_grown) / 2)))
|
||||
src << "\red You suddenly feel blubbery!"
|
||||
mutations.Add(FAT)
|
||||
FUCK YOU MORE FAT CODE -Hawk*/
|
||||
|
||||
if (nutrition > 0)
|
||||
nutrition-= HUNGER_FACTOR
|
||||
|
||||
|
||||
@@ -174,8 +174,8 @@
|
||||
if (disabilities & NERVOUS)
|
||||
if (prob(10))
|
||||
stuttering = max(10, stuttering)
|
||||
// No. -- cib
|
||||
/*if (getBrainLoss() >= 60 && stat != 2)
|
||||
|
||||
if (getBrainLoss() >= 60 && stat != 2)
|
||||
if (prob(3))
|
||||
switch(pick(1,2,3))
|
||||
if(1)
|
||||
@@ -184,7 +184,7 @@
|
||||
say(pick("FUS RO DAH","fucking 4rries!", "stat me", ">my face", "roll it easy!", "waaaaaagh!!!", "red wonz go fasta", "FOR TEH EMPRAH", "lol2cat", "dem dwarfs man, dem dwarfs", "SPESS MAHREENS", "hwee did eet fhor khayosss", "lifelike texture ;_;", "luv can bloooom", "PACKETS!!!"))
|
||||
if(3)
|
||||
emote("drool")
|
||||
*/
|
||||
|
||||
|
||||
if(stat != 2)
|
||||
var/rn = rand(0, 200)
|
||||
@@ -883,24 +883,24 @@
|
||||
else if (light_amount < 2) //heal in the dark
|
||||
heal_overall_damage(1,1)
|
||||
|
||||
/* //The fucking FAT mutation is the dumbest shit ever. It makes the code so difficult to work with
|
||||
if(FAT in mutations)
|
||||
if(overeatduration < 100)
|
||||
src << "\blue You feel fit again!"
|
||||
mutations.Remove(FAT)
|
||||
update_mutantrace(0)
|
||||
update_mutations(0)
|
||||
update_inv_w_uniform(0)
|
||||
update_inv_wear_suit()
|
||||
else
|
||||
if(overeatduration > 500)
|
||||
src << "\red You suddenly feel blubbery!"
|
||||
mutations.Add(FAT)
|
||||
update_mutantrace(0)
|
||||
update_mutations(0)
|
||||
update_inv_w_uniform(0)
|
||||
update_inv_wear_suit()
|
||||
*/
|
||||
|
||||
if(species.flags & CAN_BE_FAT)
|
||||
if(FAT in mutations)
|
||||
if(overeatduration < 100)
|
||||
src << "\blue You feel fit again!"
|
||||
mutations.Remove(FAT)
|
||||
update_mutantrace(0)
|
||||
update_mutations(0)
|
||||
update_inv_w_uniform(0)
|
||||
update_inv_wear_suit()
|
||||
else
|
||||
if(overeatduration > 500)
|
||||
src << "\red You suddenly feel blubbery!"
|
||||
mutations.Add(FAT)
|
||||
update_mutantrace(0)
|
||||
update_mutations(0)
|
||||
update_inv_w_uniform(0)
|
||||
update_inv_wear_suit()
|
||||
|
||||
// nutrition decrease
|
||||
if (nutrition > 0 && stat != 2)
|
||||
|
||||
@@ -231,7 +231,7 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
if(gender == FEMALE) g = "f"
|
||||
|
||||
var/datum/organ/external/chest = get_organ("chest")
|
||||
stand_icon = chest.get_icon(g)
|
||||
stand_icon = chest.get_icon(g,fat)
|
||||
if(!skeleton)
|
||||
if(husk)
|
||||
stand_icon.ColorTone(husk_color_mod)
|
||||
@@ -248,7 +248,7 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
if(!istype(part, /datum/organ/external/chest) && !(part.status & ORGAN_DESTROYED))
|
||||
var/icon/temp
|
||||
if (istype(part, /datum/organ/external/groin) || istype(part, /datum/organ/external/head))
|
||||
temp = part.get_icon(g)
|
||||
temp = part.get_icon(g,fat)
|
||||
else
|
||||
temp = part.get_icon()
|
||||
|
||||
@@ -498,9 +498,21 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
var/image/lying = image("icon_state" = "[t_color]_l")
|
||||
var/image/standing = image("icon_state" = "[t_color]_s")
|
||||
|
||||
if(FAT in mutations)
|
||||
if(w_uniform.flags&ONESIZEFITSALL)
|
||||
lying.icon = 'icons/mob/uniform_fat.dmi'
|
||||
standing.icon = 'icons/mob/uniform_fat.dmi'
|
||||
else
|
||||
src << "\red You burst out of \the [w_uniform]!"
