Bunch of FAT fixes

This commit is contained in:
ZomgPonies
2013-09-24 19:00:40 -04:00
parent 13caea984f
commit fcbdb53bbb
22 changed files with 380 additions and 157 deletions
+1
View File
@@ -77,6 +77,7 @@ BLIND // can't see anything
slot_flags = SLOT_GLOVES
attack_verb = list("challenged")
var/pickpocket = 0 //Master pickpocket?
var/clipped = 0
species_restricted = list("exclude","Unathi","Tajaran")
/obj/item/clothing/gloves/examine()
+24 -14
View File
@@ -6,7 +6,7 @@
icon_state = "ba_suit"
item_state = "ba_suit"
_color = "ba_suit"
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/rank/captain //Alright, technically not a 'civilian' but its better then giving a .dm file for a single define.
@@ -15,7 +15,7 @@
icon_state = "captain"
item_state = "caparmor"
_color = "captain"
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/rank/cargo
@@ -24,6 +24,7 @@
icon_state = "qm"
item_state = "lb_suit"
_color = "qm"
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/rank/cargotech
@@ -32,7 +33,7 @@
icon_state = "cargotech"
item_state = "lb_suit"
_color = "cargo"
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/rank/chaplain
@@ -41,7 +42,7 @@
icon_state = "chaplain"
item_state = "bl_suit"
_color = "chapblack"
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/rank/chef
@@ -49,7 +50,7 @@
name = "chef's uniform"
icon_state = "chef"
_color = "chef"
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/rank/clown
@@ -58,7 +59,7 @@
icon_state = "clown"
item_state = "clown"
_color = "clown"
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/rank/head_of_personnel
@@ -67,7 +68,7 @@
icon_state = "hop"
item_state = "b_suit"
_color = "hop"
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/rank/head_of_personnel_whimsy
desc = "A blue jacket and red tie, with matching red cuffs! Snazzy. Wearing this makes you feel more important than your job title does."
@@ -75,7 +76,7 @@
icon_state = "hopwhimsy"
item_state = "hopwhimsy"
_color = "hopwhimsy"
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/rank/hydroponics
@@ -85,7 +86,7 @@
item_state = "g_suit"
_color = "hydroponics"
permeability_coefficient = 0.50
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/rank/internalaffairs
@@ -94,7 +95,7 @@
icon_state = "internalaffairs"
item_state = "internalaffairs"
_color = "internalaffairs"
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/rank/janitor
@@ -103,37 +104,41 @@
icon_state = "janitor"
_color = "janitor"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/lawyer
desc = "Slick threads."
name = "Lawyer suit"
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/lawyer/black
icon_state = "lawyer_black"
item_state = "lawyer_black"
_color = "lawyer_black"
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/lawyer/female
icon_state = "black_suit_fem"
item_state = "black_suit_fem"
_color = "black_suit_fem"
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/lawyer/red
icon_state = "lawyer_red"
item_state = "lawyer_red"
_color = "lawyer_red"
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/lawyer/blue
icon_state = "lawyer_blue"
item_state = "lawyer_blue"
_color = "lawyer_blue"
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/lawyer/bluesuit
@@ -142,6 +147,7 @@
icon_state = "bluesuit"
item_state = "bluesuit"
_color = "bluesuit"
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/lawyer/purpsuit
@@ -149,6 +155,7 @@
icon_state = "lawyer_purp"
item_state = "lawyer_purp"
_color = "lawyer_purp"
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/lawyer/oldman
name = "Old Man's Suit"
@@ -156,6 +163,7 @@
icon_state = "oldman"
item_state = "oldman"
_color = "oldman"
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/librarian
@@ -164,6 +172,7 @@
icon_state = "red_suit"
item_state = "red_suit"
_color = "red_suit"
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/mime
name = "mime's outfit"
@@ -171,11 +180,12 @@
icon_state = "mime"
item_state = "mime"
_color = "mime"
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/rank/miner
desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty."
name = "shaft miner's jumpsuit"
icon_state = "miner"
item_state = "miner"
_color = "miner"
_color = "miner"
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
@@ -6,7 +6,7 @@
item_state = "g_suit"
_color = "chief"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/rank/atmospheric_technician
desc = "It's a jumpsuit worn by atmospheric technicians."
