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Bunch of FAT fixes
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27
code/modules/customitems/definitions/N3X15.dm
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27
code/modules/customitems/definitions/N3X15.dm
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/**
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* N3X15's Testing Shit
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*
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* Used to test this on /fail/station. Not used, so left out. A decent example though.
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*/
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/obj/item/clothing/suit/storage/labcoat/custom/N3X15
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icon = 'icons/mob/custom/N3X15/suits.dmi'
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custom = 1
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/obj/item/clothing/suit/storage/labcoat/custom/N3X15/robotics
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name = "Robotics Research Labcoat"
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desc = "A suit that protects against nothing, but looks fashionable. Well, apart from the crappy portrait drawn on the back with permanent marker."
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base_icon_state = "labcoat_tox"
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/obj/item/clothing/under/custom/N3X15
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icon = 'icons/mob/custom/N3X15/suits.dmi' // Cheating.
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custom = 1
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/obj/item/clothing/under/custom/N3X15/robotics
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desc = "It's slimming black with reinforced seams; great for industrial work."
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name = "roboticist's jumpsuit"
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icon_state = "robotics"
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item_state = "robotics"
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color = "robotics"
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23
code/modules/customitems/definitions/base.dm
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code/modules/customitems/definitions/base.dm
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////////////////////////////////////////////////////////////////////////////////
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// ALL CUSTOM ITEMS MUST USE THEIR OWN DMI SO IT DOESN'T FUCK UP THE TREE.
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//
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// FOR FUCK'S SAKE, DO NOT ADD IN YOUR TERRIBLE FUCKING CUSTOM ITEMS TO BASE DMIS.
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//
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// GOOD IDEA:
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//
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// icons/
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// mob/
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// custom/
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// N3X15.dmi
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//
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//
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// FUCKING NO:
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//
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// icons/
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// mob/
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// head.dmi
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//
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// *** IF I SEE THIS SORT OF SHIT IN THE TREE I WILL NOT ACCEPT YOUR PULL. ***
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////////////////////////////////////////////////////////////////////////////////
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/obj/item/var/custom=0 // Set to override DMI locations in creature overlays, etc.
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