|
||||
drop_from_inventory(w_uniform)
|
||||
return
|
||||
else
|
||||
lying.icon = 'icons/mob/uniform.dmi'
|
||||
standing.icon = 'icons/mob/uniform.dmi'
|
||||
|
||||
lying.icon = 'icons/mob/uniform.dmi'
|
||||
standing.icon = 'icons/mob/uniform.dmi'
|
||||
if(w_uniform.custom)
|
||||
lying.icon = w_uniform.icon
|
||||
standing.icon = w_uniform.icon
|
||||
|
||||
if(w_uniform.blood_DNA)
|
||||
lying.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "uniformblood2")
|
||||
@@ -568,8 +580,11 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
|
||||
/mob/living/carbon/human/update_inv_glasses(var/update_icons=1)
|
||||
if(glasses)
|
||||
overlays_lying[GLASSES_LAYER] = image("icon" = 'icons/mob/eyes.dmi', "icon_state" = "[glasses.icon_state]2")
|
||||
overlays_standing[GLASSES_LAYER] = image("icon" = 'icons/mob/eyes.dmi', "icon_state" = "[glasses.icon_state]")
|
||||
var/dmi='icons/mob/eyes.dmi'
|
||||
if(glasses.custom)
|
||||
dmi = glasses.icon
|
||||
overlays_lying[GLASSES_LAYER] = image("icon" = dmi, "icon_state" = "[glasses.icon_state]2")
|
||||
overlays_standing[GLASSES_LAYER] = image("icon" = dmi, "icon_state" = "[glasses.icon_state]")
|
||||
else
|
||||
overlays_lying[GLASSES_LAYER] = null
|
||||
overlays_standing[GLASSES_LAYER] = null
|
||||
@@ -577,8 +592,11 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
|
||||
/mob/living/carbon/human/update_inv_ears(var/update_icons=1)
|
||||
if(ears)
|
||||
overlays_lying[EARS_LAYER] = image("icon" = 'icons/mob/ears.dmi', "icon_state" = "[ears.icon_state]2")
|
||||
overlays_standing[EARS_LAYER] = image("icon" = 'icons/mob/ears.dmi', "icon_state" = "[ears.icon_state]")
|
||||
var/dmi='icons/mob/ears.dmi'
|
||||
if(ears.custom)
|
||||
dmi = ears.icon
|
||||
overlays_lying[EARS_LAYER] = image("icon" = dmi, "icon_state" = "[ears.icon_state]2")
|
||||
overlays_standing[EARS_LAYER] = image("icon" = dmi, "icon_state" = "[ears.icon_state]")
|
||||
else
|
||||
overlays_lying[EARS_LAYER] = null
|
||||
overlays_standing[EARS_LAYER] = null
|
||||
@@ -586,8 +604,11 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
|
||||
/mob/living/carbon/human/update_inv_shoes(var/update_icons=1)
|
||||
if(shoes)
|
||||
var/image/lying = image("icon" = 'icons/mob/feet.dmi', "icon_state" = "[shoes.icon_state]2")
|
||||
var/image/standing = image("icon" = 'icons/mob/feet.dmi', "icon_state" = "[shoes.icon_state]")
|
||||
var/dmi='icons/mob/feet.dmi'
|
||||
if(shoes.custom)
|
||||
dmi = shoes.icon
|
||||
var/image/lying = image("icon" = dmi, "icon_state" = "[shoes.icon_state]2")
|
||||
var/image/standing = image("icon" = dmi, "icon_state" = "[shoes.icon_state]")
|
||||
if(shoes.blood_DNA)
|
||||
lying.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "shoeblood2")
|
||||
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "shoeblood")
|
||||
@@ -601,9 +622,13 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
/mob/living/carbon/human/update_inv_s_store(var/update_icons=1)
|
||||
if(s_store)
|
||||
var/t_state = s_store.item_state
|
||||
if(!t_state) t_state = s_store.icon_state
|
||||
overlays_lying[SUIT_STORE_LAYER] = image("icon" = 'icons/mob/belt_mirror.dmi', "icon_state" = "[t_state]2")
|
||||
overlays_standing[SUIT_STORE_LAYER] = image("icon" = 'icons/mob/belt_mirror.dmi', "icon_state" = "[t_state]")
|
||||
if(!t_state)
|
||||
t_state = s_store.icon_state
|
||||
var/dmi='icons/mob/belt_mirror.dmi'
|
||||
if(s_store.custom)
|
||||
dmi = s_store.icon
|
||||
overlays_lying[SUIT_STORE_LAYER] = image("icon" = dmi, "icon_state" = "[t_state]2")
|
||||
overlays_standing[SUIT_STORE_LAYER] = image("icon" = dmi, "icon_state" = "[t_state]")
|
||||
s_store.screen_loc = ui_sstore1 //TODO
|
||||
else
|
||||
overlays_lying[SUIT_STORE_LAYER] = null
|
||||
@@ -620,8 +645,11 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
lying = image("icon" = head:mob2)
|
||||
standing = image("icon" = head:mob)
|
||||
else
|
||||
lying = image("icon" = 'icons/mob/head.dmi', "icon_state" = "[head.icon_state]2")
|
||||
standing = image("icon" = 'icons/mob/head.dmi', "icon_state" = "[head.icon_state]")
|
||||