@@ -14,7 +14,7 @@
icon_state = "atmos"
item_state = "atmos_suit"
_color = "atmos"
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/rank/engineer
desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding."
@@ -23,11 +23,12 @@
item_state = "engi_suit"
_color = "engine"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/rank/roboticist
desc = "It's a slimming black with reinforced seams; great for industrial work."
name = "roboticist's jumpsuit"
icon_state = "robotics"
item_state = "robotics"
_color = "robotics"
_color = "robotics"
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
+18 -8
View File
@@ -8,7 +8,7 @@
item_state = "g_suit"
_color = "director"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/rank/scientist
desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a scientist."
@@ -18,7 +18,7 @@
_color = "toxinswhite"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/rank/chemist
@@ -29,6 +29,7 @@
_color = "chemistrywhite"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/*
* Medical
@@ -41,6 +42,7 @@
_color = "cmo"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/rank/geneticist
desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
@@ -50,7 +52,7 @@
_color = "geneticswhite"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/rank/virologist
desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
@@ -60,6 +62,7 @@
_color = "virologywhite"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/rank/nursesuit
desc = "It's a jumpsuit commonly worn by nursing staff in the medical department."
@@ -69,6 +72,7 @@
_color = "nursesuit"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/rank/nurse
desc = "A dress commonly worn by the nursing staff in the medical department."
@@ -78,6 +82,7 @@
_color = "nurse"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/rank/orderly
desc = "A white suit to be worn by orderly people who love orderly things."
@@ -87,6 +92,7 @@
_color = "orderly"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/rank/medical
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
@@ -96,28 +102,28 @@
_color = "medical"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/rank/medical/blue
name = "medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
icon_state = "scrubsblue"
_color = "scrubsblue"
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/rank/medical/green
name = "medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
icon_state = "scrubsgreen"
_color = "scrubsgreen"
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/rank/medical/purple
name = "medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
icon_state = "scrubspurple"
_color = "scrubspurple"
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
@@ -133,6 +139,7 @@
_color = "genetics_new"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/rank/chemist_new
desc = "It's made of a special fiber which provides minor protection against biohazards."
@@ -142,6 +149,7 @@
_color = "chemist_new"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/rank/scientist_new
desc = "Made of a special fiber that gives special protection against biohazards and small explosions."
@@ -151,6 +159,7 @@
_color = "scientist_new"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/under/rank/virologist_new
desc = "Made of a special fiber that gives increased protection against biohazards."
@@ -159,4 +168,5 @@
item_state = "w_suit"
_color = "virologist_new"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
+7 -6
View File
@@ -15,7 +15,7 @@
item_state = "r_suit"
_color = "warden"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
siemens_coefficient = 0.9
/obj/item/clothing/under/rank/security
@@ -25,7 +25,7 @@
item_state = "r_suit"
_color = "secred"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
siemens_coefficient = 0.9
/obj/item/clothing/under/rank/dispatch
@@ -35,7 +35,7 @@
item_state = "dispatch"
_color = "dispatch"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
siemens_coefficient = 0.9
/obj/item/clothing/under/rank/security2
@@ -45,7 +45,7 @@
item_state = "r_suit"
_color = "redshirt2"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
siemens_coefficient = 0.9
/obj/item/clothing/under/rank/security/corp
@@ -68,7 +68,7 @@
item_state = "det"
_color = "detective"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
siemens_coefficient = 0.9
@@ -90,7 +90,7 @@
item_state = "r_suit"
_color = "hosred"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
siemens_coefficient = 0.8
/obj/item/clothing/under/rank/head_of_security/corp
@@ -134,6 +134,7 @@
item_state = "jensen"
_color = "jensen"
siemens_coefficient = 0.6
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/suit/armor/hos/jensen
name = "armored trenchcoat"