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BSA Tweaks
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@@ -95,11 +95,6 @@
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construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall)
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force_threshold = 11
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/mob/living/simple_animal/construct/armoured/Life()
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weakened = 0
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return ..()
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/mob/living/simple_animal/construct/armoured/bullet_act(var/obj/item/projectile/P)
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if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
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var/reflectchance = 80 - round(P.damage/3)
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@@ -162,11 +162,6 @@
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if(!mob) return
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if(locate(/obj/effect/stop/, mob.loc))
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for(var/obj/effect/stop/S in mob.loc)
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if(S.victim == mob)
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return
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if(mob.stat==DEAD) return
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// handle possible spirit movement
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