var/dmi='icons/mob/head.dmi'
|
||||
if(head.custom)
|
||||
dmi = head.icon
|
||||
lying = image("icon" = dmi, "icon_state" = "[head.icon_state]2")
|
||||
standing = image("icon" = dmi, "icon_state" = "[head.icon_state]")
|
||||
if(head.blood_DNA)
|
||||
lying.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "helmetblood2")
|
||||
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "helmetblood")
|
||||
@@ -636,9 +664,13 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
if(belt)
|
||||
belt.screen_loc = ui_belt //TODO
|
||||
var/t_state = belt.item_state
|
||||
if(!t_state) t_state = belt.icon_state
|
||||
overlays_lying[BELT_LAYER] = image("icon" = 'icons/mob/belt.dmi', "icon_state" = "[t_state]2")
|
||||
overlays_standing[BELT_LAYER] = image("icon" = 'icons/mob/belt.dmi', "icon_state" = "[t_state]")
|
||||
if(!t_state)
|
||||
t_state = belt.icon_state
|
||||
var/dmi='icons/mob/belt.dmi'
|
||||
if(belt.custom)
|
||||
dmi = belt.icon
|
||||
overlays_lying[BELT_LAYER] = image("icon" = dmi, "icon_state" = "[t_state]2")
|
||||
overlays_standing[BELT_LAYER] = image("icon" = dmi, "icon_state" = "[t_state]")
|
||||
else
|
||||
overlays_lying[BELT_LAYER] = null
|
||||
overlays_standing[BELT_LAYER] = null
|
||||
@@ -648,8 +680,12 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
/mob/living/carbon/human/update_inv_wear_suit(var/update_icons=1)
|
||||
if( wear_suit && istype(wear_suit, /obj/item/clothing/suit) ) //TODO check this
|
||||
wear_suit.screen_loc = ui_oclothing //TODO
|
||||
var/image/lying = image("icon" = 'icons/mob/suit.dmi', "icon_state" = "[wear_suit.icon_state]2")
|
||||
var/image/standing = image("icon" = 'icons/mob/suit.dmi', "icon_state" = "[wear_suit.icon_state]")
|
||||
var/dmi='icons/mob/suit.dmi'
|
||||
if(wear_suit.custom)
|
||||
dmi = wear_suit.icon
|
||||
|
||||
var/image/lying = image("icon" = dmi, "icon_state" = "[wear_suit.icon_state]2")
|
||||
var/image/standing = image("icon" = dmi, "icon_state" = "[wear_suit.icon_state]")
|
||||
|
||||
if( istype(wear_suit, /obj/item/clothing/suit/straight_jacket) )
|
||||
drop_from_inventory(handcuffed)
|
||||
@@ -657,9 +693,21 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
drop_r_hand()
|
||||
|
||||
if(wear_suit.blood_DNA)
|
||||
var/obj/item/clothing/suit/S = wear_suit
|
||||
lying.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "[S.blood_overlay_type]blood2")
|
||||
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "[S.blood_overlay_type]blood")
|
||||
var/t_state
|
||||
if( istype(wear_suit, /obj/item/clothing/suit/armor/vest || /obj/item/clothing/suit/wcoat) )
|
||||
t_state = "armor"
|
||||
else if( istype(wear_suit, /obj/item/clothing/suit/storage/det_suit || /obj/item/clothing/suit/storage/labcoat) )
|
||||
t_state = "coat"
|
||||
else
|
||||
t_state = "suit"
|
||||
lying.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "[t_state]blood2")
|
||||
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "[t_state]blood")
|
||||
|
||||
if(wear_suit.blood_DNA)
|
||||
var/obj/item/clothing/suit/S = wear_suit
|
||||
lying.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "[S.blood_overlay_type]blood2")
|
||||
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "[S.blood_overlay_type]blood")
|
||||
|
||||
|
||||
overlays_lying[SUIT_LAYER] = lying
|
||||
overlays_standing[SUIT_LAYER] = standing
|
||||
@@ -683,8 +731,11 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
/mob/living/carbon/human/update_inv_wear_mask(var/update_icons=1)
|
||||
if( wear_mask && ( istype(wear_mask, /obj/item/clothing/mask) || istype(wear_mask, /obj/item/clothing/tie) ) )
|
||||
wear_mask.screen_loc = ui_mask //TODO
|
||||
var/image/lying = image("icon" = 'icons/mob/mask.dmi', "icon_state" = "[wear_mask.icon_state]2")
|
||||
var/image/standing = image("icon" = 'icons/mob/mask.dmi', "icon_state" = "[wear_mask.icon_state]")
|
||||
var/dmi='icons/mob/mask.dmi'
|
||||
if(wear_mask.custom)
|
||||
dmi = wear_mask.icon
|
||||
var/image/lying = image("icon" = dmi, "icon_state" = "[wear_mask.icon_state]2")
|
||||
var/image/standing = image("icon" = dmi, "icon_state" = "[wear_mask.icon_state]")
|
||||
if( !istype(wear_mask, /obj/item/clothing/mask/cigarette) && wear_mask.blood_DNA )
|
||||
lying.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "maskblood2")
|
||||
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "maskblood")
|
||||
@@ -699,8 +750,11 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
/mob/living/carbon/human/update_inv_back(var/update_icons=1)
|
||||
if(back)
|
||||
back.screen_loc = ui_back //TODO
|
||||
overlays_lying[BACK_LAYER] = image("icon" = 'icons/mob/back.dmi', "icon_state" = "[back.icon_state]2")
|
||||
overlays_standing[BACK_LAYER] = image("icon" = 'icons/mob/back.dmi', "icon_state" = "[back.icon_state]")
|
||||
var/dmi='icons/mob/back.dmi'
|
||||
if(back.custom)
|
||||
dmi = back.icon
|
||||
overlays_lying[BACK_LAYER] = image("icon" = dmi, "icon_state" = "[back.icon_state]2")
|
||||
overlays_standing[BACK_LAYER] = image("icon" = dmi, "icon_state" = "[back.icon_state]")
|
||||
else
|
||||
overlays_lying[BACK_LAYER] = null
|
||||
overlays_standing[BACK_LAYER] = null
|
||||
@@ -745,8 +799,12 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
if(r_hand)
|
||||
r_hand.screen_loc = ui_rhand //TODO
|
||||
var/t_state = r_hand.item_state
|
||||
if(!t_state) t_state = r_hand.icon_state
|
||||
overlays_standing[R_HAND_LAYER] = image("icon" = 'icons/mob/items_righthand.dmi', "icon_state" = "[t_state]")
|
||||
if(!t_state)
|
||||
t_state = r_hand.icon_state
|
||||
var/dmi='icons/mob/items_righthand.dmi'
|
||||
if(r_hand.custom)
|
||||
dmi=r_hand.icon
|
||||
overlays_standing[R_HAND_LAYER] = image("icon" = dmi, "icon_state" = "[t_state]")
|
||||
if (handcuffed) drop_r_hand()
|
||||
else
|
||||
overlays_standing[R_HAND_LAYER] = null
|
||||
@@ -757,8 +815,12 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
if(l_hand)
|
||||
l_hand.screen_loc = ui_lhand //TODO
|
||||
var/t_state = l_hand.item_state
|
||||
if(!t_state) t_state = l_hand.icon_state
|
||||
overlays_standing[L_HAND_LAYER] = image("icon" = 'icons/mob/items_lefthand.dmi', "icon_state" = "[t_state]")
|
||||
if(!t_state)
|
||||
t_state = l_hand.icon_state
|
||||
var/dmi='icons/mob/items_lefthand.dmi'
|
||||
if(l_hand.custom)
|
||||
dmi=l_hand.icon
|
||||
overlays_standing[L_HAND_LAYER] = image("icon" = dmi, "icon_state" = "[t_state]")
|
||||
if (handcuffed) drop_l_hand()
|
||||
else
|
||||
overlays_standing[L_HAND_LAYER] = null
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
name = "Human"
|
||||
primitive = /mob/living/carbon/monkey
|
||||
|
||||
flags = HAS_SKIN_TONE | HAS_LIPS | HAS_UNDERWEAR
|
||||
flags = HAS_SKIN_TONE | HAS_LIPS | HAS_UNDERWEAR | CAN_BE_FAT
|
||||
|
||||
/datum/species/unathi
|
||||
name = "Unathi"
|
||||
|
||||
@@ -381,10 +381,23 @@
|
||||
new_character.dna.ready_dna(new_character)
|
||||
new_character.dna.b_type = client.prefs.b_type
|
||||
|
||||
if(client.prefs.disabilities)
|
||||
if(client.prefs.disabilities & DISABILITY_FLAG_NEARSIGHTED)
|
||||
new_character.dna.struc_enzymes = setblock(new_character.dna.struc_enzymes,GLASSESBLOCK,toggledblock(getblock(new_character.dna.struc_enzymes,GLASSESBLOCK,3)),3)
|
||||
new_character.disabilities |= NEARSIGHTED
|
||||
|
||||
if(client.prefs.disabilities & DISABILITY_FLAG_FAT)
|
||||
new_character.mutations += FAT
|
||||
new_character.overeatduration = 600 // Max overeat
|
||||
|
||||
if(client.prefs.disabilities & DISABILITY_FLAG_EPILEPTIC)
|
||||
new_character.dna.struc_enzymes = setblock(new_character.dna.struc_enzymes,EPILEPSYBLOCK,toggledblock(getblock(new_character.dna.struc_enzymes,EPILEPSYBLOCK,3)),3)
|
||||
new_character.disabilities |= EPILEPSY
|
||||
|
||||
if(client.prefs.disabilities & DISABILITY_FLAG_DEAF)
|
||||
new_character.dna.struc_enzymes = setblock(new_character.dna.struc_enzymes,DEAFBLOCK,toggledblock(getblock(new_character.dna.struc_enzymes,DEAFBLOCK,3)),3)
|
||||
new_character.sdisabilities |= DEAF
|
||||
|
||||
|
||||
new_character.key = key //Manually transfer the key to log them in
|
||||
|
||||
return new_character
|
||||
|
||||
@@ -144,7 +144,10 @@ datum/preferences
|
||||
else
|
||||
icobase = 'icons/mob/human_races/r_human.dmi'
|
||||
|
||||
preview_icon = new /icon(icobase, "torso_[g]")
|
||||
var/fat=""
|
||||
if(disabilities&DISABILITY_FLAG_FAT && current_species.flags & CAN_BE_FAT)
|
||||
fat="_fat"
|
||||
preview_icon = new /icon(icobase, "torso_[g][fat]")
|
||||
preview_icon.Blend(new /icon(icobase, "groin_[g]"), ICON_OVERLAY)
|
||||
preview_icon.Blend(new /icon(icobase, "head_[g]"), ICON_OVERLAY)
|
||||
|
||||
@@ -185,8 +188,11 @@ datum/preferences
|
||||
eyes_s.Blend(facial_s, ICON_OVERLAY)
|
||||
|
||||
var/icon/clothes_s = null
|
||||
var/uniform_dmi='icons/mob/uniform.dmi'
|
||||
if(disabilities&DISABILITY_FLAG_FAT)
|
||||
uniform_dmi='icons/mob/uniform_fat.dmi'
|
||||
if(job_civilian_low & ASSISTANT)//This gives the preview icon clothes depending on which job(if any) is set to 'high'
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s")
|
||||
clothes_s = new /icon(uniform_dmi, "grey_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
@@ -196,7 +202,7 @@ datum/preferences
|
||||
else if(job_civilian_high)//I hate how this looks, but there's no reason to go through this switch if it's empty
|
||||
switch(job_civilian_high)
|
||||
if(HOP)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "hop_s")
|
||||
clothes_s = new /icon(uniform_dmi, "hop_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "helmet"), ICON_OVERLAY)
|
||||
@@ -208,7 +214,7 @@ datum/preferences
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(BARTENDER)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "ba_suit_s")
|
||||
clothes_s = new /icon(uniform_dmi, "ba_suit_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
@@ -219,7 +225,7 @@ datum/preferences
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(BOTANIST)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "hydroponics_s")
|
||||
clothes_s = new /icon(uniform_dmi, "hydroponics_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "ggloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "apron"), ICON_OVERLAY)
|
||||
@@ -231,7 +237,7 @@ datum/preferences
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CHEF)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "chef_s")
|
||||
clothes_s = new /icon(uniform_dmi, "chef_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "chef"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
@@ -242,7 +248,7 @@ datum/preferences
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JANITOR)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "janitor_s")
|
||||
clothes_s = new /icon(uniform_dmi, "janitor_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
@@ -252,7 +258,7 @@ datum/preferences
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(LIBRARIAN)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "red_suit_s")
|
||||
clothes_s = new /icon(uniform_dmi, "red_suit_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
@@ -262,7 +268,7 @@ datum/preferences
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(QUARTERMASTER)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "qm_s")
|
||||
clothes_s = new /icon(uniform_dmi, "qm_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sun"), ICON_OVERLAY)
|
||||
@@ -275,7 +281,7 @@ datum/preferences
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CARGOTECH)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "cargotech_s")
|
||||
clothes_s = new /icon(uniform_dmi, "cargotech_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
switch(backbag)
|
||||
@@ -286,7 +292,7 @@ datum/preferences
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(MINER)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "miner_s")
|
||||
clothes_s = new /icon(uniform_dmi, "miner_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
switch(backbag)
|
||||
@@ -297,7 +303,7 @@ datum/preferences
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(LAWYER)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "internalaffairs_s")
|
||||
clothes_s = new /icon(uniform_dmi, "internalaffairs_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "briefcase"), ICON_UNDERLAY)
|
||||
|
||||
@@ -309,7 +315,7 @@ datum/preferences
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CHAPLAIN)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "chapblack_s")
|
||||
clothes_s = new /icon(uniform_dmi, "chapblack_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
@@ -319,12 +325,12 @@ datum/preferences
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CLOWN)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "clown_s")
|
||||
clothes_s = new /icon(uniform_dmi, "clown_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "clown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "clown"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "clownpack"), ICON_OVERLAY)
|
||||
if(MIME)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "mime_s")
|
||||
clothes_s = new /icon(uniform_dmi, "mime_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "lgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "mime"), ICON_OVERLAY)
|
||||
@@ -341,7 +347,7 @@ datum/preferences
|
||||
else if(job_medsci_high)
|
||||
switch(job_medsci_high)
|
||||
if(RD)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "director_s")
|
||||
clothes_s = new /icon(uniform_dmi, "director_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "clipboard"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
||||
@@ -353,7 +359,7 @@ datum/preferences
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(SCIENTIST)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "toxinswhite_s")
|
||||
clothes_s = new /icon(uniform_dmi, "toxinswhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_tox_open"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
@@ -364,7 +370,7 @@ datum/preferences
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CHEMIST)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "chemistrywhite_s")
|
||||
clothes_s = new /icon(uniform_dmi, "chemistrywhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_chem_open"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
@@ -375,7 +381,7 @@ datum/preferences
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CMO)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "cmo_s")
|
||||
clothes_s = new /icon(uniform_dmi, "cmo_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/items_lefthand.dmi', "firstaid"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_cmo_open"), ICON_OVERLAY)
|
||||
@@ -387,7 +393,7 @@ datum/preferences
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(DOCTOR)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "medical_s")
|
||||
clothes_s = new /icon(uniform_dmi, "medical_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/items_lefthand.dmi', "firstaid"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
||||
@@ -399,7 +405,7 @@ datum/preferences
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(GENETICIST)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "geneticswhite_s")
|
||||
clothes_s = new /icon(uniform_dmi, "geneticswhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_gen_open"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
@@ -410,7 +416,7 @@ datum/preferences
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(VIROLOGIST)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "virologywhite_s")
|
||||
clothes_s = new /icon(uniform_dmi, "virologywhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "sterile"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_vir_open"), ICON_OVERLAY)
|
||||
@@ -422,7 +428,7 @@ datum/preferences
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(ROBOTICIST)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "robotics_s")
|
||||
clothes_s = new /icon(uniform_dmi, "robotics_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "toolbox_blue"), ICON_OVERLAY)
|
||||
@@ -438,7 +444,7 @@ datum/preferences
|
||||
else if(job_engsec_high)
|
||||
switch(job_engsec_high)
|
||||
if(CAPTAIN)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "captain_s")
|
||||
clothes_s = new /icon(uniform_dmi, "captain_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "captain"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY)
|
||||
@@ -452,7 +458,7 @@ datum/preferences
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(HOS)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "hosred_s")
|
||||
clothes_s = new /icon(uniform_dmi, "hosred_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "helmet"), ICON_OVERLAY)
|
||||
@@ -465,7 +471,7 @@ datum/preferences
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(WARDEN)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "warden_s")
|
||||
clothes_s = new /icon(uniform_dmi, "warden_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "helmet"), ICON_OVERLAY)
|
||||
@@ -478,7 +484,7 @@ datum/preferences
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(DETECTIVE)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "detective_s")
|
||||
clothes_s = new /icon(uniform_dmi, "detective_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY)
|
||||
@@ -492,7 +498,7 @@ datum/preferences
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(OFFICER)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "secred_s")
|
||||
clothes_s = new /icon(uniform_dmi, "secred_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "helmet"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
|
||||
@@ -504,7 +510,7 @@ datum/preferences
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CHIEF)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "chief_s")
|
||||
clothes_s = new /icon(uniform_dmi, "chief_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
||||
@@ -518,7 +524,7 @@ datum/preferences
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(ENGINEER)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "engine_s")
|
||||
clothes_s = new /icon(uniform_dmi, "engine_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "orange"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_yellow"), ICON_OVERLAY)
|
||||
@@ -530,7 +536,7 @@ datum/preferences
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(ATMOSTECH)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "atmos_s")
|
||||
clothes_s = new /icon(uniform_dmi, "atmos_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
||||
@@ -543,14 +549,14 @@ datum/preferences
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
|
||||
if(AI)//Gives AI and borgs assistant-wear, so they can still customize their character
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s")
|
||||
clothes_s = new /icon(uniform_dmi, "grey_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
else if(backbag == 3 || backbag == 4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CYBORG)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s")
|
||||
clothes_s = new /icon(uniform_dmi, "grey_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
|
||||
@@ -44,6 +44,7 @@
|
||||
|
||||
// how often wounds should be updated, a higher number means less often
|
||||
var/wound_update_accuracy = 1
|
||||
var/has_fat=0 // Has a _fat variant
|
||||
|
||||
/datum/organ/external/New(var/datum/organ/external/P)
|
||||
if(P)
|
||||
@@ -588,11 +589,19 @@
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/organ/external/get_icon(gender="")
|
||||
/datum/organ/external/get_icon(gender="",isFat=0)
|
||||
//stand_icon = new /icon(icobase, "torso_[g][fat?"_fat":""]")
|
||||
if(gender)
|
||||
gender="_[gender]"
|
||||
var/fat=""
|
||||
if(isFat && has_fat)
|
||||
fat="_fat"
|
||||
var/icon_state="[icon_name][gender][fat]"
|
||||
//testing("[src].get_icon('[gender]', '[fat]') = /icon([owner.race_icon], [icon_state])")
|
||||
if (status & ORGAN_MUTATED)
|
||||
return new /icon(owner.deform_icon, "[icon_name][gender ? "_[gender]" : ""]")
|
||||
return new /icon(owner.deform_icon, icon_state)
|
||||
else
|
||||
return new /icon(owner.race_icon, "[icon_name][gender ? "_[gender]" : ""]")
|
||||
return new /icon(owner.race_icon, icon_state)
|
||||
|
||||
|
||||
/datum/organ/external/proc/is_usable()
|
||||
@@ -609,6 +618,7 @@
|
||||
max_damage = 75
|
||||
min_broken_damage = 55
|
||||
body_part = UPPER_TORSO
|
||||
has_fat=1
|
||||
|
||||
|
||||
/datum/organ/external/groin
|
||||
|
||||
Reference in New Issue
Block a user